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Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Normally I would agree, in most games I hate unlocking characters. But in the Smash series I've always found it really enjoyable to get them the hard way.

I gotta dissagree,

Melee was a damn mess when it came to unlocking things.


Brawl was like

" hey there is this wall unlock things and it will tell you how to unlock more things, have fun with that"

That shit is convenient.
 
Sort of Off Topic, but this has been bugging me as I lurk the thread. People keep talking about Marth as a character versus "Marth" as a new addition. I understand that the distinction is something spoilery from Fire Emblem, so no one wants to post it, but could someone send me a PM and clear it up for me? I'm really curious about it and probably not gonna play the game soon enough to care if I get spoiled. Thanks!
"Marth" refers to Lucina, a female character who dresses up as and pretends to be Marth until the end of the game where her true identity is revealed as Chrom's daughter.
I think that's right, anyway.
 
I would love to see things like expanding Teams, such as branching out to allow you to do Tag Team stuff or something. I mean, Teams is already really cool with Friendly Fire on but there needs to be more things like that in the game to make those other features more interesting or fun to play with.

You mean sort of like Mario & Luigi Duo tag type of stuff? I could only imagine how crazy it would be if you have 3v1 lol.
 
Normally I would agree, in most games I hate unlocking characters. But in the Smash series I've always found it really enjoyable to get them the hard way.

That is the thing that would be hurt the most by making the characters DLC purchases. There is something rewarding and encouraging about unlockable characters that would be lost.

Single player without unlockable characters (being replaced by unlockable clothes or something) would be incredibly boring and lame.

I wonder why people who want them as DLC don't see this.
 
I should be able to get on sometime tonight. Probably between 8 and 11pm EST.
That's a pretty big time range - PM me on GAF when you're going to get on.

I suppose one positive of SSE is how easy it was to unlock everyone.
It was so bad that instead I set the AI to play player 2, put us both at like 300% health, and let the AI beat me the 250 times (IIRC) that was needed to unlock everyone. I played World of Warcraft while I waited.
 
You mean sort of like Mario & Luigi Duo tag type of stuff? I could only imagine how crazy it would be if you have 3v1 lol.

Nahh, I mean like a mode similar to how Tekken has it where you tag out to another character. Could have it still be 4 player but each player controls one character. So...

Mario and Luigi, 1P is Mario and 2P is Luigi. Mario is out versus another character and tags out to Luigi, 2P is now playing while 1P is waiting or w.e

Though tag attacks would be cool, too. :P
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.

Yeah this would be a... sort of variation on a Tag Team styled mode. It'd be really cool.

It just... depends on if they'd be able to load that many characters into memory without it taking too long to load the character in the match.
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.

That is neat. I could imagine me and a friend playing through the entire roster of fighters, that would be fun.
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.

That's a cool idea. I would love this.
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.
This is a good idea.
 
Event matches were waaaaaay better than SSE. SSE was garbage.

Yes! Event matches were great, I'd love to see them get weirder with them.

I tolerated the lame beat-em-up levels in SSE for the fun CG cut scenes, sticker boosts and easy character unlocks. Until I got to the maze. That was just awful.
 
The major distinction here is that it doesn't deviate from standard Smash Bros. gameplay and each character gets a unique adventure mode.

I dont see how it deviated. Smash is a fighter platformer. All I did in SSE was fight and platform.
 
The major distinction here is that it doesn't deviate from standard Smash Bros. gameplay and each character gets a unique adventure mode.

SSE didnt deviate from gameplay.

YOu beat the shit out of things till they flew of screen. The only deviation was running around, and that is adventure mode.


You all just want an SSE done well.

You arent going to explode if you admit it

I think SSE was a good idea with poor execution

This is a true statement.
 
What was the picture of the day yesterday? The person who posted it yesterday didn't rehost the picture, so it just shows the picture from today. :(

The person who posted it today put the Miiverse link, so it might actually stay up for a while.

Compulsive collection to the rescue!

june17s4qnr.jpg
 
My biggest gripe with SSE was all of the original enemies and locales. That's not why I play Smash Bros.

I do not think the enmies should have been. However the locales, yeah.

