• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Ok maybe there are game with competent story modes. I strongly disagree that there are any fighting games with competent stories.

That depends on what you are into. Not going to pretend the story are avant garde stuff, but they interest people and there are some people who get into that kind of thing.
 
Here's my minimal Adventure Mode idea. It's like an expansion of Melee's, and it doesn't require any elaborate CGI like the Subspace Emissary had; there's just a movie to open the mode and perhaps one to close it.

Dr. Eggman and Dr. Wily plot to take over the Nintendo universe, and they've acquired the services of some of Nintendo's biggest villains to help in their endeavor.

You're on a platform in the middle of a room, and there's a big locked door directly in front of you. Off to the sides are doors with various series logos above them: Mario, Pokémon, Zelda, Donkey Kong, et cetera. In any order you like, you enter one of the themed doors and you play a side-scrolling platformer in the style of that particular series. At the end, there's a boss fight. After you complete all of those, the door in the middle of the room opens and you go on to the final side-scroller (with all sorts of mixed enemies) ending in an Eggman/Wily boss battle.
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.

That would be awesome mode. I would support that.

Here's my minimal Adventure Mode idea. It's like an expansion of Melee's, and it doesn't require any elaborate CGI like the Subspace Emissary had; there's just a movie to open the mode and perhaps one to close it.

Dr. Eggman and Dr. Wily plot to take over the Nintendo universe, and they've acquired the services of some of Nintendo's biggest villains to help in their endeavor.

You're on a platform in the middle of a room, and there's a big locked door directly in front of you. Off to the sides are doors with various series logos above them: Mario, Pokémon, Zelda, Donkey Kong, et cetera. In any order you like, you enter one of the themed doors and you play a side-scrolling platformer in the style of that particular series. At the end, there's a boss fight. After you complete all of those, the door in the middle of the room opens and you go on to the final side-scroller (with all sorts of mixed enemies) ending in an Eggman/Wily boss battle.


That would be cool if it happened.
 
Here's my minimal Adventure Mode idea. It's like an expansion of Melee's, and it doesn't require any elaborate CGI like the Subspace Emissary had; there's just a movie to open the mode and perhaps one to close it.n'

Dr. Eggman and Dr. Wily plot to take over the Nintendo universe, and they've acquired the services of some of Nintendo's biggest villains to help in their endeavor.

You're on a platform in the middle of a room, and there's a big locked door directly in front of you. Off to the sides are doors with various series logos above them: Mario, Pokémon, Zelda, Donkey Kong, et cetera. In any order you like, you enter one of the themed doors and you play a side-scrolling platformer in the style of that particular series. At the end, there's a boss fight. After you complete all of those, the door in the middle of the room opens and you go on to the final side-scroller (with all sorts of mixed enemies) ending in an Eggman/Wily boss battle.

* suggestions.

You keep the cutscenes.

Instead of doors you pick planets, you corssoever as the story progresses. And there aren't any themed boss battles , some are some aren't.

And the enemy isnt DR.W and eggman,

But a huge threat, or something existential.

Or Pokey. Yeah make it Pokey.
 
* suggestions.

You keep the cutscenes.

Instead of doors you pick planets, you corssoever as the story progresses. And there aren't any themed boss battles , some are some aren't.

And the enemy isnt DR.W and eggman,

But a huge threat, or something existential.

Or Pokey. Yeah make it Pokey.
So basically nothing like what he proposed.
 
But it wouldnt be. If they can make a good single player experience for smash, do it.

That's like saying if they could make a competent racing mode for Street Fighter then they should throw it in. "Street Fighter is a fighting game, but it wouldn't be!" There's no sense in your argument for why they should be focusing on platforming and adventure when neither of those two genres have anything to do with the primary concept of the game. People buy Smash Bros. because Nintendo's characters come to fight. Although I tend to stay away from false assumptions, it is safe to say that no one bought Brawl for Subspace alone, and in the end, Subspace ended as a forgetable distraction that the majority of the community agrees should have been neglected for development elsewhere.

Ryce said:
Here's my minimal Adventure Mode idea. It's like an expansion of Melee's, and it doesn't require any elaborate CGI like the Subspace Emissary had; there's just a movie to open the mode and perhaps one to close it.

