Retro Studios and the next step

I'm not saying they're lying, I'm saying it's still a douchey way to go about this. I'm not talking about something ultra fancy, with flash videos and whatnot, but something more competent and cleaner than what they have right now? That's literally a day's worth of work, even for an amateur like myself. We're not talking about having to lay off a 3D modeler or animator to offset the costs or anything.

they just really don't give a fuck
 
I'm not saying they're lying, I'm saying it's still a douchey way to go about this.

they just really don't give a fuck

right. who gives a shit. they don't need it, we don't need it. ever seen berkshire hathaway's website? it's a white page with text links. has all the information you'll ever need. no one bothered to check retro's website after picking up a metroid prime game.
 
I have a feeling Nintendo doesn't value them the way the gaming public does. I wonder if they view them any differently than, say, Next Level Games. After all the hype they will probably end up being saddled with another IP like Star Fox or something.
 
I have a feeling Nintendo doesn't value them the way the gaming public does. I wonder if they view them any differently than, say, Next Level Games. After all the hype they will probably end up being saddled with another IP like Star Fox or something.

I mean, DKCR pushed some pretty good sales and Nintendo immediately saw that it deserved a remake on the 3DS simply for being a great game. There were a bunch other side-scrollers on the Wii such as the Kirby games that could have gotten 3DS remakes, but Nintendo saw that DKCR did. I think that they value Retro, they make damn good games and Nintendo always assign them to make big budget projects.
 
I mean, DKCR pushed some pretty good sales and Nintendo immediately saw that it deserved a remake on the 3DS simply for being a great game. There were a bunch other side-scrollers on the Wii such as the Kirby games that could have gotten 3DS remakes, but Nintendo saw that DKCR did. I think that they value Retro, they make damn good games and Nintendo always assign them to make big budget projects.

I know that, but I wonder how much of a leash they would give them to create a totally original IP. Retro seemingly deserves that, but does Nintendo feel the same way? I'm not so sure.
 
I have a feeling Nintendo doesn't value them the way the gaming public does. I wonder if they view them any differently than, say, Next Level Games. After all the hype they will probably end up being saddled with another IP like Star Fox or something.

nintendo very obviously keeps close tabs on how gamers view these companies, the recent close relationship with Platinum Games is evidence enough of this to me. reggie was hyping Retro's project after last E3. most related press for the project has been very cryptic, showing an obvious nod that they know people care.

i'm pretty convinced that even if the japan execs had a low opinion of them, they'd still give them a worthy project and throw more than enough money that way to keep the high quality western name going.
 
I know that, but I wonder how much of a leash they would give them to create a totally original IP. Retro seemingly deserves that, but does Nintendo feel the same way? I'm not so sure.

There will always be a leash. The only people that have hyped Retro are the fans. Regardless, Nintendo makes new IP all the time. It just doesn't happen to be IP that certain people like or have any interest in. So when the time comes for them to make that kind of IP, there won't be any hesitation from Nintendo to do it. And if they want Retro to do that, they'll give it to them.

Nintendo's never been afraid to pull the trigger. But they only aim at targets that they want to, even if some people fans disagree with those targets. The better question to ask is "are the Retro staff happy at Retro" and not "is there a leash." It's not like they are just sitting there kicking rocks.
 
I've got my fingers crossed that maybe Nintendo will reveal Retro's project in the next Nintendo Direct. They probably want to save whatever it is for E3 but the Wii U's sales are terrible and they're probably looking for anything to stir up some interest...It's got to be something huge if they are still so determined to keep it under lock and key....

...or its not coming together well, but let's not even go there.

I want it to be Metroid. A Prime-esque Metroid with all kinds of new visor stuff and cool power-ups...but I wonder how the artwork will be now that Todd Keller (the art director and one of the big 3 departures in 2007) is no longer there...

I'll buy whatever it is, because I know it'll rock, whether its Metroid, Mario Kart U, Star Fox, F-Zero...whatever. I just want to see it.
 
Isn't the premise of the OP based on pure rumour and heresay? I mean, people may have left the studio, but we also know that recent hires include people who worked on the Uncharted and Darksiders games. Churn.. it happens.

