Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

I'm not convinced that this system will be an automatic "sell" to casuals. Is there a large contingent of casual early adopters that this system will appeal to? The early-on pace will establish the amount of support the system gets later on.

Don't underestimate the COD crowd with their LIVE friends. The LIVE network is very similar to how Apples network keeps drawing people in. It will take a lot of marketing by Sony to convince a platform switch, and may be very slow in adoption rate.
 
They seem more confused than anything else. Also, I think media folk will tend to approach this more dispassionately than your average gamer. They will get to play most games for free no matter what. It may color their personal purchases, but they won't miss out in the same way as someone who skips the console entirely.

Yup, a lot of them can't relate as they get all their games for free. Some do get visibly upset though, one guy says it's fucked a few times.
 
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I'm personally shocked at how plainly anti-consumer this is. They're not even hyping up "BECAUSE OF THE CLOUD" like I expected to justify it. Just "fuck you, we side with greedy pubs."

It's weird that Wii U doesn't do this. It's going to get some games after all, like Watch Dogs.

Watch Dogs is cross gen. I imagine support will dry up once Ubi stops publishing on PS3/360 where that sort of stuff is possible.
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?
 
A little scary seeing people try to justify this.

With a digital platform that allows used games, you can't have used games without always online, and used games can't function the same way as they do now. I don't see why people find this so hard to understand.
 
Don't underestimate the COD crowd with their LIVE friends. The LIVE network is very similar to how Apples network keeps drawing people in. It will take a lot of marketing by Sony to convince a platform switch, and may be very slow in adoption rate.

We've never seen the COD crowd jump to new hardware. Who's to say where they'll go, or if they'll even bother upgrading? Why jump to the One when the games keep coming out for 360?
 
They did that for the Wii? Or Kinect?

The Wii was special in two ways. (1)The motion controls did have a significant amount of hype leading into the release and (2)the fact that the system was sold out constantly (for whatever reason) led to people to want the system because they assumed it being sold out meant it was amazing. Being sold out also led to people buying Wii's en masse to resale which perpetuated the cycle of being constantly sold out.
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?

Acceptable would be to give you the option of tying a game to your account or not. If you don't, you need the disc to play and you don't need to deal with all the complexity that MS announced.
 
Sony can counter and allow used games and trading without restrictions. If they do and it becomes the dominant platform, 3rd parties will have to support it anyway. Microsoft would be forced to roll back restrictions.

Do the right thing, Sony.
 
Well they made it about 8 for the first Xbox Live, so...

Yeah, but that system doesn't require live.

Of all the companies in the world, MS is pretty well equipped to host servers for a considerable length of time. I find "can I play this game in 20 years" arguments somewhat silly. I can't even fathom playing my SNES today. It wouldn't even hook up to my tv I don't think.
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?

On a console they should never have an activation code. They should require the disk in the drive like the 360 at most with the option of buying it digitally knowing it would be tied to your account. Letting friends borrow games, renting games, and selling used games should never EVER be restricted.

On another note I wonder if due to having to be connected to the internet they will now require you pay for Xbox live for all users?
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?

The way things work right now on 360 and PS3 would be just fine for me, thanks.
 
A little scary seeing people try to justify this.

Yep there is no justification for this. Even if someone doesn't necessarily use used games and they have an always online connection they should always be able to see how this would affect others without the same luxuries. It's almost like you would think they might have a vested interest in this?
 
I can see people not liking this (i.e. vote your wallet), but I never knew GAF had so many InfoWars followers.
 
One thing I keep thinking about, people are mad at MS for doing this. Yet the game publishers are pushing for it, and is getting MS to do this.

I'm surprised people aren't more up in arms with publishers. Example EA must be a huge pusher of this seeing how they just quit with the online pass to make people happy bullshit.

Who is the greedy one in this? MS probably is going to get a lot of backers making games because they sided with them against consumers. It's the whole control of media from CD's to MP3's, movies, everything. How many times did the media companies pressure MS in the whole divx and DVD era, etc.
 
