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MCV: Retail sources talk used Xbox One games, £35 for used game in UK [U2: Eurogamer]

Hey I qualified the comment with my personal opinion. If you guys can't handle a contrary opinion maybe you should disconnect from the internet completely.
And "fuck you, doesn't affect me" is a (rich, smooth, creamy) shit argument.

I'm not trying to be funny. You don't get to dictate what the average customer wants anymore so than me. A year from now this won't be an issue. It'll be accepted.

Actually, when a system is shit (such as this system MCV came up with on the back of a napkin) we should all be calling it shit and a) demanding it changed or b) raising awareness that this is shit, why it is shit and why you shouldn't buy it.
 
Wow, I do understand what Microsoft is trying to accomplish here, but that doesn't change the fact that it's IMO very detrimental for the consumer and takes our rights away. Anti-consumerism at it's finest. I knew next generation was going to get even more devious and it appears that I was accurate. This is one of my primary fears for next generation and one of the reasons I am not ready to embrace it even if we are still dealing with antiquated technology. I don't think crap like this a fair trade off for improved technology. I do not have the opportunity to lend my games to "friends" and mostly buy new when I can, but it's just the principle behind all of this. Combine these questionable tactics with presumably more expensive games($70 I'm still predicting), a plethora of overpriced DLC and who knows what else and you got a recipe for a bonafide catastrophe I think. There are actually gamers/consumers willing to accept this and think this is acceptable? I have no words. Next, we will be charged for how long we play our consoles by the minute like cell phones. Oh Rhazer, it's fine and dandy what these companies are doing. It will simply make me play less, save on electricity and do other constructive things with my time. Yeah.....
 
If it's a percentage cut, companies like GameFly have nothing to worry about since they aren't "selling" the game.

They activate it when they mail it to you and deactivate it when they get it back.

Loophole?

true, MS can just flag that this disk is rent only via Gamefly
 
Why does Microsoft get a cut of the revenue from the sale of a used game? That should go to the developer instead.

In a perfect world it shouldn't go to neither of them. It's just another cash grab. Why should it go to the devs?

People who support the notion of "devs should get the money for used games" (more like publishers and corporate suits, devs will get jack shit) have already gave up on owning what they bought.

You effectively will be (already are) borrowing games for 60$, in case you want to sell it, well not without the publisher getting another cash grab from something they already have sold.
 
BTW, why does MS get a cut if the game is not published by them?
Well there'll probably be an annual (or maybe per-title) fee to be a retailer in the reseller program (which MS would collect), on top of the per-title fee that is paid to the
publishers.

I'm guessing there would be some profit margin associated with the fee to be in a reseller program.
 
How would that even work?

I dont know..I am not an expert :)

Maybe something like this:
- I put a game on on ebay
- you buy it
- before you pay, ebay checks my profile , if the game is not on my profile it stops the sale and gives me negative feedback
- else it notifies you that everything is ok and you make the payment
- ebay removes the game from my profile, and puts it to your profile ...or maybe not immediately but when you receive physical disc....I dont know..
 
Like I said if this industry can't survive without trying to block consumers rights with used goods then this industry is based on a model that should and deserves to completely collapse. Bring on the crash I say.

Games should go down in price due to this.

Based on your past posts, I'm sure you honestly believe this. They won't.
 
If Sony actually does this, this will be the last generation of consoles. Jim Sterling actually had a very good point *shudders*. Consoles are basically becoming shitty PCs with none of the benefits. A closed platform PC that has no access to mods and isn't upgradable and has no backwards compatability. How can anyone reasonable think this direction of the industry is a good one?



The PS3/360 will just destroy One and the PS4 then and I'll have no problem with it.

That is so untrue, Sony has huge connections with the Developer's to give out community tools for modding and user generated content. Hell Halo gives you the Forge editor, farcry gives you almost the entire tools set, Sucker punch did it with Infamous 2. Mod nation racer's, little Big planet, you could create an entire level the way you wanted it.

There are mod tools, and it's growing, Sony touched on this during their conference with Media Molecule, who were using the move and a set of tools provided by Sony to create those puppets. Which they said would be available to the public, I mean Call of Duty and BAttlefield they are closed games, no tools as of right now because they like to sell DLC. But to everyone else there are tools to make user generated modes and content. Some of which according to Sony can get published into an actual game through their process.

