What part of science fiction / fantasy is hard to understand?
the very first boss you fight in metal gear 2 is a space ninja
Every time I watch the trailer, I think, "Poor Kaz...Good thing Liquid put him out of his misery."
Making Kaz so prominant in Peace Walker is probably my favourite bit of timeline fuckery that Kojima has done. Makes the Liquid reveal in MGS1 so much more of a more powerful moment when you realise he's killed your ultimate Bro.
Well to make that kind of reaction happen Kojima would have to do more to establish Kaz's relationship with Solid Snack.
Kojima didn't have anything in mind for a sequel after Metal Gear Solid either.The problem all stems from the fact that MGS2 was never supposed to have a sequel.
"Because cliffhangers are awesome!"if he truly believes each MGS game will be his last thenn= why in the FUCK does he always end with such major cliffhangers that can only build up to another game?
Kojima said himself he had no idea how to resolve his own Metal Gear Solid cliffhanger. "You mean, I actually have to write this shit, now?"Actually, the only sequels that Kojima planned for ahead of time are MGS2 and MGSV.
Actually, the only sequels that Kojima planned for ahead of time are MGS2 and MGSV. (MGSV started pre-production basically around the same time as Peace Walker.) MGS4 could be counted as a planned sequel if you considered it a sequel to Portable Ops, which some people do, but that's dumb.
edit: also, the reason there are cliffhangers is so that whoever worked on MGS after Kojima would have a jumping off point. No MGS game has ever been meant to be the last MGS, only Kojima's last MGS. You'll notice that the only game in the series without any major cliffhangers is MGS4, and that's ironically the only game that has gotten a really good sequel that Kojima had very little to do with in Rising. Maybe he really should quit it with the cliffhangers.
I have no problem with the cliff hangers its that they are so specific, they often scream a direct sequel is happening and will deal with "X."
If MGS2 was never supposed to have a sequel then don't end it with a big cliff hanger about The Patriots.
EDIT:
Also I wanna bring this up again why is Big Boss smoking what looks to be some sort of electric cigar?
Needs more shrapnel horn.
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Still don't see why Quiet's outfit is a problem.
Sorry, I meant to say it makes the reaction more powerful for the player themselves, rather than Snake. Solid Snake might not have been there to remember it, but I'll never forget the hours of awesome briefing files with Miller in Peace Walker.
Also I wanna bring this up again why is Big Boss smoking what looks to be some sort of electric cigar?
Yes, the big horn looks awful.
I really want to replay the whole series but I want to play the HD versions and it seems like a waste to pay $35-$40 for MGS HD Collection when the $50 MGS Legacy Collection is coming out.
...I love it! #TeamHorn
can someone remind me what watch this is again?
It's the delivery of an inhibitor that stops the body from moving/expelling the shrapnel from his brain and causing further damage.
Found this EXTREMELY interesting:
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The old, old vow had been made again--the Negroes and the Mohammedans, banded together, should drive the white men into the sea.
This man, whose education and craft transcend anything I ever met with, is simply the leader and instigator of a world-wide movement such as the world has never seen before. He plots, in a word, the overthrow of the white races! "His ultimate aim is a black empire, with himself as emperor of the world! And to that end he has banded together in one monstrous conspiracy the black, the brown and the yellow.
A great throng of people stood, sat and squatted, close-packed on the roof--and without exception they were Negroes!
Agree.Sorry, I meant to say it makes the reaction more powerful for the player themselves, rather than Snake. Solid Snake might not have been there to remember it, but I'll never forget the hours of awesome briefing files with Miller in Peace Walker.
Agree.
that last tape was great.
Short answer?
White knights and perpetual victims have nothing better to get outraged at right now.
Short answer?
White knights and perpetual victims have nothing better to get outraged at right now.
Bingo.
You two seriously don't see why some people specifically don't want to feel like they are being treated like 13-year old teenage boys who get their dick stroked by the inclusion of blatantly pandering character design? The trailer composition and montage of Quiet's introduction is basically textbook male gaze -> ass first, tits second, face final.
Neither are you able to see how some people think the believability and coherence of the game's intended drama and theme are being dragged down (although this is nothing new in Kojima-Land) by completely non-functional and purposeless clothing?
Hopefully you two see the flaws of the design and the way it's being presented so far.
Sexual objectification is nothing new, but this latest era is characterized by greater exposure to advertising and increased sexual explicitness in advertising [PDF], magazines, television shows, movies [PDF], video games, music videos, television news, and “reality” television.
