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Nintendo E3 Site Opens: E3 Direct one hour long. Teases some games.

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Kid Icarus: Uprising HD wouldn't be worth it, in my opinion. The game is gorgeous...as a 3DS title in stereo 3D. It still has low geometric and texture detail. Scaling up for the Wii U would expose all of this moreso than the 3DS did, unless they decide to rework the entire game to with HD assets. And that in itself would be an expensive endeavour.

As always, my policy with Nintendo is that they should spend little to no money on HD ports and cross platform games, and instead focus their funds and resources on getting new games and new IPs off the ground.

I swear all you speak is the truth.
 
Like Skyward Sword and Pikmin 3? Nintendo loves money just like any other company, but they still like to take their time when it comes to high quality games.

both of those games got delayed so their employees could work on higher priority projects, they're a prime example of how money can make anything come out when it needs to
 
Kid Icarus: Uprising HD wouldn't be worth it, in my opinion. The game is gorgeous...as a 3DS title in stereo 3D. It still has low geometric and texture detail. Scaling up for the Wii U would expose all of this moreso than the 3DS did, unless they decide to rework the entire game to with HD assets. And that in itself would be an expensive endeavour.

As always, my policy with Nintendo is that they should spend little to no money on HD ports and cross platform games, and instead focus their funds and resources on getting new games and new IPs off the ground.
To play devil's advocate... What if Nintendo were to justify an HD version -- with slight geometric enhancements to the levels, etc, and enhanced lighting effects like TWW HD -- on the grounds that they spent so much money marketing the first game (trading cards, anime, bundled-in stand, etc ) that they may as well build on that foundation with a second shot at the market, in a format where people might take better to the controls?

In the end, it's still a great deal less work than a full-blown new game that would require prototyping, design work, etc. The "blueprint" for an HD remake is the original game, which cuts out a lot of work right there.

I'm no expert on the industry, but it'd seem doable, and might connect better with people as a console title than it did on 3DS.
 
Kid Icarus: Uprising HD wouldn't be worth it, in my opinion. The game is gorgeous...as a 3DS title in stereo 3D. It still has low geometric and texture detail. Scaling up for the Wii U would expose all of this moreso than the 3DS did, unless they decide to rework the entire game to with HD assets. And that in itself would be an expensive endeavour.

As always, my policy with Nintendo is that they should spend little to no money on HD ports and cross platform games, and instead focus their funds and resources on getting new games and new IPs off the ground.

I just want to play it with pointer controls.
 
Hell, they went through the trouble of remaking DKCR for the 3DS mere years after it came out on Wii... and the main selling point there, for most people, was BUTTONS.

Perhaps KIU, on WiiU, with more accessible controls for those who didn't like the stylus controls, would make for a similar situation?

Get a team to create snazzier-looking assets, crack the whip and following the original game's blueprint, it shouldn't take THAT long, or THAT much money.

(If they really wanted to go nuts, they'd release an NFC toy line as the WiiU version's equivalent of the 3DS version's AR cards.)
 
As always, my policy with Nintendo is that they should spend little to no money on HD ports and cross platform games, and instead focus their funds and resources on getting new games and new IPs off the ground.

Not likely to happen, Nintendo doesn't like the idea of big budget for its games, they see new IPs as a risky endeavor, so they invest very little on those or attach a known Nintendo character to minimize risk. New IPs needs a big push from the start, and Nintendo being conservative are they are is totally contrary to that.
 
To play devil's advocate... What if Nintendo were to justify an HD version -- with slight geometric enhancements to the levels, etc, and enhanced lighting effects like TWW HD -- on the grounds that they spent so much money marketing the first game (trading cards, anime, bundled-in stand, etc), and they may as well build on that foundation with a second shot at the market, in a format where people might take better to the controls?

In the end, it's still a great deal less work than a full-blown new game that would require prototyping, design work, etc. The "blueprint" for an HD remake is the original game, which cuts out a lot of work right there.

I'm no expert on the industry, but it'd seem doable, and might connect better with people as a console title than it did on 3DS.
Yup, and just outsource it.
 
Not likely to happen, Nintendo doesn't like the idea of big budget for its games, they see new IPs as a risky endeavor, so they invest very little on those or attach a known Nintendo character to minimize risk.
A remake of KIU would probably be more profitable than most of their all-original games that don't have "Mario," "Zelda" or "Pokémon" in the title. The bulk of the design cost is out of the way, the new controls and console power would make it attractive, and all that recent marketing might would give it a brand equity baseline to build off of.
 
kid icarus is a fantastic game with so much unmet potential. they were right to pump all of that money into the game. a second chance on the wii u might be what the game needs to really kick off. i'm all for an HD port of that game.
 
kid icarus is a fantastic game with so much unmet potential. they were right to pump all of that money into the game. a second chance on the wii u might be what the game needs to really kick off. i'm all for an HD port of that game.
My 3DS Activity Log has my KIU playtime at 110 hours. That's insane. Far more than any other game I have recorded in an Activity Log. I absolutely loved everything about KIU, and a console port could kick it up another notch.
 
