Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Next step in cycle is Ridley.
Dang, we already did that a few days ago...
I think Ridley could work fine if they just reduce his size somewhat. The same size as charizard would be perfect.

I'd really like to see Ridley as another metroid rep. I don't really care about those hunters from metroid prime 3 at all. Dark samus would be ok too, but I wouldn't want her before Ridley.
 
I hope they add that cool villain from that shitty kids show I watched a Saturday morning ten years ago.

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Dang, we already did that a few days ago...
I think Ridley could work fine if they just reduce his size somewhat. The same size as charizard would be perfect.

I'd really like to see Ridley as another metroid rep. I don't really care about those hunters from metroid prime 3 at all. Dark samus would be ok too, but I wouldn't want her before Ridley.

Oh, we're doing ridley now?

Cool, let's get this started:

ridley+super+smash+bros+melee+shot+by+samus+aran.jpg


Ridley in this size, Sakurai did it for Melee's opening. I say he just does it again for Brawl as the smash gods intended.

They really need to make Mario better in this one.

They need to make Mario, Link, AND Samus better in this one.

They're basically the top-selling Nintendo Franchises, and Samus is one of the most powerful Nintendo characters.

It needs to be done.
 
Roy was so fun to play. I'd love to see a buffed version of that moveset in this game.
Why does he just kinda freeze after an attack?
 
They really need to make Mario better in this one.

Agreed. I actually really liked playing as Mario in Melee because his throws were powerful, but if I wanted to do well against the best players among my friends, I had to go with my main (Peach) or use a high tier character like Sheik.
 
But I'm not listing a single move for Link/Samus, I'm listing ALL of their B moves. Every single B move for Link and Samus is, in regards to their concept, the same.

What exactly makes Wolf's B moves more "cloney" than Link's and Samus' are? What exactly differentiates Samus' B moves from Link's enough to call their B moves not a copy of each other? Is it just the visuals because Samus shoots a rocket and Link a boomerang, etc.?

Since you completely disregard Wolf's entire A moveset, you have to narrow EVERY character down on ONLY their B moves. And going just by that, Samus is literally a clone of Link.
Wait, are you actually being serious with the Samus and Link comparison? I thought you were being deliberately ridiculous.

Um... there is no point of similarity between Link's bomb and Samus's. Link's bomb has more in common with Peach's turnip than any of Samus's attacks. Link's Spin Attack behaves pretty differently than Samus's Screw Attack. Look at how they behave when used on the ground, or the speed they move and the horizontal distance they clear. Everything else is also significantly different in theme, behavior, effect, and aesthetics. In order to draw a similarity, you are abstracting them down to mere words devoid of context and connection to the actual games.

There is also the fact that all of the moves Link and Samus use are clearly rooted in stuff they do in their respective series. That in of itself establishes a clear difference between the characters. People know what the Spin Attack or Super Missile are before playing SSB, and the game tries to meet those expectations. As such, the fact that the moves behave similar in SSB to how they behave in other games helps solidify and establish the identity of the characters.

A problem with Fox, Falco, and Wolf is that their movesets are completely original to SSB. They are not directly based on anything from any game outside Smash Bros. As such, they lack that sense of connection outside SSB that would legitimize their fighting styles. That means that they have higher hurdles to cross in gaining acceptance from fans that other characters don't have to worry about. Without an outside link, the only comparison that can be made is to other Smash Bros. movesets, at which point they start looking very familiar.
 
Wait, are you actually being serious with the Samus and Link comparison? I thought you were being deliberately ridiculous.

Um... there is no point of similarity between Link's bomb and Samus's. Link's bomb has more in common with Peach's turnip than any of Samus's attacks. Link's Spin Attack behaves pretty differently than Samus's Screw Attack. Look at how they behave when used on the ground, or the speed they move and the horizontal distance they clear. Everything else is also significantly different in theme, behavior, effect, and aesthetics. In order to draw a similarity, you are abstracting them down to mere words devoid of context and connection to the actual games.

There is also the fact that all of the moves Link and Samus use are clearly rooted in stuff they do in their respective series. That in of itself establishes a clear difference between the characters. People know what the Spin Attack or Super Missile are before playing SSB, and the game tries to meet those expectations. As such, the fact that the moves behave similar in SSB to how they behave in other games helps solidify and establish the identity of the characters.

