Metal Gear Solid V (PS3/360/PS4/XBO/Maybe PC) - Extended 9 minute E3 trailer

The Fox Engine has been in development since 2008? I previously assumed it was around 2011. It's possible this game has been in development for longer than we actually think.
 
Sorry if this has been asked before....

BUT..

What does "V has come to" refers to at the end of the VGA's PP trailer, and the MGSV:PP reveal at GDC trailer...

Hideo made sure we knew about it, because he even put in text form at the end of the trailer...

Also, the voice comes from a woman, probably russian... who is she?

She's not Quiet
(she's mute, unless she speaks and stops speaking after the torture like many are speculating)

And the rest of the people presented on the E3 Trailer are men....

So... any theories?
 
Sorry if this has been asked before....

BUT..

What does "V has come to" refers to at the end of the VGA's PP trailer, and the MGSV:PP reveal at GDC trailer...

Hideo made sure we knew about it, because he even put in text form at the end of the trailer...

Also, the voice comes from a woman, probably russian... who is she?

She's not Quiet
(she's mute, unless she speaks and stops speaking after the torture like many are speculating)

And the rest of the people presented on the E3 Trailer are men....

So... any theories?

It sounds like Amanda from Peace Walker.
 
Isn't it Strangelove?

Yup, you are correct sir

But since she is british, she's out the door...

so, who is she? Who's "V"? Vic Boss? "has come to".. to do what?

Or does it say say "has come too"? don't really remember...

Since it's at the end of both trailers, I figure it might be important..

It may also be a joke just la SE did at the end of the FFXV trailer, making an alusion to the game previously being FF Versus XIII....

But this is Kojima... so...
 
Sorry if this has been asked before....

BUT..

What does "V has come to" refers to at the end of the VGA's PP trailer, and the MGSV:PP reveal at GDC trailer...

Hideo made sure we knew about it, because he even put in text form at the end of the trailer...

So... any theories?

"V" as in "victory" or as the peace sign has played a huge part in Peace Walker, especially regarding (PW character spoiler)
...Paz...
and Cipher. So maybe that's a word play on that. Or it just means "MGS 5 has come to fruition" or something.
 
The more I watch the trailer, the more I feel that Metal Gear's story evolution has been extremely disappointing because of the nanomachine crap. It's gotten to the point where excellent ideas that would have made amazing and believable games, games that would have an actual psychological (and perhaps cultural) impact on our world and the industry, get trampled down under cyborg ninjas, beauties and beasts, and nanomachines.

Call me whatever you want, but after this trailer I can't stop thinking how much more interesting and much more human the franchise's story would have been if Kojima had toned down the "sci-fi" bits from the start, and had decided to go with a more real-world approach. I anticipate the game greatly, sure it will raise some issues, but boy soldier scenes right after father Emmerich's cyborg leg scene (and why do we always go in circles, was there a need for an Emmerich to be in this game?) diminish the end message, the power of the scenes, and portrays everything with an "alternate reality" guise that lowers the whole product.

It saddens me that due to all this I can't see it as a war drama, no matter how much I would like to see it - and that's why I am disappointed, because scenes like Big Boss saving a crippled Miller from an enemy base and the latter limping when the chopper lands, a scene that glorifies camaraderie and shows how cruel war is, has to be shuffled with scenes containing giant whales, freaky biologically engineered ninjas, unicorns, and all kinds of stuff we've seen that served to create clusterfuck timelines and stories.

It's just sad to think about the opportunities that get lost.
 
The more I watch the trailer, the more I feel that Metal Gear's story evolution has been extremely disappointing because of the nanomachine crap. It's gotten to the point where excellent ideas that would have made amazing and believable games, games that would have an actual psychological (and perhaps cultural) impact on our world and the industry, get trampled down under cyborg ninjas, beauties and beasts, and nanomachines.

Call me whatever you want, but after this trailer I can't stop thinking how much more interesting and much more human the franchise's story would have been if Kojima had toned down the "sci-fi" bits from the start, and had decided to go with a more real-world approach. I anticipate the game greatly, sure it will raise some issues, but boy soldier scenes right after father Emmerich's cyborg leg scene (and why do we always go in circles, was there a need for an Emmerich to be in this game?) diminish the end message, the power of the scenes, and portrays everything with an "alternate reality" guise that lowers the whole product.

It saddens me that due to all this I can't see it as a war drama, no matter how much I would like to see it - and that's why I am disappointed, because scenes like Big Boss saving a crippled Miller from an enemy base and the latter limping when the chopper lands, a scene that glorifies camaraderie and shows how cruel war is, has to be shuffled with scenes containing giant whales, freaky biologically engineered ninjas, unicorns, and all kinds of stuff we've seen that served to create clusterfuck timelines and stories.

