DangerousDave
Member
So the rummored Titan exclusive is only console-exclusive, and I will be able to play it with my PC, without buying XBox One?
Better than expected.
Better than expected.
Microsoft: The Xbox one utilizes the infinite power of the cloud!
Digital Foundry: Uh, your claims sound like bullshit to try and compensate for your lacking hardware.
Microsoft: The infinite power of the cloud!
The reality is probably more:maybe because of this?
We did.Did crazy buttocks call the source engine too? I remember some insider saying that and thinking, "no way that's true!"
what is this- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
What if the PC version is on Windows 8 and uses the same cloud computing?
If this is also on PC/360, then this cant be ome of their 15 exclusives/8 new ip's can it?
If it is, that makes things a lot more interesting.
Shoutout to cloud computing. The potential is unlimited, because there are no limits.
Source engine also makes sense because it's from the Quake family of engines and the CoD series used and still uses a derivative of id Tech 3.
what is this
What if the PC version is on Windows 8 and uses the same cloud computing?
Except Respawn made these comments and your console crusading is getting seriously old.
MORE STUFF
A lot of the article has to do with Respawn's origins, actually.
So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."
GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
- Xbox One, PC
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the money they got from Microsoft intrigued them
what is this
This isn't technically true actually. Dear Esther is available as a DRM free standalone.It is Source, therefore Steam. The two are inseparable.
Yeah, any other cloud talk is just smoke and mirrors, but this could work out well. I was also thinking multiple modes including something like assault where it's more MMO-like with players vs. AI controlled teams over a patch of land. You could then potentially have a huge map like MAG, but be able easily access the rest of the battle easier instead of being confined in one area with a specific number of people.
Also it's been shown you can have the Titan be AI controlled instead of you piloting it yourself, so I'm sure some of that will be cloud-processed instead.
Complex server-side calculations, clearly.
We did.
This cloud stuff sounds insane. And oddly reminiscent of SimCity.
It is Source, therefore Steam. The two are inseparable.
Except Respawn made these comments and your console crusading is getting seriously old.
They do mean that, but it's not new. The new Kinect can apparently tell your emotions through skin pigmentation and facial movement.
Valve's Source engine is fantastic. I'm surprised more people don't use it to be honest.
I'm intrigued to see what they can do with it.
This isn't technically true actually. Dear Esther is available as a DRM free standalone.
Well if it's on PC is it games for Windows or Orgin?
It is Source, therefore Steam. The two are inseparable.
It is Source, therefore Steam. The two are inseparable.
Now I know that people here like to bitch about the nextbox whenever they can, but at what point are we going to stop going on about this cloud business? I mean, obviously MS are marketing it as something amazing when in reality there are severe limitations to how it can be used. But now we've got a dev talking about how they're actually using the damn thing in an actual upcoming game and people are still calling bullshit?
It's like what even
No, I'm probably grabbing the PC version.Why would I choose the inferior version?
What's with all the fucking "-fall" names?
Killzone Shadowfall
Titanfall
DeusEx: The Fall
...
It is Source, therefore Steam. The two are inseparable.
We did.
This cloud stuff sounds insane. And oddly reminiscent of SimCity.
You would think so. I mean it's current version is pretty dated for current gen consoles and this is for next gen so I would think they'd have a newer build.Isn't Source a bit outdated graphically? I'll be interested to see if they've improved it. They must have, right?
It is Source, therefore Steam. The two are inseparable.