It's not confirmed as far as we know. People think it's 1GB. Killzone:SF used 3 out the 4 they thought they were going to have.
Charge me a fee if this has been answered before, but with the news that the Xbox ONE's OSes use up 3 gigs of RAM, I was honestly wondering how much memory the PS4's OS takes up? Is this known yet? I could imagine it's also quite a bit with the streaming tech they have going on.
3GIGS?
I know there's three operating systems, but that's ridiculous.
Then again, Microsoft's OSes have never been at the forefront of conservation of resources.
That's terrible, though. The Xbox One is sounding worse the more I hear about it.
edit: i've seen a few posts in the past hour all trying to make out that PS4's video and streaming tech will mean it uses loads of GB's of RAM.
WTF? Fanboy angst, or a genuine MS shill smear campaign? Genuinely intrigued.
3GIGS?
I know there's three operating systems, but that's ridiculous.
Then again, Microsoft's OSes have never been at the forefront of conservation of resources.
That's terrible, though. The Xbox One is sounding worse the more I hear about it.
Not Really.
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http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf
3 Gigs for GPU only and 1.7 for the rest. Not sure if that includes OS.
Edit: looking at the presentation again the reaming space is still for the game. The pie chart does NOT include information about reserved space for OS.
"We were told [the PS4] was 4GB originally," Just Add Water’s CEO Stewart Gilray told VideoGamer.com. “We first knew it had 8GBs when Mark said at the event's stage, 'And it has 8GB of memory.' We'd had kits at that point for a good while."
Gilray added that he suspects only “a couple of really close first-parties" knew about the increase in memory prior to the system’s announcement, adding that most studios were likely satisfied with the 4GB included with the development kits. "It's a fantastic amount of memory," he continued. "Especially GDDR5 memory, because it's so fast you don't have to have everything there at once. You can swap it in and out instantly, effectively. But when they said 8GB it was like, 'Okay.'"
We don't know. 1GB is likely well enough as it doesn't have any extra bullshit to deal with.
And don't "imagine" anything. The original PS3 OS took up a lot, and hit a wall, till they realised they could buffer most of it onto the hard drive and load it in at will.
I'd imagine they do the same here.
edit: i've seen a few posts in the past hour all trying to make out that PS4's video and streaming tech will mean it uses loads of GB's of RAM.
WTF? Fanboy angst, or a genuine MS shill smear campaign? Genuinely intrigued.
I remember that slide but it doesn't make much sense that it went over 4GB:
Not sure what's up though yeah, weird.
edit: i've seen a few posts in the past hour all trying to make out that PS4's video and streaming tech will mean it uses loads of GB's of RAM.
WTF? Fanboy angst, or a genuine MS shill smear campaign? Genuinely intrigued.
I remember that slide but it doesn't make much sense that it went over 4GB:
Not sure what's up though yeah, weird.
I remember that slide but it doesn't make much sense that it went over 4GB:
Honestly, I'm way more excited about the PS4 than the Xbox ONE atm. It's just a genuine curiosity I have, since everyone is making such a big deal out of the amount the OS of the X1 uses and also because I'd imagine you'd need quite a bit of fast RAM to make the way Sony will apply streaming possible. Maybe I'm all wrong though and the harddrive is more than enough to offload most of it.
If the OS only uses up 1GB, all the better. That's actually what I genuinly would like to hear.
iirc Dev kits always have more Ram for them to work with. They need the flexibility first then can work on optimizing later.
M°°nblade;58530357 said:It does make sense if you know dev kits have 8GB GDDR5.
Dynamic RAM usage
Even if they had a 2GB portion reserved for OS, they'd still have a comfortable advantage over their competitors. More total memory, and better quality memory. I don't suppose anybody confirmed the old GPU/CPU rumors about the PS4 having an edge there too?
When thinking about streaming tech and video, remember what the PS3 and the 360 can do and at what resolution. With an entire gig that should be enough for closed console.
1GB is pretty high to start with, we had a discussion thread about it where I called 1GB and a lot of people said 512MB as that's a solid range for a simple core OS with a recording feature and some multi-tasking.