Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Hopefully enough consumer noise is made that publishers know better than to disable the reselling of used games.

If Sony doesn't have any sort of DRM it's all over for Microsoft.
 
How exactly does the family thing work? Isn't there kind of a loophole there? At least for single player only games, I could create 10 other 'family' members and then let people borrow the passwords for them so they could have access to at least those games?

I'm guessing it's only for Gold members though.

You could do that with your own account anyway though. A couple of you share your passwords and you could alternate buying single player games. One guy pays for Arkham whatever, the other pays for GTA. The system could easily be abused to save money.
 
I hate this "community" sometimes.

This is the last generation of physical media, and even during this generation I would wager that the vast majority of games will be purchased digitally. You can rage against your windmills all you want, but that doesn't mean it isn't happening.

Says you is the last. There's no sign or decay in retail sales that suggest it.

Both console manufacturers will have digital trade in options where we sell back the license. Both manufacturers will have online rental options.

Says you again. All we know rental is not an option on Xbone on day 1

Putting a new disc in your machine will soon feel as quaint and antiquated as listening to music from a CD.

......

Over the last 7+ years of owning a PS360 they have not been connected to the Internet a handful of times, and only once or twice for more than 24 hours and I have lived in three different countries during that time span.

Good for you? That's not a solution for all those people that cares about it!

People without Internet are not early adopters and by the time these people get around to buying one of these new consoles they will probably have better Internet.

....

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How is the second point any different than discs currently?
 
How exactly does the family thing work? Isn't there kind of a loophole there? At least for single player only games, I could create 10 other 'family' members and then let people borrow the passwords for them so they could have access to at least those games?

I don't think anyone knows specifics yet. I think since "Family" is involved and Kinect 2 is required for all Ones, maybe there's some kind of facial recognition or something. I mean they can't seriously think people aren't going to attempt to exploit this so that people can gameshare with someone halfway across the globe.
 
Arbitrarily telling me I can't play my games because there's a service outage in my area is fucking outrageous and never justified, and comes off as treating me like a criminal instead of a legitimate consumer. Is digital delivery the future? Absolutely. Is turning your console or device into a fucking BRICK because you lost internet? Fuck that. I refuse.

Do you often lose your Internet more then 24 hours? Or are you concerned about online only games that are connected to the "cloud" going down? First I doubt many people will face who buy X1 outside of deployed military and others in similar situations. Second, well that one I could see being annoying.
 
Well publishers and retailers are allowed to come to pretty much any agreement they'd like, so if Gamefly and the publisher can come to a distribution deal they can technically do it I guess. Doesn't seem very possible for Gamefly to reach a deal it could afford though.
Which might mean gamefly might raise its prices
 
Are you telling me that group 2 dosn't care about lending games? having better way to trade your games that an oligopoly of retailers and getting worse value for their games?, usually private trade in is way better.

yes been gaming since the 80's and have always sold and traded at a trader store, so it's not like some people are being obtuse, we just do things differently from each other.
 
but going PC only would be the same wouldn't it? All digital, no used games, no sharing at all.

prices are lower on steam etc, but i think retail will still provide that option on console if the digital stores don't.

They key thing here is considerably cheaper games at launch and much better sale offers, and better digital rights management, backwards compatibility is a big plus to with sites like GOG offering DRM free games.

Problem is all to do with pricing for me, I know always online is an eventual inevitability but I just can't foresee this move bringing digital prices down on the consoles.
 
all I know is if they are trying to encourage the DD world, they had better offer me some trade on my digital (which now looks dead) or price digital quite a bit cheaper than disc

I assume that digital will work in a very similar way to disc - but the particulars will be interested to read.
One time authentication is fine. It works for Windows, for Christ sakes. And you're a fool if you think MS is going to extend the time between those checks just because they feel like nice guys. It'll be "oh the publishers won't let us" and the usual fake tears.
Steam's online mode lasts longer than that and a hell of a lot of games on there are DRM-free, not to mention competitors such as GOG that offer competition.
Everyone jumps to that one example, but they can never think of another. I woner why that is.

I think it would take a major "Xbox Live Down" event that lasts more than 24 hours - i.e. a deal breaking event - to make them change their policies.
 
Third party publishers matter.
Sony can't ignore them, and they wouldn't even want to, they're not a charity.
They're in the game for the cash like Microsoft is.

IF 3rd party publishers are pushing this, I can see Sony bending to it easily.

To be honest, 3rd party publishers can't afford to ignore PS4 anyway, even if they don't do the same thing.
 
A few notes:
First, the fact that this console eliminates an entire camp of gamers with no actual benefit to the gamer is why the Xbox One is a bad product.

True, but benefit is also subjective. While I don't see it this way, some can find benefit in not having to have the disc in (would be nice to just accept an invite and go right to that game without getting up and changing discs etc. I guess), having digital downloads day one so no hassling with stores, preorders etc., maybe something with the shared accounts and so on.

Again, I don't think it's worth it, but some may as everyone has different opinions and priorities.


Second, a large amount of people in Camp 2 seems to be under the impression that if they talk about their perfect situation enough, that every imperfect situation will disappear.

Kind of agree. They could at least note that it does suck for others. On the other hand, we're talking about a silly, time wasting hobby in video games so why should anyone care about anything other than whether it works for their enjoyment or not?

Third, there's a difference between "not being livid" and actively defending this bullshit.

That I agree with. I could never defend this crap. I'm not livid about it as it mostly doesn't affect me with my gaming habits as I outlined. But I see a lot more negatives than positives for sure.
 