So on that field he is totally wrong, but he does raise a good point though, no backwards compatibility and all that he's right. But that was all before Microsoft and Sony made the switch from Power PC part's to off the shelf pc part's. Now that their X 86, the next consoles after these will be backwards compatible. It just took them forever to make these consoles using Off shelf part's because of price of manufacturing. Now that these part's are not outrageous in price to manufacture, its all gravy for them, but still shitty now for us.

I see the good and the bad, but from Jim's perspective it's all doom and gloom.
 
It will be interesting to see which of these "retailers" are accepted by Microsoft. Also does anyone know if this policy infringes any laws regarding fair competition.
 
If it's a percentage cut, companies like GameFly have nothing to worry about since they aren't "selling" the game.

They activate it when they mail it to you and deactivate it when they get it back.

Loophole?

I don't think so.

If you are required to install all games to the hard disk (as we've been told) then rental games would have to transfer "ownership" however many times that disc is rented.

Therefore each time the disc transfers its ownership to the new person renting it the disc would have to be de-activated from the previous account (only an action capable of being performed by someone with access to do such de-activation) and then made available to be activated/associated with a new account.

It will be very difficult for rental companies to make this work feasibly.
 
My (admittedly large) gaming budget is partially dependent on me reselling games on Amazon. Not a fan of what Xbone has to offer here, though not surprised. I saw this coming.

I think it is pretty easy to tell who in this thread doesn't partake in any private selling or are even aware of it. In comparison gamestop and amazon trade in really rips you off unless you get in one of those crazy trade-in deals they do once in awhile for a new game that you don't care to keep around for longer than two weeks after it launches. Since I mostly buy games I like (and sometimes ones that slowly become rare), this can be a problem on top of how rare those kind of deals can be.
 
And "fuck you, doesn't affect me" is a (rich, smooth, creamy) shit argument.



Actually, when a system is shit (such as this system MCV came up with on the back of a napkin) we should all be calling it shit and a) demanding it changed or b) raising awareness that this is shit, why it is shit and why you shouldn't buy it.

It's not an argument it's a personal point of view. I buy things out of self interest. And you are correct, I actually don't give a fuck how the Xbone affects you. I wouldn't expect you to care how a consumer product affects me either.
 
So, get ready for those retailers to pay shit for your games and sell it more expensive than ever since the'll be the only ones authorized to buy you shit.
 
In a perfect world it shouldn't go to neither of them. It's just another cash grab. Why should it go to the devs?

People who support the notion of "devs should get the money for used games" (more like publishers and corporate suits, devs will get jack shit) have already gave up on owning what they bought.

You effectively will be (already are) borrowing games for 60$, in case you want to sell it, well not without the publisher getting another cash grab from something they already have sold.

I'm of a the opinion that the more people who play the game should translate into more dollars for the publisher and developer (yes, even after the initial purchase). However, I'm not one to trade my games so in either case it has very little impact on me.
 
I fear that people will only vote with their wallets if Sony doesn't do this and makes it a differentiator to the general public.

Let's hope Sony doesn't. As someone who sells all their games privately, I hope they're looking very closely at all this backlash.
 
I'm of a the opinion that the more people who play the game should translate into more dollars for the publisher and developer (yes, even after the initial purchase). However, I'm not one to trade my games so in either case it has very little impact on me.

you think that as wel abut books, DVDs or any other fucking form of media or product? Don't be ridiculous.
 
Like I said if this industry can't survive without trying to block consumers rights with used goods then this industry is based on a model that should and deserves to completely collapse. Bring on the crash I say.

its not about survival. its about GREED!
fuck them!
 
That is so untrue, Sony has huge connections with the Developer's to give out community tools for modding and user generated content. Hell Halo gives you the Forge editor, farcry gives you almost the entire tools set, Sucker punch did it with Infamous 2. Mod nation racer's, little Big planet, you could create an entire level the way you wanted it.

There are mod tools, and it's growing, Sony touched on this during their conference with Media Molecule, who were using the move and a set of tools provided by Sony to create those puppets. Which they said would be available to the public, I mean Call of Duty and BAttlefield they are closed games, no tools as of right now because they like to sell DLC. But to everyone else there are tools to make user generated modes and content. Some of which according to Sony can get published into an actual game through their process.

So on that field he is totally wrong, but he does raise a good point though, no backwards compatibility and all that he's right. But that was all before Microsoft and Sony made the switch from Power PC part's to off the shelf pc part's. Now that their X 86, the next consoles after these will be backwards compatible. It just took them forever to make these consoles using Off shelf part's because of price of manufacturing. Now that these part's are not outrageous in price to manufacture, its all gravy for them, but still shitty now for us.

