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SHOCKING NEWS: Xbox One Voice Commands During Demo Weren't Real Time

I said "that's rigged, right. there's no way they're relying on that to be real" when I was watching it with my pal.

so.. not surprised. but juicy, nonetheless.

LET'S DISH.
 
Eh, Move demos were live at E3 (that's why they didn't work super well), just watch the WonderBook stuff.

They also uploaded the on-stage gameplay live for Killzone Shadow Fall.

Yeh i'm not saying the games werent real, but they're PC games at that point, so it's still smoke and mirrors, at least at E3 they will be on near finalised hardware on near finalised dev kits, MS's OS features were displayed, Sony's was all placeholder as far as I could tell, so both sides are doing it, MS just made it a little more obvious
 
Phonomezer said:
How dare employees show some pride in their work.

The lack of logic on this board over the past few days has been appalling.

Trying to pass it off as positive audience reaction is appalling, and there are no two ways about explaining Microsoft's intentions there.

Your lack of logic is unsurprising, and you are a great example of your second point.
 
Yeh i'm not saying the games werent real, but they're PC games at that point, so it's still smoke and mirrors, at least at E3 they will be on near finalised hardware on near finalised dev kits, MS's OS features were displayed, Sony's was all placeholder as far as I could tell, so both sides are doing it, MS just made it a little more obvious

Claiming games that are running on dev kit hardware are "PC games at this point" is misleading: Pretty much any game shown pre game-release is running on dev hardware, irrespective of how old the console is. That's normal and expected.

MS didn't display many OS features, we saw almost nothing.

I don't think this is a big deal at all if their demo was representative of the Kinect's final quality: Something that certainly wasn't true with earlier Kinect demos, but might be achievable with what they presented (nothing all that exceptional).
 
At first it did look real time but then I thought about it for 30 seconds and realized it had to be him miming to a pre-recorded video of the Xbox doing all that stuff. Still impressive and you can't blame them for doing that but I'll be skeptical until I see it in action.
 
Well, it's a sound idea, to avoid shit like Miyamoto's demo of SS.

Except while SS was embarrassing, it was real-time and thus being presented as-is. If Kinnect 2.0 doesn't work exactly as the presentation, you can be sure there will be a ton of "WTF" reactions.
 
Except it wasn't lol. The thread and op is pure speculation with zero proof as has been pointed out pages ago.

It's common sense. I can't prove to you the sun will rise tomorrow, but I still know its true. And there is nothing wrong with them doing that. They didn't want to risk embarrassing themselves. They evidentially wanted to wait until they revealed their used game policy before they embarrassed themselves.
 
It's 100% not real time. Why would they risk that? If they have one small screw up they will be the laughing stock of the tech and video game world. Plus at 10am there wasn't a basketball game on.
 
Can't blame them for this. Rule of presentations, anything involving computers will go wrong when it normally wouldn't. So you want to make it as static as possible.
 
Not shocking, I kinda knew it. They already did it in the past but it's still embarrassing.


he28o0T.gif

LOL thread has delivered
 
If kinect 2.0 was so amazing that it needs to be included with every Xbox at the expense of specs it better work in any environment. That shows you how confident MS is in Kinect.

It failed to take off in gaming or on any serious level (It did do well sales wise.) with Xbox cause it's currently just a gimmicky controller, with completely different "controls" for every single game, taking you out of the experience and making it more about the controller than the game. And because it requires a lot of space, as it makes gaming a physical exercise, instead of an immersive storytelling experience and adventure.

When motion interaction technology is capable of doing dynamic/procedural readings that lets you make up your own controls (Controlling a character in a virtual world that responds 1:1 to your movements.), and there aren't only 5, or 10, or 20 specific types of arbitrary controls/triggers that work in a game, there might be a proper market for this technology. Until then, it'll just be a gimmick.

It's apparently an expensive piece of technology, but it doesn't seem to add much to a gaming experience, certainly not to the point where it's a necessary inclusion, so it shouldn't be included with every Xbox. It should be an addition.
 
Atleast Nintendo tried to showcase how the game really works and guess what the final product worked really well, I'm nit saying this kinect stuff won't work but we all were deceived by kinect presentations before so it's better to be cautious.