Hell, they went through the trouble of remaking DKCR for the 3DS mere years after it came out on Wii... and the main selling point there, for most people, was BUTTONS.

Perhaps KIU, on WiiU, with more accessible controls for those who didn't like the stylus controls, would make for a similar situation?

Get a team to create snazzier-looking assets, crack the whip and following the original game's blueprint, it shouldn't take THAT long, or THAT much money.

(If they really wanted to go nuts, they'd release an NFC toy line as the WiiU version's equivalent of the 3DS version's AR cards.)

Ugh I would spend so much on KI:U toys.

Yeah, in a perfect world ALL devs would focus on creating new IP and new wonderful experiences and all that...but hell, we're already getting Wind Waker HD this year--Nintendo's clearly open to the idea.

At the very least, maybe it's something they can keep in their back pocket for the inevitable downtime between the madness at the end of this year and their next big release after that (Smash U/Zelda/what have you). I'm certain WWHD is not the last HD port we'll see on the Wii U.
 
Stupid question but where's the thread discussing this:

hardware_2013_Nintendo_3DS_XL_large_open_pink_hw_img_big_2.png


I had no idea - and it's already out in EU! lol

Since it's the Year of Luigi i really think they're going to announce a green and black 3DS XL at E3. Its the next obvious thing I can think of for him.
 
kid icarus is a fantastic game with so much unmet potential. they were right to pump all of that money into the game. a second chance on the wii u might be what the game needs to really kick off. i'm all for an HD port of that game.

I agree, and it established one of Nintendo's greatest villains of all time.
 
Everyone stop making me want to play Kid Icarus, I've got enough on my plate trying to finish Oracle of Seasons before Animal Crossing comes out

Too late I'm for sure playing Kid Icarus tomorrow
 
A remake of KIU would probably be more profitable than most of their all-original games that don't have "Mario," "Zelda" or "Pokémon" in the title. The bulk of the design cost is out of the way, the new controls and console power would make it attractive, and all that recent marketing might would give it a brand equity baseline to build off of.

KI would makes sense with Nintendo philosophy. It seems they totally gave up on expanding outside the Nintendo fan gamer.
 
Release a Kid Icarus Uprising HD that comes with a demo for Smash 4.

mind-blown.gif


Blowing%2520Money%2520Fast.jpg

Nintendo needs to be more slimy like that. The Crackdown strategy.

Random game WITH ZELDA DEMO

Get Zelda fans to spend $60 on random game they'd never even consider, and they get a Zelda demo! Win win for both sides.
 
Since making it HD would probably require so many new assets why not make a Wii U sequel or something?
A sequel is unlikely to happen without Sakurai. (Then again, prior to E3 2010, who would've guessed Kid Icarus by Sakurai!)

It's simpler to outsource production of an HD port. Follow the blueprint of the original game... Overhaul the art, bump up the geometry, add lots of spicy effects, like new shadows and lighting... Add options for GamePad stylus controls (now southpaw-friendly, thanks to the second stick), as well as Wii Remote and Nunchuk... If that was the bare minimum, it'd still be worth it.

Now it would be accessible to people who were previously deterred by the controls. All of the time and resources expended on marketing the first game (trading cards, anime, bundled-in stand, etc) will pay dividends with the remake, which can benefit from the brand equity established on 3DS.

All at comparatively minimal expense to Nintendo. Hey, it worked for DKCR3D!
 
Nintendo needs to be more slimy like that. The Crackdown strategy.

Random game WITH ZELDA DEMO

Get Zelda fans to spend $60 on random game they'd never even consider, and they get a Zelda demo! Win win for both sides.

At this point, just releasing a Mario/Zelda/X demo on the Eshop might move enough Wii Us to make it worth it.
 
Since making it HD would probably require so many new assets why not make a Wii U sequel or something?

we don't really know, the assets could already be in HD. a lot of kid icarus would translate really well into HD with little extra work as it is just because it was already a very modern game when it came out on the 3DS. pretty sure terrain textures would need to be touched up and that might be it.
 
Since making it HD would probably require so many new assets why not make a Wii U sequel or something?

I legitimately do not want a sequel to Uprising without Sakurai. I dunno if I've ever felt a single person's influence in a game that much. Pretty sure the actual code of the game contains a horcrux. It would also explain why he doesn't age
 
Nintendo needs to be more slimy like that. The Crackdown strategy.

Random game WITH ZELDA DEMO

Get Zelda fans to spend $60 on random game they'd never even consider, and they get a Zelda demo! Win win for both sides.

The wonderful 101 could benefict from something like this, but alas Nintendo will probably release it quietly.
 
Since making it HD would probably require so many new assets why not make a Wii U sequel or something?

