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Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Melee is the best if you're looking for a deeper game. If you don't like Melee then you probably won't be interested in any of them.

I know people who like brawl and dislike melee.

And I know people who like the OG more than all of them.

why would you suggest him not to try the others.
 
And let me tell you, it takes some fucking doing to be bad enough to turn off the mainstream FGC.

Anyways, now that I'm done being a driveby jerk, anyone have a suggestion of which of these titles is best to start practicing on? The last I played was on the Gamecube, and I didn't care for it.
Maybe it's because the mainstream FGC thinks they are the equivalent of video game jocks


Now that I'm done laying down the smack down on yo ass, I think the new game looks closer to melee than anything else. Modded brawl also works very well
 
Melee is the best if you're looking for a deeper game. If you don't like Melee then you probably won't be interested in any of them.

Ugh, well. I'll give it another chance.

Maybe it's because the mainstream FGC thinks they are the equivalent of video game jocks

Now that I'm done laying down the smack down on yo ass, I think the new game looks closer to melee than anything else. Modded brawl also works very well

In fairness, I was bitching about the FGC in my statement as well.

I seem to recall liking the 64 version when it first came out as a "party game" or whatever, so there is that to build from. Ultimately, I'm just going to be one of those scrubs everyone complains about who just started playing the game because Mega Man is in there anyway.
 
I know people who like brawl and dislike melee.

And I know people who like the OG more than all of them.

why would you suggest him not to try the others.

It depends on what kind of game he wants, but I got the impression he was approaching the series from a fighting game player's view.
 
Some people want validation that the game they like isn't considered "lesser."

Others see that validation as making a series that like way more serious than they care for it to be.

Some people are just assholes that argue about anything.

Shoot me if I ever stress out about how "elite" the games I enjoy are. :P
 
Ugh, well. I'll give it another chance.

Go for Brawl. Other than some balancing problems, at least as enjoyable as Melee. And many of the mechanics like the Smash Ball will be returning, so the experience will be better for practicing, most likely. Likewise with the characters; some will get cut, but most will return -- you'll want to check some new standard ones, like Pit.

On top of that, there's the Subspace Emissary. I'm not sure how competitively you plan to play for the time being, but if you need a good Single Player mode, SSE is where it's at.
 
I seem to recall liking the 64 version when it first came out as a "party game" or whatever, so there is that to build from. Ultimately, I'm just going to be one of those scrubs everyone complains about who just started playing the game because Mega Man is in there anyway.

Brawl is pretty fun if you get a group of friends going. Has a lot of crazy items and lots of unpredictability.
Lots of modes to do with just yourself too.
Don't bother with the online though, it's complete trash.
 
I'm not sure why some are irritated if others consider Smash a fighting game or not. The nice thing about Smash is people can play it in a variety of ways. Items can be toggled on and off, time limits/stock adjusted, individual stages selected.

My preference varies depending on the people with whom I'm playing. Sometimes, items and dynamic stages are most fun when playing with a group of people. Other times, you want to really test your mettle against a player of similar skill, and the two of you may prefer to reduce the chances of "luck" taking away control by turning off items.

Both approaches are equally valid.

As for whether we call Smash a fighting game -- sure, why not. It may be sumo-like in style, and Sakurai himself may not call it a fighting game, but you're still dealing damage in the context of combat, with the goal of propelling people toward a "fail" state, so I'd consider it a fighting game even if it's less direct. It certainly has the competitive spirit of a fighter, with a focus on footwork and fake-outs and zoning and reflexes... A high ceiling for skill, and lots of room for individual style. :)
 
So Steel Diver is coming back as F2P. Weird, but I enjoyed Steel Diver enough to give it a shot. That said, I hadn't thought about it, but I'd love a Steel Diver stage on 3DS, or at the very least an assist trophy. It's a new IP that was somewhat overlooked and that they're clearly going to be putting more resources into, so maybe that helps the odds?
 
So Steel Diver is coming back as F2P. Weird, but I enjoyed Steel Diver enough to give it a shot. That said, I hadn't thought about it, but I'd love a Steel Diver stage on 3DS, or at the very least an assist trophy. It's a new IP that was somewhat overlooked and that they're clearly going to be putting more resources into, so maybe that helps the odds?

Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.
 
If Bayonetta gets in, I want her reveal trailer to be just two minutes of her beating the shit out of Pit.

Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.

This sounds horrible.
 
I'm not sure why some are irritated if others consider Smash a fighting game or not. The nice thing about Smash is people can play it in a variety of ways. Items can be toggled on and off, time limits/stock adjusted, individual stages selected.

My preference varies depending on the people with whom I'm playing. Sometimes, items and dynamic stages are most fun when playing with a group of people. Other times, you want to really test your mettle against a player of similar skill, and the two of you may prefer to reduce the chances of "luck" taking away control by turning off items.

Both approaches are equally valid.

As for whether we call Smash a fighting game -- sure, why not. It may be sumo-like in style, and Sakurai himself may not call it a fighting game, but you're still dealing damage in the context of combat, with the goal of propelling people toward a "fail" state, so I'd consider it a fighting game even if it's less direct. It certainly has the competitive spirit of a fighter, with a focus on footwork and fake-outs and zoning and reflexes... A high ceiling for skill, and lots of room for individual style. :)

Same here. A nice feature would be to be able to save different customizations, i.e. Custom 1 is a 5 stock, all items, all stages turned on mode, and Custom 2 is a 3 stock, no items, neutral stages turned on mode.
 
New picture of the day.
jVfNPfFZEyz4x.jpg

http://youtu.be/g2nmgcVbfKE?t=3m12s
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.