A problem with Fox, Falco, and Wolf is that their movesets are completely original to SSB. They are not directly based on anything from any game outside Smash Bros. As such, they lack that sense of connection outside SSB that would legitimize their fighting styles. That means that they have higher hurdles to cross in gaining acceptance from fans that other characters don't have to worry about. Without an outside link, the only comparison that can be made is to other Smash Bros. movesets, at which point they start looking very familiar.

Link's spin attack hits multiple times, as does Samus'. Samus' bomb helps her recover, as does Link's.
 
But I'm not listing a single move for Link/Samus, I'm listing ALL of their B moves. Every single B move for Link and Samus is, in regards to their concept, the same.

What exactly makes Wolf's B moves more "cloney" than Link's and Samus' are? What exactly differentiates Samus' B moves from Link's enough to call their B moves not a copy of each other? Is it just the visuals because Samus shoots a rocket and Link a boomerang, etc.?

Since you completely disregard Wolf's entire A moveset, you have to narrow EVERY character down on ONLY their B moves. And going just by that, Samus is literally a clone of Link.

i don't know why i'm doing this but ok

-Samus's bombs are close range, cause her to jump, can't be thrown and can't hurt her like Link's can, meaning their uses are entirely different.

-Proclaiming their Up+B is a "Spinny Attack" is so vague that it could also be used for Charizard, Donkey Kong, Bowser, etc. and doesn't actually talk about the moves' uses, which again, are different.

-Gale Boomerang doesn't home in on targets and has a wind property that can be used to push/pull enemies so that's also very different from missile

-The arrow can't KO like Samus' charge shot and it also can't be held for later use.

Compare this to Fox and Wolf. Their lasers both are fired in the same way with the only difference being Wolf's does more damage and is shorter. Ditto for their Up+B moves. Wolf's Side+B is only different in that it has a sweet spot that can do more damage and it goes diagonally instead of horizontally, and I haven't played as Wolf in a while but I don't remember his reflector doing anything much different from Fox's. Note that all of the differences I listed don't change their uses aside from the angle/distance you use them from since Wolf has shorter range, unlike Link and Samus whose moves will be used in entirely different ways.

Now, do Link and Samus have similar move concepts? Sure. However, the concepts can be the same while still being vastly different, which was clearly not done for Wolf. I also understand that he has different A moves.... but if he wasn't a clone, they would have given him different A and B moves like every single other non-clone.

EDIT: dammit if i had known skyodin would have replied for me i would have gone back to playing hotel dusk!!
 
i don't know why i'm doing this but ok

-Samus's bombs are close range, cause her to jump, can't be thrown and can't hurt her like Link's can, meaning their uses are entirely different.

-Proclaiming their Up+B is a "Spinny Attack" is so vague that it could also be used for Charizard, Donkey Kong, Bowser, etc. and doesn't actually talk about the moves' uses, which again, are different.

-Gale Boomerang doesn't home in on targets and has a wind property that can be used to push/pull enemies so that's also very different from missile

-The arrow can't KO like Samus' charge shot and it also can't be held for later use.

Compare this to Fox and Wolf. Their lasers both are fired in the same way with the only difference being Wolf's does more damage and is shorter. Ditto for their Up+B moves. Wolf's Side+B is only different in that it has a sweet spot that can do more damage and it goes diagonally instead of vertically, and I haven't played as Wolf in a while but I don't remember his reflector doing anything much different from Fox's. Note that all of the differences I listed don't change their uses aside from the angle/distance you use them from since Wolf has shorter range, unlike Link and Samus whose moves will be used in entirely different ways.

Now, do Link and Samus have similar move concepts? Sure. However, the concepts can be the same while still being vastly different, which was clearly not done for Wolf. I also understand that he has different A moves.... but if he wasn't a clone, they would have given him different A and B moves like every single other non-clone.

Wolf's gun is a shorter range, and is more of an impact-type weapon. His Up B is faster and more specific; his Side B launches him upward, not straight forward.
 
I know the "Sonic Cycle" had a jpeg demonstrating all the different permutations and steps of it. Has anyone done the same for the "Smash Cycle"?
 
Actually, I was jokingly talking about some show that didn't have anything to do with video games.

Just finding the name of that show would be a sensation. Unfortunately, I'm not bothered enough to look it up, nor do I care that much about it, lol.

