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MCV: Retail sources talk used Xbox One games, £35 for used game in UK [U2: Eurogamer]

A customer who constantly buys a game at full price at launch and then resells that game for $40 on eBay/Kijiji/Craigslist will have substantially less money to juggle with. A net loss of sales.

A customer who relies on being able to buy used games off of that customer will now have to purchase a 'used' game for near full price. Reaction? Buy less games. A net loss of sales.

A customer who waits until a game is affordable through the used games market will now never reach that magic price point they can afford. They in the end will buy A LOT less games, potentially stick to games with heavy MP. A net loss of sales.

Now, let's say somehow Microsoft manages to get us the fabled "Steam Sales" that people love for really cheap games. It's great for consumers. We eat that shit up. However, the people they are trying to protect, publishers and developers get A LOT LESS profit. A net loss of sales or potentially about the same as they get now.

So when you add this all up, who is winning? It's CERTAINLY not the consumer. It's CLEARLY not the developers or publishers, is it? The net is down. You know who is winning? Microsoft. They've now taken the place of Gamestop and it's 1.59 billion dollar a year profit.

As per http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html

As of 2012, you'd be surprised to hear that, "Used games only account for $1.59 billion in revenue, which means that a year's-worth of the used game market barely makes up for a fraction of what Activision or Electronic Arts make in a single quarter. The used game market has also dropped by 17.1% in 2012 compared to what it was in 2011. Despite publishers complaining about used games cannibalizing new game sales, the used game market is actually shrinking."





So tell me, and be REALLY honest here. Why the fuck is ANY of this bullshit needed aside to line Microsoft's pockets with gold and why is anyone here being absolutely dumb enough to feed into the bullshit being fed to us? Be critical thinkers here, for fuck sakes.
 
Sounds like a pretty fucking nice solution all things considered.

Game sharing is disappointing still. I explained this to a friend who was fairly hyped for Xbox One tonight (he is a massive Forza fan) - and he kind of screwed up his face at the idea of tying games to a profile... but seemed unphased from a purchase.
 
Here is what my first post said:

"So right now the Xbone gives more rights than Steam? i didnt expect that."

And its 100% true and factual. Unlike Steam, you can sell your Xbone games. Its still completely shit because MS dictates how and where you sell but its still more than you get with modern PC gaming.

I would say it gives you different rights to Steam. Steam doesn't require you to be connected every 24 hours. Steam doesn't have a monopoly on distribution on any platform. Steam is also not the only option for PC gaming.

Different.

Edit: If I said dogs are smarter than insects, it would be true, but not add a great deal to the debate.
 
What a bizarre way to control a commodity. All I really care about right now is how this affects Gamefly.

Would any of this be legal if it wasn't for Vernor v Autodesk?
 
Console gaming is generally considered more of a group/ social thing.

Where as PC gaming is mainly a solo, single person experience. It's very unlikely to take a PC game to a friends place vs. a console game.

This is bad. Microsoft and publishers are trying to control the only market/ aspect gamers have a handle of.
I personally buy most of my games off ebay and this would be a huge deal for me.

The saddest part is that no matter how upset we are with this, no matter how much we disagree with this practice, MS is not going to change their stance on this.

And, sadly, this system will sell well and people will be believe that they don't have any other choice but to support this model. Just like the stupid online passes. 24 hour online check.

This is a sad, sad time in gaming. And it's sadder to know that we'll probably lose this battle.
 
Why is the used game issue worse on the Xbone than it is on Steam?

For the simple fact that Steam has alternatives on the same platform.

For 90% of games I have a choice of buying it on Steam or off steam, including physical which I will actually own. Even for physical Steam Activated games, I have the assurance that

1. I'm not dealing with a greedy and blatantly anti-consumer corporate like Microsoft who answer to a Board of Directors full of asshats - Steam has a much better track record of being consumer friendly.
2. Steam has great prices. While technically this does not make it less restricting, it means I've most likely gotten the game at a significant discount that offsets my losses of second hand sale income. I benefit from the DRM, whereas with Xbone my benefit is NOTHING.
3. Steam has a functional offline mode.
4. Steam does not have LIVE TV!
 