If Anonymous DDoSed Xbox Live on Xbone launch day, I wonder what would happen. They could do it if they wanted to.
I'd personally wait until about a week after a huge game launch. Let them get a few million copies out the door and then pull the plug on them. That'd drive the point home pretty good.
 
It has nothing at all to do with capability. Do you think EA is incapable of hosting servers for their sports titles for more than 2 years?

There's a massive difference between cutting off multiplayer and stopping you playing a game altogether. And that difference is why I don't think it's something to be especially worried about anytime soon.
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?

The ideal way DRM for digital goods would work for me would be as follows.

1. One time activation that links it to my account. I appreciate that something is needed to make sure only one account (and accounts linked to it--family accounts etc.) have access to it at a time. Just like game discs currently.

2. Have an easy way to deactivate the game from an account, so that it can then be sold/traded/gifted and activated by the new user.

That would make it work exactly like game discs now. Only one person/account can use it at a time, and the user still has full power to sell/trade/gift it just like they do a game disc.
 
Call me naive (I may very well be) but this online every 24 hours thing is confusing me. I'm always online, but my console gets turned off from the mains when I stop paying. If I do that for over 24 hours what will happen then?
 
You do realize more people are jumping to Android currently right?

Got tired of apple limiting certain apps and such.

IF Xbox Gold still requires money and sony doesn't will jump there.

Difference was the price difference between the two originally. IF both are priced equally or in same range, will go with the one that gives more freedom for game copy sharing.
 
Question... What would be acceptable DRM?

Both systems, the Xbone and PS4, are going to install and run all games from the local hard drive. What's going to stop me from passing around the disc to friends and family and have them also have a copy via installation for as long as they own the system?

Would a one time activation at first use be sufficient? How would the installation and activation process work if I lend the game to a friend? And would I need to "deactivate" when I sell the game?

Do it like the xbox does not use the disc as verification. If they want to push people to DD great give them incentive. Don't push them to DD buy gimping physical to the point it makes it worthless. The publishers and MS will find out quick that people will buy a hell of a lot less games at 59.99 with out a secondary market that puts money in gamers hands to buy more games.
 
Acceptable would be to give you the option of tying a game to your account or not. If you don't, you need the disc to play.
I would be ok with this!

But it goes against the "instant" and "immediate" philosophy being pushed by both Sony and MS.

But it's a trade off I'm willing to make to keep DRM at bay.
 
Question : Can you run the games from the Hard-Drive on XBOX 360?

No, you can't right? You need the DISC.


Why couldn't they just do the same this time, huh?


Please, anyone?
 
One thing I keep thinking about, people are mad at MS for doing this. Yet the game publishers are pushing for it, and is getting MS to do this.

I'm surprised people aren't more up in arms with publishers. Example EA must be a huge pusher of this seeing how they just quit with the online pass to make people happy bullshit.

Who is the greedy one in this? MS probably is going to get a lot of backers making games because they sided with them against consumers. It's the whole control of media from CD's to MP3's, movies, everything. How many times did the media companies pressure MS in the whole divx and DVD era, etc.

We've known publishers felt entitled to second hand sales for years now. I don't think we ever expected a leading console maker to agree so hard.
 
There's a massive difference between cutting off multiplayer and stopping you playing a game altogether. And that difference is why I don't think it's something to be especially worried about anytime soon.

Considering how stupidly anti-consumer the Xbox One is, I wouldn't be surprised by any further bad news.

Defenders: "Look, Microsoft simply doesn't want your money if you want to play the game past two years."
 
Question : Can you run the games from the Hard-Drive on XBOX 360?

No, you can't right? You need the DISC.


Why couldn't they just do the same this time, huh?


Please, anyone?

because having to put discs in to authenticate your game blows. I want to play my entire library whenever I want without having to dig up a disc
 
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