Not a fan of bringing in voice acting. If they get it wrong we are stuck with a voice that differs what i hear in my mind. I think that a lot of people have a voice they think is zelda, link, etc. I guess it comes from reading books and such. Just my opinion.
Not a fan of bringing in voice acting. If they get it wrong we are stuck with a voice that differs what i hear in my mind. I think that a lot of people have a voice they think is zelda, link, etc. I guess it comes from reading books and such. Just my opinion.
While I strongly disagree Zelda should be more cinematic, I'll admit I can see where Tricky's coming from when it's awkward as hell in TP and Skyward Sword to have long cutscenes with text-only dialog. Wind Waker didn't seem to have that awkwardness going as much if I remember right, though ironically that's the only Zelda game where Link physically says a few lines of dialog. Especially when they still have what looks to be lip-syncing and voice-actors who're stuck simply grunting and yelling.
They'd have to go all out like Uprising though for it to work. I was really pleasantly surprised a game with writing and voice acting that charming and high-budget came from Nintendo.
I don't understand why people want voice acting over text. But maybe I'm just weird because I really, really love reading.
Games with text for dialogue feel more "game-like", and I really like games like Zelda or Paper Mario that utilize it well. I'll take well-written text over even the most beautifully crafted voice acting any day.
I feel the text in Zelda lends heavily to the atmosphere and is really charming. People might say Zelda is stuck in the 90s- but you know what, the design philosophies of the 90s are fucking better. I want a video game, not a movie.
I'd be OK with voice acting in Zelda games, provided Link stays a mute, and if they went all J.R.R. Tolkien/constructed language and just recorded all the dialog in Hylian. Then they could record the voice acting once and just translate all the text for localizations. This would please me.
You got yoshi island 3DS, Yoshi yarn, yoshi in mario and sonic,yosh in mario golf, yoshi in smash, yoshi in mario kart, yoshi maybe in 3D mario, yoshi,yoshi,yosh! Be happy lol
Not a fan of bringing in voice acting. If they get it wrong we are stuck with a voice that differs what i hear in my mind. I think that a lot of people have a voice they think is zelda, link, etc. I guess it comes from reading books and such. Just my opinion.
While I strongly disagree Zelda should be more cinematic, I'll admit I can see where Tricky's coming from when it's awkward as hell in TP and Skyward Sword to have long cutscenes with text-only dialog. Wind Waker didn't seem to have that awkwardness going as much if I remember right, though ironically that's the only Zelda game where Link physically says a few lines of dialog. Especially when they still have what looks to be lip-syncing and voice-actors who're stuck simply grunting and yelling.
They'd have to go all out like Uprising though for it to work. I was really pleasantly surprised a game with writing and voice acting that charming and high-budget came from Nintendo.
Tricky thinks the new Tomb Raider is the best game ever made and wonders why people still like Pokemon; gameplay isn't his thing. I prefer to play games rather than watch them. While Zelda is a series I would like to have a little more focus on story (I felt Skyward Sword was lacking as an origin story for Hyrule and the Master Sword) I don't think a more cinematic approach is necessarily the way to do it. Focusing too much on the cutscenes drains resources from more important areas and leads to developers believing what they've made is too important to let there be a chance the player won't experience it in the way the developer envisioned (more cinematic). One thing Zelda does not need is less player control. Voice acting might be okay, but only if it's really good; and Link shouldn't talk. Kid Icarus Uprising showed that Nintendo can put out some really top notch voice acting.
You got yoshi island 3DS, Yoshi yarn, yoshi in mario and sonic, yoshi in smash, yoshi in mario kart, yoshi maybe in 3D mario, yoshi,yoshi,yosh! Be happy lol
Based on this framework, here is how I would tweak it if I was nintendo:
I'd rather they didn't do Pikmin 3 and W101 tbh, considering they've been seen and fairly well documented in terms of what they're like. WW HD could be cut based on the remake; if they#'ve included the cut dungeons and changed the triforce quest, go nuts, but if it's fairly minor changes, few mins of gameplay would suffice. SMT X FE should get a nice segment IMO, play off the big FE:A success and the impending release of SMT IV. Increase Retro segment into the vaccum left by the reductions.
Honestly, thinking about it, I would probably do longer segments on what is coming out next year, rather than this winter. . Obviously don't ignore what's coming out this year, but if you show 5 mins of mario, show 10 mins of X or something. Impressions from the floor will fill out whats coming this year coverage wise, and you build some hype for releases next year and create a nice momentum chain. And tease a few 2015 announcements, I'm guessing smash bros and zelda from what we know exists.