I see the good and the bad, but from Jim's perspective it's all doom and gloom.

That's just sad. A couple of games with huge limitations is not what I had in mind.
 
I bothered to click. It's an article by Ben "less accurate than Patcher" Parfitt. As with every Parfitt article, assume it's complete horseshit until proven otherwise.
 
I don't think so.

If you are required to install all games to the hard disk (as we've been told) then rental games would have to transfer "ownership" however many times that disc is rented.

Therefore each time the disc transfers its ownership to the new person renting it the disc would have to be de-activated from the previous account (only an action capable of being performed by someone with access to do such de-activation) and then made available to be activated/associated with a new account.

It will be very difficult for rental companies to make this work feasibly.

I would have no problem letting GameFly deactivate my game once they receive it, just like how a retailer can deactivate it. They know the game came from me.

I don't see how it's any different. The retailer can deactivate a game, why can't GameFly?
 
Lending games to friends (and borrowing them from them) is a big deal to me. I've done it since I was a kid with my best friend (who is still my best friend). This is fucked up.
 
This fucking sucks. If Sony does this too, I really, really hope Nintendo never follows suit. I buy tons of games, and I afford them because I'm able to sell when I'm done to get the next new game, with this shit in place I will be buying way less for this console.
 
As bad as this system is I think private sales and borrowing will completely fuck over people. If private sales are even allowed.
 
Why does Microsoft get a cut of the revenue from the sale of a used game? That should go to the developer instead.

Probably a kickback for the store using their system so they can update your XBO to take the game off your console. I can't think of any other reason than that.
 
This is one of the greediest schemes I've ever heard of. Can't think of another product that I can buy and then can't resell to whoever I want, without having to give the person who originally made that product more money. I really don't think this is going to work - and if this is their system, I doubt it's going to survive in US court.
 
Publishers Win

Retailers Win


This is something both sides of the equation can support... what, therefore is the big deal if you can still go to a major retailer and trade in your stuff?

Who cares if it is wiped from your account? You no longer have the fucking game.

No more private sales; and expect even LESS trade-in credit from retailers now...
 
So just growing that walled garden to protect everyone (publishers, developers, and retailers) at the expense of consumer rights? Sounds about right.
 
This is actually worse than the previous method, as it forces you to go through a middleman instead of being able to sell it yourself through Ebay, Craigslist or anywhere else that's not a store that has a deal with Microsoft.

This doesn't benefit the customers at all. In fact, it screwes them up even further.
 
So what if it's a 'problem'? Design your business better.

I'm not sure why they deserve the money on a copy of a game they already sold.

think about what you are saying.
ie. I buy the game at $60 the company gets their cut. I sell the game. Now that same game gets bought and sold 10 times. The Publisher now not only lost out on 10 sales, but didn't even receive any compensation for the game they created.

So basically 11 people played a game off of one $60 purchase.
 
It's disturbing that MS is getting a cut off of each pure owned sale, for what amounts to a simple ping to their servers from the retailer, that the retailer themself has to invest in making work.
 
Just as expected. They're all in bed together and the private sellers are completely removed from the equation.
 
I would have no problem letting GameFly deactivate my game once they receive it, just like how a retailer can deactivate it. They know the game came from me.

I don't see how it's any different. The retailer can deactivate a game, why can't GameFly?

Oh they can, yes.

The ramifications for GameFly and other rental services is that their costs would rise astronomically.

Not only do they have to be in the reseller program (which likely has an annual or per-title/quantity-based fee) but they also have to pay a cut back to the publishers each time they de-activate a title.

GameFly would have to either pay this fee on a per-title basis every time someone rented a game, or strike up agreements with each individual publisher that they worked with.

In the end, what would/will happen is that GameFly will pass along these costs to everyone, us the consumers. What's a $15/month service now may double in price to $30/month or more depending on what the fees are associated with the reseller program and de-activiation of titles paid to the publishers.
 
I'm still on the fence about this issue. If my local GAME goes tits up then I'll have no where local where I can trade in my second hand games. That's going to be a issue for me.

I can't see ASDA, Tescos etc... all the other supermarkets who trade in second hand games signing up to the Microsoft initiative.

I only hope that Microsoft finally sees some sense and allows you to de-authorize your games so you can sell them privately.
 
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