It should be like KH

It series has a planet, and shit goes down on each of them. Causing the characters to interact.
 
My biggest gripe with SSE was all of the original enemies and locales. That's not why I play Smash Bros.

That's why I liked Melee's adventure mode. There wasn't much to it but you can run through a Mario level with Captain Falcon that's pretty cool.

I wonder if they'll make us unlock people.
 
I wonder if they could have a "Master Hand Mode", where a player on the Gamepad messes with the four other players through use of the touchscreen and other motions.
 
SSE didnt deviate from gameplay.

YOu beat the shit out of things till they flew of screen. The only deviation was running around, and that is adventure mode.


You all just want an SSE done well.

You arent going to explode if you admit it

You didn't fight things. They walked at you like a waddle dee and you just pounded on them for a little bit before they flew off the screen.

The focus wasn't on movement and punching when you were stuck punching switches and other dumb puzzly stuff despite controlling a character thats built to perform a multitude of special and regular moves.

My biggest gripe with SSE was all of the original enemies and locales. That's not why I play Smash Bros.

But yeah that's ultimately my biggest problem with SSE.
 
You didn't fight things. They walked at you like a waddle dee and you just pounded on them for a little bit before they flew off the screen.

The focus wasn't on movement and punching when you were stuck punching switches and other dumb puzzly stuff despite controlling a character thats built to perform a multitude of special and regular moves.


wut.

You fought things, got though the level and then had an event match.
 
wut.

You fought things, got though the level and then had an event match.

Except

A) most of the things you "fought" didn't really do anything but wander your way, making it completely unlike a standard match.
B) You could go for 3 or 4 levels before you had an event match.

I want an SSE without the SSE. Alternatively they could do SSE well and have levels and enemies actually suited to the Smash Bros. characters, and that'd be fine too. But as it stands, SSE in Brawl is poorly suited to the SSB character toolkit in regards to platforming and exploration. What I was describing wasn't SSE at all, but more along the lines of Melee's adventure mode, just tailed to each character.
 
Except

A) most of the things you "fought" didn't really do anything but wander your way, making it completely unlike a standard match.
B) You could go for 3 or 4 levels before you had an event match.

I want an SSE without the SSE. Alternatively they could do SSE well and have levels and enemies actually suited to the Smash Bros. characters, and that'd be fine too. But as it stands, SSE in Brawl is poorly suited to the SSB character toolkit in regards to platforming and exploration. What I was describing wasn't SSE at all, but more along the lines of Melee's adventure mode, just tailed to each character.

You want SSE: Kh edition.

It still sounds like sse because the enemies in Adventure mode did the same thing. Or are we magically forgetting that part.
 
Knowing that the development team won't be spending as much time on a contrived and tedious adventure mode puts my mind at ease. Smash Bros. never revolved around single player modes, so I've never understood the need to flesh out features like the Stadium, Adventure, Events, and so forth. Personally, I feel they should simply leave the single player modes to Classic (homage to the original view that a child was playing with his Nintendo toys), All-Stars (being the point of the entire game: a collection of Nintendo's stars), and an individualized yet minimal story plot for each character (exactly what they're going for this time around). Break the Targets and Board the Platforms never really concerned me; if they do make a comeback, however, then they better not be half-assed like they were in Brawl.

What I really want to see them focus on is multi-player. Let us mix and mash more game modes--we're already able to combine stock and time, so why can't we throw stamina in there as well? Offer something new and exciting, like tag teams. Expand on the mechanics of items, perhaps allowing us to allow static spawn points and time intervals for appearance. Establish a more worthwhile tournament system, adding in a proper picks and bans feature that gives the mode actual use. Spend less time on gimmicks like "flower mode" and "fixed camera angle mode". Pour all your attention and resources into the angle of the game that matters most. This is something Brawl missed out on.
 
You want SSE: Kh edition.

It still sounds like sse because the enemies in Adventure mode did the same thing. Or are we magically forgetting that part.

The enemies in adventure mode were only in three stages, the rest of it was standard fighting. They were accompanied by a standard match immediately before or after too.

