Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

That video/GIF still haunts me to this day.

I... don't wanna know what you're talking about my man...

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I wish they'd upgrade the Spirit Tracks stage a little more... I mean it looks to have the exact same polygon quality as its actual game! Crappy :(

If they had multiple air dodges and let you move in a direction with it that'd be all sorts of fucked.

Just constantly air-dodge up, you'll never land! xD
 
If they had multiple air dodges and let you move in a direction with it that'd be all sorts of fucked.

IIRC air dodging didn't cancel hit stun, it's just the first thing people hammer on when they get hit so people think it's like that. Pretty sure you can do any aerial at that point in addition to the airdodge.

Yeah, as soon as I made that post I thought to myself "wait, wouldn't multiple directionally influenced air dodges be busted as fuck" but didn't elaborate on it. :lol

The latter point is correct too. Damn, it's really been a while since I played Brawl, huh? :P
 
Re: Marth

Y'all ninjas crazy if you think Marth could/should/would be replaced by Lucina. I still think the best idea thus far is pairing Chrom and Lucina up Ice Climbers style and making a fancy ass swordplay duo then using another spot on a mage (Tharja pls) or Anna.

I dunno I think I would prefer the Ice Climbers gimmick (desyncing and all) to be their own gimmick. Perhaps instead Lucina can just come out during certain attacks?

Also Anna would be an amazing representative.
 
The auto-snapping to ledges is gone (developer video and Sakurai vs dude at the E3 demo), tripping's out (Sakurai confirmation) and character movement is faster/has more aerial momentum (developer video - 3DS portion). Multi air dodges are also still in, but it remains to be seen if movement from them is like Melee (can press a direction to influence the direction the dodge proceeds in; can only be triggered in a neutral state) or Brawl (cancels all hitstun and has you float to the ground in invul frames; can be triggered anytime you're in the air). Anything else is just conjecture.

Furthermore, early Brawl footage was in no way indicative of how Brawl would turn out so same should be said of what we see here.

Auto snapping isn't gone. One trailer show that they got auto snapped.
 
What makes you think that?

I honestly think her time has pretty much passed

Because Tharja is just an optional recruitable character who just shows up in a random stage. Micaiah is a lord character who is representative of a major recurring character archetype of the franchise (the silver-haired girl with mysterious origins and powers with a key story role). I am not even expecting Micaiah to show up at all. She is pretty far down the totem pole of likely Fire Emblem characters. Despite that, Micaiah is still higher on it than Tharja.

Tharja getting into Smash Bros. is like Edy from Valkyria Chronicles getting into Project X Zone ahead of the actual Valkyria.

As far as dark mages go, it would be much better to see major villains like Gharnef (or one of his many imitators across the series). As far as female mages go, Micaiah is far more important to the series as a whole, and others like Linde (the original female mage from Marth's games), Yuria/Julia (a key figure from Genealogy of Holy War, which was the most popular game in the series prior to Awakening), or Lilina (Hector's daughter and Roy's girlfriend). As far as mages as a whole go, she'd have to compete against the wind mage archetype, and the strategists from FE:A, which are both more remarkable. As far as female characters as a whole go, she has to compete against figures like Pegasus Knights (Caeda or Elincia would be great to see and offer something interesting to SSB) or the Divine Dragon Tiki (who would be ridiculously awesome to see in SSB and is a very important character to the series).

Compared to any of those characters, Tharja is neither important nor interesting, in my opinion.

If I had to list the female Fire Emblem characters I wanted to see in SSB, they go in the order of Lyn > Caeda > Micaiah > Tiki > Elincia.
 
Auto snapping isn't gone. One trailer show that they got auto snapped.

It certainly looked gone in that video with Megaman and Mario on Battlefield with Mario trying to recover (did a Super Jump Punch facing away from the platform) and leaned back but didn't make contact.
 
To everyone suggesting Daisy; what would she even do? I can't think of a single thing that distinguishes her from Peach.

At least Rosalina has cosmic powers I guess.
 
Any link to download the Smash Reveal and Mega Man reveal trailers? Like, 1920x1080 trailers?

STOP IGNORING ME!
 
It certainly looked gone in that video with Megaman and Mario on Battlefield with Mario trying to recover (did a Super Jump Punch facing away from the platform) and leaned back but didn't make contact.

Oh the joy of seeing metaknights fall to their deaths afters using that broken up b.
 
I think I made a mistake with what I was talking about re:Autosnaps. I probably meant the sweet spot for returning to the ledge after air actions isn't as Xbox-huge as it was in Brawl leading to derpy edge camping situations in said title.

I dunno I think I would prefer the Ice Climbers gimmick (desyncing and all) to be their own gimmick. Perhaps instead Lucina can just come out during certain attacks?

Also Anna would be an amazing representative.

