Who cares? I just needed a relevant game to illustrate my point. And Skyrim is certainly relevant.Sorry, but there are better examples of loot-based games than Skyrim.
It's just a chill game with plenty of things to do that you can take at your pace.
Empirically false. It's a mortgage simulator with home decoration side-quests and a fishing minigame.
I already gave up on understanding what people find in those kind of games, Skyrim too, Sims too, GTA too.
It's just not all games are for everybody.
And I want to ask people saying it's charming. What's charming about it? You mean art style or gameplay or what?
Don't listen. Please. That was a really, really, really bad comparison.
I was hoping you quoted that post to encourage him to read more carefully, but apparently you need that advice, too. I'm obviously not suggesting that the games are similar and I can't believe people would actually read it that way. I'm talking strictly about the psychological effect that those aspects have on the player; the positive sensation of reward.
Who cares? I just needed a relevant game to illustrate my point. And Skyrim is certainly relevant.
I was just kidding. I just haven't decided yet whether I want Animal Crossing or Monster Hunter physically.
The point is that Skyrim's (comparatively) poor handling of loot weakens your argument. It's not the core of your analysis but I'll be damned if I pass up a chance to shit on Skyrim.
I already gave up on understanding what people find in those kind of games, Skyrim too, Sims too, GTA too.
It's just not all games are for everybody.
And I want to ask people saying it's charming. What's charming about it? You mean art style or gameplay or what?
I never said it wasn't? Or was that a snide jab at RPGs? lol
You're confused.one thing I always say to these type of questions is it's fun to play.
you could figure that out by yourself just by observing the sales it's getting in japan. if something is fun to play people buy it and enjoy it. it's the simplest explanation there is. you don't need to question why people enjoy just because you don't. and you really don't enjoy it yourself then you can play other hardcore games you have, no need to bother those who are enjoying it.![]()
I was just kidding. I just haven't decided yet whether I want Animal Crossing or Monster Hunter physically.
Come back next year. We'll still be playing it. It's that good. And if you don't get it you can bugger off back to playing games about men shouting "HOLY SHIT" and shooting machine guns at each other with all the other 14-year-old morons.
I think there's 2 types of Animal Crossing players too
I mean, you reach a point where you might be writing stuff to your neighbors as though they could actually actually read it. That's certainly a threshold as to how much you really love the series, lol.
Oh god, now Monster Hunter, there's a series I don't get.
go digital with AC, physical for Monhun
AC is just THE perfect digital game
Because it uses fixed and variable ratio and fixed and variable interval schedules of reinforcement.
No, it doesn't.The point is that Skyrim's (comparatively) poor handling of loot weakens your argument. It's not the core of your analysis but I'll be damned if I pass up a chance to shit on Skyrim.
If I ask you "why do people enjoy AC?" and you respond "Because it's fun", do you not realize how incredibly circular that argument is?
AC is just THE perfect digital game
House building and horse dicks, respectively.Why people enjoy The Sims and Second Life ?
May I ask why?
Why people enjoy The Sims and Second Life ?
May I ask why?
I've never really understood it because the realtime clock aspect really annoys me. I will be buying New Leaf in an attempt to get into it.
What's always annoyed me is due to the realtime & me probably only getting the chance to play it after work it'll always be dusk/evening in the game. Am I right in thinking you have to play it at other times of day (Mornings/Lunches etc) to get the most out of it?
Love the idea of it in principle, the slow burn of improving your town, paying Nook back & improving your house, but it's the time/realtime aspect that I just think will lead to frustration down the line for me personally.
Night Owl
The reverse of the Early Bird ordinance, this allows you to continue shopping long into the night and stay up watching the stars with all your new friends.
Early Bird
If you like to play Animal Crossing: New Leaf in the morning, set this ordinance to make all of the shops open earlier and have your citizens wake up at dawn.
No, it doesn't.
"games like Skyrim where you're encouraged to collect 'loot' and there's something addicting and insatiable about that"
I'm obviously talking about a certain design philosophy. Don't let your dislike for Skyrim get in the way of your comprehension.
Well in New Leaf, you get to be the Mayor. So you can enact different town ordinances. Such as Night Owl if you can't play during other hours of the day.
I appreciate you being conciliatory, but the bolded simply makes no sense to me. Of course Skyrim encourages players to collect loot, by the very fact that it has an internal economy where if you want good stuff (especially early on) you'd better pick up practically everything that you see. Again, it may be a poor system, but players absolutely have strong incentives to collect loot and the designers knew that many players would enjoy this part of the game.I know what you're trying to say but I disagree about Skyrim encouraging players to collect loot. It does a very poor job and I'm obviously not the only one who thinks that.
I get the core of your argument though.
- It's like a family-friendly MMO. The Friend Codes keep out strangers who might mess up your mojo.
- It introduced real-world time based events. Certain characters only come out on certain day at a specific time of day. Holidays happen in the game at about the same time they do in real life. Stock up on Halloween candy, watch the New Years fireworks, compete in a fishing tournament.
- TONS of customization. Everything from your town layout, your characters appearance, and which vegetation prospers is in your control.
- Thousands of things to collect and buy.
- Open-ended play. Focus on home decorating, gardening, fishing, collecting, designing clothes, meeting as many characters as you want. You make up what the game is about.
- No pressure to do anything you don't want to to "progress."
- The town feels alive and you can build connections with the residents.
In conclusion, I'd say the appeal of animal crossing is collecting, customization, and socialization. It's like a small MMO for Nintendo gamers(and the 3ds needs some online stuff), it's perfect for handhelds.
Yea, and it is actually pretty intriguing. What is it mechanically that makes it so fun? And it is! For a lot of people at least. I guess that combination of being able to do things at a very leisurely pace, plus playing on the hoarding addiction humans have keeps people coming back. The presentation is also integral particularly in attracting certain people. I mean, cute little animal people, its gotta be a little polarisingIt's an experience bigger than the sum of its parts I suppose.
I appreciate you being conciliatory, but the bolded simply makes no sense to me. Of course Skyrim encourages players to collect loot, by the very fact that it has an internal economy where if you want good stuff (especially early on) you'd better pick up practically everything that you see. Again, it may be a poor system, but players absolutely have strong incentives to collect loot and the designers knew that many players would enjoy this part of the game.
Cause and effect
People do something, it affects the world and they get rewarded
Human are so primitive
I never saw that thread and admittedly never did a search, but with this thread I was really interested in getting to the 'true' reason. I appreciate posts like Ragnarok's, articulate, clear and substantiated to the point where people can't really dispute it.Someone explain the appeal of Animal Crossing games? from last month...