Dr. Eggman and Dr. Wily plot to take over the Nintendo universe, and they've acquired the services of some of Nintendo's biggest villains to help in their endeavor.

You're on a platform in the middle of a room, and there's a big locked door directly in front of you. Off to the sides are doors with various series logos above them: Mario, Pokémon, Zelda, Donkey Kong, et cetera. In any order you like, you enter one of the themed doors and you play a side-scrolling platformer in the style of that particular series. At the end, there's a boss fight. After you complete all of those, the door in the middle of the room opens and you go on to the final side-scroller (with all sorts of mixed enemies) ending in an Eggman/Wily boss battle.

I like this a lot, actually. A very simple plot direction: Nintendo's villains gather, and Nintendo's heroes respond. I also favor the idea of placing a home-portal, per se, where you can select the franchised levels from within. Keep the worlds to the characters' universes, and don't bother with new but generic baddies that offer nothing as far as excitement or value goes.
 
So basically nothing like what he proposed.

Sounds the same except for doors replaced with planets, and sometimes there are different bosses.That is about it, What I am suggesting Is just milky way wishes.

Also Pokey being the bad guy makes a lot more sense. Eventually Eggman and DR.W will stop being an ass if it will save there skin.Pokey however is a complete nutjob. He gives no fucks. He is perfect, that kid is probably the most diabolical villain in the whole Nintendo stable. He would be just evil enough to free some type of space alien just to fuck with all the planets.

Pokey is ride or die evil.
 
That's the bare minimum for you, but what's Sakurai's ideal? Here's what Brawl had:
1) Friend Codes
2) Worst Netcode Ever
3) Online Multiplayer Timed Mode Only
4) No Spectating

5) No Matchmaking
6) No Item Customization

Most of this because of some ass-brained notion of "fun" Sakurai had.

The real Smash campaign should be about an online feature set, not characters. Not having Palutena would be devastating, but what would be even worse is me only playing Smash for 2 weeks because it's unplayable online. That was my Brawl experience.


Event matches were waaaaaay better than SSE. SSE was garbage.

Huh? #3, #4, and #6 are blatantly false.

3. You can set your own rules when hosting friends.

4. There is a spectator mode. You can even bet coins on who would win.

6. See #3.
 
Huh? #3, #4, and #6 are blatantly false.

3. You can set your own rules when hosting friends.

4. There is a spectator mode. You can even bet coins on who would win.

6. See #3.
I'm talking about in general online play. Though friend play was awful because the game (randomly?) chose between your two settings for what to do...or something. I swear me and my opponent would both have all items turned off, and they would still show up sometimes.

Was there really a spectator mode with coin betting? I need to see video proof of that, because I never saw evidence of that.

Yeah, you could set things in friend matches, but how are you supposed to make friends?
 
I wonder when Sakurai might reveal more characters, and in what fashion. At the end of a Nintendo Direct? A Miiverse posting followed by a website update? Maybe not until the Tokyo Game Show?

Not that history will repeat itself, but just out of curiosity, how many weeks passed between Brawl's E3 2006 debut and when Ike was first unveiled on the Dojo?
 
jnxY8QIrXNbLB.jpg
 
You think Sakurai of all people was trying to plz the Fox/Falco users from Melee? The reason Falco is in is cause he is Fox's badass, sarcastic wingman.

Not really.

He chose Falco in Melee because it'd be a less obvious clone.
 
I really hope the 3DS doesn't limit the things in the wii u version since sakurai is trying to balance both versions out with same amount of characters and stuff >:I
 
Not that history will repeat itself, but just out of curiosity, how many weeks passed between Brawl's E3 2006 debut and when Ike was first unveiled on the Dojo?

Hey, I remember that.

After Brawl was revealed in May 2006, there was a huge drought of information that stretched into over a year, until the Dojo finally opened in May 2007. And even then, we didn't get Ike until August, which means we had to wait an entire year and three months/around 56 weeks for a single new character after the initial trailer.
I seriously wonder how we survived back then.
 
Sounds the same except for doors replaced with planets, and sometimes there are different bosses.That is about it, What I am suggesting Is just milky way wishes.