It's just sad to think about the opportunities that get lost.

I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.

It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.

Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.
 
MGS3 had some of that too: the Shagohod, personal VTOLs, the Fear's stealth camo. The series has always had this fantasy/wacky theme to it (Volgin in MGS3). That's why some people like it so much.

In MGS1 you had Psycho Mantis. I've always looked at MGS as a "fantasy" game which is based in the real world and revolves around real world events. MGS4 was the one that tried to "explain" some of these issues and tone down the fantasy side of things. But it didn't do a good job in some people's eyes.
 
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.

It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.

Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.

I have no problem with Sons of Liberty, it just started becoming more and more apparent after that game specifically that Kojima was designing these games more as standalone entries that just so happened to exist in the same universe with the same characters (e.g. "This is my last Metal Gear game" is now five games old). Hell, he even admitted it in that interview someone posted earlier here.
 
I don't think Snake will be shooting kids in this game. He's the player character and it would be difficult to ask gamers to identify with him if he's killing children, especially what looks like unarmed ones in a prison cell. That's why I don't think he's trying to kill Chico in the cell either, plus we see Chico when they're pulling that bomb out of Paz on the helicopter so he couldn't have died back at the camp.
 
MGS3 had some of that too: the Shagohod, personal VTOLs, the Fear's stealth camo. The series has always had this fantasy/wacky theme to it (Volgin in MGS3). That's why some people like it so much.

In MGS1 you had Psycho Mantis. I've always looked at MGS as a "fantasy" game which is based in the real world and revolves around real world events. MGS4 was the one that tried to "explain" some of these issues and tone down the fantasy side of things. But it didn't do a good job in some people's eyes.

Same here. The series has sci-fi/fantasy elements in it that are wrapped in real world events and military technology. It's what makes it so unique. It's interesting how people get butthurt when they see wacky things in the MGS series and still don't understand it's fantasy/sci-fi.
 
Same here. The series has sci-fi/fantasy elements in it that are wrapped in real world events and military technology. It's what makes it so unique. It's interesting how people get butthurt when they see wacky things in the MGS series and still don't understand it's fantasy/sci-fi.

But but

The horn!
 
I don't know. Didn't Kojima mention he was going for some taboo stuff?

Brutal torture [including a form of waterboarding] and African child soldiers trapped in cages digging for blood diamonds seems like a pretty big taboo to me.
 
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.

It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.

Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.

the very first boss you fight in metal gear 2 is a space ninja
 
Brutal torture [including a form of waterboarding] and African child soldiers trapped in cages digging for blood diamonds seems like a pretty big taboo to me.

Yeah but it's still a possibility that snake would kill those children considering the shit life that awaits them.

Just saying it can be tricky editing or that he actually shoots children.
 
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.

It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.

Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.

What part of science fiction / fantasy is hard to understand?
 
The more I watch the trailer, the more I feel that Metal Gear's story evolution has been extremely disappointing because of the nanomachine crap. It's gotten to the point where excellent ideas that would have made amazing and believable games, games that would have an actual psychological (and perhaps cultural) impact on our world and the industry, get trampled down under cyborg ninjas, beauties and beasts, and nanomachines.

Call me whatever you want, but after this trailer I can't stop thinking how much more interesting and much more human the franchise's story would have been if Kojima had toned down the "sci-fi" bits from the start, and had decided to go with a more real-world approach. I anticipate the game greatly, sure it will raise some issues, but boy soldier scenes right after father Emmerich's cyborg leg scene (and why do we always go in circles, was there a need for an Emmerich to be in this game?) diminish the end message, the power of the scenes, and portrays everything with an "alternate reality" guise that lowers the whole product.

It saddens me that due to all this I can't see it as a war drama, no matter how much I would like to see it - and that's why I am disappointed, because scenes like Big Boss saving a crippled Miller from an enemy base and the latter limping when the chopper lands, a scene that glorifies camaraderie and shows how cruel war is, has to be shuffled with scenes containing giant whales, freaky biologically engineered ninjas, unicorns, and all kinds of stuff we've seen that served to create clusterfuck timelines and stories.

It's just sad to think about the opportunities that get lost.

frankly I feel like Watchmen would have been a much more emotionally relevant and culturally important work of fiction if it hadn't had all that superhero crap shoved in.
 
It's interesting how people get butthurt

No one's butthurt, but it's obvious from your answers that you don't understand.