A full-blown sequel would be great, absolutely, but Sakurai's gonna be busy for a while with Smash...I dunno. I doubt they would go all-out with new HD assets for a port...some moderate improvements to geometry and a few of the character models, some lighting, sure...but it's still the cheaper, more feasible option of the two.

Then again, we'll see soon with WW HD just how far they wanna go with HD ports.
 
How come everyone is discussing about the possibility of KIU HD? It's one of my favorite games of all time!
No rumors or anything. We're just all clamoring for it, and hoping Nintendo will actually exploit the opportunity for some easy (and well-deserved) money. Give us KIU HD!
 
I really don't see how IR controls would work with it

Really? The flight sections are like Sin and Punishment and the on-foot sections could control like Prime 3 or Call of Duty with pointer controls. You have a bounding box, and if your cursor strays outside of that invisible box in the center, you turn. So like that, but in third person.

That said, KI:U is fine for 3DS, but it'd be great to have a Wii U sequel instead of an up-port.
 
No rumors or anything. We're just all clamoring for it, and hoping Nintendo will actually exploit the opportunity for some easy (and well-deserved) money. Give us KIU HD!

KI:U & LM2 would be good candidates. I wonder what NLG is doing next. I get the feeling it's for Nintendo though.
 
We all read that Iwata Asks last night. Sakurai knows every detail about a game before he starts. He wouldn't need Namco if not for his arm; he'd just code Smash himself and be done in a week.

In all seriousness, I think EatChildren's right. Pointer controlled Uprising sounds like a match made in heaven, but it just doesn't seem like a realistic expectation, nor does an Uprising 2 appearing so soon. I'm also pretty sure that most of the people that would buy an HD remake are nerds like us: they wouldn't expand their base a whole lot.
 
Really? The flight sections are like Sin and Punishment and the on-foot sections could control like Prime 3 or Call of Duty with pointer controls. You have a bounding box, and if your cursor strays outside of that invisible box in the center, you turn. So like that, but in third person.

That said, KI:U is fine for 3DS, but it'd be great to have a Wii U sequel instead of an up-port.

I get in theory how they would work. Same thing with dual analog version. I just don't see how they would be playable with how fast and often you have to "flick the globe" on the ground sections. Especially since you wouldn't have the tactile feedback with the IR
 
No rumors or anything. We're just all clamoring for it, and hoping Nintendo will actually exploit the opportunity for some easy (and well-deserved) money. Give us KIU HD!

Yes this is a movement I can get behind! Seriously Nintendo have a crap load of amazing games they they could port over with minimal effort that I can easily say on behalf of everyone here that we'd all buy them all happily. Nintendo's sitting on money all the damn time!
 
We all read that Iwata Asks last night. Sakurai knows every detail about a game before he starts. He wouldn't need Namco if not for his arm; he'd just code Smash himself and be done in a week.

In all seriousness, I think EatChildren's right. Pointer controlled Uprising sounds like a match made in heaven, but it just doesn't seem like a realistic expectation, nor does an Uprising 2 appearing so soon. I'm also pretty sure that most of the people that would buy an HD remake are nerds like us: they wouldn't expand their base a whole lot.
If most of the people who bought KIU felt compelled to buy it again, they'd probably make more money than they did the first time since the initial cost of development (prototyping, design, etc) won't be as high. They also won't have to bundle in a plastic stand with each copy this time. And they'd probably get a number of new sales from gamers who were intrigued but turned off or scared away by word of the polarizing controls. A WiiU game would solve it. And really, the sheer spectacle and scale of some KIU moments really calls out for the TV. It could be really impressive, and not just "for a port."
 
But it's not four days. It's five days. 120+ hours.
 
Operation Uprise! ;)

I agree, and it established one of Nintendo's greatest villains of all time.
Actually that's a good point - a KIUHD could open the door for a more fully fleshed out Smash 4 roster (Medusa, Magnus, Dark Lord Gaol, Thanatos, Pandora, Amazon Pandora, Poseidon, Hades, Viridi, Phosphora, Arlon, and Pyrrhon) -- and after all, it *is* Sakurai's game ;-)
 
I have a feeling by Saturday, we'll be posting "ZERO DAYS LEFT" gifs and wondering why the stream hasn't started.

I get in theory how they would work. Same thing with dual analog version. I just don't see how they would be playable with how fast and often you have to "flick the globe" on the ground sections. Especially since you wouldn't have the tactile feedback with the IR

Personally, I'm way faster with pointer controls on CoD than I am with stylus on KI:U. Just make it so when you're at the edge of the screen, you turn really fast.
 
In a potential KIU HD, I'd love them to rip off Resident Evil Revelations' Raid Mode. You'd go through full-blown missions, where you and a partner in co-op take on enemies and bosses together using your custom weapons, gaining loot and leveling up in order to equip higher-level weapons.
 
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