TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

So the rummored Titan exclusive is only console-exclusive, and I will be able to play it with my PC, without buying XBox One?

Better than expected.
 
Source Engine is interesting. Guess they really wanted that 60FPS. God bless 'em for it.

It sounds very interesting, anyway. Multiplayer FPS with traversal mechanics will finally become a thing, now, with any luck.
 
Microsoft: The Xbox one utilizes the infinite power of the cloud!

Digital Foundry: Uh, your claims sound like bullshit to try and compensate for your lacking hardware.

Microsoft: The infinite power of the cloud!

Except Respawn made these comments and your console crusading is getting seriously old.
 
A few statements are a bit funny. They couldn't to it on current gen, yet a 360 version is announced.
They couldn't do it without the infinite power of the cloud yet a PC version exists and they say they're going multiplatform (PS4 also) in the future.
So about those convincing answers from Microsoft...? :D
Btw I'm looking forward to see it in action, hopefully it can innovate somehow the genre.

Edit: Isn't the source engine the updated Half Life 2 engine basically?
 
Isn't Source a bit outdated graphically? I'll be interested to see if they've improved it. They must have, right?
 
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."


Besides the lol worthy cloud comments, doesnt anyone else find it odd that in one breath they are saying they wouldnt know what to do with more RAM and in the other they say they are using the cloud to make up for the Xbones lack of RAM.

wut?
 
- Xbox One, PC
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the money they got from Microsoft intrigued them

fixed.

As this is a multiplayer shooter I really don't have to care about it. To those who like multiplayer shooters, have fun.
 
Yeah, any other cloud talk is just smoke and mirrors, but this could work out well. I was also thinking multiple modes including something like assault where it's more MMO-like with players vs. AI controlled teams over a patch of land. You could then potentially have a huge map like MAG, but be able easily access the rest of the battle easier instead of being confined in one area with a specific number of people.

Also it's been shown you can have the Titan be AI controlled instead of you piloting it yourself, so I'm sure some of that will be cloud-processed instead.

Yeah, Titan AI might be tricky but could happen, Other NPCs 100%.

See this is where cloud computing may make huge innovations. Scores more of more NPC AI interactions with the world making it more life like, then just load the necessary data that is in LOS range. You could do things like a "simulated" D-Day with the cloud controlling non-player centric interaction or Skyrim like game with much more living world.
 
Except Respawn made these comments and your console crusading is getting seriously old.

This game sounds really awesome. As long as Respawn have the balls to do something different - unlike their previous incarnation (Infinity Ward), this game sounds like it could be really cool. Very intrigued by the parkour player movement comments...wallrunning in an fps? YES. PLEASE.
 
There is going to be a lot of pie on a lot of faces if this game actually does make use of the cloud. Fingers crossed
for entertainment value
.
 
Well if it's on PC is it games for Windows or Orgin?


The only MS games using GFWL are independents who signed PC port deals a long time before they actually released (there's been an oddball or two of late). Everything recent from MS has been using Steamworks.
 
Now I know that people here like to bitch about the nextbox whenever they can, but at what point are we going to stop going on about this cloud business? I mean, obviously MS are marketing it as something amazing when in reality there are severe limitations to how it can be used. But now we've got a dev talking about how they're actually using the damn thing in an actual upcoming game and people are still calling bullshit?

It's like what even

Just like how devs last gen said the Cell would revolutionize gaming? Their game is exclusive to MS systems, of course they're going to hype it up, just like devs hyped up cell.

This game would be possible on PC without the need of using fun buzz words that Microsoft will be having every dev use.
 
Why in the world would they use the Source Engine? It's waaay harder to work with it than Unreal, Unity, CryEngine or any other engine out there for gods sake.
 
Seems most info is being coverd, but one nugget I did not see in the OP yet:

"As you would expect from a studio featuring more than 40 former Call of Duty designers, Respawn has big plans for the progression system in Titanfall. Though it would'nt go into detail, the studio promises a robust system filled with unlocks for both your pilot and titan."

"In addition to the campaign multiplayer, Titanfall has a more traditional multiplayer mode, as well as a one-player mode the studio isn't ready to talk about yet"
 
We did.

This cloud stuff sounds insane. And oddly reminiscent of SimCity.

Well it's basically just what an MMO does no?

The server handles all the NPCs and some of the physics effects if something gets blown up, then that's transmitted to the players.
 
Isn't Source a bit outdated graphically? I'll be interested to see if they've improved it. They must have, right?
You would think so. I mean it's current version is pretty dated for current gen consoles and this is for next gen so I would think they'd have a newer build.
 
I could have sworn that I was dreaming of this yesterday. I always forget what I dream of...
Anyway, I hope this will be the last new FPS for MS. Titanfall sounds really good after all but MS will need to prove that it still has that diversity of exclusives from its original Xbox days.
 
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