And by suited to the characters I didn't really mean thematically, though that'd be nice too. The characters just felt horrendously out of place in an actual platforming game.
 
I wonder if they could have a "Master Hand Mode", where a player on the Gamepad messes with the four other players through use of the touchscreen and other motions.
Master/Crazy Hand being playable (without hacks, glitches, etc.) would be awesome.

Also really liked that idea posted earlier about stocks being assigned to different characters. Tag Team Mode?
 
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.
This is a great idea. It would be fairly easy for them to implement too.

Street Fighter 2 championship edition for sega genesis had a similar team battle mode. It was loads of fun.
 
It was so bad that instead I set the AI to play player 2, put us both at like 300% health, and let the AI beat me the 250 times (IIRC) that was needed to unlock everyone. I played World of Warcraft while I waited.

I didn't like the SSE either. The gameplay itself was like a bad Kirby game with getting trophies being tedious, and the cutscenes weren't even very good from a fanservice point of view. Tabuu's design was neat I suppose.

I grinded out VS matches with Special Brawl (Lightning Speed + Flower + Stamina mode + 1 HP) and just had a Turbo controller and start with Turbo.
So much faster this way, lol. Hopefully I can do it again this time, it was nice having all the characters less than a day after the game came out so I could focus with my friends on the real meat of the game...the multiplayer.
 
Knowing that the development team won't be spending as much time on a contrived and tedious adventure mode puts my mind at ease. Smash Bros. never revolved around single player modes, so I've never understood the need to flesh out features like the Stadium, Adventure, Events, and so forth. Personally, I feel they should simply leave the single player modes to Classic (homage to the original view that a child was playing with his Nintendo toys), All-Stars (being the point of the entire game: a collection of Nintendo's stars), and an individualized yet minimal story plot for each character (exactly what they're going for this time around). Break the Targets and Board the Platforms never really concerned me; if they do make a comeback, however, then they better not be half-assed like they were in Brawl.

What I really want to see them focus on is multi-player. Let us mix and mash more game modes--we're already able to combine stock and time, so why can't we throw stamina in there as well? Offer something new and exciting, like tag teams. Expand on the mechanics of items, perhaps allowing us to allow static spawn points and time intervals for appearance. Establish a more worthwhile tournament system, adding in a proper picks and bans feature that gives the mode actual use. Spend less time on gimmicks like "flower mode" and "fixed camera angle mode". Pour all your attention and resources into the angle of the game that matters most. This is something Brawl missed out on.

Because you got access to a bunch of brands, and making a story mode would be cool and exspand smash's life span beyond fighter. The reason people Value injustice so much right now because it is the only fighter this gen that actually tried to do a compitent story mode.

Single player experiences are good for people who aren't to competitive but still enjoy the games.

The enemies in adventure mode were only in three stages, the rest of it was standard fighting. They were accompanied by a standard match immediately before or after too.

And by suited to the characters I didn't really mean thematically, though that'd be nice too. The characters just felt horrendously out of place in an actual platforming game.

I disagree. let just leave that bolded part there.

There should have been more stages like that. Adventure mode was waste of time.

At least SSE tried something.
 
I would be down for another SSE if

* They bring locales from actual Nintendo franchises. Same to enemies.
* Takes itself less serious
* Make the levels not overly long and boring. (Biggest gripe for me is that the levels drag on and they hardly get interesting)
* Doesn't take up too much development time.
 
McNum said:
One thing I'd like to see in the next Smash is the ability to select multiple characters for a stock match.

You know, for a five stock match, I'd pick Luigi, Zelda, Peach, Samus, and Ness, for instance, and they'd appear in order as each was KO'd, with each having just one stock. Brawl did this in Subspace Emissary, and it was neat, so it was a little disappointing that I couldn't pick a team of characters for a normal fight.
Absolutely. Soul Calibur II had a feature like this: Team Battle, iirc. You'd select multiple characters, and when one character died, you'd play as the next in your lineup, naturally saving your best character for last. This would be a great feature in Smash for people like myself who main multiple characters. (Well in actuality, I choose Random, but I have multiple preferences!) Of course, they'd need to change the name of the mode. :)
 
I would be down for another SSE if

* They bring locales from actual Nintendo franchises. Same to enemies.
* Takes itself less serious
* Make the levels not overly long and boring. (Biggest gripe for me is that the levels drag on and they hardly get interesting)
* Doesn't take up too much development time.

