Dragonball Z Battle of Z (PS3/360/Vita) announced

OMFGGGGGGGGGGGG


Its literally Tenkaichi(battle system YAS Budokai 2d shit isnt coming back thank GOD) X Sagas(co op) the best games ever in the series. YASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Nahh it's nothing really like Sagas.

It's more like this game

Goku even has the overhead punch seen in the trailer from Legends!
 
It was supposed to be Dragonball 2, but apparently it looked like Dragonball Z from Toriyama's handwriting, so it was announced as Dragonball Z by mistake.

That's what I remember reading, but I could be wrong.

It was chosen because it resembles a 2, it wasn't a mistake. It also was chosen because it was originally supposed to be the very ending of Dragonball, and the "Z" indicated that, due to being the last letter in the alphabet. If you read the original manga, after the 23rd Budokai ends, there's a notice saying that there's still "a bit more...", indicating that the ending was nearby. Of course, then it kept getting extended and extended, and in the end was bigger than the original Dragonball.
 
I'm somewhat optimistic for now. Not liking the gameplay direction but the idea of 8-player battles sounds hilariously chaotic.
 
Dragon Ball Z: Battle of Z European Press Release


Europe’s legions of Kamehameha devotees have something special to look forward to: NAMCO BANDAI Games Europe is preparing to bring team melee battler Dragon Ball Z: Battle of Z to these shores for PlayStation®3, PlayStation®Vita and Xbox 360®.

Are you a team player with the crazy skills and cool composure needed to triumph in massive cooperative battles? If this sounds like you, then Dragon Ball Z: Battle of Z has just what you need, with revolutionary team battling for up to 4 players together in cooperative play against a host of fearsome opponents or in a giant 8-player battle royale. Found his weak point? Push your advantage and take him down together in a flurry of fur!

“The Dragon Ball games continue to thrill fans across Europe, and Dragon Ball Z: Battle of Z brings some very exciting new features to the series,” said Olivier Comte, Senior Vice President, NAMCO BANDAI Games Europe. “The large scale cooperative team melee battles are like nothing players have seen before in a Dragon Ball game. Fans can’t afford to miss it.”

With four different battle types, breath-taking visuals faithful to the inimitable Dragon Ball universe, plus full-featured solo play for those days when you want to bathe in the glory alone, Dragon Ball Z: Battle of Z represents the next essential evolutionary phase in the illustrious history of the franchise. Appearances from Special Force and Super Saiyan GOD are the icing on the cake of this irresistible recipe for ki chaos on the ground and in the air. Prepare your battle cry!

hmm
 
"Special Force"? The fuck does that mean? lol

I don't think I've ever heard the term special force applied to a character/characters in the dbz universe before. If i have then I've totally forgotten what it is.
 
"Special Force"? The fuck does that mean? lol

I don't think I've ever heard the term special force applied to a character/characters in the dbz universe before. If i have then I've totally forgotten what it is.

Maybe Ginyu's group? I think their Japanese title was "Ginyu Tokusentai". "Toku" could be translated as "special" and "sentai" is squadron, which is close enough to "force", I guess.

Since SPIKE isn't doing this I don't expect a BT3 sized roster. : (

Even Spike hasn't done any BT sized rosters since BT3 though. I hoped they'd see how stupid their attempts at more focused rosters were and they'd go back to BT style, but they never did it.
 
Infinite World's combat system is a significant improvement on Budokai 3's. I'll admit Budokai 3 has more content, but Infinite World's gameplay is far superior.

^This. Removing Hyper Mode and Dragon Rush were practical godsends.

Anyway...the youtube comments (from: https://www.youtube.com/watch?v=AyK1_rEWBII) yielded an interesting tidbit.

OmegaC208 13 minutes ago

Is the gameplay like Zenkai Battle Royale?

NamcoBandaiGamesEU 6 minutes ago

inspired but different

Well, at least we can hope that Artdink took good notes...

EDIT: On another note, maybe it's high time I got around to obtaining their Mecha Damashii...looks like an interesting game.
 
Maybe Ginyu's group? I think their Japanese title was "Ginyu Tokusentai". "Toku" could be translated as "special" and "sentai" is squadron, which is close enough to "force", I guess.

