Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Why would they ever keep a glitch?

Here's hoping for a proper online! I loved Brawl when playing with friends, but of course I wanted the option to play with others over the internet, and was disappointed when I couldn't do so fluently. But I bared it, because the rest of the game is a blast.

Nintendo's got no excuse for this one this time.
 
Give Jiggs her new fairy powers.

Add Rollout a followup Moonblast. Give Sing an upward thrust caused by Fairy Wind.
 
Isn't Jiggly supposed to be weak on ground game? And really strong at air?

Yes, pretty much she's an aerial based character in Smash. It doesn't make much sense to try and cut the grounded weakness of hers when that was never too much of a weakness to her in Melee. You don't have to do much to make her back up at High or even Top tier...

Just reinstate Rest as powerful as Melee, allow her to follow-up into it via a throw or techchase situation (i.e techroll predictions, techstands), Bair range slightly disjointed, and Fair hitbox reinstated to how it was in Melee. Just restore all the knockback, hitbox size, and angle values (and frame speed) of all of her moves from Melee and she's a great character again.

She was perfect in Melee, even if people disliked fighting against her or didn't find her fun to fight against. She was hard for a lot of characters, but that says more about the other characters than Jigglypuff. A lot of character's hitboxes in Melee simply couldn't match up to her Bair disjoint. Fix that and the characters do much better against her. (See: Project M)

Jigglypuff was never the issue in how good she was against other characters in Melee. It was because the other characters weren't good at challenging her in what she was good at... hard spacing and reads that lead into KOs. She was rewarding to play and was only nerfed in Brawl so hard because of fan outcry... (now look at the current Melee metagame and you tell me she's still the best character in the game...)
 
Guys since Jigglypuff was reclassifed into Fairy type for this gen do you think we'll be seeing some Fairy Type moveset for Smash this time around?

Was thinking that a few days ago, that'd be pretty interesting. I could see it happening, given Bowser seems to have been reworked a bit.
 
I want her Rollout and Sing to be usable, and give her fairy neutral attacks too, oh and also, this is of extreme importance, Rest needs to be as devastating as it was in Melee or even 64
 
That's because of the loading method they chose to use for Brawl. In Melee, it took zero time to transform from Zelda to Sheik or Sheik to Zelda (well not really zero but it was pretty instant). And that's because they had Sheik or Zelda pre-loaded before the match began. In Brawl, they chose not to have either character pre-loaded and instead, their files are called when either Sheik or Zelda attempt to transform. I mean, yeah, you're still making yourself "vulnerable" but you can't exactly punish someone in Melee the same way you can in Brawl because of this difference.

The transform times even vary because of this. It's never consistent transformation time; including the Pokemon Trainer switching and Samus/ZSS switching (but the last pair is less of an issue because... no one ever really seriously tries to switch between them midmatch unless Smash Balls are on for Samus/ZSS).

Really? I thought they added the time on purpose, because people switched too easily. Very interesting.
 
Nahh, none of them get to be as cool as the one in Melee. And part of that is because Turnips can't collide with one another. :(

Here's the infamous Green Shell glitch in Smash 64 that works like a Black Hole

And here's the rolling Mario = giant glitch for those who want a laugh/are curious.

I fucking loved all the vortex/black hole glitches in Smash 64 almost as much as I liked messing with Fox's Reflector. No wonder the latter got nerfed though. Reflecting stuff like Samus' charge shot or Arwing blasts back and forth until you were doing things like 120% off a touch with the knockback quadrupled or some nonsense like that = infinite laughs.
 
Yes, pretty much she's an aerial based character in Smash. It doesn't make much sense to try and cut the grounded weakness of hers when that was never too much of a weakness to her in Melee. You don't have to do much to make her back up at High or even Top tier...