The sticker system could use some rework too. They never seemed to give you a significant stat boost or anything to bother with it.

I'd prefer SSE was just done away with, and a longer Adventure mode with cutscenes was put in its place.

This is probably better and cheaper. Melee's Adventure mode is tons more replayable, and had some neat fanservice sections like the Zelda II temple.
 
I would be down for another SSE if

* They bring locales from actual Nintendo franchises. Same to enemies.
* Takes itself less serious
* Make the levels not overly long and boring. (Biggest gripe for me is that the levels drag on and they hardly get interesting)
* Doesn't take up too much development time.

SSE didnt take itself seriously.
 
I actually would like the gameplay for adventure mode to deviate just slightly. Go back to more of what the original was like. On the first level, it was as though every character got to play through a level of Super Mario Bros. Smash Bros style. Only it took a simple hit or two to dispatch most enemies on your way to completing the objective, and there was a Smash Bros. type of cutaway battle with the Yoshi's. They could do something like this with several franchises. A Mega Man Stage, a Mario Stage, an Earthbound town, etc. They tried a little bit in SSE with kind of sort of Donkey Kong barrel gameplay. But what I think people would like is an adventure mode that gives players a little slice of each character's franchise as far as experiencing individual levels go. Not fighting your way through generic fodder until you reach a clumsy boss battle.
 
I actually would like the gameplay for adventure mode to deviate just slightly. Go back to more of what the original was like. On the first level, it was as though every character got to play through a level of Super Mario Bros. Smash Bros style. Only it took a simple hit or two to dispatch most enemies on your way to completing the objective, and there was a Smash Bros. type of cutaway battle with the Yoshi's. They could do something like this with several franchises. A Mega Man Stage, a Mario Stage, an Earthbound town, etc. They tried a little bit in SSE with kind of sort of Donkey Kong barrel gameplay. But what I think people would like is an adventure mode that gives players a little slice of each character's franchise as far as experiencing individual levels go. Not fighting your way through generic fodder until you reach a clumsy boss battle.

I would like a story , that just sounds like a half assed put together mess.

I just want planets. Things attack each planet, that way you get to experience each theme, and then the characters can interact.

I rather a united enemy to stand agaist, rather than just a shitty kirby version of each game.

That isnt fan service that is just half assedness.
 
Absolutely. Soul Calibur II had a feature like this: Team Battle, iirc. You'd select multiple characters, and when one character died, you'd play as the next in your lineup, naturally saving your best character for last. This would be a great feature in Smash for people like myself who main multiple characters. (Well in actuality, I choose Random, but I have multiple preferences!) Of course, they'd need to change the name of the mode. :)

Party Mode. Awwww yeaaaaaaaaaa!

Because you got access to a bunch of brands, and making a story mode would be cool and exspand smash's life span beyond fighter. The reason people Value injustice so much right now because it is the only fighter this gen that actually tried to do a compitent story mode.

Single player experiences are good for people who aren't to competitive but still enjoy the games.

Games that spread themselves too thin lose their value. Smash is a fighting game. It's best that games stick true to their genre and focus on making it something extraordinary rather than throwing in multiple yet merely ordinary features.
 
Party Mode. Awwww yeaaaaaaaaaa!



Games that spread themselves too thin lose their value. Smash is a fighting game. It's best that games stick true to their genre and focus on making it something extraordinary rather than throwing in multiple yet merely ordinary features.

But it wouldnt be. There are fighting games with competent stories. And sakurai has just proven himself to be good at a single player experience. It just seems like you want tradition for traditions sake, excuse me but fuck that shit.

If they can make a good single player experience for smash, do it.
 
But it wouldnt be. There are fighting games with competent stories. And sakurai has just proven himself to be good at a single player experience. It just seems like you want tradition for traditions sake, excuse me but fuck that shit.

Ok maybe there are game with competent story modes. I strongly disagree that there are any fighting games with competent stories.
 
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