Freezie KO
Banned
3D Land was amazing, right from the start. The levels were perfect for a handheld game, they took perfect advantage of the 3DS and were simply fun and addictive in short bursts and looked great with the 3D on.
Shit doesn't make any sense on a home console though. Even less as a successor to Galaxy. It doesn't get better if you mix in some dumb coop parts that look like they belong into fucking Mario Party. It's also funny how many ,,Bubut 3D Land was great!!'' defenders don't get the most crucial point. It's the first time a new hardware solely gets mainline Mario games which are basically nothing but level packs from previous products. This series has been system- and generation defining once, you already forgot? Now we get some title that feels like it solely exists because of market research. And it's not like the WiiU already has ANY game now, or in the whole 2013 lineup that looks like Nintendo has reached the next gen.
Also, fuck green Stars. These ,,3 collectables'' in the 2D games and Galaxy2/3D Land feel way too forced, annoying to collect and poorly stretch the game time. Make something like 64 if you want to encourage exploration, linear stages should at best feature secret exits or hidden power ups - even the best levels get fucking tedious if you gotta repeat them over and over for that last hidden coin/star/whatever to get to the final world. (Which is one reason why Galaxy 1 is still king)
Agreed that this just isn't a system-defining and generation-defining game. That's where the disappointment stems from considering the legacy of the series. And the "3 collectibles" motif just further homogenizes the brand since that's already a key gameplay mechanic from the NSMB series. I'm tired of it. Let's get some new mechanics.