You really think the Ginyu Force is the "icing on the cake" as they say in that press release?

I mean, maybe it could be but...they have all appeared together in the previous games I don't see why they would be a big deal in this title.
 
You really think the Ginyu Force is the "icing on the cake" as they say in that press release?

I mean, maybe it could be but...they have all appeared together in the previous games I don't see why they would be a big deal in this title.

Well, all other characters mentioned there are in the teaser or pictures, including SSJ God. I don't think it's supposed to be a reveal.
 
I think the reason they'd be highlighting the Ginyu Force is simply because you can finally have all of them fight on the same team. Before you could only fight one at a time, now you can fight any 4 of them (assuming it's like 4v4 or something).
 
I think the reason they'd be highlighting the Ginyu Force is simply because you can finally have all of them fight on the same team. Before you could only fight one at a time, now you can fight any 4 of them (assuming it's like 4v4 or something).

yeah I can see that I guess, and it makes sense. When you think about it, assuming all the battles in story mode are 4v4 or more, most of the characters you fight such as Nappa, Vegeta, Frieza etc would need minions to go with them like saibaman and henchman (unless Frieza just has zarbon, Dodoria and Cui and I'm guessing if they are with him it's only during his first form) where as the Ginyu Force is an actual team. I'm just speculating of course.

But yeah, you guys are probably right about it being them.
 
Honestly, I've never seen team battles fitting with Dragon Ball all that well, and I don't entirely understand why so many games try to make it a big feature. There are only a small handful of times when fights are not one-on-one in the series, and most of those are multiple Z Fighters against one villain. The only actual team-versus-team situation I can think of off the top of my head is when the Z Fighters have to face the Cell Jr.'s.

That's not to say that I have anything against this type of gameplay in a video game. I'm just making an observation.
 
Yeah I'm not sure how it will work for all the fights, I'm interested though.

There was another screenshot that showed oozaru vegeta running towards Goku and you could see Piccolo and Gohan there as well as a saibaman in the background so i guess regardless of how the fights went down in the series you'll have fighters there that weren't in the fight originally.

At the end of the trailer you could see Super Saiyan Goku there with the others about to fight Frieza which is different..But if the game is fun then i won't have a problem with it, I've had to go through the story so many times before that a change up like this could make for a pleasant change.


On a side note does anyone here remember Super Saiyajin Densetsu on the snes? I loved how you could bring the whole crew to Namek if they survived the battle on Earth, it was fucking awesome.
 
This time around, it seems more like the gameplay is on point here, rather than focusing on story. And to me, at least, that's already a good sign.

The Gundam Vs. series (which Zenkai, and thus this game, draw inspiration from) doesn't really have much of anything to do with what goes on with Gundam either. Good thing the games are hella fun, so it doesn't matter at all!

On a side note does anyone here remember Super Saiyajin Densetsu on the snes? I loved how you could bring the whole crew to Namek if they survived the battle on Earth, it was fucking awesome.

Didn't Piccolo die no matter what as part of the story event? Or am I thinking of one of the NES games?
 
Kind of want. Hope it has an interesting roster and not only the usual guys (though I'm always covered since Krillin isn't going anywhere, ever).
 
This time around, it seems more like the gameplay is on point here, rather than focusing on story. And to me, at least, that's already a good sign.
I just hope that you don't have to fight as teams. I would like the ability to play one-on-one as well.
 
I just hope that you don't have to fight as teams. I would like the ability to play one-on-one as well.

I thought that way at one time, as well. But Gundam Vs. proves that this thing can work, and actually help to better "balance" out the game than if it was just a side-mode to 1v1s.
 
If this plays like Zenkai Battle Royale, that might be pretty awesome.
I hear Broly can grab people and beat other enemies up with them.
 
I thought that way at one time, as well. But Gundam Vs. proves that this thing can work, and actually help to better "balance" out the game than if it was just a side-mode to 1v1s.
Well, providing the option doesn't hurt anything either way, so I'm standing by my thought.
 
I want a DBZ game to feature Goku's most powerful saiyan level, Super Saiyan God!

DANrqIl.jpg

It's Goku's new transformation from the brand new dbz movie, that was apparently even written by Akira Toriyama. So, might even be considered canon...