All I know is that they haven't made a single bad game on Nintendo systems.
 
Yep so they got people from 3 different companies that push graphics, I wonder if they will have a more realistic art style for their new game or they will go for the more cartoony look.
Given the games made by the companies these new Retro employees were hired from, Metroid seems the likely candidate. That or Zelda, and I doubt Nintendo have handed that down to a 2nd party.
 
Given the games made by the companies these new Retro employees were hired from, Metroid seems the likely candidate. That or Zelda, and I doubt Nintendo have handed that down to a 2nd party.

They aren't a second party, and technically, there is no such thing as a second party... Parties are not for us forever alones anyway. Games are. Retro is making a game. Do want.
 
Given the games made by the companies these new Retro employees were hired from, Metroid seems the likely candidate. That or Zelda, and I doubt Nintendo have handed that down to a 2nd party.
Zelda was handed to Capcom before, so I think anything's possible
 
Zelda was handed to Capcom before, so I think anything's possible
True, and it turned out well. But that was handheld, this would be flagship home console Zelda. I think Miyamoto himself said LoZ wouldn't be given to anyone other than a main Nintendo development team.
 
We can use the next Wii U game to guess what Retro's working on!

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It's actually on its way to six million, last I saw. The Wii and 3DS versions could end up hitting ten million combined in the long run.
 
It's actually on its way to six million, if a sales site I understand is banned on here is to be believed. The Wii and 3DS versions could end up hitting ten million combined in the long run.

Friendly warning: Mentioning those numbers could end poorly. Especially if you know that they shouldn't be mentioned.

Yup.

We actually have official numbers, ~5m as of March 2011. They're old but they're correct.
 
Friendly warning: Mentioning those numbers could end poorly. Especially if you know that they shouldn't be mentioned.
Thanks for the info. I've just re-read the ToS to re-educate myself and realised the error of my original understanding of the rule. I hope my apology is accepted and those in power understand I've learned my lesson. I have no intention of purposely breaking rules and I fully respect them.

But yeah, DKCR did much better than I ever imagined it would. A sequel has to be inevitable, but I don't know if Retro should do it. Maybe Next Level Games if Luigi's Mansion 2 turns out well.
 
Small update: The last senior designer of DKCR who remained at Retro, Tom Ivey, has now also left the studio as of last month. Not overly surprising in my opinion.

He's at Armature Studio now.
 
Small update: The last senior designer of DKCR who remained at Retro, Tom Ivey, has now also left the studio as of last month. Not overly surprising in my opinion.

He's at Armature Studio now.

Could that been taken as a sign that they are finishing up on whatever project they are working on?
 
I guess he finally made the jump after seeing that Armature finally got attached to a big project. (Batman)
 
I guess he finally made the jump after seeing that Armature finally got attached to a big project. (Batman)

Aren't they only working on the 3DS/Vita versions? The console versions are being developed by WB. Unless I missed some really blatant sarcasm...
 
Why can't folks just stay put in western companies? You rarely hear of such things in JP, I mean when was the last time you heard someone leave Monolith or EAD?

The only recent one I know of is the co-founder of Brownie Brown leaving due to the change to 1-UP and formed Brownies. Some folks from EAD formed Entersphere and made Army Corps of Hell and just got bought my MarvelousAQL, and way back Sakurai left HAL.
 
Didn't DKCR sell more than the three Metroid Prime games combined? Surely there's a sequel in the works for that one.

Also, people have been leaving Retro Studios all the time, and their last two games were great. I wouldn't worry too much about employees leaving to do something new.
 
I guess he finally made the jump after seeing that Armature finally got attached to a big project. (Batman)

Has any handheld spinoff accompanying the console release ever been big in sales or quality? They always feel pretty lacklustre and really don't get too much attention imo. I'm sure they have other reasons to leave.
 
Is it a big project? Seemed pretty small to me.

it looks like a foot finally in the door. if the games a critical success, lots of possibilities. it's a good time to get in early probably.

i'm sure someone has noticed this one before but i was goin through the LinkedIn's and some guy had

Lead Software Engineer on the next big thing from Retro

next! big! thing!

