fabricated backlash
Member
I don't see why the ISA should have impact on that. 99.99% of the time you don't see assembler code anyway. And on all current consoles devs are used to PPC, not x86.
Yet all modern middleware and even publisher specific engines are being written for PC architecture. That's probably where Nintendo fucked up the most. I don't know if they expected developers to jump through hoops to try and port engines to their custom system architecture. I think they did, and recent comments by Iwata (admitting their failure to get 3rd parties on board) seem to reflect that.
Sony and MS seem to have put a much more humble approach to this, by selecting stuff that was in line with trends in both hardware and software development pipelines.
The PS4 APU seems to be fairly custom, too. Of course not in the same way earlier Sony consoles were, but you can say the same about Wii U.
It's customized to their specific needs, but nothing major was changed about it. From what we know right now, they've been optimized more than anything to work as efficiently as possible in a closed architecture. That alone is a massive advantage over stock chips, while it still should keep costs relatively reasonable.