Just reinstate Rest as powerful as Melee, allow her to follow-up into it via a throw or techchase situation (i.e techroll predictions, techstands), Bair range slightly disjointed, and Fair hitbox reinstated to how it was in Melee. Just restore all the knockback, hitbox size, and angle values (and frame speed) of all of her moves from Melee and she's a great character again.

She was perfect in Melee, even if people disliked fighting against her or didn't find her fun to fight against. She was hard for a lot of characters, but that says more about the other characters than Jigglypuff. A lot of character's hitboxes in Melee simply couldn't match up to her Bair disjoint. Fix that and the characters do much better against her. (See: Project M)

Jigglypuff was never the issue in how good she was against other characters in Melee. It was because the other characters weren't good at challenging her in what she was good at... hard spacing and reads that lead into KOs. She was rewarding to play and was only nerfed in Brawl so hard because of fan outcry... (now look at the current Melee metagame and you tell me she's still the best character in the game...)
But man, unless we get Melee hit-stun and air dodges she'll remain a crappy character, because she wasn't planned around Brawl's mechanics. She's not a threat in the air anymore because there's pretty much no wall-of-pain potential, this is an issue because she lacks range, speed, priority and even strength. Not only that, her main KO move is also one of her best approaches - hello there, idiotic move decay!. In Brawl she has pretty much no favorable match-ups, not even against characters with bad recoveries that in theory would struggle against her. She's basically useless in Brawl, and it's sad because she's considered the 3rd best character in Melee.
 
But man, unless we get Melee hit-stun and air dodges she'll remain a crappy character, because she wasn't planned around Brawl's mechanics. She's not a threat in the air anymore because there's pretty much no wall-of-pain potential, this is an issue because she lacks range, speed, priority and even strength. Not only that, her main KO move is also one of her best approaches - hello there, idiotic move decay!. In Brawl she has pretty much no favorable match-ups, not even against characters with bad recoveries that in theory would struggle against her. She's basically useless in Brawl, and it's sad because she's considered the 3rd best character in Melee.

My suggestions are purely based in thought that Sakurai will get rid of the ability to cancel out hitstun with an air dodge (and by extension, forcing you to tech the ground so she can do actual reads). If he somehow still allows that to exist in the game (air dodging to cancel hitstun), then yeah, she's still going to be really bad even if you go with the ideas you suggested.
 
Guys since Jigglypuff was reclassifed into Fairy type for this gen do you think we'll be seeing some Fairy Type moveset for Smash this time around?

Definitely. That's the reason why she's very relevant at this point and the reason (along with the fact that she's in the O12) why she has the fewest chances of being cut out of the non-Pikachu Pokémon reps.

Oh man, I hope Red doesn't get cut. He's
my main in Brawl and
a very unique character, and they can do so much more now that they know what to fix. :(
 
Pokémon Trainer isn't going anywhere. He's technically the main character of Nintendo's second biggest series. Everyone on Brawl's box art is safe.
 
Pokémon Trainer isn't going anywhere. He's technically the main character of Nintendo's second biggest series. Everyone on Brawl's box art is safe.

I just hope Sakurai realizes the following:

1) Remove the stamina system, it was a bad idea and shouldn't have been there in the first place
2) Remove the elemental weaknesses, absolutely stupid and Ivysaur wound up being hurt exponentially more by this than Charizard or Squirtle (especially Squirtle) were
3) Make the other two Pokemon pre-loaded so switching doesn't take eons or is basically only done between stocks


This allows people to play the Pokemon they want to and aren't hindered by "being forced to switch". It was a thoughtful idea to try and force the switching mechanic but I think its execution was awful and shouldn't be attempted again especially because of balance concerns.

So if PT stays, they really need to reevaluate everything about him because he was a mess.
 
No forced switching, no stamina. So what if people would only use one of them? Why is this not an issue with Zelda? Sadly stamina turned out to be awful in practice, and having to learn 3 different movesets is difficult enough, really.
 
Fuck the new Mewtwo forme.

I have to get that out of my system from time to time.