Oh wow, since I first saw this thing I thought it was some kind of fan art.

Super Saiyan God...I don't know it just sounds like too much. His look his kind of disappointing too, it's just the same with red hairs/eyes and ki color.

I need to watch that movie.
 
Looks interesting but I'm not really into current gen games anymore. I wish they would port to ps4. We have no next gen fighting games except the Xbox exclusive.
 
Oh wow, since I first saw this thing I thought it was some kind of fan art.

Super Saiyan God...I don't know it just sounds like too much. His look his kind of disappointing too, it's just the same with red hairs/eyes and ki color.

I need to watch that movie.

Seems a lot better that the DBAF and crazy post SS4 transformations people keep coming up with honestly.
 
For that matter, is SS4 itself even canon anymore?

They've hopped back to late-Z for all material recently, and it's hard to believe that everything that went down in GT the way it was with no mention of SSG mode or all of the extra galaxies and gods introduced in BoG. That movie is clearly setting up something huge.
 
Which one is supposed to be better, it that's what you're getting at?
You're implying there isn't already a better follow-up to Budokai 3; I'd argue there are at least two: Shin Budokai Another Road and Infinite World. I am wondering on what grounds you think the Shin Budokai games, Burst Limit, and Infinite World are worse overall than Budokai 3. Budokai 3's follow-ups do a lot to improve gameplay, which is really the heart of the game.

For that matter, is SS4 itself even canon anymore?

They've hopped back to late-Z for all material recently, and it's hard to believe that everything that went down in GT the way it was with no mention of SSG mode or all of the extra galaxies and gods introduced in BoG. That movie is clearly setting up something huge.
SS4 was never canon. None of GT is canon.
 
You're implying there isn't already a better follow-up to Budokai 3. I was wondering on what grounds you think the Shin Budokai games, Burst Limit, and Infinite World are worse than Budokai 3. Budokai 3's follow-ups do a lot to improve gameplay, which is really the heart of the game.

SS4 was never canon. None of GT is canon.

That's highly debateable... if Infinite World is the game I'm thinking of. The one they took dragon rush out of, and all the new characters finishing moves don't have power struggles, but the old characters still do so it looks looks really cheap?
Never played shin.
And Burst Limit? Really?
 
That's highly debateable... if Infinite World is the game I'm thinking of. The one they took dragon rush out of, and all the new characters finishing moves don't have power struggles, but the old characters still do so it looks looks really cheap?
Never played shin.
Your implication that the boldfaced is negative tells me all I need to know.

And Burst Limit? Really?
I don't personally think it's better than Budokai 3 overall (although many aspects of its combat definitely are), but I figured I'd mention it as a possibility.
 
Your implication that the boldfaced is negative tells me all I need to know.

I don't personally think it's better than Budokai 3, but I figured I'd mention it as a possibility.

Yeah, let's just forget about how low budget those new super moves are...
I'm not a giant dragon rush fan, but I appreciated that it was there. Just tossing it is a baby with the bathwater synario.
 
Yeah, let's just forget about how low budget those new super moves are...
No, it's cool. You answered my question. You're clearly rating the game on flash, and I'm rating it on substance. We're looking at it from two totally different angles, and I understand now why you said what you said.

I'll agree that some of the design decisions in Infinite World are less than cohesive, but that doesn't overshadow the remainder of ways its combat is significantly improved over Budokai 3's. Most ultimate attacks' damage output are not worth their ki costs anyway, so the fact that they aren't consistent in design is much less important.

I'm not a giant dragon rush fan, but I appreciated that it was there. Just tossing it is a baby with the bathwater synario.
Just saw this edit. I'm not entirely sure what you mean by a "baby in the bathwater scenario." The fact is, Dragon Rush (along with Hyper Mode in general) is pretty much completely useless once a player reaches a certain skill level, so trimming it off doesn't really hurt anything in my opinion. If anything, removing it helps new players out by not allowing them to develop a bad habit of relying on it.

Yeah, Dragon Rush looks cool. But it really detracts from the pace of the gameplay, and once your opponent figures out the best strategy for dealing with Hyper Mode is just to run away from you until you run out of ki, Dragon Rush becomes a much less appealing strategy.
 
