call_kotaku
Member
I don't like the game but I hope other companies take notes of what it does well when they release future games for the genre. If a console fighting game isn't designed or presented in a way that acknowledges players who've never played a fighting game before, I think it hurts the game's appeal and doesn't really help the community at large. Injustice and MK9 offer way more content for the uninitiated gamer, and didn't design its basic systems assuming that everyone's played fighting games for the last 10 years. A mainstream modern fighting game should assume that the player's only played SF4, at most, and understand that if someone needs to go on youtube to understand how a certain mechanic works, you probably have to put in a tutorial in your game for it.
Fighting game enthusiasts are pretty well-served at the moment in game selection, atleast compared to a couple of years ago, and I don't think there's any reason to hate on games that try to increase the breadth of the player base.
Fighting game enthusiasts are pretty well-served at the moment in game selection, atleast compared to a couple of years ago, and I don't think there's any reason to hate on games that try to increase the breadth of the player base.