Too true. SMG and 2 need a Wii U HD remake.Goodbye Jaggies. How i hated your fucking guts.
This.What I understand by "hodgepodge of ideas" means a situation where you had lots of ideas but no coherent way to tie them together. I don't see how that would describe Super Mario 3D World. Just because it has elements from previous games (every Mario game has except the first one obviously) doesn't make it a hodgepodge of ideas.
Like what he said. He has lots of ideas but he can't use them all because that wouldn't make a good game. See?
I'm looking forward to getting both the "finish the level as fast as possible" style mario fun with flagpoles, paired with the item hunting style mario fun with those little star icons below the coin count.
It has the same basic graphics as Galaxy, but its like a compilation of the boring parts of it.
Far less scale to all the environments, camera much further out, no whimsy or creativity to any of the level designs shown.
Sunshine is/was much more creative than this looks so far.
As I said, it's like the blandness of NSMB has infected 3D Mario.
Not even close. The "best of them" just took a single aspect of a Sunshine/Galaxy level (ex: rotating floating blocks) and made it into an entire level...
Creativity was definitely lacking in 3D Land. It was fun, but not creative or that impressive from a level design perspective.
I'm over the fact that this doesn't appear to be the revolutionary game I was hoping for. Now all I'm concerned about is will it be any fun single player? Guess I'll just have to wait and see.
To those people, I would like to say that were planning so many interesting new ideas for single player that you shouldnt necessarily feel like you are restricted to playing this game in multiplayer. As we said earlier, we had this kind of Galaxy-style development, where we threw out all sorts of different ideas and what weve come up with is really a lot of fun whether youre playing single player or multiplayer.
Ever since Super Mario 64, weve always wanted to create a multiplayer 3D Mario game, but there were lots of challenges, and I feel like now weve gotten to the point where weve come up with the perfect expression, which is a very satisfying multiplayer experience in a 3D Mario world. I think people will have all different reactions to some of the developments that were putting forward, some of which are very reminiscent of the Galaxy series style of play.
Thats what boring about it. We been to the mushroom kingdom a billion times already.
Oh shit, how did you get a review copy of the game?
The E3 demo was, what, 4 levels? If you played 3D Land, you would know that there were a notoriously huge number of levels in it, and they were quite varied. The best of them rivaled or surpassed the best of Galaxy.
yeah, mario 3d land had about 90 levels which is crazy good. from what we've seen the 3d world levels are a lot bigger understandably so if we get the same ish amount then woooo
Thats what boring about it. We been to the mushroom kingdom a billion times already.
on top of that, this is 4 player co-op. So the replay value will be high.
I wouldnt be surprised if theres some mini game/multiplayer modes, outside the main game.
So looking forward to play this in multiplayer. Only thing I'm worried about is that it's going to be too easy.
This is still the best Mario design. Why can't we get another like this:
So looking forward to play this in multiplayer. Only thing I'm worried about is that it's going to be too easy.
This is still the best Mario design. Why can't we get another like this:
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Who is that sugar plum fairy looking thing in that last shot?
Super Mario 3D World
Odd title aside, it's a nice clean look.
Played with 3-4 people depending on the stage, and it can get a bit chaotic. Really need to communicate with teammates even more so than the New series I feel.
Got to try out all levels on display sans the boss battle.
I mean they looked good and had some neat challenges.
Seems like the game's gonna emphasis secrets like the 3DS counterpart so look everywhere
Especially with the catsuit which allows you to climb up things.
And I think you meow as well.. wasn't 100% sure on that end
The scratch attack is pretty boss though.
The clear pipes.. which I thought was just marketing crap.. seem like they could be used in a lot of clever ways for stage design
There's one end segment that has you and teammates trying to time getting clocks while avoiding the.. Don't remember their names.. the fuzzy creatures that are usually on like the lines that just move in one path
It was a fun little challenge and could think of some great stages just designed around using those.
I do hope they support the nunchuck for this game though. Found using the D-Pad to work but not something prefer for it.
And the main theme is catchy, but imagine some of it is placeholder since the water theme uses the slide theme from 64.
Oh and tried Luigi and Mario. They play similar enough in most stages.
being concerned about a Mario game being any fun is really exaggerated
besides, this is what Hayashida said about the matter
Okay, looks way better with camera panned behind Mario.
Okay, looks way better with camera panned behind Mario.
This is awesome, isn't it?Looks like NOA noticed the worries about the camera and made a video to try to alleviate them
(You can use either the gyroscope or the one of the analog sticks to move the camera)
Probably going to stop by Best Buy tomorrow to try out the demo. Anything specific you guys want me to check?
I think that's a Subcon, strengthening the theory that the plot behind this might bring back more Super Mario Bros. 2 USA elements.
Why not let people use the analog stick to pan the camera, instead of having people tilt their controller around awkwardly? I would probably only use it to find secrets the way it is implemented now, not to keep the camera behind my character and make the game play more like the other marios.
Why not let people use the analog stick to pan the camera, instead of having people tilt their controller around awkwardly? I would probably only use it to find secrets the way it is implemented now, not to keep the camera behind my character and make the game play more like the other marios.
Because this way it seems you can move the camera while jumping/playing. You can also use analog stick to pan the camera.Why not let people use the analog stick to pan the camera, instead of having people tilt their controller around awkwardly?
Because this way it seems you can move the camera while jumping/playing. You can also use analog stick to pan the camera.
Both console NSMB games showed that this wasn't something to worry about, I'm not sure why people are.Ok, I am getting a bit more convinced after seeing that GIF in the OP and that developer video. My first impression was not a good one, as it did not wow me. It felt like a multiplayer focused game and I even thought it was a 3DS game for the first few seconds.
Anyway, the game is growing on me, the more I see. The camera movement makes the game look so much better than that trailer did and the single player portions that are shown looks great.
My fear that single player portion might be ruined(in favor of local multiplayer) is somewhat calmed. It looks better than I thought and I do need to see more single player footage before being convinced entirely. This game could be my most anticipated game, show me more gameplay Nintendo! (From other worlds too)
Can you imagine if they showed off every single tidbit of the game to alleviate every single gamer's trepidation from a 100 second world premiere trailer?Good to hear that it's at least an option. I wonder why he didn't show it that way?
Good to hear that it's at least an option. I wonder why he didn't show it that way?
Geoff was too busy cornering Reggie about whether he was sad about third parties for 20 minutes.Did anyone ask them why this isnt MP online?
Did anyone ask them why this isnt MP online?