TRUTHFACT: MS having eSRAM yield problems on Xbox One

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You only have to look as far as Battlefields destruction system to see what issues "cloud" latency causes in-game events.

You strap a building in C4 and blow it, the server processes the destruction event and updates all the clients, so what you end up with if you have a slight high ping is a building blowing up and falling that appears delayed and looks janky clipping through the floor.

Not very exciting, whilst it does add to the game you do have to suspend belief a touch.


So like PC games have been for what, over a decade now?
 
whatever the case, xb1 games sure didn't show a graphical deficit at e3 (actually imo the best looking gameplay was actually xb1 with games like ryse)

plus there were a lot of 60 fps xbone games.

maybe esram makes it the 60 fps box?

*shrug*
 
RYse also looked terrible.

I wouldn't say it looked terrible. Imo it looked great, just not up towards the best of the show pieces graphically. Forza 5 looked great, but again, lots of cut corners. Baked lighting, boxy geometry, some lesser quality textures, no night/day or weather etc. Then again, it did have a lot going on in the track and was 60fps, still, bit of a regression for a next gen title in many key areas.
 
I wouldn't say it looked terrible. Imo it looked great, just not up towards the best of the show pieces graphically. Forza 5 looked great, but again, lots of cut corners. Baked lighting, boxy geometry, some lesser quality textures, no night/day or weather etc. Then again, it did have a lot going on in the track and was 60fps, still, bit of a regression for a next gen title in many key areas.
I think forza 5 is the only game that impressed during xbone's presentation. Only game with gameplay that impressed me on ps4 is infamous. But really, quanticddream's demo blew everything else to smithereens. To bad it was just a real time tech demo, not an actual game.

I think it is just too early to judge. Past precedence showed launch games are always terribleble looking.
 
I wouldn't say it looked terrible. Imo it looked great, just not up towards the best of the show pieces graphically. Forza 5 looked great, but again, lots of cut corners. Baked lighting, boxy geometry, some lesser quality textures, no night/day or weather etc. Then again, it did have a lot going on in the track and was 60fps, still, bit of a regression for a next gen title in many key areas.
You sure are nitpicky on Xbox launch games yet give the devs on PS4 launch titles the benefit of the doubt. Why is that?
 
I wouldn't say it looked terrible. Imo it looked great, just not up towards the best of the show pieces graphically. Forza 5 looked great, but again, lots of cut corners. Baked lighting, boxy geometry, some lesser quality textures, no night/day or weather etc. Then again, it did have a lot going on in the track and was 60fps, still, bit of a regression for a next gen title in many key areas.

Expect many titles to make similar compromises going forward if they're hoping to target that 1080p/60fps goal. If their past efforts are any indication, we're looking at a solid performance in Forza 5 and as for graphical fidelity, there's enough of an overall improvement to be considered a nex-gen title. Dynamic lighting would've served no practical purpose in a game that wasn't designed around that in mind (apart from taking up more computational resources than needed) and for most people, the baked solution is just as convincing an effect. Given more time with the console they would've probably been able to include such features.
 
You sure are nitpicky on Xbox launch games yet give the devs on PS4 launch titles the benefit of the doubt. Why is that?

Well, dynamic lighting is a pretty big thing. I mean, baked lighting was uncommon in the big blockbuster titles even this generation lol. Having said that, I said the game looks great, it's just cutting several rather big corners. If you think I'm being unfair specifically to the XO, in your opinion what corners are the PS4 demo'd titles cutting? I've already said that DriveClub doesn't look up to par, but Killzone SF, InFamous SS and Division are looking pretty spectacular. Only issue I could really spot was pop in, but still, pretty minor.
 
Well, dynamic lighting is a pretty big thing. I mean, baked lighting was uncommon in the big blockbuster titles even this generation lol. Having said that, I said the game looks great, it's just cutting several rather big corners. If you think I'm being unfair specifically to the XO, in your opinion what corners are the PS4 demo'd titles cutting? I've already said that DriveClub doesn't look up to par, but Killzone SF, InFamous SS and Division are looking pretty spectacular. Only issue I could really spot was pop in, but still, pretty minor.

Well, 30fps is a bit of a downer, but it's still early
 
Well, dynamic lighting is a pretty big thing. I mean, baked lighting was uncommon in the big blockbuster titles even this generation lol. Having said that, I said the game looks great, it's just cutting a lot of corners. If you think I'm being unfair specifically to the XO, in your opinion what corners are the PS4 demo'd titles cutting? I'm already said that DriveClub doesn't look up to par, but Killzone SF, InFamous SS and Division are looking pretty spectacular. Only issue I could really spot was pop in, but still, pretty minor.
I'm just giving you a hard time, I know from your days at IGN which side of the fence you sit on when it comes to your console preference. Good to see you on gaf. :)
 
Is there some proof that Forza5 was running on actual Xbone hardware or is that just hearsay?