Also Pokey being the bad guy makes a lot more sense. Eventually Eggman and DR.W will stop being an ass if it will save there skin.Pokey however is a complete nutjob. He gives no fucks. He is perfect, that kid is probably the most diabolical villain in the whole Nintendo stable. He would be just evil enough to free some type of space alien just to fuck with all the planets.

Pokey is ride or die evil.

Pokey is definitely the most evil thing in the Nintendo stable. Especially after Mother 3.
 
I really hope the 3DS doesn't limit the things in the wii u version since sakurai is trying to balance both versions out with same amount of characters and stuff >:I
Only the same amount of characters. They're getting different stages and maybe even modes. 3DS can handle fighters with big rosters if Street Fighter and Tekken are any indication (and those are early 3DS games in addition to being ports).
 
I wonder when Sakurai might reveal more characters, and in what fashion. At the end of a Nintendo Direct? A Miiverse posting followed by a website update? Maybe not until the Tokyo Game Show?

Not that history will repeat itself, but just out of curiosity, how many weeks passed between Brawl's E3 2006 debut and when Ike was first unveiled on the Dojo?

May 10, 2006 - Aug 1, 2007.
So that would be 1 year, 2 months, 21 days.

I hope to see new characters on next Nintendo Direct, but I wouldn't get my hope high.
 
SSE didnt take itself seriously.

But don't you see, it did! The characters were cold and serious 100% of the time. The story was clearly trying to be dramatic (see Mario / Link witnessing Peach / Zelda go down, or R.O.B watching his subordinates perish). It would have been 10X better if they went for a more lighthearted approach. Oh and talking! The characters should definitely talk this time (see Kid Icarus: Uprising)
 
lol, where's that from?

DToid

Edit:

Upon reading it, I thought it was a funny, if transparent, way for Inafune to try and throw in one more mention.

Then I read this:

"No Japanese developer could come up with this art style," Inafune noted in regards to the game's striking cel shading. "You could give them all the direction in the world and they still wouldn't come up with this. Also, the kinds of things that you can do with zombies, the ways that you can play with the zombies, you maybe get half of the ideas from a Japanese developer that you get from the West. And even then, those ideas won't be up to the same fun quality."

And it reminded me that Inafune was off his rocker.
 
Alright, someone send me the link.

http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/66491959

I thought it was well written OP for GameFaqs.

I actually kept track of all of this for a long time and found myself patently surprised that so many GAF members automatically jumped on the "less that 50" bandwagon without anything more than a loose interpretation of Skurai's E3 words regarding "reduced" characters. I think we're going to very easily hit 50 this time around, potentially 50 - 55, especially with comments from the Nintendo Direct waaaaaaaaay back announcing the Namco-Bandai dev group as the co-collaborator.
 
Alright, someone send me the link.

http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/66491959

I thought it was well written OP for GameFaqs.

While I didn't think otherwise the whole time, the idea that the characters need to be split seems quite silly to me. The 3DS isn't super weak that it can't handle the switch from Samus to ZSS or Zelda to Sheik.

DToid

Edit:

Upon reading it, I thought it was a funny, if transparent, way for Inafune to try and throw in one more mention.

Then I read this:

And it reminded me that Inafune was off his rocker.

lol wow. I never liked Inafune due to his personality and the way he comes off in these interviews.
 
I actually kept track of all of this for a long time and found myself patently surprised that so many GAF members automatically jumped on the "less that 50" bandwagon without anything more than a loose interpretation of Skurai's E3 words regarding "reduced" characters. I think we're going to very easily hit 50 this time around, potentially 50 - 55, especially with comments from the Nintendo Direct waaaaaaaaay back announcing the Namco-Bandai dev group as the co-collaborator.

I don't like to be overconfident with that kind of numbers, haha. I wound assume 45-50 would be safe numbers at least.

Whenever I would post tidbits about this, I got a couple of requests to make this its own thread, so I decided to go ahead go through with it.

So, the boxing ring stage. You've seen it, I'm sure. Some people aren't exactly sure if it's a Punch Out related stage, if it's a Kirby themed stage, or just a generic new boxing ring stage just for kicks. Well, I'm gonna tell you that this stage is a Punch Out themed stage for a multitude of reasons. So let's begin I guess...

