Fighting Games Weekly | May 13-19 | Throwing coins

I don't like the game but I hope other companies take notes of what it does well when they release future games for the genre. If a console fighting game isn't designed or presented in a way that acknowledges players who've never played a fighting game before, I think it hurts the game's appeal and doesn't really help the community at large. Injustice and MK9 offer way more content for the uninitiated gamer, and didn't design its basic systems assuming that everyone's played fighting games for the last 10 years. A mainstream modern fighting game should assume that the player's only played SF4, at most, and understand that if someone needs to go on youtube to understand how a certain mechanic works, you probably have to put in a tutorial in your game for it.

Fighting game enthusiasts are pretty well-served at the moment in game selection, atleast compared to a couple of years ago, and I don't think there's any reason to hate on games that try to increase the breadth of the player base.
 
It'd be nice if the Capcom guys started taking Injustice more seriously. The MK guys should start talking mad shit. Seriously. Every time CDjr wins NLBC he should go on twitter talking about how free Chris G is.

idk about that. Capcom guys should definitely take the game more seriously but I don't think that's gonna happen if MK guys antagonize them. Look at persona
 
It'd be nice if the Capcom guys started taking Injustice more seriously. The MK guys should start talking mad shit. Seriously. Every time CDjr wins NLBC he should go on twitter talking about how free Chris G is.

Everyone was a tester so we basically had to live with each other for 16 hrs a day for weeks on end. So we are all friends and it probably won't happen
 
Street Fighter X Tekken got a pretty big budget, and it was a disaster.
This seems comparable to Mortal Kombat as well, but only got a fraction of the sales as well.
 
So how do you guys feel about injustice being at #1 this month?
Was a pretty down month for the industry in general but the fact that a fighting game debuted at #1 is incredible. I actually can't remember the last time I've seen a fighting game so high in the charts.

It was pretty funny seeing the reaction on gaf too, people on here were really salty about the art direction but it's clear that their complaints are outnumbered.

When I brought it up on twitter too, I got a bunch of salty responses or excuses as to why it's number 1. Even if I'm not a fan of said game a fg that does as well as it has I feel benefits everyone in the space regardless if they play or not.

It also confirms my perception that I've always had that there is a inherent capcom bias. I live capcom games but so many great non capcom games o completely under the radar and don't get played

I hope that the game keeps breaking sales records and stream records so that capcom takes notice and steps their shit up. Bad sales dont help anyone. Sfxt dying in the space doesn't help anyone either
Fighting games selling well, regardless of the brand/game, are a good thing. Except for SFxT. That game can die in space.
 
Street Fighter X Tekken got a pretty big budget, and it was a disaster.
This seems comparable to Mortal Kombat as well, but only got a fraction of the sales as well.

Was sfxt really a sales disaster though? I don't know any figures, but it was all happy days for the first month or so, and that is where the vast majority of your sales will be.

I don't like the game but I hope other companies take notes of what it does well when they release future games for the genre. If a console fighting game isn't designed or presented in a way that acknowledges players who've never played a fighting game before, I think it hurts the game's appeal and doesn't really help the community at large. Injustice and MK9 offer way more content for the uninitiated gamer, and didn't design its basic systems assuming that everyone's played fighting games for the last 10 years. A mainstream modern fighting game should assume that the player's only played SF4, at most, and understand that if someone needs to go on youtube to understand how a certain mechanic works, you probably have to put in a tutorial in your game for it.

I think the issue is more releasing an arcade fighting game (which by design doesn't have or need all that stuff) and then porting to consoles second. Capcom especially need to be thinking the other way around. Design the game around features and tutorials and good netcode, don't just try to stuff it all in later. But that will be a bit of a big change.
 
I don't like the game but I hope other companies take notes of what it does well when they release future games for the genre. If a console fighting game isn't designed or presented in a way that acknowledges players who've never played a fighting game before, I think it hurts the game's appeal and doesn't really help the community at large. Injustice and MK9 offer way more content for the uninitiated gamer, and didn't design its basic systems assuming that everyone's played fighting games for the last 10 years. A mainstream modern fighting game should assume that the player's only played SF4, at most, and understand that if someone needs to go on youtube to understand how a certain mechanic works, you probably have to put in a tutorial in your game for it.

Fighting game enthusiasts are pretty well-served at the moment in game selection, atleast compared to a couple of years ago, and I don't think there's any reason to hate on games that try to increase the breadth of the player base.

I agree with you on all points
The sad thing is that whether thee netcode is good or not has 0 factor in overall sales. Makes me sad as a hardcore player. All the games with good netcode are struggling in the tourney scene
 
Why were people voting for Annie? She looks like any other of the characters already in the game.

