TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

If true, this is actually something the cloud could do actually well. Maybe they are planning a larger "scenario" where the players interaction is not in a bubble but of course a major part?

Yeah, any other cloud talk is just smoke and mirrors, but this could work out well. I was also thinking multiple modes including something like assault where it's more MMO-like with players vs. AI controlled teams over a patch of land. You could then potentially have a huge map like MAG, but be able easily access the rest of the battle easier instead of being confined in one area with a specific number of people.

Also it's been shown you can have the Titan be AI controlled instead of you piloting it yourself, so I'm sure some of that will be cloud-processed instead.
 
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps

- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

I haven't been following the latest Source Engine developments but their last major release that I played, Portal 2, didn't have a great streaming solution. Did Valve fix that? Or perhaps someone at Respawn did?
 
So seamless transition between SP and MP iz next evolution in gameplay. More and more games are going in that direction.

I was hoping for good single player war game from them but nothing for now.
 
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

Is that you, Lucy Bradshaw?
 
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it

I kinda loled at this. Wanted to do current gen, but couldn't run it, but someone else is gonna do it anyway.

- Started to look into next gen and the answer they got from Microsoft intrigued them

I have a pretty good idea on what kind of answer they got from Microsoft that intrigued them

- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

Da power of da cloud y'all!




All in all, I'm intrigued, and this is from the people that made COD4 and COD:MW2, the two best CODs this generation. If it comes to PS4 later, I'll grab it, if it's full exclusive and is as good as COD4 and MW2, then I might not be able to wait that long.
 
Did crazy buttocks call the source engine too? I remember some insider saying that and thinking, "no way that's true!"

Somebody did. I remember that being posted, taking it as fact, and thinking it was interesting (and guaranteed a PC version).

I don't believe it's going to be Source 2 though.
 
Sounds pretty fascinating. Subbing in AI to increase average life, in the form of mobs perhaps, and then adding lots of mobility and heavy offense (mechs) to control mobs and keep up the pace.

I'm curious how mech interaction and switching will work. This is already more than I expected from Respawn's new FPS, seems like they also understand the genre is in dire need of a shakeup and are trying something different.
 
Microsoft: The Xbox one utilizes the infinite power of the cloud!

Digital Foundry: Uh, your claims sound like bullshit to try and compensate for your lacking hardware.

Microsoft: The infinite power of the cloud!

Digital Foundry: But....

Microsoft: The infinite power of the cloud!
 
Now I know that people here like to bitch about the nextbox whenever they can, but at what point are we going to stop going on about this cloud business? I mean, obviously MS are marketing it as something amazing when in reality there are severe limitations to how it can be used. But now we've got a dev talking about how they're actually using the damn thing in an actual upcoming game and people are still calling bullshit?

It's like what even
 
Yay for PC! :D
MS' money can't keep it completely exclusive at least (seriously that excuse they have there was piss weak just admit MS bought it :/).

However are we going to see a Source engine game exclusive to Origin? O_o
 
Source as in the new source engine by Valve?

I hope this confirms they are working on or have already made this engine available for middle-ware use on the console space alongside PC.

And being that it's source, I hope this means we will get a Steam version.

They probably would have mentioned that if it were the case. It's a heavily modified current Source engine engine, but being 'heavily modified' is the same as going from Quake 3 to Call of Duty 4, or UT2004 to Bioshock.
 
Any developer that looks at the two architectures and the two consoles and is more "intrigued" by the Xbone is more intrigued by big ol' sacks of cash money than the actual system itself.

I should clarify that. It seems like what they are saying is that they went looking to see what was going on with next gen after realizing their new game might not work on current gen. The phrase they used in reference to talking to Microsoft was that it "changed their approach". Meaning that if they were going to do a brand new game with a new technology then why not do it on a next gen console? I don't know specifically what made them decide to go with Microsoft.
 
Source engine also makes sense because it's from the Quake family of engines and the CoD series used and still uses a derivative of id Tech 3.
 
Valve's Source engine is fantastic. I'm surprised more people don't use it to be honest.

I'm intrigued to see what they can do with it.
 
Gotta say, great premise and this is a potentially killer exclusive for Xbone. Looking forward to seeing footage at Microsoft's E3 conference.

Obviously the cloud computing stuff is a ton of BS, but apart from that it's very intriguing.
 
Now I know that people here like to bitch about the nextbox whenever they can, but at what point are we going to stop going on about this cloud business? I mean, obviously MS are marketing it as something amazing when in reality there are severe limitations to how it can be used. But now we've got a dev talking about how they're actually using the damn thing in an actual upcoming game and people are still calling bullshit?

It's like what even

Sounds a lot like the Cell power of the PS3.

Plus, with the cloud you have to be always-connected, yay?
 
People need to come to terms with "the cloud". It's a buzzword that will be thrown around by everyone for anything that uses the internet this gen. We will need to get over it at some point, lol.
I'm fine with the concept of the cloud - there's little inherently wrong with it as a long-term goal, and the idea has potential, but misuse of that term leading to outlandish promises? Yeah, I'm going to treat it with the contempt it so clearly deserves.

I have little tolerance of PR bullshittery.
 
I should clarify that. It seems like what they are saying is that they went looking to see what was going on with next gen after realizing their new game might not work on current gen. The phrase they used in reference to talking to Microsoft was that it "changed their approach. Meaning that if they were going to do a brand new game with a new technology then why not do it on a next gen console? I don't know specifically what made them decide to go with Microsoft.

Money or integration with Kinect/Smartglass. My money is on the money.
 
Cloud = the new power of the cell?

whatever, at the end of the day if it all truly works out than good shit

Why do people keep saying this? Cell is no bullshit, it's the reason why Sony's first party are able to pump out best in class graphical and technical showcases despite having a weaker GPU compared to the competition.

Cell is no BS, there's countless PDF's and developer presentations out there that outline exactly how Cell has been instrumental with the PS3 and in helping offload work load from the GPU. It is not even in the same league of comparison as some of the farcical cloud claims.

I should add, they will use cloud, for a lot of the stuff mentioned. But it's just smoke and mirrors for stuff that could otherwise be better done at a local level, or just dedicated server latency advantages dressed up as cloud computing, e.g. bigger maps, more players, less lag etc.
 
Well atleast with Source engine there is a possibility of 120fps (or stereoscopic 3D?)

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Wouldn't have attempted it without the cloud.

Then you have a PC version confirmed, a 360 version confirmed and they are not ruling out the possibility of a PS4 version basically.

This cloud shit is the new cell.

What if the PC version is on Windows 8 and uses the same cloud computing?
 
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