sorijealut
Member
Guy should be banned from internet.
Yeah, that's what I meant. I think most characters have it at 4-29 / 49 (newcomers had it at 4-29 / 39), but Peach was worse for... some reason.
Oh, and Meta Knight had 3-29 / 39, because Meta Knight.
Who ever he is, he sure pissed some of you off. Looks like I should keep my hype in check.
No they shouldn't do that, they should however rework subspace so each character has a planet or an area that is their world. And shadow creatures or whoever can invade, so they can be united against a threat.
Maybe try to start a Miiverse campaign for this as well? :lol
I actually dislike Melee's airdodge. The point of airdodging is to attempt to dodge attacks, not to dodge one attack, stall in the air for 2 seconds, then fall into another you can't possibly avoid. At least with Brawl's airdodge you're not caught in a frame trap the moment you are above your opponent, but you still have to be careful about when you do it or else you'll be right where your opponent wants you to be.
Not to mention that changing your momentum never worked when your character is in a tumble state, making going into a freefall state make even less sense. Melee's airdodge was pretty useless outside of wavedashing, and you almost never see it used at a high level due to how disadvantageous it is to use one simply to dodge attacks.
the big surprise is probably the return of a Subspace Emissary mode
the big surprise is probably the return of a Subspace Emissary mode
So I'm not sure where the whole 49 characters thing comes from, but assuming it's true my educated guesses are...
That leaves us with room for 9 new characters, including clones.
The only good thing about that mode was the cinematics and the bosses. If they make a single player mode that, you know, have Nintendo characters as enemies and maps that looks like they're from a Nintendo franchise, it might be more interesting.
Where did you see 49 characters? I only mentioned that I speculated that we are getting 49 characters slots and 1 random slots.
Really hope Metroid finally gets more representatives, I do not see Ridley as a viable option especially after he was a boss in Brawl.
Rundas
Gandraya
Ghor
Noxus
Trace
Sylux
Any of them are perfectly viable options with unique movesets. This is the 4th SSB game come on Sakurai give Metroid it's fair share of love lol.
You won't get very far with it because the Miiverse community is FLOODED with just character talk. It's not the window we can use to talk to Sakurai at all.
You're very wrong about how useful the air dodge is in Melee... Yes its primary function is for wavedashing, but it's also used as a recovery option when you know someone is going to try and edgehog you. You can use the ability to move the air dodge to land on the stage instead of trying to grab the ledge.
And when near the ground and you know you're open to being hit, you can definitely safely air dodge because you'll land shortly after with very little landing frames. In fact, at Apex 2013, Armada did an amazingly close to the ground air dodge in the last game to get a hit on Dr. PP that completely shifted the momentum of the match into his favor.
You drastically underestimate its usefulness.
Brawl's air dodge is toxic for the game, imo. And no I'm not just saying that in relation to hitstun. It's more often than not a "get out of jail free" card. For most characters, it becomes their best option to get to the ground safely. And multiple jumpers (*cough* MK *cough*) get to abuse its use. And characters with higher aerial mobility benefit ridiculously from it (such as Wario). You're not always going to be able to bait it out.
Everytime I see this thread bumped I think there is something new on the Dojo.
"Bumped"? It never seems to leave the first page. :lol
This, for as much as I liked the concept behind SSE. For every cool moment like the two Captains teaming up, Diddy becoming a temporary member of Star Fox or Snake infiltrating the Halbard you got a lot of mundane, incoherent stuff with gameplay that felt like a dumbed down Kirby Super Star where enemies can easily mob you since half your abilities no longer work.I wouldn't even say the cinematics were any good... they felt lifeless and cheap. I was not very entertained by it, personally. And the bosses were lame because they were essentially Kirby bosses without the ability to suck in stars and shoot them back at them or have copied powers.
seriously though who is this guy@RogersBase 7min
Can't hold it in any longer! @OfficialShofu and I are putting together a bi-weekly #SuperSmashBros podcast: JAPAN TIME! 1st ep. is tonight!
More disappointing than Brawl's online.
@RogersBase 7min
Can't hold it in any longer! @OfficialShofu and I are putting together a bi-weekly #SuperSmashBros podcast: JAPAN TIME! 1st ep. is tonight!
More disappointing than Brawl's online.
Also, Brawl's airdodge is the least of its problems (for the people who don't like it, anyways). Compared to the balancing issues, to the very low shield-stun and hitstun, and the floatiness, Brawl's airdodge is rather harmless and not at all "toxic". If things are gonna change from Brawl, the airdodge should be low priority.
:lol
I don't care about his podcast.
