I don't know. Didn't Kojima mention he was going for some taboo stuff?
That just means there's going to be a girl who poops in MGS V. It's always been a man, now he's about to break the gender barrier and make video game history.
I don't know. Didn't Kojima mention he was going for some taboo stuff?
That just means there's going to be a girl who poops in MGS V. It's always been a man, now he's about to break the gender barrier and make video game history.
Oh man I have the weirdest boner
I don't know. Didn't Kojima mention he was going for some taboo stuff?
Would be awkward if the FOXHOUND/Dead Cell/Cobra/Mercenary stand-ins are the little African kids this time.
So is this Project OGRE ? Last time he claimed that it's about an actual ogre / oni.
Yep, the Japanese subs for the "I'm already a demon" line use the term "oni".Punised Snake?
Sorry if this has been asked before....
BUT..
What does "V has come to" refers to at the end of the VGA's PP trailer, and the MGSVP reveal at GDC trailer...
Hideo made sure we knew about it, because he even put in text form at the end of the trailer...
Also, the voice comes from a woman, probably russian... who is she?
She's not Quiet(she's mute, unless she speaks and stops speaking after the torture like many are speculating)
And the rest of the people presented on the E3 Trailer are men....
So... any theories?
has the theme song official been released?
It sounds like Amanda from Peace Walker.
Lovestrange is British
Isn't it Strangelove?
Isn't it Strangelove?
Isn't it Strangelove?
Sorry if this has been asked before....
BUT..
What does "V has come to" refers to at the end of the VGA's PP trailer, and the MGSVP reveal at GDC trailer...
Hideo made sure we knew about it, because he even put in text form at the end of the trailer...
So... any theories?
"V has come to" = "V is awake"."has come to".. to do what?
The more I watch the trailer, the more I feel that Metal Gear's story evolution has been extremely disappointing because of the nanomachine crap. It's gotten to the point where excellent ideas that would have made amazing and believable games, games that would have an actual psychological (and perhaps cultural) impact on our world and the industry, get trampled down under cyborg ninjas, beauties and beasts, and nanomachines.
Call me whatever you want, but after this trailer I can't stop thinking how much more interesting and much more human the franchise's story would have been if Kojima had toned down the "sci-fi" bits from the start, and had decided to go with a more real-world approach. I anticipate the game greatly, sure it will raise some issues, but boy soldier scenes right after father Emmerich's cyborg leg scene (and why do we always go in circles, was there a need for an Emmerich to be in this game?) diminish the end message, the power of the scenes, and portrays everything with an "alternate reality" guise that lowers the whole product.
It saddens me that due to all this I can't see it as a war drama, no matter how much I would like to see it - and that's why I am disappointed, because scenes like Big Boss saving a crippled Miller from an enemy base and the latter limping when the chopper lands, a scene that glorifies camaraderie and shows how cruel war is, has to be shuffled with scenes containing giant whales, freaky biologically engineered ninjas, unicorns, and all kinds of stuff we've seen that served to create clusterfuck timelines and stories.
It's just sad to think about the opportunities that get lost.
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.
It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.
Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.
MGS3 had some of that too: the Shagohod, personal VTOLs, the Fear's stealth camo. The series has always had this fantasy/wacky theme to it (Volgin in MGS3). That's why some people like it so much.
In MGS1 you had Psycho Mantis. I've always looked at MGS as a "fantasy" game which is based in the real world and revolves around real world events. MGS4 was the one that tried to "explain" some of these issues and tone down the fantasy side of things. But it didn't do a good job in some people's eyes.
Same here. The series has sci-fi/fantasy elements in it that are wrapped in real world events and military technology. It's what makes it so unique. It's interesting how people get butthurt when they see wacky things in the MGS series and still don't understand it's fantasy/sci-fi.
I don't know. Didn't Kojima mention he was going for some taboo stuff?
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.
It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.
Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.
Brutal torture [including a form of waterboarding] and African child soldiers trapped in cages digging for blood diamonds seems like a pretty big taboo to me.
But but
The horn!
I agree with this in a lot of ways but then we're dealing with a series named after a walking rail-gun-equipped tank that can deliver ICBMs. It was ridiculous from the start in some ways.
It's MGS2 that really took it too far out of reality, from the moment Ocelot's hand starting talking to the worldwide conspiracy known as the Patriots. After that, the only way it was going to stay grounded was to be set in the past, which happened with MGS3. Not to say that MGS3 didn't have its own ridiculous aspects (hello Cobra Unit), but it seemed more restrained in its use of technology/superpowers than its predecessor.
Of course, even the Big Boss era of the series is now marred with anachronism, as evidenced by Peace Walker and V.
The more I watch the trailer, the more I feel that Metal Gear's story evolution has been extremely disappointing because of the nanomachine crap. It's gotten to the point where excellent ideas that would have made amazing and believable games, games that would have an actual psychological (and perhaps cultural) impact on our world and the industry, get trampled down under cyborg ninjas, beauties and beasts, and nanomachines.
Call me whatever you want, but after this trailer I can't stop thinking how much more interesting and much more human the franchise's story would have been if Kojima had toned down the "sci-fi" bits from the start, and had decided to go with a more real-world approach. I anticipate the game greatly, sure it will raise some issues, but boy soldier scenes right after father Emmerich's cyborg leg scene (and why do we always go in circles, was there a need for an Emmerich to be in this game?) diminish the end message, the power of the scenes, and portrays everything with an "alternate reality" guise that lowers the whole product.
It saddens me that due to all this I can't see it as a war drama, no matter how much I would like to see it - and that's why I am disappointed, because scenes like Big Boss saving a crippled Miller from an enemy base and the latter limping when the chopper lands, a scene that glorifies camaraderie and shows how cruel war is, has to be shuffled with scenes containing giant whales, freaky biologically engineered ninjas, unicorns, and all kinds of stuff we've seen that served to create clusterfuck timelines and stories.
It's just sad to think about the opportunities that get lost.
It's interesting how people get butthurt
it's obvious from your answers that you don't understand.
I hope Zero has a prominent role in this game, there's too much disconnect with good old Major Tom and evil Cipher Zero.
Definitely, same for ParamedicI hope Zero has a prominent role in this game, there's too much disconnect with good old Major Tom and evil Cipher Zero.
No one's butthurt, but it's obvious from your answers that you don't understand.
The series has evolved into a story that makes no sense whatsoever, due to the insane amounts of craziness Kojima had to introduce to the overall storyline in order to bridge the gaps he opened back in MGS and kept stretching with every game afterwards. Unless of course you believe he had all the story figured out since 1998.
We can all appreciate sci-fi/fantasy (or whatever you want to name it) to some extent, but this game has gone far and beyond the point where sci-fi is plausible and understandable. When the sole answer to everything is nanomachines, whatever issue and awareness you want to raise is affected negatively in the process. If I were an outsider I wouldn't be able to appreciate the taboo things when there's a dead cyborg ninja doing flipkicks all over the place, then Big Boss is shooting at the villain with bees coming out of his mouth, and finally he is riding the unicorn to escape from a giant whale.
Needs more shrapnel horn.
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Needs more shrapnel horn.
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Something I noticed about that scene, is it just me or is BB smoking some kind of electric cigar? Look at the cigar when it lights up in the trailer it is not a "real" cigar.
Seiko G757 Digiborg I think.can someone remind me what watch this is again?