He is right, however: the "Power of cloud" garbage Microsoft is pushing is the same excuse EA used to explain their always on DRM with SimCity (and to a lesser extent Blizzard with Diablo 3), and it turned out to be 100% prime horseshit. Microsoft is using the exact same argument and expecting that we won't call them up on it this time.

What is the definition of insanity, again?
 
What a bizarre way to control a commodity. All I really care about right now is how this affects Gamefly.

Would any of this be legal if it wasn't for Vernor v Autodesk?

You know the answer to that question. Under the MS model gamefly and all rentals are dead since game is tied to account. MS is not going to let a rental service deactivate games when a customer is done. They see a rental as a game sale lost.
 
This sounds wretched. It boggles my mind how people think this "sounds fair". It's just going to increase the cost of games and diminish your ability to sell your own games.
 
This is one of those things that sounds reasonable enough when you first read about it and then slowly you realize that it's still shitty.
 
£35 for a pre-owned or borrowed game? Lol. New games sometimes sell for less than that. Get out of here with that shit.
 
So each time the same game is traded in it will cost the consumer £35 and the retailer gets only £3.50? Wonder how much the person trading in will get and who foots the bill, does it come from the publishers/MS cut of the £35?
 
steam is OK because it is like an app. if you didn't want it, you don't have to install it. it exists within a competitive market place so it has outside factors weighing in on it. you can like the service or not, you know it can't get too out of hand because of this.

the xbox one is a completely different scenario. all they have to do is convince consumers to buy and they're locked in to the ecosystem, no competitors. it's draconian. the console is basically a windows 8 OS so why not allow us to install competing market places? i don't know how you can defend this

Xbox One is OK because it is a console. If you didn't want it, you don't have to buy it. It exists within a competitive market place so it has outside factors weighing in on it. You can like the console or not, you know it can't get too out of hand because of this...
 
So the retailer gets only typically gets only £3.50 back from a £35 sale? So retailers will have to offer trade in values less than £3.50 to be profitable while trying to shift used games at near new game prices?
 
What a bizarre way to control a commodity. All I really care about right now is how this affects Gamefly.

Would any of this be legal if it wasn't for Vernor v Autodesk?

Gamefly would probably still be ded, since those fees are unprofitable for selling the games, I can't see rental services being able to afford that.

I don't think Vernor v Autodesk would be relevant for a price fixing charge (which, let's be honest, is exactly what this is: colluding to fix prices).
 
No private selling? People are okay with this?? This is why the industry is getting shitty.

Thanks Microsoft.

It's usually either Microsoft, EA, or Activision pushing these new shitty anti-consumer things. ironically the publishers that make the most money from consumers anyway.

From the company that had the audacity to charge consumers for simply playing online, this does not surprise me. Gamers are their own worst enemy.
 
UPDATE: Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50.

I'm pretty confused right now. Does this mean games will retail for £35 or what?

If all games are £35, new or pre-owned, that's actually pretty good news and somewhat welcome. If this price is exclusive to activating used games....
 
My question is why does it take this to give pubs a cut of the sales? Why couldn't Gamestop have done this before since they can muscle them to provide a pre-order bonus? This could have been settled long before Microsoft had to dip their hand into the pot.
 
For the simple fact that Steam has alternatives on the same platform.

For 90% of games I have a choice of buying it on Steam or off steam, including physical which I will actually own. Even for physical Steam Activated games, I have the assurance that

1. I'm not dealing with a greedy and blatantly anti-consumer corporate like Microsoft who answer to a Board of Directors full of asshats - Steam has a much better track record of being consumer friendly.
We'll just agree to disagree here.

2. Steam has great prices. While technically this does not make it less restricting, it means I've most likely gotten the game at a significant discount that offsets my losses of second hand sale income. I benefit from the DRM, whereas with Xbone my benefit is NOTHING.
Steam does not always have great prices. Its been my experience (and ive heard it said multiple times throughout the years by Steam users) that retail prices are usually cheaper. Unless its a summer sale chances are the rest of the year the game is cheaper at Gamestop/Walmart/BestBuy.

