Fighting Games Weekly | May 13-19 | Throwing coins

...but... Mr. Harvey...

That is my personal thing. :)

Oh. Injustice is listed because it is top 3 fighting game right now and I do not think Tokido will ever pick it up hence Chris G will always be better than him in it.

If we want to go on further, I think Tokido would take him over any of the previous versus and Marvel games except MVC2, as well as any 3d fighting game and Guilty Gear.

^I stand corrected on Chris G's edjumacation.
 
I just don't see Mahvel as an intuitive game. That is pretty hard to do in a game that is so combo heavy.

Intuitive in 2D is something like ST. I'd say VSav, but that game has command supers out the wazoo.
Marvel lets 90% of the cast do ABC combos for considerable damage. LMHS, sj.MMHS, and then some OTG move into a hyper works for almost everyone. You need very little to start playing your character. Meanwhile, in BlazBlue, if I want to switch characters I have to start using 2 jump cancels in the first 5 hits of my combo to do any reasonable damage with Arakune! Plus IAD is hard execution-wise, while two-button taps are easy.

That was nearly five years ago. Maybe you'd want to use Tsubaki as a more recent example.

Tsubaki and Rachel are by far the best ladies of BlazBlue.
I'm not really partial to any of them, personally. I think all of the characters are unattractive for their own reasons. I liked Arakune and Tager until I discovered more about their characters and backgrounds.
 
is this actually true

The fact that im even asking is cause for concern

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The girl is Mago.
 
Meanwhile, in BlazBlue, if I want to switch characters I have to start using 2 jump cancels in the first 5 hits of my combo to do any reasonable damage with Arakune! Plus IAD is hard execution-wise, while two-button taps are easy.

Lol, I had the opposite problem messing with Marvel 3. My brain seems to block at the idea of pressing two buttons to dash. IAD is a lot more comfortable for me.

Isn't Arakune a difficult-execution character even relative to BB's characters? I'm trash at BB, but I was under the impression that there were a lot of easy characters (ex. Ragna, Jin, Tager, Noel, Lambda) and a couple of difficult characters (ex. Rachael, Arakune).
 
Lol, I had the opposite problem messing with Marvel 3. My brain seems to block at the idea of pressing two buttons to dash. IAD is a lot more comfortable for me.

Isn't Arakune a difficult-execution character even relative to BB's characters? I'm trash at BB, but I was under the impression that there were a lot of easy characters (ex. Ragna, Jin, Tager, Noel, Lambda) and a couple of difficult characters (ex. Rachael, Arakune).

I would say arakune is average until you get to the more complex curse stuff, but once you get those down it's simple as they don't really change once the hit hits.

Taokaka, Rachel, Carl are among the hardest imo.

Taokaka is basicly learning how to FRC every other hit in GG for your bnb's but if you can do stuff like doom's infinite and fancier combos she shouldn't be too hard.
 
I would say arakune is average until you get to the more complex curse stuff, but once you get those down it's simple as they don't really change once the hit hits.

Taokaka, Rachel, Carl are among the hardest imo.

Rachel was the character I wanted to learn when I first saw the game. I gave up after toying with her for a while
 
Rachel was the character I wanted to learn when I first saw the game. I gave up after toying with her for a while

Proto played nonstop vs me for a few weeks and started to get her. It basically went from me destroying him to me getting annoyed as fuck at how stupid she was :lol

She's entirely based around knowing how to use the wind and when. Besides that her normals and stuff do a lot of the work for her.
 
Marvel lets 90% of the cast do ABC combos for considerable damage. LMHS, sj.MMHS, and then some OTG move into a hyper works for almost everyone. You need very little to start playing your character. Meanwhile, in BlazBlue, if I want to switch characters I have to start using 2 jump cancels in the first 5 hits of my combo to do any reasonable damage with Arakune! Plus IAD is hard execution-wise, while two-button taps are easy.
Damage and combos a small part of the equation. I also happen to think that BB is not as harsh as some other games out there when it comes to the combos. It really depends on the character.

Also, let me be clear about something. BB is in no way shape or form an intuitive game. It is pretty unintuitive for no apparent reason. It's just not as brutal and you got a chance there.
I'm not really partial to any of them, personally. I think all of the characters are unattractive for their own reasons. I liked Arakune and Tager until I discovered more about their characters and backgrounds.
What's not to like about Arakune? The dude is magical science gone wrong.
LOL, you had me going there for a minute!
I was sweating bullets when I saw your name. Your rebuttal is not as scathing as I thought it would be.

Thank God
This is pure nonsense.