The series has evolved into a story that makes no sense whatsoever, due to the insane amounts of craziness Kojima had to introduce to the overall storyline in order to bridge the gaps he opened back in MGS and kept stretching with every game afterwards. Unless of course you believe he had all the story figured out since 1998.

We can all appreciate sci-fi/fantasy (or whatever you want to name it) to some extent, but this game has gone far and beyond the point where sci-fi is plausible and understandable. When the sole answer to everything is nanomachines, whatever issue and awareness you want to raise is affected negatively in the process. If I were an outsider I wouldn't be able to appreciate the taboo things when there's a dead cyborg ninja doing flipkicks all over the place, then Big Boss is shooting at the villain with bees coming out of his mouth, and finally he is riding the unicorn to escape from a giant whale.
 
I love all the wacky, stupid stuff in Metal Gear. It's what makes it so charming, there's just nothing else like it out there. I can't think of any other series where a game can feature both a man who makes Tommy Guns out of bees and also an incredibly touching, emotional ending that could make a grown man cry. The crazy is what makes Metal Gear so great - just look at all the fun we've had guessing crazy, yet somehow actually entirely plausible, theories just from a couple of trailers.
 
Metal Gear Solid had so much cliches, insane stuff, colorful unbelievable bosses, a genome army, batshit stuff. It really is a Japanese affair with lots of tropes you find in most anime titles. But for all of Kojima's naivete and cheesiness, he still manages to deliver a memorable plot and lovable characters and mix everything up with a tiny bit of history, politics and ideology to spice things up. I agree the story is so far gone it's ridiculous but the unique way MGS games are basically rehashed and redefined is what I love about the series.

But I feel that realistic graphics and a more serious approach actually hurt the series because it invokes an almost reflex reaction of non belief and an out of place feeling. As in seeing Solid Snake in MGS1 get under a cardboard box was still ridiculous and funny but it was also much more acceptable. But when you see awesome photorealistic graphics and a guy hide on the side of a galloping horse, it tends to break immersion. Doesn't bother me one bit, but I can understand why it can put off some people.

That, and the ridiculous oni horn, that honestly makes me cringe. It's on par with falling feathers or sakura petals, angel wings and all that bullshit. I'll get used to it, but they might've made it at least more subtle, maybe a really deep scar that cuts off a part of Snake's hair so it looks almost like a tattooed horn or something. It's just cheap, obvious symbolism, but I guess the series are full of that as well.
 
No one's butthurt, but it's obvious from your answers that you don't understand.

The series has evolved into a story that makes no sense whatsoever, due to the insane amounts of craziness Kojima had to introduce to the overall storyline in order to bridge the gaps he opened back in MGS and kept stretching with every game afterwards. Unless of course you believe he had all the story figured out since 1998.

We can all appreciate sci-fi/fantasy (or whatever you want to name it) to some extent, but this game has gone far and beyond the point where sci-fi is plausible and understandable. When the sole answer to everything is nanomachines, whatever issue and awareness you want to raise is affected negatively in the process. If I were an outsider I wouldn't be able to appreciate the taboo things when there's a dead cyborg ninja doing flipkicks all over the place, then Big Boss is shooting at the villain with bees coming out of his mouth, and finally he is riding the unicorn to escape from a giant whale.

The problem all stems from the fact that MGS2 was never supposed to have a sequel. The game was supposed to make you question reality and whether any of the events that happened in the game actually took place, think Inception. But, because he left such a huge cliffhanger and so many questions people demanded a sequel. Thus, we got MGS4, but in making the sequel he destroyed the essence of MGS2 and had to essentially confirm that everything that took place in that game did take place. Which is of course why we got nanomachines as the answer to everything.

Also, I don't think Kojima gives a fuck about canon or if he ever did. In a recent interview of MGSV a journalist asked him the question of whether he had planned the overarching story of the series from the start or treated each game as its own thing. Kojima responded that he make's every game intending it to be his last, and that he did not have it all planned. So I really don't think he cares much for keeping things within his already established canon, which is sad.

My problem is that if he truly believes each MGS game will be his last thenn= why in the FUCK does he always end with such major cliffhangers that can only build up to another game?
 
Needs more shrapnel horn.

9079324335_e4474c1aeb_o.gif
 
Something I noticed about that scene, is it just me or is BB smoking some kind of electric cigar? Look at the cigar when it lights up in the trailer it is not a "real" cigar.

It's the delivery of an inhibitor that stops the body from moving/expelling the shrapnel from his brain and causing further damage.

can someone remind me what watch this is again?
Seiko G757 Digiborg I think.
 
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