No, it's cool. You answered my question. You're clearly rating the game on flash, and I'm rating it on substance. We're looking at it from two totally different angles, and I understand now why you said what you said.

I'll agree that some of the design decisions in Infinite World are less than cohesive, but that doesn't overshadow the remainder of ways its combat is significantly improved over Budokai 3's. Most ultimate attacks' damage output are not worth their ki costs anyway, so the fact that they aren't consistent in design is much less important.

-Took out dragon rush-
You- Oh my god, this is so improved, how did these geniuses of game design manage it??
You act like they did something new. Anything new, this is the only difference I noticed. It just felt like a stripped down, cheaply put together sequel to me.
 
Both games (that is Budokai 3 and Infinite World) have their pros and cons, in terms of gameplay and aesthetics/design. There are quite a number of addition in Infinite World within the core gameplay, but some were perhaps problematic...(crazy hype mode thing, and indestructible blocking stance lol)

As far as "Battle of Z"...well, it looks detestable. Yes, I appreciate the multiplayer, 8 player online, etc, etc, but the actual gameplay looks sloppy. Environments look nice. Character models not so much? Anyway, I hope the game is decent.

To Namco Bandai: A proper Burst Limit II (add the ability to powerup?) or a proper Tenkaichi game (A faster Raging Blast 2, with better animation, crazy Lolz when I get hit with a blast as my character stutters rapidly 20times and plops to the ground)....would sell.
 
-Took out dragon rush-
You- Oh my god, this is so improved, how did these geniuses of game design manage it??
You act like they did something new. Anything new, this is the only difference I noticed. It just felt like a stripped down, cheaply put together sequel to me.
Infinite World contains the following changes:
  • Gameplay is faster-paced overall. Considering that Dragon Ball Z is pretty well-known for exhibiting fighting faster than a normal person can even see, I would say this is a universally good thing.
  • Most characters have revised movesets to include more cancelable chains and better starters.
  • Aura Burst from the Shin Budokai series is included. This allows quick approach and evasive options for every character, as well as new ways to begin and extend combos.
  • Aura Guard from the Shin Budokai series and Burst Limit is included. This strong defensive option allows defense without chip damage at a minimal ki cost if used properly, which discourages spamming naked super attacks.
  • Every character has an ultimate attack and at least two super attacks.
  • Any chain can be canceled into a super attack.
  • Ultimate attacks do not require Hyper Mode to execute.
  • The revised fatigue system from Burst Limit allows for new advanced combat strategies such as fatigue loops, encouraging more careful ki management.
That's just off the top of my head.

Even with that said, I am willing to admit the game seems rushed overall. That doesn't mean it isn't a marked improvement over Budokai 3 though. It's less polished, but even in its unpolished state, it still easily surpasses its predecessor in terms of combat.
 
Infinite World contains the following changes:
  • Gameplay is faster-paced overall. Considering that Dragon Ball Z is pretty well-known for exhibiting fighting faster than a normal person can even see, I would say this is a universally good thing.
  • Most characters have revised movesets to include more cancelable chains and better starters.
  • Aura Burst from the Shin Budokai series is included. This allows quick approach and evasive options for every character, as well as new ways to begin and extend combos.
  • Aura Guard from the Shin Budokai series and Burst Limit is included. This strong defensive option allows defense without chip damage, which discourages spamming naked super attacks.
  • Every character has an ultimate attack and at least two super attacks.
  • Any chain can be canceled into a super attack.
  • Ultimate attacks do not require Hyper Mode to execute.
  • The revised fatigue system from Burst Limit allows for new advanced combat strategies such as fatigue loops, encouraging more careful ki management.
That's just off the top of my head.

I don't think I noticed any of that. Though it was a while ago. Hey, there aren't two Budokai sequels on ps2 are there? Cause i'm starting to wonder if we're talking about the same game.
 
I don't think I noticed any of that. Though it was a while ago. Hey, there aren't two Budokai sequels on ps2 are there? Cause i'm starting to wonder if we're talking about the same game.
Infinite World is the only PS2 follow-up to Budokai 3. You might want to give IW another shot, my friend.
 
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