Screens don't do the game justice. It looks great in motion.
Huh. Just realized bowser uses his neutral special at the end of this. The fire looks like it got a good range/size buff? It looks cooler at least.
Screens don't do the game justice. It looks great in motion.
Huh. Just realized bowser uses his neutral special at the end of this. The fire looks like it got a good range/size buff? It looks cooler at least.
Maybe a good way to get newcomers into the Smash community would be having Mario as the standard character and the rest are downloadable via DLC? You can still fight other characters online this way and it makes it simpler to get used to?
I wonder if we're gonna get some nifty use of the gamepad screen. ie. 1 vs 3. Player on the gamepad gets his own screen and controls an invisible character.
Dude this is way beyond a minor upgrade:
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The character models look like living figurines now.
Dropping by to say that Wii Fit woman looks creepy as fuck.
BTW do we still know what difference there is between 3DS and Wii U versions?
I could see a nearly perfect level editor coming to live on the gamepad - other than Off-TV gameplay, nothing else for gameplay though.
As I was randomly aimlessly flailing about a boxy shopping bag, it got me thinking...
Challenger Approaching??? Style Savvy's Fashionista. Wii Fit Trainer really did open my eyes to Nintendo's more casual games in regards to characters (especially females). It's probably not gonna happen, but then again... Animal Crossing Villager and Wii Fit Trainer...
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And no, the above picture isn't an accurate representation since the characters have faces. My avatar:
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Basic Description: Style Savvy's Fashionista (your avatar) joins the fight. Armed and dangerous and fabulous, Fashionista is a quick and nimble fighter. High fashion may mean discomfort, but for this Fashionista, discomfort is the name of her game when dealing high heeled kicks. She is equipped with an arsenal all "It" Girls require: gorgeous shoes, a handy bag, a makeup kit, and an assortment of accessories to top it all off. ***As a default, Super Smash Bros. 3DS comes equipped with a default outfit your Fashionista but if you have a Style Savvy: Trendsetters save file on your system, you can import your Profile Card's current outfit to Super Smash Bros. 3DS to play as your very own Fashionista.
This is an EXCELLENT idea and I can totally see it happening.
Also, they should really revisit the stage editor -- with the second screen on the GamePad and 3DS, it'd be easier than ever to create custom layouts.![]()
I spent probably 100+ hours into the game. It has the same addicting quality of Pokemon and Animal Crossing. In fact, if you're an Animal Crossing player, this game just makes sense since all you do is collect and customize. It's mostly dressing up female/male customers/yourself/models, but you can also take pictures saved to the SD Card, change hair/makeup, compete fashion contests, customize your pad, customize your boutique, and endlessly style and try to sell to customers based on taste. You can go online to sell and buy to and from other players, but the interface is slow as hell. I have to mention that there's TONS of fresh dialogue. It's crazy how RPG-like this is. If you need to, look for it for a cheaper price. But I definitely got my money's worth.How did the game end up being? I loved the demo but never felt like paying full price for it. I forgot about it but now that I cleaned up a lot of my 3DS wishlist I may finally be able to get it.
Edit: Lol didn't read that spoiler tag. haha but still, I would love to hear your detailed opinion, I guess I want you to convince me![]()
Maybe a good way to get newcomers into the Smash community would be having Mario as the standard character and the rest are downloadable via DLC? You can still fight other characters online this way and it makes it simpler to get used to?
Screens don't do the game justice. It looks great in motion.
New picture of the day:
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Good or not, that number doesn't mean anything.Wait, I don't understand. Why is "sales" not a good modifier for "which game has more people playing casually"?
Game Cube: 21.74 Melee: 7.09
Wii: 99.84 Brawl: 11.49
Brilliant.PokéKong;65023141 said:On that day animal kind received a grim reminder: we lived in fear of mayor and were disgraced to live in these cages we called towns.