1) Remove the stamina system, it was a bad idea and shouldn't have been there in the first place
2) Remove the elemental weaknesses, absolutely stupid and Ivysaur wound up being hurt exponentially more by this than Charizard or Squirtle (especially Squirtle) were
3) Make the other two Pokemon pre-loaded so switching doesn't take eons or is basically only done between stocks
Yeah, this is what I feel as well regarding the character. I also think there should be a way to choose the other Pokemon in rotation when you lose a stock. Like, holding the shield button when reappearing after dying as Ivysaur would make you come back as Squirtle instead of Charizard. Would more closely resemble how an actual Pokemon fight goes (you get to chose your next Pokemon after one faints after all) and would give the player more control over their situation. Though I don't believe they should be allowed to stay with the same Pokemon though after losing a stock.
 
I am not saying that pokemans can't get another slot and newtwo, I am hoping for it. I just doubt it.Pokemon comes out this year, and smash comes out most likely late next year 2015 with delay's so New Mew could fall flat on its face, they have plenty of dev time to use someone else.

I really don't think they have enough time for something like that. The way Sakurai plans Smash, adding a character late into development isn't really normal. The only character added during Brawl's development was Sonic - and that seemingly caused a delay by itself.

Given this argument, I'd say we can almost definitely expect to see her back in this time. This sucker's being developed in less time than any of the others, as far as I can tell.

Melee was made in 13 months.

This allows people to play the Pokemon they want to and aren't hindered by "being forced to switch". It was a thoughtful idea to try and force the switching mechanic but I think its execution was awful and shouldn't be attempted again especially because of balance concerns.

I really disagree. Like I've said before, I think the one change that should be done is that rather than punishing the player for not switching, Pokemon Trainer should have incentives to switch Pokemon (like a once per stock health regen or power boost). Doing what you've said would just make the switch mechanic pointless, making him pretty generic overall.

Jigglypuff was never the issue in how good she was against other characters in Melee. It was because the other characters weren't good at challenging her in what she was good at... hard spacing and reads that lead into KOs. She was rewarding to play and was only nerfed in Brawl so hard because of fan outcry... (now look at the current Melee metagame and you tell me she's still the best character in the game...)

I remember reading in the Melee dojo that Jigglypuff was intended to be the weakest character in the original, but Pichu took the role in Melee. I guess that in Brawl Sakurai went back to treating Jigglypuff like a joke, due to Pichu's removal.
 
I can imagine the "formes" being alternate costumes, or Gen 1 Mewtwo having the new Forme as a Final Smash.

In my head I have a strange fantasy playing out where Newtwo is baked into Bestwo's moveset, where certain maneuvers cause him to shift formes and acquire speedier attributes or more offensive attributes depending on what he's in at the time, almost like Cecil in Dissidia.

Not a true new character, but a heavily revamped one. They'll probably just go the ZSS route though.
 
Yeah, I'd like to play as Bestwo with stuff like that being alts, or final smash, but I'll take what I can get. Even if I have to play as Newtwo.

Got nothing against Newtwo personally. The movie even shows Mewtwo transforming into it, so I imagine a Final Smash would work in that capacity.
 
Yeah, I'd like to play as Bestwo with stuff like that being alts, or final smash, but I'll take what I can get. Even if I have to play as Newtwo.

Down Special, Chargeable Gauge (with the Guard perhaps?) or Final Smash for forme change. All with obligatory the Dragon Ball Z Super Sayan transformation sequence, of course.

By the way, I don't think PT's Pokémon change has to go, it's just what makes him so unique; it just has to be more effective. Perhaps the reason to change Pokémon isn't necessarily due to stamina, but another offered advantage...
 
Down Special, Chargeable Gauge (with the Guard perhaps?) or Final Smash for forme change. All with obligatory the Dragon Ball Z Super Sayan transformation sequence, of course.

Well, it's not the first time Mewtwo has been a super sand legend.

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