Why can't folks just stay put in western companies? You rarely hear of such things in JP, I mean when was the last time you heard someone leave Monolith or EAD?

The only recent one I know of is the co-founder of Brownie Brown leaving due to the change to 1-UP and formed Brownies. Some folks from EAD formed Entersphere and made Army Corps of Hell and just got bought my MarvelousAQL, and way back Sakurai left HAL.

for something like video games, our employment practices in the USA are really kind of inferior.
 
Small update: The last senior designer of DKCR who remained at Retro, Tom Ivey, has now also left the studio as of last month. Not overly surprising in my opinion.

He's at Armature Studio now.
Huh. So other than Michael Kelbaugh (who remains awesome), who of note remains at Retro?
 
Aren't they only working on the 3DS/Vita versions? The console versions are being developed by WB. Unless I missed some really blatant sarcasm...

No sarcasm, im genuinely excited for the game almost as much as the console versions.

Edit: Like I said, I might have exagerated.
 
Armature’s Mark Pacini: I was there for eight years. When you work for Nintendo, Nintendo’s an awesome company. They’re great to work for. It’s hard, challenging work, but it’s rewarding at the same time. But given that regard, there’s a limited amount of things you can do in Nintendo. You can’t work on other platforms. You kind of work on games that they would like you to work on, so after doing three of the same games in a row, we were kind of like, we’d really like the flexibility to do other things.

And that’s really what it came down to was we didn’t have anything against Nintendo or Retro or anything – they’re all great people, we still talk to them all the time, and we still have a great relationship – but having an independent studio, one day you’re working on Batman, the other day you’re working on something else, and that’s kind of what we wanted to do. We would have never been able to work on Vita, or 3DS – it wasn’t something that Retro was gunning for. And Armature as a studio, we’re hopefully able to make some announcements later this year on what we’re working on next, and those are, again, forward thinking on consoles, and things we weren’t able to do before.


tl;dr version: We got tired of doing Nintendo games, wanted to do something else, everybody's cool with each other, look forward to Metroid Batman and new ips soon!
 
No sarcasm, im genuinely excited for the game almost as much as the console versions.

I am too. It actually looks really awesome but I don't see how it's a bigger game than whatever console game they would have been working for on the Wii U. Not to mention they left the studio because they were forced to make Metroid games to...design a Metroidvania...
 
Small update: The last senior designer of DKCR who remained at Retro, Tom Ivey, has now also left the studio as of last month. Not overly surprising in my opinion.

He's at Armature Studio now.

Seems like Retro has shaken up quite a bit since 2010. I hope their quality is still top notch.
 
Retro has been steadily losing people since Metroid Prime 1. I'm not worried until they will put out a bad game and I'm not sure that's possible with Nintendo overseeing the quality.
 
Retro has been steadily losing people since Metroid Prime 1. I'm not worried until they will put out a bad game and I'm not sure that's possible with Nintendo overseeing the quality.

Yeah. If Nintendo got Silicon Knights to put out two decent games under them then I'm sure it shouldn't be a problem. I mean, look at NLG. They're doing great work under Nintendo.
 
As hopeful as I am, people really have hyped Retro up to an unreasonable standard. The chances of them revealing a new IP are minimal.

I feel like no matter what they show, someone is bound to be super disappointed. And now with high-level staff leaving year after year, it really makes me wonder what state that studio is in right now.
 
Didn't DKCR sell more than the three Metroid Prime games combined? Surely there's a sequel in the works for that one.

Also, people have been leaving Retro Studios all the time, and their last two games were great. I wouldn't worry too much about employees leaving to do something new.
I wouldn't be surprised, although I don't think another 2D platformer is what the Wii U needs right now. There is a difference between being a best-seller and a system-seller. NWMBU proved that a best-seller in a console isn't necessarily a system-seller. Arguably, a Metroid Prime game brings more value as a system seller than a 2D Donkey Kong.

That said, I do think we need a 3D Donkey Kong. And I wouldn't be opposed to Retro to do it.
 
I know I suck, I'm a terrible person... but I want them to work on Metroid. I'm not going to be disappointed if they're working on something else though.
 
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