It was targeting current gen at first, which Frostbite is incapable of running at 60 FPS on.
Does EA allow non-EA owned studios to use FB?
It was targeting current gen at first, which Frostbite is incapable of running at 60 FPS on.
cboat did say all launch window xo games to integrate smartglass and kinect so he seems to be right on that as well.
- Source Engine. Building new engine = too much time.
Any developer that looks at the two architectures and the two consoles and is more "intrigued" by the Xbone is more intrigued by big ol' sacks of cash money than the actual system itself.
2) It feels wrong to keep a Source game away from Steam.
They don't want to burn bridges starting the new gen, just like with Sony. But the time came when Sony was called out for the complexities of the Cell and this will happen too with MS.
Has promise, but no way buying if it involves Cloud DRM bullshit.
If true, this is actually something the cloud could do actually well. Maybe they are planning a larger "scenario" where the players interaction is not in a bubble but of course a major part?
It says right in the topic title that it's coming to PC.
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
Aww yes. Steamworks integration on PC, solid netcode, great framerate.
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
Did crazy buttocks call the source engine too? I remember some insider saying that and thinking, "no way that's true!"
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
Xbox One exclusive or not? Come on EA don't let us down.
Source as in the new source engine by Valve?
I hope this confirms they are working on or have already made this engine available for middle-ware use on the console space alongside PC.
And being that it's source, I hope this means we will get a Steam version.
Destiny vs TitanFall
Activision vs EA
This is what you wanted Gaf.
Any developer that looks at the two architectures and the two consoles and is more "intrigued" by the Xbone is more intrigued by big ol' sacks of cash money than the actual system itself.
That's why they chose XBOX ONE and 5GB?![]()
cartman86 said:- Started to look into next gen and the answer they got from Microsoft intrigued them
Now I know that people here like to bitch about the nextbox whenever they can, but at what point are we going to stop going on about this cloud business? I mean, obviously MS are marketing it as something amazing when in reality there are severe limitations to how it can be used. But now we've got a dev talking about how they're actually using the damn thing in an actual upcoming game and people are still calling bullshit?
It's like what even
Destiny vs TitanFall
Activision vs EA
This is what you wanted Gaf.
Is respawn owned by EA or is it an EA partners game? The latter doesn't have to use origin.It won't have Steamworks. It is EA therefore Origin.
Valve's Source engine is fantastic. I'm surprised more people don't use it to be honest.
I'm intrigued to see what they can do with it.
MS Cloud. So not EA servers right?
Complex server-side calculations, clearly.
I'm fine with the concept of the cloud - there's little inherently wrong with it as a long-term goal, and the idea has potential, but misuse of that term leading to outlandish promises? Yeah, I'm going to treat it with the contempt it so clearly deserves.People need to come to terms with "the cloud". It's a buzzword that will be thrown around by everyone for anything that uses the internet this gen. We will need to get over it at some point, lol.
So not EA servers right?
I should clarify that. It seems like what they are saying is that they went looking to see what was going on with next gen after realizing their new game might not work on current gen. The phrase they used in reference to talking to Microsoft was that it "changed their approach. Meaning that if they were going to do a brand new game with a new technology then why not do it on a next gen console? I don't know specifically what made them decide to go with Microsoft.
What? Isn't this a contradiction? 360 is current gen and has no access to the "infinite powers of the cloud"?
Cloud = the new power of the cell?
whatever, at the end of the day if it all truly works out than good shit
Wouldn't have attempted it without the cloud.
Then you have a PC version confirmed, a 360 version confirmed and they are not ruling out the possibility of a PS4 version basically.
This cloud shit is the new cell.