I just like the idea of seeing more team ups because of how they could be done. With FE:Awakening making such a big deal out of the mechanic, I'd love to see things like hot swapping roles between the two characters (one playing as the main and the other as support) with an input, charged smash attacks becoming synchronized follow up moves or recoveries that prioritize getting the main back to the stage leading to a more solo experience.

Ice Climbers would be the vanilla representatives of that while you could take it further with characters like a hypothetical Awakening duo, Diddy Kong + Dixie Kong (lots of potential to play with) and Isa + Katchi from Sin and Punishment.
 
"This has been such a great tour of your studios! What's in here?"

"STOP!! Sakurai is in that room. It is of utmost importance you do not open that door. You could throw the entire world balance out of order. What happens in that room is more integral to the fate of this universe than you could possibly begin to imagine. Please, step back."

"Oh, ok... Why can't we see him?"

"He's thinking"


Looks like the Dojo people were expecting for Smash4's release won't be the sequel they hoped for. I for one am rather pleased about this. It'll be easier to avoid spoilers when I'm not clinically addicted to a website!
 
I'm confused why so many people are complaining about SSB4's speed. Understand that what we have is just a trailer and that there's not enough information just yet to determine competitive capacity. What made Melee feel so rapid, by the way, wasn't natural speed but applied techniques that quickened the game's dynamics (e.g. fast-falling, l-canceling, dash-dancing, wave-dashing, et cetera). For instance, Ganondorf in Melee is naturally slow, clunky, and heavy, but with the applied tactics he can put on quite the show. These techniques--all of which were intended by the developers--were never shown being utilized in any trailers or instructional videos, yet they were always available for the community to access.

The same will be true for SSB4. Sakurai has stated that Brawl was purposefully slown down--both in natural effects and available tactics--to ease Nintendo's expanded audience into the franchise; it's not the same for the next installment, which Sakurai has confirmed to play more quickly than its predecessor. Furthermore, we've already seen fast-falling and dash-dancing (both arguably more vital to the metagame than even wavedashing) in demo videos, so we can be hopeful that Sakurai will retain these tools for competitive use. (Of course, many seen mechanics are still subject to change.)

Moreover, new mechanics will undoubtedly be found and put to use. Just think of all the techniques that allowed Brawl--Brawl, with its tripping and atrocious hit-stun--to play at least somewhat competitively: glide tossing, b-sticking, wave-bouncing, et cetera. SSB4 will most definitely have new tricks to exploit, and I hope that the community is able to focus on exploring the use and application of said tricks rather than complaining about what the game lacks compared to its brother games.

All I'm saying is: quit whining, be patiently optimistic, and focus on what we can do to improve the Smash community.
 
I agree with you Letterbomb, but it's not hard to understand why people would jump to worst case scenario after investing so much time into Melee and going into Brawl. The hype is there, but everyone's tempered their expectations.

The thing that gets tiresome are the ones who are just straight up perma-negative about things and remain adamantly convinced that X is there now so X will persist through development and become a pox on the game. No one here's gotten to that point, but it's definitely in a few circles I follow.
 
Aww no dojo fun. Oh well news once every 1-2 months it is...

Yeah, I was surprised that they somewhat deconfirmed daily update. I'm happy for few reasons.

1) Less time for Sakurai to use his hands on keyboard
2) People would shut up that they wouldn't get spoiled by Dojo
3) If people continued to spoil themselves then it's their faults not Dojo's.

So Mega Man was added in the same way as Sonic: Nintendo went & asked the company for the rights. Sounds like Snake was a special exception. Wonder if they'll ask Kojima or if he'll request it again.

Yeah, but SEGA rejected at first and waited until last minute. That's why we had a delay.
 
I'm confused why so many people are complaining about SSB4's speed. Understand that what we have is just a trailer and that there's not enough information just yet to determine competitive capacity. What made Melee feel so rapid, by the way, wasn't natural speed but applied techniques that quickened the game's dynamics (e.g. fast-falling, l-canceling, dash-dancing, wave-dashing, et cetera). For instance, Ganondorf in Melee is naturally slow, clunky, and heavy, but with the applied tactics he can put on quite the show. These techniques--all of which were intended by the developers--were never shown being utilized in any trailers or instructional videos, yet they were always available for the community to access.

The same will be true for SSB4. Sakurai has stated that Brawl was purposefully slown down--both in natural effects and available tactics--to ease Nintendo's expanded audience into the franchise; it's not the same for the next installment, which Sakurai has confirmed to play more quickly than its predecessor. Furthermore, we've already seen fast-falling and dash-dancing (both arguably more vital to the metagame than even wavedashing) in demo videos, so we can be hopeful that Sakurai will retain these tools for competitive use. (Of course, many seen mechanics are still subject to change.)