But you can't ever play it the first time without going online once. It looks like one reason MSFT did the 24 hour check is because of them trying to allow games to be "given to a friend" or "traded in" which Steam at the moment does not do. If MSFT improves upon their authentication ideas that in their mind works, then the 24 hour may go longer and longer

Even though I'm a collector, I wouldn't mind selling few of my several hundred steam titles, because they annoy me for being on my list!!! :P

Oh and Steam's offline is about 2 weeks. I've never had it work longer then that on my laptops that I rarely sign in (save for reauthenticating).

I have a second PC that has steam and has not connected to the internet for over a year. Still plays games perfectly fine.
 
Ironically, they're appealing to the American households that probably have the spottiest internet connections compared to other developed countries.
Can't wait for the:

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It's going to fucking happen, and you do not have to be Nostradamus in order to see it. Backlash incoming.
 
I keep having say this, but you know what, Microsoft, EA, Activision and Ubisoft needs to hear this. If I'm buying a physical retail game, I OWN it. I want to be able to play it whenever, wherever I want. I don't want a server telling me what I can and cannot do with a product I bought because 1) I wasn't connected to the internet, or 2) my buddy is playing the game. They are stripping ownership from the consumer. Now I can't even sell my copy of the game in a peer-to-peer transaction because Gamestop, Microsoft and the publisher wants a cut of the action, leaving the consumer out in the cold. This is bs. Nothing here benefits the consumer. It is a scheme to keep the cash flows coming into these big companies. And the problem is, NO ONE, not a single company or publisher is saying this is wrong. Listen, I'm all for digital distribution, but even there, draconian hand holding DRM is unacceptable and inherently anti-consumer.
 
How is the second point any different than discs currently?

I can loan out discs to many people at the same time. As many people as I have games, in theory. On Xbone, I can only have one other person using my games at any given time.
 
No rentals at launch, confirmed and official. They'll probably strike a deal later down the line, but at launch, nope.avi.

I really hope that GameFly doesn't lay down and take this, and goes to court to try to protect all of our "rental rights."

There's no guarantee that they would win, but they need to fight god damnit!
 
One time authentication is fine. It works for Windows, for Christ sakes. And you're a fool if you think MS is going to extend the time between those checks just because they feel like nice guys. It'll be "oh the publishers won't let us" and the usual fake tears.

Steam's online mode lasts longer than that and a hell of a lot of games on there are DRM-free, not to mention competitors such as GOG that offer competition.



Everyone jumps to that one example, but they can never think of another. I woner why that is.

I have never seen my laptops go beyond a couple weeks without re-authenticating, and I have a total of 2591.1 hours played on my account. I actually get frustrated with the offline mode fairly often with some of the newer games (they just sometimes won't launch).
 
This is still abhorrent. I'm not sure why some people in here are taking the "phew that's ok then" stance.

They've timed this information release perfectly too. Bad news always goes down better on a Thursday/Friday.
 
The truth is they simply don't want customers without internet.
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That's nice and all but there are far less draconian ways to go about doing this. Look at Steam. You can play your single player games offline once they are installed. AMAZING!

The thing with always online is it never seems to be a problem to most until it is (see SimCity and Diablo III). You punish the consumer who legitimately bought the game more than give them cool new reasons to play online. It is forced, not fun and only serves to get in the way as you try to immerse yourself in a game. PC had similar troubles and found a solution to the problem. Microsoft is repeating the same mistakes and is going to pay for it in the long haul.
 
God dammit, totally misread the Xbox pages, thanks for posting summaries GAF.

I thought that you could lend your game to someone who has been on your friends list for 30 days ONCE.

When actually you forfeit ownership (basically sell) your game to someone who has been on your friends list for 30 days. Afterwards you can no longer get the game back from them, and they themselves can't sell the game to another person.

This is actually a huge blow to me more than anything else. Even though I don't buy used games or take games from friends myself, I always do like to lend out my game's collection to others in hopes of them having fun with said games and becoming fans of the same series I love. In a lot of way it helped me get people into games like Dark Souls, Bioshock, and Portal. Guess that won't happen with the next Xbox.
 
To be honest, 3rd party publishers can't afford to ignore PS4 anyway, even if they do the same thing (which they won't).

Agreed but currently there are NO sales on either machine which means the publishers do have more pressure they can apply there isn't a threat of 30 million current systems BUT If Sony doesn't do it...those guys will SOMEHOW penalize them. You know they will.
 
On one hand, this should be good for Gamestop because it will kill off a lot of the competition.

On the other hand, how likely is it that any of the big publishers will allow their games to be traded? I don't know, but if I had to guess...

Looks to me like Gamestop's used business could be going down anyway.
 
For a certain period of time. You are required to authenticate at some point.

Granted, it's a lot longer than 24 hours.
You only authenticate after you've downloaded the game and started it (which means you're obviously online if you're downloading it), then you never need to be online again. Ever.

If for some reason your computer crashes as you're exiting Steam, there is the possibility you will bork this, so just make a file called 'steam.cfg' that contains the lines:

BootStrapperInhibitAll=enable
ForceOfflineMode=enable

save it to your Steam folder and remain offline.
 
I can loan out discs to many people at the same time. As many people as I have games, in theory. On Xbone, I can only have one other person using my games at any given time.

I think I'm misreading something here. The point says how many people can play the game same time as me? Currently isn't the same? Unless you have multiple copies of the game.
 
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