Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

DaBoss,

I just saw this gif @ prediction roster thread. I would like to see you redo the gif but this time, including SSB4 trailer.

i8C3cf4hlzIec.gif
 
Remember who you're talking to.

Maybe poor wording, but it wouldn't exactly be unfair to say that there's a bit of an echo chamber in the competitive Smash community, and that they were maybe a bit overzealous in their "true to Melee" approach that they threw the baby out with the bathwater.
 
DaBoss,

I just saw this gif @ prediction roster thread. I would like to see you redo the gif but this time, including SSB4 trailer.

i8C3cf4hlzIec.gif

Hmm, I feel like the SSB4 trailer did what I was "trying to do" better.

smashreveal29yla.gif


And then there is the fact I will probably never make a GIF that large again due to it nearly killing my computer.
 
The amount of time in which you can cancel a move into another. Usually involves performing a normal move and buffering the movements of a special move during the startup or active frames of the normal move so that the normal move cancels into the special move creating a combo. Applies differently to different fighting games; not sure how it applies to Smash.

Pretty much the same. You buffer a move so it comes out at the end of another, in brawl you have up to 10 frames (it's always 10 frames, except in move that are less that 10 frams obv). Sometimes, if the move allows it, it will cancel part of the ending animation.

That made Brawl really easy to play, iirc melee has a window of 0 frames.
 
Secret Characters

Do you think we will get secret characters again? or Sakurai would go down to the path where they would provide full character roster at beginning of the game just like Ultimate Marvel Vs. Capcom or Super Street Fighter 4?

Reason why I asked because I felt that Wii Fit Trainer would be perfect WTF character to unlocked. I'm pretty sure that some people wouldn't expected her to be in game, unless Sakurai and Nintendo were so sure that Wii Fit Trainer would convince Wii Casual players to buy Wii U.
 
Secret Characters

Do you think we will get secret characters again? or Sakurai would go down to the path where they would provide full character roster at beginning of the game just like Ultimate Marvel Vs. Capcom or Super Street Fighter 4?

Reason why I asked because I felt that Wii Fit Trainer would be perfect WTF character to unlocked. I'm pretty sure that some people wouldn't expected her to be in game, unless Sakurai and Nintendo were so sure that Wii Fit Trainer would convince Wii Casual players to buy Wii U.

I hope the roster is similar to Melee, at least for the Wii-U version. Most characters unlocked and ready to go with a few special characters to unlock.

At the VERY least I hope they don't make Mega Man an unlockable. That was a really stupid thing he did for Brawl.
 
At the VERY least I hope they don't make Mega Man an unlockable. That was a really stupid thing he did for Brawl.

Then why have any unlockables at all when someone will be frustrated no matter which character is put behind the content barrier?

There's no SSE and all of the "story" cutscenes, which would presumably involve every character in the roster, will be available right from the start of the game. As said, the Wii Fit Trainer would have been the perfect kind to use as a secret character.

I guess I really don't know. It could go either way, though the trend has always been to include unlockable characters.
 
Just don't make Mewtwo require the same unlock method. I remember as a child being afraid my Gamecube would mess up for leaving it on over the night.
KuGsj.gif
 
Sakurai seems to like having a lot of unlockable content because it provides some amount of longevity for more casual players.

I kind of like it for the sense of progression, but I'd probably like it just as much without.
 
Sakurai seems to like having a lot of unlockable content because it provides some amount of longevity for more casual players.

I kind of like it for the sense of progression, but I'd probably like it just as much without.

I liked that sense of discovery and achievement.
 
Ya know dudes, Sakurai said in some interview that he couldn't guarantee more characters than Brawl or something like that because of some technical limitations on the 3DS. And I'll tell ya that worries me, the idea that the Wii U version is going to be in any way constrained by 3DS parity. Whether it's in the volume of various things, or the generalized scope of the gameplay. They really can't use all that extra Wii U power for anything more than visuals.

I gotta say I'm not super-thrilled by how super-similar these games seem to the previous ones. With the Wii U being the first huge power jump since SSB->SSBM, I was expecting some more radical stuff. But it looks like Brawl HD so far, with virtually unchanged core mechanics, and Sakurai's commentary on the controls not really using the GamePad in any meaningful capacity leave me concerned. I mean I don't want a touchscreen SSB or anything but at least give me the mode I've thought about ever since the days of GameCube/GBA connectivity, where one player can use the GamePad to wreak havoc on four other players by being the "director" of a stage and being able to spawn items via the touchscreen and generally fuck with people.

I know it's super-early to really extrapolate anything, but it just feels super-conservative so far. Surprise me, cherry-don! Nothing I've seen really gives me any Excite.
 
Ya know dudes, Sakurai said in some interview that he couldn't guarantee more characters than Brawl or something like that because of some technical limitations on the 3DS.
That is such a distortion of what he said that it's actually making me cry.

it looks like Brawl HD so far
I think it pretty clearly looks much better than that.

screen-1.jpg


virtually unchanged core mechanics
Why on earth would you want different core mechanics? They are what defines Smash Bros.
 