I agree with you on all points
The sad thing is that whether thee netcode is good or not has 0 factor in overall sales. Makes me sad as a hardcore player. All the games with good netcode are struggling in the tourney scene

Idk there was that one guy on gaf bitching that NRS wasn't talking about the netcode and that if they didn't fix it then bah gawd then he wasn't going to get the game.

He said he got the game.
 
Street Fighter X Tekken got a pretty big budget, and it was a disaster.
This seems comparable to Mortal Kombat as well, but only got a fraction of the sales as well.

Capcom and Sorny did everything in their power to make the game fail, though. The game would've sold like gangbusters if they had known when to stop.
 
Was sfxt really a sales disaster though? I don't know any figures, but it was all happy days for the first month or so, and that is where the vast majority of your sales will be.

We never got the 1st month's debut (well, creamsugar might've put something, but I dunno), but Mario Party 9, which was right below it, was 230k.
It only has 85k across all 3 versions in Japan.

Capcom missed their initial 2 shipment targets, and they're definitely not going through that 1.4 million any time soon.
 
Capcom and Sorny did everything in their power to make the game fail, though. The game would've sold like gangbusters if they had known when to stop.

Capcom screwed themselves with the gem thing. Good idea, but having to buy them was a no-no. Things like that comes across as pay 2 win for casuals.
 
Capcom screwed themselves with the gem thing. Good idea, but having to buy them was a no-no. Things like that comes across as pay 2 win for casuals.
They actually mentioned M:TG as a reference point re: customization, but they completely misunderstood that the type of customization you get in M:TG is the same as the type you get in MvC3 - all about strategy/synergies. The gems system was instead Diablo 1/2 style stat grinding, which is only interesting to a tiny minority.
 
I agree with you on all points
The sad thing is that whether thee netcode is good or not has 0 factor in overall sales. Makes me sad as a hardcore player. All the games with good netcode are struggling in the tourney scene

I think there are things to fix with the general concept of playing fighting games online before netcode is even a factor for a lot of people. All the popular online genres work really hard to keep people playing, whether it be making them grind for shit or trying to keep the environment as social as possible, but fighting games are consistently some of the loneliest games I've ever played online, even ones that weren't #RIP. I only have fun playing online against friends I've already met outside of the game, winning or losing to randoms is just tedious.

Again, I think NRS is onto something with sidebets in the lobby and whatnot, but unless you have esports-level playerpools I don't think ranked ladders are going to be interesting for fighting games. It's not why people play fighting games offline, you want to have fun with a group of people either around a TV or at an arcade, or you try to learn and get better at the game, but neither of those things really happens online.
 
I don't think the 'it's a game full of comic book guys' factor should be underrated either.

It really helps open up the general market for the game compared to a 'regular fighting game'
Despite the decent game engine and solid mechanics, without the licence I don't think it would be selling nearly as well.

NRS is really making the most out of everything they have going for them too, I hope the game lasts long enough for a sequel or at least a solid expansion
 
13'ers

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I agree with you on all points
The sad thing is that whether thee netcode is good or not has 0 factor in overall sales. Makes me sad as a hardcore player. All the games with good netcode are struggling in the tourney scene

Yeah, it's a shame. Online play is important, but most people don't really care about the bits and ends that make it work, so a game's netcode is just kind of judged as great or ass and picked up or dropped accordingly. Plus, multiplayer still takes a back seat to a lot of people who play fighting games. Maybe people will pay more attention to netcode on the next wave of fighting games.

Idk there was that one guy on gaf bitching that NRS wasn't talking about the netcode and that if they didn't fix it then bah gawd then he wasn't going to get the game.

He said got the game.

Hahaha
 
No seriously any one of these characters outside of Annie and I guess that tutorial lady look alright I guess.

Look at suction cups for hands lady, idk how she'd play be she looks all crazy so that's cool.

And then there's Tony Shark and Asian Nazi girl.

You could throw all their names into a hat, pick one out and it'd be fine except for Annie.
 
Super Metroid released today would probably not be beatable by your average gamer without looking online for help. I remember when I first beat Super Metroid it felt like an actual accomplishment. So many times I was stuck in the game. The nook and cranny style game design of SM would never fly in today's game generation.
 
The first time I got to the crumbling bridge in Super Metroid I was stuck for like 30 minutes. I ain't even gonna front.

I played that game for the first time in 2009 and the Maridia Bridge was like one of the only things that legitimately got me even though I had an inkling of what I was supposed to do.

No seriously any one of these characters outside of Annie and I guess that tutorial lady look alright I guess.

Look at suction cups for hands lady, idk how she'd play be she looks all crazy so that's cool.

And then there's Tony Shark and Asian Nazi girl.

You could throw all their names into a hat, pick one out and it'd be fine except for Annie.

Her entire deal is that she's a mixed combat specialist (hence my Dante mention before) with a galactic theme unto herself and her mechanics/moveset. I can understand going based off of appearances she's not too exciting there, but the answer is simple, mixed offense and Mars, bitch.
 