Digital Foundry (Eurogamer) stated that when they played it at E3, pressing the home button on the control brought up the Xbone UI. So it's either running on final dev kits or debug Xbone hardware.
 
Is their any more evidence to believing that their are GPU downclocking issues?

And is their any confirmation for the eSRAM yield problems?
 
whatever the case, xb1 games sure didn't show a graphical deficit at e3 (actually imo the best looking gameplay was actually xb1 with games like ryse)

plus there were a lot of 60 fps xbone games.

maybe esram makes it the 60 fps box?

*shrug*
ESRAM doesn't magically give 60fps
 
Well, dynamic lighting is a pretty big thing. I mean, baked lighting was uncommon in the big blockbuster titles even this generation lol. Having said that, I said the game looks great, it's just cutting several rather big corners. If you think I'm being unfair specifically to the XO, in your opinion what corners are the PS4 demo'd titles cutting? I've already said that DriveClub doesn't look up to par, but Killzone SF, InFamous SS and Division are looking pretty spectacular. Only issue I could really spot was pop in, but still, pretty minor.

Maybe the cloud could do dynamic lighting OR is it blocking the sun? Still skeptical about everything running on "Xbox One Hardware" with all the stuff with them being behind in game development.
 
whatever the case, xb1 games sure didn't show a graphical deficit at e3 (actually imo the best looking gameplay was actually xb1 with games like ryse)

plus there were a lot of 60 fps xbone games.

maybe esram makes it the 60 fps box?

*shrug*
LOL

I can't tell if you're joking anymore.
 
whatever the case, xb1 games sure didn't show a graphical deficit at e3 (actually imo the best looking gameplay was actually xb1 with games like ryse)

plus there were a lot of 60 fps xbone games.

maybe esram makes it the 60 fps box?

*shrug*

Ryse had the best looking gameplay?

Quick time events... best looking gameplay?

Really?
 
Wich is my point in this debate. Me, as some others, refuse that GAF TRUTHFACT of PS4 being 50% faster than Xbone just for having 50% more CU's in the GPU. Something easily proved.

Meanwhile, those who support the +50% power just reply with LOLs, gifs and insults.

Saying that performance increases linear along with clockspeed is just like say a car speed increase linear with HP. As simple as that.

Just have a read of how actual performance can be as far as less than half of the theoretical performance:

Code:
                                                      (“Theoretical Peak” Mflop/)
Intel Core 2 Q6600 Kensfield) (4 core, 2.4 GHz) 13130 (38400)

AMD Opteron 275/2.2 Ghz (dual core, 4 proc) 6147 (17600)

IBM Cell BE (3.2 GHz) 98.05 (204.8) (32 bit)

A cow is not spherical, and universe have friction.

The PS4 GPU is faster. Not only does it have 50% more floating point processing power it also has 100% more ROPs and more usable memory bandwidth!

FLOPS don't 1 to 1 correlate to with real world performance by itself, but with other speed improvements (like what the PS4 GPU has) it does mean it will be real world faster.

FLOPS do scale linearly with clock speed if everything else is equal FFS!
Cycles per a second x floating ops per a cycle (at a given width) x number of floating point processing elements = FLOPS, thus increasing cycles per a second would give a linear boost to FLOPS (it is simple math, get over it!)

Posting cinebench scores for CPUs at different clocks means jack shit due to the fact that if it does not scale linearly with CPU clock speed that means that it is not 100% Floating point bound!
 
Because it didn't. It had high fidelity models with alot going on.

Now, if you're talking about the QTE elements of the gameplay, that's a different story. However, to be fair, while they showcased that aspect of the game (QTE finishers) way too much, reportedly there are elements of actual combat, ala arkham. Though that unfortunately was not at the forefront of their stage demo or floor presence.
The particle effects also looked AMAZING.

In stills it looks bad but I thought it looked good in motion.
 
I see a lot of folks grasping at straws in here. Keep the dream alive, guys. Keep the dream alive.

Did cboat go into hiding after he dropped knowledge? Assuming he won't be back until he gets more juicy nuggets?
 
Outside of the ridiculous motion blur on everything, I never found Ryse to look good.

Even when considering the crunching of stream quality might cover up flaws.
 
Outside of the ridiculous motion blur on everything, I never found Ryse to look good.

Even when considering the crunching of stream quality might cover up flaws.

Yeah, it looks sooooo bad:

Ryse_021.bmp.jpg

Ryse_019.bmp.jpg
 
I wouldn't say it looked terrible. Imo it looked great, just not up towards the best of the show pieces graphically. Forza 5 looked great, but again, lots of cut corners. Baked lighting, boxy geometry, some lesser quality textures, no night/day or weather etc. Then again, it did have a lot going on in the track and was 60fps, still, bit of a regression for a next gen title in many key areas.

They recently announced that there is going to be weather & day/night cycles in F5.
 
The best looking console games always play like shit. I'm sure it'll be the same next gen.

There is a reason they showed the Ryse gameplay they did at e3.
 
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