First off, the audience is human, so you can rule out any possibility that this is a Kirby themed stage (all Kirby boxing rings have Kirby characters instead). The marquee's in the background are all dot styled, which is consistent with the marquees in Punch Out Wii, and even the title screen and round indicators for Mike Tyson's Punch Out.

Various dot styled marquee screens: http://i.imgur.com/sgmo0ru.png

All logos in Punch Out Wii are adorned with clusters of stars, which are usually in 3's because triple star punches are the most powerful punch in the game, as well as the "leaf vines" on the sides (forgive me; I don't know the term for this) and a giant star somewhere in the middle. The logo in the ring, while being smash themed, shares all of these characteristics.

3 star cluster on bottom: http://i.imgur.com/QSCAXpe.jpg
Minor/Major/World Circuit Emblems: http://i.imgur.com/oWzpteX.jpg

The ring ropes are also identical in both color and configuration as the Major Circuit ring in Punch Out Wii. Similarly, the corners are all identical colors and positions as the Punch Out Wii corners. The logo in Smash also features a ribbon at the top, which is a direct throwback to the World Circuit ribbon at the top and bottom of the logo.

Major Circuit ropes and World Circuit ribbon: http://i.imgur.com/UV4O3mB.png

Also, as a random tidbit, the ribbon in the Smash Punch Out stage says "CHAMPIONSHIP" on it, which is probably because if it straight up said "Major Circuit" on it, it would be flat out obvious. Plus since Smash Bros doesn't have "circuits", championship makes more sense in the context of the game.

The final fight in Punch Out Wii, Mr. Sandman, has a very particular entrance for both his Title Defense and Contender fights. He approaches the ring while there's a green laser light show that goes on behind him. Well, check this out...

Sandman intro: http://i.imgur.com/hvnTGDl.png
Mario in the ring: http://i.imgur.com/Odu2I7I.jpg

Same green laser show.

But yeah, there are an abundance of intentional details that suggest this stage is designed to be a Punch Out stage. There may be a few details that I'm missing, but those were all the details I seemed to notice. Unsure if this confirms Mac being a character, but at the very least there's a stage from the Punch Out series in the game.

Found it at other forum.
 
Alright, someone send me the link.

http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/66491959

I thought it was well written OP for GameFaqs.

Very interesting read. This makes me curious to see how the 3DS version will turn out. I'm more than likely getting both no matter what, but a few people I've talked to aren't totally sold on a 3DS version.

I'm still going to keep a low expectation on character number though. If it is relatively on par with Brawl or so then I'll be content and if it goes higher then I'll be pleasantly surprised. Win-win situation.
 
While I didn't think otherwise the whole time, the idea that the characters need to be split seems quite silly to me. The 3DS isn't super weak that it can't handle the switch from Samus to ZSS or Zelda to Sheik.

AFAIK, streaming data from the cart would actually be faster than doing so from an optical drive, such as the WiiU's. As long as either half of the character doesn't take up a lot more memory than the other, it should be a relatively painless thing to, say, free up the VRAM and RAM Zelda's character data is taking up and replacing it with Sheik's.

Having two characters in-game at once, such as the Ice Climbers, would eat up twice the VRAM and render time compared to a single character, and the worst-case scenario of four players using Ice Climbers would have eight characters to keep track of at once, and which could also become desynched and move separately.

Hopefully it's just a temporary issue while they sort things out, but if they're having problems with that, then that'd possibly mean bad news for additional characters and objects that must be loaded and unloaded repeatedly at runtime, such as pokéballs or assist trophies.
 
DToid

Edit:

Upon reading it, I thought it was a funny, if transparent, way for Inafune to try and throw in one more mention.

Then I read this:



And it reminded me that Inafune was off his rocker.

Man can say anything he wants.
He brought me one of the best games ever made with Dead Rising. Also Frank West in Smash Bros....so much move set potential.
 
The spectator mode was pretty prominent in Brawl. Hard to miss.

What if they had ranked Smash Bros Wii-U servers? Where your coin bets were put up against odds that were calculated from each player's skill and win/loss with that character in online(and maybe offline) ranked matches? And you could use the coins for superficial store items?

ibjSIL3aXa9Wl5.jpg

I welcome a smash bros wii-u coin economy.
 
Top Bottom