The irony. :lol

Meanwhile, I just realized that I backed the two oldest characters that weren't gods in the group.

I don't get it. Is she one of those "she's actually 1000 years old, so it's ok to lust after her even though she looks like a child" characters that anime creeps like so much?
 
I played that game for the first time in 2009 and the Maridia Bridge was like one of the only things that legitimately got me even though I had an inkling of what I was supposed to do.
If that is the glass bridge you needed to blow up with an explosive power up then yea I was stuck on that for a really long time.
 
The Skullgirl community will remain failing as long as they pass up characters like Panzerfaust from the roster.

It's a guy with a tank on his arm.... A FUCKING TANK ON HIS MUTHA FUCKING ARM!!! Put_panzerfaust_in_mvc4
 
I don't get it. Is she one of those "she's actually 1000 years old, so it's ok to lust after her even though she looks like a child" characters that anime creeps like so much?

Yeah, for better or worse.

¯\_(ツ)_/¯

They're playing the game for The Plot.™

Eliza is the plot monster's first choice. Venus second.

If that is the glass bridge you needed to blow up with an explosive power up then yea I was stuck on that for a really long time.

Yeah, that's the one.

The Skullgirl community will remain failing as long as they pass up characters like Panzerfaust from the roster.

It's a guy with a tank on his arm.... A FUCKING TANK ON HIS MUTHA FUCKING ARM!!! Put_panzerfaust_in_mvc4

Panzerfaust is an idea too awesome to not exist. Still think of the guys in the top 10, Issac was the truth.

Gaming confession...I have never beaten a single mario game.

iW3yLEXsWEhQg.gif
 
I know plenty of people who have not beaten a Mario game. And they have been gaming for about as long as I have (20 some odd years).
 
If that is the glass bridge you needed to blow up with an explosive power up then yea I was stuck on that for a really long time.

Not kidding, I tried a power bomb there and nothing happened. Maybe I exited the screen before it shattered or something, but as far as I was concerned, power bomb wasn't the solution. So I was stuck until someone told me I had to use a power bomb there, and I went back and did it again and it worked.
 
Not kidding, I tried a power bomb there and nothing happened. Maybe I exited the screen before it shattered or something, but as far as I was concerned, power bomb wasn't the solution. So I was stuck until someone told me I had to use a power bomb there, and I went back and did it again and it worked.

Yeah, it was waiting for the glass to crack that fucked me over too. I was there thinking I glitched it until someone (Red Scarlet I think) said that you gotta wait there to someone else in the LTTP thread for the game.
 
I've also never beaten a mario game, Light. Get bored before the end. Closest I got was probably Sunshine.
I don't get it. Is she one of those "she's actually 1000 years old, so it's ok to lust after her even though she looks like a child" characters that anime creeps like so much?
It's not okay to lust after her, no. She has the body of a god damn child.

Her appeal lies in the contrast between her basically having Balrog's + Dante's personality yet being trapped in a young, supposedly innocent, girl's body. She ripped out her own eye and implanted it in that rabbit doll/living weapon for glactic based powers which folks argue would make for some cool looking attacks.

At least that's what I've gathered from watching her fans talk her up and the fanart for her.

I personally wish the pile of poisonous intestines, tank fist, or time travelling black archeologist guy who managed to scar his own hair would have won.
 
Not kidding, I tried a power bomb there and nothing happened. Maybe I exited the screen before it shattered or something, but as far as I was concerned, power bomb wasn't the solution. So I was stuck until someone told me I had to use a power bomb there, and I went back and did it again and it worked.
The exact same thing happened to me. I tried the bomb first time and maybe I didn't do it right. Then I came back one day to the game, dicked around and got it to shatter.

Also Sonic 3's Carnival level... YOU KNOW THE GOD DAMN AREA I AM TALKING ABOUT! While I eventually figured it out....no person that I have met has been able to get through it. I have won a ton of bets because of it. That game otherwise was pretty easy.
 
Eh, I never beat the OG Super Mario Bros, but I never liked that game anyway, and I can beat the OG Ninja Gaiden without dying so that counts 3x more towards my gamercred anyway.
 
It's not okay to lust after her, no. She has the body of a god damn child.

Her appeal lies in the contrast between her basically having Balrog's + Dante's personality yet being trapped in young girl's body. She ripped out her own eye and implanted it in that rabbit doll/living weapon for glactic based powers which folks argue would make for some cool looking attacks.

At least that's what I've gathered from watching her fans talk her up and the fanart for her.

Pretty much.

@Dah: Fuck that damn barrel so much. In a series where no one was ever trained to use up and down in rhythm like that, how could anyone figure that out on first experience? Real talk, I found out about the stage select code before I found the answer to that puzzle and 10-12 year old me just skipped that level every playthrough.
 
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