I'm the first one out the minute shit goes down.
I'm that guy in my family. Every hispanic family has got that guy.

Ewjip_zpsd81b0a11.gif
 
Proto played nonstop vs me for a few weeks and started to get her. It basically went from me destroying him to me getting annoyed as fuck at how stupid she was :lol

She's entirely based around knowing how to use the wind and when. Besides that her normals and stuff do a lot of the work for her.

Yeah, I wasn't patience with myself at the time to try and master her. I'll probably give her another shot once CP hits but Hazama has my heart right now.
 
Lol, I had the opposite problem messing with Marvel 3. My brain seems to block at the idea of pressing two buttons to dash. IAD is a lot more comfortable for me.

Isn't Arakune a difficult-execution character even relative to BB's characters? I'm trash at BB, but I was under the impression that there were a lot of easy characters (ex. Ragna, Jin, Tager, Noel, Lambda) and a couple of difficult characters (ex. Rachael, Arakune).
Lambda is not easy or intuitive, Tager is trash, and I'm not into playing a shotoclone. I like characters that play in a certain style. Even so, Jin combos are not easy. I can mash D with Noel with the best, though.

Damage and combos a small part of the equation. I also happen to think that BB is not as harsh as some other games out there when it comes to the combos. It really depends on the character.

Also, let me be clear about something. BB is in no way shape or form an intuitive game. It is pretty unintuitive for no apparent reason. It's just not as brutal and you got a chance there.
LOL no way. BlazBlue is at least three times as combo-dependent as Marvel. When my regular sparring partner's Jin touched me, it was like a goddam Dante combo in length. I fell asleep after a while.

What's not to like about Arakune? The dude is magical science gone wrong.
I like characters that wield magical power, not ones that failed to do so. I thought he was cool looking, but he's just a mutated idiot. Plus his bug combos are fucking hard.
 
I edited my post because I felt like I was going off topic a bit, Karst.
It even has X-Factor now!
That's actually balanced lol
Yeaaaah lol

I just think an intuitive game has to be less brutal and Mahvel is way too brutal in the coin tosses, unblockables and X-factor BS. BB's new thing feels more like Dark Force so we'll have to see just how it fairs before shooting it down.
I wonder if this counts for me too given the 1/4th Cuban that I am.
Let's just go with the caribbean, central and south america. Some people just know when to get the hell out of dodge.
 
Lambda is not easy or intuitive, Tager is trash, and I'm not into playing a shotoclone. I like characters that play in a certain style. Even so, Jin combos are not easy. I can mash D with Noel with the best, though.
There are no easy braindead combos in BB on a casual level. The way the game is designed is each character is pretty much their own set of fighting game rules that only they follow. This can make learning more than one character a pain. So even ragna who's combos are not that hard ask you to at least spend 30 minutes learning how he works properly. I don't really see this as a bad thing for long term at all.

Also every time someone says Lambda or Nu-13 is easy to use I feel like they do heavy amounts of drugs. :P
 
Lambda is not easy or intuitive, Tager is trash, and I'm not into playing a shotoclone. I like characters that play in a certain style. Even so, Jin combos are not easy. I can mash D with Noel with the best, though.

Lol, I'm not talking advanced combos. Again, I'm pretty trash at BB and I'm sure I couldn't compete against decent players, but if I remember correctly Jin had a couple of basic midscreen confirms off of good normals. I also thought Lambda had a couple of really easy combos. I could win matches online just with basic space control and Lambda's D combos/C into 214B or whatever.

Edit
Also every time someone says Lambda or Nu-13 is easy to use I feel like they do heavy amounts of drugs. :P

Lol, never mind about Lambda, I guess. I said I was bad at the game! D:
 
There are no easy braindead combos in BB on a casual level. The way the game is designed is each character is pretty much their own set of fighting game rules that only they follow. This can make learning more than one character a pain. So even ragna who's combos are not that hard ask you to at least spend 30 minutes learning how he works properly. I don't really see this as a bad thing for long term at all.

Also every time someone says Lambda or Nu-13 is easy to use I feel like they do heavy amounts of drugs. :P
The problem is that I look at a character and want to try him/her. But I can't do shit with that character before sitting in training mode for at least 2-3 hours. That's a huge investment for someone I might not even like using! In Marvel I just need to know what qcb, dp, etc. do, and I'm good to go. Fundamentals carry me the rest of the way and I can ABC stuff until I decide if I like the character enough to invest in.