3. Steam has a functional offline mode.
Supposedly it works now. Will the Xbone have offline functionality 7 years after release? Only time will tell.

4. Steam does not have LIVE TV!
lol
 
Why is the used game issue worse on the Xbone than it is on Steam?

There has always been barriers to selling used PC games even before Steam. Gamestop won't even take them. How used games have worked for PC and consoles has always been different and thus expectations have always been different.
 
Here is what my first post said:

"So right now the Xbone gives more rights than Steam? i didnt expect that."

And its 100% true and factual. Unlike Steam, you can sell your Xbone games. Its still completely shit because MS dictates how and where you sell but its still more than you get with modern PC gaming.


edit:

And Steam is still present in physical copies. Resident Evil 6, Bioshock Infinite, Metro Last Light, Tomb Raider.. all of these have the Steam limitation even if you bought it in a physical store.

I'm not sure it is that simple. The economic impact on how this will translate the used game market will be huge. If youy effectively get nothing back or not enough to warrant trading it in vs the cost of a new game, this will still be essentially killing the 2nd hand market.
 
GAME have significantly less store retailers than they did last year, making this program less feasible for many people. I think there are only 10 stores in the entire of London. Getting to any of them will cost many the price difference between pre-owned and new, effectively making it pointless to buy a pre-owned game
 
I'm pretty confused right now. Does this mean games will retail for £35 or what?

If all games are £35, new or pre-owned, that's actually pretty good news and somewhat welcome. If this price is exclusive to activating used games....

All pre-owned games will retail for a minimum of £35, if this rumour is correct. New games will obviously be higher.
 
My question is why does it take this to give pubs a cut of the sales? Why couldn't Gamestop have done this before since they can muscle them to provide a pre-order bonus? This could have been settled long before Microsoft had to dip their hand into the pot.

Many people think pubs should not have a cut of used sales.
 
Publishers don't deserve a cut of fucking anything after initial sale. The amount of people giving away their rights in this thread is terrible.
 
This year Gamestop stopped accepting PS2 and Gamecube games, right? Since this system bars private sales, I hope you have your xbox1 collection just the way you like it before 2 generations from now! Because after stores stop accepting the games, there will be no way to buy a used one!

That's assuming MS keeps the verification servers up that long anyway, generously allowing you to play any games at all.
 
For the benefit of any Americans in this conversation, this would translate to a minimum price of roughly $50 for every used game. This is obviously shit and obviously illegal.
 
How many of you actually buy music CDs? I am just wondering. I bet all of you do.... right?

I only buy my music via CD, then rip it into iTunes, etc. And with Amazon's AutoRip it's even sweeter, I now only buy CDs from Amazon. The benefits of buying digital music do not, for me, justify abandoning the CD.
 
This system is so unnecessarily complicated and has zero benefit to the end user. I cannot fathom how this could end well.

At best, I think used games will shrivel up and retail sales will slow down. I can't imagine how the B tier and niche game makers are feeling about this.
 
All pre-owned games will retail for a minimum of £35, if this rumour is correct. New games will obviously be higher.

Doesn't make any sense. Won't this just shorten the lifespan of games. If you'd never played Kameo before and wanted to pick it up, you'd expect to pay maybe 10 quid/bucks at the most. Not 35.

Games will sell less under this policy and the people losing out will be retailers and consumers. In the past, someone might buy a used game at 15 quid/bucks because they're not sure about it but want to give it a try. If you had to pay 35, why even bother unless the game is a dead cert.
 
this also opens up the possibilities for scenarios such as:

something goes wrong on microsoft's end, they lose your registration so 24 horus goes by and your console thinks you need to pay for your game

jimmy trades in his game to gamestop. employee forgets to or fucks up de-registering it so when bobby buys it and goes home and prompts him to pay 60 dollars to install it
 
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