No thanks. I don't like that Tekken or Killer Instinct is doing it, and I'd hate it if Smash started doing it.
 
This sounds horrible.

Hm, well I do also like having all of the content on the disc upon its purchase, but I like the idea of potentially having more content over time than we would get otherwise. That's assuming that the team's not open to DLC, which they don't seem to be currently.
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.

EWWWWWWWWWWWWWWW

No please and thank you. All Smash needs is dedicated DLC post launch, none of this F2P over-monetization.
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.
So could a normal retail release, and without nickel and diming you for every little thing in the game.

EWWWWWWWWWWWWWWW

No please and thank you. All Smash needs is dedicated DLC post launch, none of this F2P over-monetization.
My sentiments exactly. :)
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.
I would prob have to kill myself tbh.
 
EWWWWWWWWWWWWWWW

No please and thank you. All Smash needs is dedicated DLC post launch, none of this F2P over-monetization.

So could a normal retail release, and without nickel and diming you for every little thing in the game.

I'd prefer DLC! The question is if they will actually offer it. Super Smash Bros. DLC could offer so much if they would be open to the idea...

Edit: Pff, F2P could totally work, especially if the prices were reasonable.
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.

Haha, I hadn't thought of that at all. The only plus that I see of Smash going F2P is that we could probably play it next month, and they'd just release the characters and stages they've already shown. But the other cons don't really make it worth it. I want all the characters, plz.
 
GENRE CLASSIFICATION!!!!

I went through this whole exercise way back and came to the decision that it's a "2D Free-Range fighter." To complete the categorization:

2D Traditional: Street Fighter
2D Free-Range: SSB
3D Traditional: Soul Calibur
3D Free-Range: Power Stone
 
This might be an odd question, but did anybody at E3 ask Sakurai if he was in good health? I remember a few months back, it was reported that he was dealing with some complications in his right hand (http://www.polygon.com/2013/2/27/40...is-bum-right-arm-is-hindering-work-on-the-new). It sounded fairly serious. Just wondering if any of the interviewers said, "by the way man, how's that arm?"

He's also apparently stressing himself to the brink of death, so I'd say he's doing just fine.

This might be the worst idea I've ever seen on gaf

You're the worst idea I've ever seen on gaf.
 
Man, Super Smash as a F2P game could potentially be amazing. Start off by giving players 5-10 characters and then they can pay for additional characters, alt colors, costumes, stage music and such. It could also pave the way for continued development past the game's release date.

This might be the worst idea I've ever seen on gaf
 
GENRE CLASSIFICATION!!!!

I went through this whole exercise way back and came to the decision that it's a "2D Free-Range fighter." To complete the categorization:

2D Traditional: Street Fighter
2D Free-Range: SSB
3D Traditional: Soul Calibur
3D Free-Range: Power Stone

I approve this message.
 
FluxWaveZ said:
He's also apparently stressing himself to the brink of death, so I'd say he's doing just fine.

Haha, I read that. Guy sounds like he's having a rough time. I'm sort of surprised his health never came up in an interview, I'd be curious to know how he's doing. Maybe asking would be considered impolite?
 
GENRE CLASSIFICATION!!!!

I went through this whole exercise way back and came to the decision that it's a "2D Free-Range fighter." To complete the categorization:

2D Traditional: Street Fighter
2D Free-Range: SSB
3D Traditional: Soul Calibur
3D Free-Range: Power Stone

Perfect. That would also be able to classify Naruto Ultimate Ninja games.

I usually make the distinction between Fighting games into Fighters and Action-fighting games. Tekken, Soul Calibur, Street Fighter are Fighters. Smash Bros., Power Stone and the like are Action-fighting games. The combination of the two categories constitutes the whole Fighting genre.
 
Still stuck on the F2P idea. How about this:

All characters, items and stages would be available for free. Basically, everything that would be paid for are aesthetic elements such as extra costumes, alt colors, music, announcers, custom taunts and such. Basically, the Dota 2 model.

Wonder if that'd be viable. It's been doing pretty good for Valve, anyways.
 
Still stuck on the F2P idea. How about this:

All characters, items and stages would be available for free. Basically, everything that would be paid for are aesthetic elements such as extra costumes, alt colors, music, announcers, custom taunts and such. Basically, the Dota 2 model.

Wonder if that'd be viable. It's been doing pretty good for Valve, anyways.
It'd be a lot better than your original plan, actually.
 
Wow, F2P would be terrible, can't belive someone would actually want that.

I also don't want DLC just give me the finished product and start working on something new.
 
Wonder if that'd be viable. It's been doing pretty good for Valve, anyways.

Valve also has a nearly limitless platform to produce a F2P product on. When your market is the Wii U install base it's not quite the same potential userbase to absorb development costs like Dota 2 can.
 
F2P:
- Digital only
- Over-abundance of people maining free characters
- The need for compatibility packs AKA you get the content but you can't use it

Screw that. Simply screw that.
 
Nope nope. Will keep calling it a fighter-platformer (because those are my two favorite genres individually :P).

It's an okay classification, but then you have levels like Final Destination where it sorta breaks down.

I think "free-range" gets the job done because the real difference between something like SSB and Street Fighter is that you're expected to maneuver within the full range available to your dimension. Not just closing a tiny left/right distance, not short hops, but full motion within a 2D plane. Same with Soul Calibur vs Powerstone. Freer exploration of the Y axis, and X/Z action beyond dodges and dashes. Something less elegant like "unlocked fighter" can convey meaning here too, since your characters aren't forced to face each other at all times, and maneuver relative to each other.

Also, someone needs to get the gestapo over here and scare away this F2P varmint.
 
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