That's what made me stop playing BlazBlue. 3 hours practicing Lambda? Okay, that sucks, but I'll do it. Eh, it turns out she's not really for me. 5 hours trying to do Arakune bug combos? Sigh, I guess. I still can't do them, though, no matter how hard I try. I guess I'll pick Tager, since he has easy combo. Another hour there (lol Tager). It's just such a goddamn chore to be able to do basic stuff. That's downright bad game design. You should not have to learn the character before you are able to try playing the character. It should go the other way around. This is why Marvel and Smash Bros are the best fighting game franchises.

Lol, I'm not talking advanced combos. Again, I'm pretty trash at BB and I'm sure I couldn't compete against decent players, but if I remember correctly Jin had a couple of basic midscreen confirms off of good normals. I also thought Lambda had a couple of really easy combos. I could win matches online just with basic space control and Lambda's D combos/C into 214B or whatever.
How much practice did it take you to learn Lambda's D combos and perform them consistently? Because it took me a few hours, and it was not fun.

I compete against decent players with Tager because his combos are super easy, but Tager is also boring and frustrating to play when you encounter someone skilled and patient.
 
Taokaka, Rachel, Carl are among the hardest imo.

Taokaka is basicly learning how to FRC every other hit in GG for your bnb's but if you can do stuff like doom's infinite and fancier combos she shouldn't be too hard.
Damn, from looking at gameplay videos I wanted to play as Taokaka, but my execution is ass. I don't even go for fancy combos in Mahvel.

:(
 
How come there isn't a proper KO animation in Injustice? When someone loses, the character falls to the ground, gets back up and then crumples to the ground. It's rather minor but it looks awkward.
 
The problem is that I look at a character and want to try him/her. But I can't do shit with that character before sitting in training mode for at least 2-3 hours. That's a huge investment for someone I might not even like using! In Marvel I just need to know what qcb, dp, etc. do, and I'm good to go. Fundamentals carry me the rest of the way and I can ABC stuff until I decide if I like the character enough to invest in.

That's what made me stop playing BlazBlue. 3 hours practicing Lambda? Okay, that sucks, but I'll do it. Eh, it turns out she's not really for me. 5 hours trying to do Arakune bug combos? Sigh, I guess. I still can't do them, though, no matter how hard I try. I guess I'll pick Tager, since he has easy combo. Another hour there (lol Tager). It's just such a goddamn chore to be able to do basic stuff. That's downright bad game design. You should not have to learn the character before you are able to try playing the character. It should go the other way around. This is why Marvel and Smash Bros are the best fighting game franchises.


How much practice did it take you to learn Lambda's D combos and perform them consistently? Because it took me a few hours, and it was not fun.

I compete against decent players with Tager because his combos are super easy, but Tager is also boring and frustrating to play when you encounter someone skilled and patient.

i guess it depends on what you consider a "basic combo". pretty sure every charcter can combo 5A > 5B > 5C > special.

anything beyond that is pretty character dependant.
 
I've been gone from the FGC threads and now all I see is Kadey ripping on ChrisG :lol

I'm not ripping on him. It's just certain people keep saying Chris G is the overall world's best player in which I personally disagree in jokingly fashion. When it comes to it I may even root for Chris over Tokido. For me allegiance goes from country to coast to area.
Phillies, Eagles, Sixers, Flyers all suck but I still root for them.
 
Damn, from looking at gameplay videos I wanted to play as Taokaka, but my execution is ass. I don't even go for fancy combos in Mahvel.

:(
http://youtu.be/r7WeMoP8Los?t=6m31s
You can learn her with a little dedication, she's a really fun character you just have to work on input speed.

Basicly her Drive attacks *the ones that launch her in different directions and slash* can be altered with a different follow up press, if you press nothing she bounces off, if you press a certain button she passes through, if you press a different one she drops down to the ground instantly, this is why I say it's like learning how to FRC everything.
 
i guess it depends on what you consider a "basic combo". pretty sure every charcter can combo 5A > 5B > 5C > special.

anything beyond that is pretty character dependant.
I wish every character could do that, or that that input did any kind of damage that could win a match beyond button mashing levels of play.
 
ChrisG is not the best FG player in the world. Maybe the best player in the US. He still needs to win a few EVOs (and in multiple games) to even come close to Tokido's level. Tokido is a bonafide fighting game legend.

This is hardly even a debate.
 
I wish every character could do that, or that that input did any kind of damage that could win a match beyond button mashing levels of play.
There was a character like that, it was BBCS1 Bang.

I don't think someone that just picked up a game should have a chance vs someone that has been playing a long ass time and don't bring up smash as a counter example of this cause it's not.
 
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