Moreover, new mechanics will undoubtedly be found and put to use. Just think of all the techniques that allowed Brawl--Brawl, with its tripping and atrocious hit-stun--to play at least somewhat competitively: glide tossing, b-sticking, wave-bouncing, et cetera. SSB4 will most definitely have new tricks to exploit, and I hope that the community is able to focus on exploring the use and application of said tricks rather than complaining about what the game lacks compared to its brother games.

All I'm saying is: quit whining, be patiently optimistic, and focus on what we can do to improve the Smash community.

I just said I don't think it's as fast as whatever other people are seeing. Speed doesn't make the game bad or bad either way. Brawl speed would be fine for a competitive game, it's just the other shit it had that made it bad.
 
I... don't wanna know what you're talking about my man...

The pre-E3 Smash Bros thread had a video posted and then a GIF...nightmare fuel.

Yeah, I was surprised that they somewhat deconfirmed daily update. I'm happy for few reasons.

1) Less time for Sakurai to use his hands on keyboard
2) People would shut up that they wouldn't get spoiled by Dojo
3) If people continued to spoil themselves then it's their faults not Dojo's.

I guess I can now be surprised with the game's roster! I couldn't help myself lol.
 
If I weren't on mobile I'd post the image... but the daily image on the Miiverse community is of a 3DS stage the kinda resembles a certain snowy area on Bionis... By no means am I saying it is... just looks a bit like it to me...
 
If I weren't on mobile I'd post the image... but the daily image on the Miiverse community is of a 3DS stage the kinda resembles a certain snowy area on Bionis... By no means am I saying it is... just looks a bit like it to me...

I already posted it here, its the 3DS version of Battlefield.

daily.jpg
 
So Mega Man was added in the same way as Sonic: Nintendo went & asked the company for the rights. Sounds like Snake was a special exception. Wonder if they'll ask Kojima or if he'll request it again.

They actually did ask Kojima for Brawl. Kojima approached Nintendo during Melee's development and was turned down. Then, when Brawl was in its planning stages, Sakurai went to Kojima and asked if his offer still held. I think this was on the first Brawl Dojo.
 
Yeah, but SEGA rejected at first and waited until last minute. That's why we had a delay.

Really?

It's the first time I've heard about this. Would you happen to have a link to a story? I'm most curious.

EDIT : I mean, I know the delay got announced on the same update as Sonic, but I never thought they were related.
 
I just said I don't think it's as fast as whatever other people are seeing. Speed doesn't make the game bad or bad either way. Brawl speed would be fine for a competitive game, it's just the other shit it had that made it bad.

I didn't necessarily mean you; I was addressing the numerous posts I've seen spread throughout the whole thread and also other communities. (I tend to lurk and comment in bulk.) Please pardon me if it seemed like I was singling you out--that wasn't my intention.
 
They can shuffle around the Pokemon, the Fire Emblems, the weird retro one-offs any way they want and I'll most likely be perfectly okay with whatever decision they make. They'd be crazy to toss out most of anyone else.
 
Pichu could work pretty sweet as Pichu Bros. in a similar manner to the Ice Climbers. That would also be a chance for references to obscure Pokémon spinoffs and Pokémon Mini.

At that Point why not just go Plusle and Minun. They were originally suppose to be in Brawl.
 
Seems like character removals are 99.9999% confirmed. :(

It sound like that way. Oh boy, it wouldn't be pretty.

There are a few characters no one will care about losing. Don't sweat it.

I hope so.

I would be okay if they let Falco, Lucas and Toon Link go.

Really?

It's the first time I've heard about this. Would you happen to have a link to a story? I'm most curious.

EDIT : I mean, I know the delay got announced on the same update as Sonic, but I never thought they were related.

Source was History of Sonic Book. I learned mostly from SSB forums and I can't link to scans.

I rather not lose anyone, as shitty as they may have been. :( Just feels wrong.

I know but I am ready to let my mains go for newcomers that would bring something new moveset or unique moveset.
 
I have the History of Sonic The Hedgehog & I can confirm that it does mention the fact that Nintendo asked Sega for Sonic, but was turned down only to later allow them them, which is why the game was delayed, & most likely why Sonic just appears right the hell out of nowhere in SSE.
 
I don't know why anyone is okay with losing any Star Foxes. So they play pretty similarly, so what? They're all good to play as in their own ways, they're cool and bring a lot of personality to the game. And at the current rate of adjusting their play style, they will all be almost completely different in this game.

Also do not take characters that were "originally meant to" be included in a game as a factor. Just because there are trace amounts of data somewhere around the disc does not mean they are destined for inclusion, it simply means they were at some point considered for it, a LOT of characters were considered over the long development period of the games, considering and reconsidering what to put in a game is practically half of the development process, it is not a very significant fact.
 
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