I dunno, the "Everyone unites against new weird enemies" thing is not some outlandish, uncommon thing that only Smash Bros. dared to employ. It happens a lot in crossovers.
They probably wanted basic things that you didn't need to think about how to kill from character to character.
Polygon interview with Sakurai
There will be a single player [campaign], but it won't be like the [Subspace Emissary] mode in Brawl. One thing we can do with the Smash Bros. series that's unique to us because we have all these different disparate characters brought together is we can create that sort of fan-movie experience as a special gift. But now those things are posted on the internet, it doesn't really become a gift for people who played the game.
What we decided this time around, we're just going to have [those movies unlocked] from the beginning. We're going to have a movie for Wii Fit Trainer, The Villager and Mega Man and they'll be viewable right at the beginning, you can watch those right away.
http://www.polygon.com/2013/6/14/44...ing?utm_source=twitterfeed&utm_medium=twitter
That may be. The enemies in SSE are still awful, as are the generic locations.
Even ignoring the structure of the adventure mode, Sora would be better off playing to their source material's strengths and pulling from series' lore when building levels/boss battles. Fox and Samus team up to fight Ridley who's attacking the Great Fox, Mario and Link vs. Ganondorf and Bowser on top of Hyrule castle, Etc. None of the boss battles in SSE were at all memorable or cool except for Tabuu; he just left me wondering what the fuck was going on.
If they do want to have some mysterious, existentialist story with deeper meaning, go back to the "kid playing with toys" theme they had in the first two games, they have the player fight an ungloved kid's hand on the desk from SSB64's intro. Full circle, fangasm callback, poetry.
Olimar is coming back. He's not playable in the single player mode in Pikmin 3, but he is in the game. Besides, why would they take out the main character from the first two games?I have a feeling that we won't see Olimar this time around.
Actually, I'm sure they'll use one of the new captains from Pikmin 3
Would be silly to remove him from his own game but keep him for Smash.
Bye Olimar![]()
I have a feeling that we won't see Olimar this time around.
Actually, I'm sure they'll use one of the new captains from Pikmin 3
Can't believe I'm gonna say this but... Ninteninjas need to do a better work, roster leaks before the game reveal? come on, let that to PSASBR.
Would be silly to remove him from his own game but keep him for Smash.
Bye Olimar![]()
They did do all that stuff, but it just didn't get its hooks in to anyone either because of a lack of presentation or a lack of real danger. The mechanics of the game made it so you're always more than capable of defeating any big boss-like thing.
a legendary Pokemon coming out of a lake and you have to beat it to move on
That is soul crushingly disappointing, if true. SSE was got more right than it got wrong. I'd rather have seen it taken to the next level and have character worlds and enemies instead. Hope he changes his mind, but it sounds like this game is being kind of rushed... so it doesn't exactly surprise me, I guess.
I have a feeling that we won't see Olimar this time around.
Actually, I'm sure they'll use one of the new captains from Pikmin 3
Would be silly to remove him from his own game but keep him for Smash.
Bye Olimar![]()
I have a feeling that we won't see Olimar this time around.
Actually, I'm sure they'll use one of the new captains from Pikmin 3
Would be silly to remove him from his own game but keep him for Smash.
Bye Olimar![]()
I feel like SSE dragged on a bit too long mostly because the dungeon reused so many assets from earlier in the adventure. I think an improved version would kind of take that dungeon style--almost a big Metroidvania map--and make it the whole game, maybe requiring certain characters to be found before accessing new areas. At the same time, integrating in more enemies and characters from all the properties represented in the game alongside the original enemies to the mode would help make things more enjoyable.That is soul crushingly disappointing, if true. SSE was got more right than it got wrong. I'd rather have seen it taken to the next level and have character worlds and enemies instead. Hope he changes his mind, but it sounds like this game is being kind of rushed... so it doesn't exactly surprise me, I guess.
I think they clearly tried to do some of that, it just wasn't stuff you remember.
Ridley chasing down the Falcon Flyer, a legendary Pokemon coming out of a lake and you have to beat it to move on, Lucas being attacked by Porky in a big mechanical coffinn before Ness saves the day.
They did do all that stuff, but it just didn't get its hooks in to anyone either because of a lack of presentation or a lack of real danger. The mechanics of the game made it so you're always more than capable of defeating any big boss-like thing.
SSE was really boring and repetitive. Some of the cutscenes were funny thought, specially that one with Olimar and and Falcon. I'd rather have them just have a Melee-type adventure mode. Didn't really get tired of playing that one.
Thats also boring and repetitive...