You're onto something here!This may have been pointed out already, but I will blab about it anyway. I was watching the Japanese Smash Developer Direct thingy, and noticed that the ring *cough* Punch Out!! *snort* is the only stage shown without any music. What would be the point of that? Have there been any stages in any other Smash games without music? I say the ring was the hint and the music was missing so that the inevitable character reveal isn't too obvious. Sakurai is a tricky guy.
This may have been pointed out already, but I will blab about it anyway. I was watching the Japanese Smash Developer Direct thingy, and noticed that the ring *cough* Punch Out!! *snort* is the only stage shown without any music. What would be the point of that? Have there been any stages in any other Smash games without music? I say the ring was the hint and the music was missing so that the inevitable character reveal isn't too obvious. Sakurai is a tricky guy.
I can still see a few polys in that screenshot; Bowser and Villager aren't quite there yet.
Mega Man, other the hand, is near polygonal perfection.
Kirby will become the balance board when inhaling WiiFitTrainer. Calling it now.
Someone make the shop?
SOON
I'm thinking more likely the ponytails. But I like your idea more!
Edit: The fanarts started real fast. I see plenty of them involving AC Villager and WiiFit Trainer. Regarding the later, most of them are also NSFW lol...
A daily reminder that you all are being watched.~
A daily reminder that you all are being watched.~
Ono has said very similar things - it's why SFxT experiment with simplified super motions, for instance. Melee may be beloved by competitive players, but the things he talks about - random elements, simple controls - they're barrier to entry problems acknowledged by many others. Smash is a game that a 5-6yo should be able to pick up and have fun with, and you have to design accordingly. That's why they veered away from Melee's hyper-fast speed- it was a legitimate problem.
Have the last three screenshots seriously just involved characters falling through the air?
(Man this is getting boring fast.)
Have the last three screenshots seriously just involved characters falling through the air?
(Man this is getting boring fast.)
That's just how I like it. P:
Have the last three screenshots seriously just involved characters falling through the air?
(Man this is getting boring fast.)
You're onto something here!
Little Mac would be a great character reveal.
After Little Mac was shown as an assist trophy in Brawl, I wondered why he wasn't a fully playable character. I'll be 100% shocked if he's not in this one.
Good or not, that number doesn't mean anything.
In Millions:
Sources; 1, 2, 3Code:Game Cube: 21.74 Melee: 7.09 Wii: 99.84 Brawl: 11.49
More consoles sold generally means more games bought. Wii was way more popular so it's only logical to expect that Brawl would sell more. There's no evidence to suggest that if Brawl were more like Melee, the sales would be lower. Heck, attach ratios suggest the complete opposite; roughly 1 out of 3 GC owners had Melee while on the Wii it's 1 out of 8.5. Of course, the consoles have vastly different demographics, so that's not really a fair comparison.
I would really like to see all these casual complaining about how Melee is way too fast and refusing to buy an equally fast sequel, because my anecdotal evedence suggest otherwise; everyone feels that Melee has way better combat, though we don't hate Brawl.
The impression I get is most people (casual players) just don't really care. The technical differences between the two games leave a very minimal (if any) impression on the "silent majority". As such, Brawl being a game with a much larger amount of content than Melee, and one with a larger roster of characters to choose from -- obviously to these people Brawl would be seen as the "better game". The technical bit just isn't even a factor.
The internet inspired me. I suck at font selection.
It took me a while to figure out I was meant to read these bottom up.
Yeah but Brawl altered a lot of mechanics specifically to damage competitive play instead of just making it more accessible to the common crowd and finding a middle ground.Ono has said very similar things - it's why SFxT experiment with simplified super motions, for instance. Melee may be beloved by competitive players, but the things he talks about - random elements, simple controls - they're barrier to entry problems acknowledged by many others. Smash is a game that a 5-6yo should be able to pick up and have fun with, and you have to design accordingly. That's why they veered away from Melee's hyper-fast speed- it was a legitimate problem.