I was joking about it. :p
 
Fine. Because anyone arguing against Luigi being in the game deserves to be repeatedly falcon punched in the face >:D
 
Hey, guys, so a thought.

I assume it's unanimously agreed upon that Link, Mario, and Samus are all woefully underpowered compared to how strong they SHOULD be in smash. They're even woefully underpowered compared to everyone else in the series.

So that in mind, how would you all buff Mario, Link, and Samus so they can compete with everyone else, and not get left in the dust?
 
Hey, guys, so a thought.

I assume it's unanimously agreed upon that Link, Mario, and Samus are all woefully underpowered compared to how strong they SHOULD be in smash. They're even woefully underpowered compared to everyone else in the series.

So that in mind, how would you all buff Mario, Link, and Samus so they can compete with everyone else, and not get left in the dust?

Get rid of FLUDD for Mario, that's a starter.
 
Mostly just arguing the semantics of what does or does not qualify as a clone recently.

Just one of the reasons why I hate smash threads. It amazes me how quickly I get pissed off in this thread and Smash seems to be one of two or so series that can make me get this angry so quickly.
 
Is Luigi considered a clone? I missed that discussion :P

Mostly yes, but if one character among all of Nintendo's lengthy list of creations can get away with it, it is Luigi. Every fighting game is entitled to its Ken and Ryu pair, and Smash Bros. does it better than many.

Also, Negative Zone is unique, weird, and fun.
 
Brawl Mario would be buffed enough with more KO power, range and recovery. Maybe even improve his Fireball back to Smash 64 awesomeness. His moveset is very solid (I think d-tilt is the only truly useless Mario move) but he has a couple of really strong weaknesses that prevent him from becoming a decent character.
 
Hey, guys, so a thought.

So that in mind, how would you all buff Mario, Link, and Samus so they can compete with everyone else, and not get left in the dust?
Link:
-Speed him up significantly, brawl link was too damn slow.
-Either get rid of chargeable up-B or let him store the charge like other characters can.
-Make him boomerang as good as it was in Melee/ get rid of gale boomerang.
 
Wait, are you actually being serious with the Samus and Link comparison? I thought you were being deliberately ridiculous.

Half-serious.

Um... there is no point of similarity between Link's bomb and Samus's. Link's bomb has more in common with Peach's turnip than any of Samus's attacks.

There's no point in similarity between Wolf's blaster and Fox's laser. The projectile behaves completely different (one is slow and flinches opponents, the other one is fast and doesn't flinch), has entirely different looks, and Wolf's gun also is a melee attack.
They're about as different as projectile-based attacks could be.

Samus' and Link's bombs both are round and both blow up. They're bombs. You can't say "well, this bomb is different from that bomb", when saying "well this gun is not different from that gun" as well.

Link's Spin Attack behaves pretty differently than Samus's Screw Attack. Look at how they behave when used on the ground, or the speed they move and the horizontal distance they clear.

So do Fox's and Wolf's Up/Side specials. Link's and Samus' only go into different directions (the sword slash goes horizontally, while Samus' screw attack goes vertically), but they both are multi-hit recovery moves that have the user spinning, but tilted in a different angle.

Everything else is also significantly different in theme, behavior, effect, and aesthetics.

Theme? Not really.
Behaviour or Effect? Slightly, yes, but so are Fox's and Wolf's.
Aesthetics? That I give you, but that's not what you should base your definition of a "clone" on.

Look, if they gave Wolf the same moveset as Marth, just that he uses a light saber instead of a steel blade, he would still be a clone of Marth, despite the heavy visual differences.

In order to draw a similarity, you are abstracting them down to mere words devoid of context and connection to the actual games.

I narrow them down to what they do. Link charging up an arrow instead of a plasma sphere makes no difference when it comes to gameplay. And clones are based around gameplay aspects.


I get what you're saying here, but that's tying outside relevancy to gameplay.
 
Hey, guys, so a thought.

I assume it's unanimously agreed upon that Link, Mario, and Samus are all woefully underpowered compared to how strong they SHOULD be in smash. They're even woefully underpowered compared to everyone else in the series.

So that in mind, how would you all buff Mario, Link, and Samus so they can compete with everyone else, and not get left in the dust?

I would increase the knockback range and power of Mario and maybe increase his recovery range. He has a good moveset, just not enough power.

Get rid of FLUDD for Mario, that's a starter.

Hahaha...no.
 
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