And that is a real problem with modern Nintendo hardcore.
Visual excellency is downplayed by a good chunk but when it comes to titles on Nintendo platforms they look for every minuscule improvement. When half the time there's nothing to see. NFSMW is a win. But you have to remember... this is a visual/technical win against consoles that launched in 2005 and 2006. It is a win, but that's grading on a hell of a curve.
In no way is that me mocking anyone. But the truth is the truth. And that in no way will stop truly beautiful pieces of design appearing on WiiU. There just will be better out there. Soon enough a lot better.
I agree with your points. I'm a Nintendo fan, but we have to be realistic, graphical improvement does matter, it is one of the benefits of evolving technology, besides new opportunities for game design when there are less limitations.
As i've said before, i expect the difference between WiiU and PS360 to be something like PSP-3DS, where the graphics are improved mostly because of some new effects, but overall it's not like a generational leap.
I think from what i've seen of the WiiU's design, that Nintendo simply decided to make an HD console that would minimize the cost of migrating to a new architecture, and i believe 3rd party support was maybe an afterthought or just wishful thinking from their part.
It seems that they wanted to move to HD as painlessly as possible, while improving their engines but not beginning from scratch.
Almost every design choice shows that they built the WiiU thinking just about making their own games in HD, i'm pretty sure they got no feedback from 3rd parties. They simply made an HD Mario machine, and if 3rd parties were on board, it's cool.
The gamepad is cool, and i really like it, but it's not a mainstream hook for casual gamers, and Nintendo themselves have failed to show how it could improve gaming and inspire new gameplay mechanics.
So given these design choices and the current market position of the WiiU, it doesn't seem strange that 3rd party publishers are avoiding the risk of putting games on the platform.
It's a device without a clear market target, the hardcore don't really want another PS360-like machine just for a tablet controller, and the casuals don't care for another tablet gaming experience when they already have iPads and Android tablets.