In a culture with widespread sexual objectification, women (especially) tend to view themselves as objects of desire for others. This internalized sexual objectification has been linked to problems with mental health (clinical depression, “habitual body monitoring”), eating disorders, body shame, self-worth and life satisfaction, cognitive functioning, motor functioning, sexual dysfunction [PDF], access to leadership [PDF] and political efficacy [PDF]. Women of all ethnicities internalize objectification, as do men to a far lesser extent.
Beyond the internal effects, sexually objectified women are dehumanized by others and seen as less competent and less worthy of empathy by both men and women. Furthermore, exposure to images of sexually objectified women causes male viewers to be more tolerant of sexual harassment and rape myths. Add to this the countless hours that some girls/women spend primping to garner heterosexual male attention, and the erasure of middle-aged and elderly women who have little value in a society that places women’s primary value on their sexualized bodies.
Theorists [PDF] have contributed to understanding the harm of objectification culture by pointing out the difference between sexy and sexual. If one thinks of the subject/object dichotomy that dominates Western culture, subjects act and objects are acted upon. Subjects are sexual, while objects are sexy.
Pop culture sells women and girls a hurtful fiction that their value lies in how sexy they appear to others; they learn at a very young age that their sexuality is for others. At the same time, sexuality is stigmatized in women but encouraged in men. We learn that men want and women want-to-be-wanted. The yardstick for women’s value (sexiness) automatically puts them in a subordinate societal position, regardless of how well they otherwise measure up. Perfectly sexy women are perfectly subordinate.
The documentary Miss Representation has received considerable mainstream attention, one indicator that the public is now recognizing the damaging effects of sexual objectification of women.
Widespread sexual objectification in U.S. popular culture creates a toxic environment for girls and women.
The personal is political. The way things are represented in popular culture has a direct effect on the population consuming that material (whether that be films, television, video games, advertising, books, etc). People can learn and become conditioned by the media they are exposed to, that's why something like a rape culture develops, that's why some men don't think it's rape unless the women verbally objects and fights back. If they never see the media or popular culture talk about it any other way, they're going to internalize that perspective.
Maybe you just think everything we say is just a bunch of bullshit and anyone who gets upset over this is just an idiot.
I challenge you to have an open enough mind to learn about why so many people get angry about this, clearly there's something going on here if people like us keep popping up.
Here is a 13 minute TED talk about sexual objectification from Caroline Heldman and why its so damaging and problematic; about why you should give a shit. Can you take at least 13 minutes to try to be open to the other side? Can you give me that, at the very least?
I also don't see the correlation between your rape culture and Quiet's outfit. You're attacking the wrong thing here. The problems with the way men and women see themselves via fictional characters is remedied by education. Educate people on "rape culture" or whatever through school or just genuine upbringing, but condemning any sort of sex appeal in a video game for the sake of political or personal reasons isn't fixing anything it's just limiting the person making the game. Would you be satisfied if every female character showed no skin?
No, no, no, of course not. I really do get it. Female objectification is a huge issue but condemning sex and sex appeal is going about it the wrong way. Both are natural aspects of humanity, however, and shouldn't or I should say can't just be thrown away for the sake of political correctness.
In a culture with widespread sexual objectification, women (especially) tend to view themselves as objects of desire for others. This internalized sexual objectification has been linked to problems with mental health (clinical depression, “habitual body monitoring”), eating disorders, body shame, self-worth and life satisfaction, cognitive functioning, motor functioning, sexual dysfunction [PDF], access to leadership [PDF] and political efficacy [PDF]. Women of all ethnicities internalize objectification, as do men to a far lesser extent.
I'm not trying to dismiss what you're doing, but I think this is a case of being really preemptive. There are so many issues with female representation in games that you start barking at minuscule things like this that are really a non-issue.
WHO GIVES A SHIT? It is entertainment. Sex appeal is entertaining, whether you think its proper or not. Since when has being a game developer become this politically proper mindfield where if you want to have fun with some aspect or creative liberty with a character you designed, you get people like you crying. Let's make all women dress conservatively because otherwise they're pandering to adolescents. Lighten up!
The bolded sounds like a problem society has to deal with, and shouldn't restrict a Japanese game designer who wants his fictional character to show some skin.
Off topic but anyone know if the 'happy' version of the Peace Walker themewas ever released?Huey & Strangelove scene
Edit:nvm found it.
http://www.youtube.com/watch?v=SXSIof-RWGMMind sharing a link?
I was really intrigued by this so I actually read it. This is so crazy. Some real gems in here.
Maybe it will be just grunts and moans.