But it is a PR disaster. And I still remember GAF back then saying that motion controllers don't work for Zelda, poor Nintendo, and all this kind of talk.

It is just bad buzz for your games because during real-time demos like that, shit happens more frequently.
 
Except it wasn't lol. The thread and op is pure speculation with zero proof as has been pointed out pages ago.
Nah it wasn't real. Channel switching was a little bit too fast for most cable boxes. Speech recognition as shown in the demos after the conference is still good, but not as fast as it appeared during the conference. Price Is Right wasn't live at that point. I'm also pretty sure that wasn't actually gameplay when he switched to "game".

It was staged, for obvious reasons.
 
Has anyone pointed out that for at least one of the voice commands during the demo, his hands were NOT in his pockets?

http://www.youtube.com/watch?feature=player_detailpage&v=IDml9zRChdQ#t=6254s

I would not be at all surprised if stuff was staged, but that's some pretty piss poor journalism.
I'm looking at the other voice commands and I could see absolutely no movement in his arm during this voice commands, which I think would happen if he were controlling something via a clicker.
 
This is not a convincing argument by... IGN middle east? huh?

Just a silly article to get traffic.

Anti MS GAF will believe what it wants! Truth be dammed!
 
Except it wasn't lol. The thread and op is pure speculation with zero proof as has been pointed out pages ago.

* It featured a "live" basketball game that wasn't really on.
* One of the gestures (the opening/closing) was done incorrectly, that .gif is not faked.
* It featured a Price Is Right episode (but not a live episode according to others)
* It relies on a cable box and cable boxes simply don't change channels that fast.
* The Wired presentation at the same timeframe is slower and much glitchier, and is even called a "work in progress" by the demonstrator.

If the above is not worthy of consideration for skepticism, I don't know what to say. Now I'm not saying what they showed on stage isn't representative of what they hope the final product to be, but I am saying they were faking it and it was a pre-recorded video. They should have just said that it was a valid simulation of what to expect. Not "Hey look how quick this is! Let's see that again!!!"
 
To everyone saying 'well no shit who would've thought it was real'.... Well I thought it was real and I think it's bullshit they're allowed to do that without stating that it was just a simulation.
 
Anyway, IGN reckons that the voice commands during the really impressive Xbox One multitasking and UI demonstration weren't real time at all... they were being controller by a clicker.

No, no, no, buttons couldn't possibly have done what was done on stage. No one knows how to use buttons. Only the power of Kinect could have done that.
 
Honestly, I may not be shocked by this news - but it is slimy as fuck of them to keep saying "see how fluid that was?!" "see how quickly it changed channels" "see how great this shit works?"...

As if this shit wasn't already backfiring on them.
 
I think ign should ask MS and grt a clear answer before writing these kind of article.

I thought it was real time or controlled by backstage, not by his remote
 
I think the real issue here isn't in if it was completely or partially faked.
But rather in what it means.
In other words, Microsoft are banking their new device in a great part on a technology solving problems that nobody has in a less reliable (and thus slower) way than a good old push of a button.
 
I didn't know anyone thought otherwise. They probably would have had to anyway considering how often he uses the word "Xbox".
 
* It featured a "live" basketball game that wasn't really on.
* One of the gestures (the opening/closing) was done incorrectly, that .gif is not faked.
* It featured a Price Is Right episode (but not a live episode according to others)
* It relies on a cable box and cable boxes simply don't change channels that fast.
* The Wired presentation at the same timeframe is slower and much glitchier, and is even called a "work in progress" by the demonstrator.

If the above is not worthy of consideration for skepticism, I don't know what to say. Now I'm not saying what they showed on stage isn't representative of what they hope the final product to be, but I am saying they were faking it and it was a pre-recorded video. They should have just said that it was a valid simulation of what to expect. Not "Hey look how quick this is! Let's see that again!!!"

You know what? You are absolutely right. I hadn't thought much about it because I assumed it was fake but the whole "Let's see that again!" shit was unnecessary considering it was staged.
 
In other words, Microsoft are banking their new device in a great part on a technology solving problems that nobody has in a less reliable (and thus slower) way than a good old push of a button.
Its not about convenience or ease of use. Its about being trendy and hip. Its about showing off to your friends. Its about doing the same cool moves and gestures like those big stars in the big futuristic movies.
 
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