Ya know dudes, Sakurai said in some interview that he couldn't guarantee more characters than Brawl or something like that because of some technical limitations on the 3DS. And I'll tell ya that worries me, the idea that the Wii U version is going to be in any way constrained by 3DS parity. Whether it's in the volume of various things, or the generalized scope of the gameplay. They really can't use all that extra Wii U power for anything more than visuals.

People were trying to rationalize his first comment about this in an interview that maybe "reducing characters" in order for the 3DS to reach content parity with the Wii U was to affect movesets, but more recent interviews pretty much shows that he actually means the amount of characters in the total roster.

I'm really not that into the idea of the 3DS version hindering the Wii U version. I have a 3DS XL and I don't have a Wii U, but Smash is one of the very few titles that will make me immediately buy a Wii U.

We'll see.

Edit: I do think SSB4 Wii U is a distinct improvement visually compared to SSB3 pretty much because of the more dynamic color palette. 1080p and 60 FPS sounds great, too.
 
I'm certainly not saying it should be done without, I just think a special character that's announced first to hype players should not end up being an unlockable character.

I'm just saying, like Melee, have a good sized selection of characters ready to go and maybe like Melee, don't reveal the group of secret characters on the main website until the game is out. I remember being super stoked and excited when people were saying characters like Ganondorf and Doctor Mario were playable. It was really intense!

I'd say keep Brawl's lion's share of content unlocking for the 3DS version, have something closer to Melee for the Wii-U version.
 
Secret Characters

Do you think we will get secret characters again? or Sakurai would go down to the path where they would provide full character roster at beginning of the game just like Ultimate Marvel Vs. Capcom or Super Street Fighter 4?

Reason why I asked because I felt that Wii Fit Trainer would be perfect WTF character to unlocked. I'm pretty sure that some people wouldn't expected her to be in game, unless Sakurai and Nintendo were so sure that Wii Fit Trainer would convince Wii Casual players to buy Wii U.

I think they will be unlockable characters. It's always fun to see the challenger approaching screen with the sirens blaring. lol
 
I think it pretty clearly looks much better than that.

5121whk.jpg


mvDzjLz.jpg


This does not look like a generational gap to me by any definition. Obviously the Wii U game has astronomically superior image quality by virtue of being HD, but beyond that? The models in many cases are virtually identical. (In some cases even worse, subjectively. I'm looking at Bowser here.) There's just some marginally better lighting now and a brighter color palette.

Why on earth would you want different core mechanics? They are what defines Smash Bros.

SSBM added side-B, air dodges, sidesteps, etc. Brawl added... final smashes? Tripping? So far these new games look to add nothing. I do not want it to play completely different, but I want an actual mechanical sequel this time. Look at Street Fighter 4 with its focus attacks and shit. Again, it's obviously super early and there may be new stuff like that in there, but none of the footage and nothing Sakurai's said has indicated that that's the case. The game we've been shown is literally Brawl HD, with new characters/stages.
 
The models in many cases are virtually identical. (In some cases even worse, subjectively. I'm looking at Bowser here.)
You might want to look again, because Bowser's new model is infinitely better than how he looked in Brawl. Pretty much everyone on the Internet thinks so, too.
 
I hope the roster is similar to Melee, at least for the Wii-U version. Most characters unlocked and ready to go with a few special characters to unlock.

At the VERY least I hope they don't make Mega Man an unlockable. That was a really stupid thing he did for Brawl.

It's possible that they might make Mega Man an unlockable character, like they did with Sonic and Mario.

Then why have any unlockables at all when someone will be frustrated no matter which character is put behind the content barrier?

There's no SSE and all of the "story" cutscenes, which would presumably involve every character in the roster, will be available right from the start of the game. As said, the Wii Fit Trainer would have been the perfect kind to use as a secret character.

I guess I really don't know. It could go either way, though the trend has always been to include unlockable characters.

Well, they would go back to Melee method for unlocking characters. :P

Also I wonder if Sakurai have one more WTF character under his sleeves.

Sakurai seems to like having a lot of unlockable content because it provides some amount of longevity for more casual players.

I kind of like it for the sense of progression, but I'd probably like it just as much without.

Same here but I'm worried how long it would take to unlock everyone since I'm sure that many people would like to get together and play the game on first day.

totally just brawl in hd

Totally!
 
totally just brawl in hd

Uh, you're kinda proving my point with those comparisons. It looks "better" but it does not look even CLOSE to a generational difference. It looks like what I would expect from an early-gen and late-gen game on the same hardware. Again, obviously not considering raw image quality. Size them both down to eliminate the Wii-SD-uggo factor and the difference is not nearly as paramount.

And I am not "trolling" here people, do not be idiots. I'm honestly shocked to be getting as much pushback as I am, Smash Bros was up there with DKCR at this year's E3 as "yeesh looks like the Wii game in HD." Are we really gonna pretend this impresses as much now as SSBB did when it was revealed?

You might want to look again, because Bowser's new model is infinitely better than how he looked in Brawl. Pretty much everyone on the Internet thinks so, too.

You have a pretty wild definition of "infinite." Sorry for not Internet bandwagoning, though.
 
Are the completely identical positioning of the characters and everything a coincidence or?

Silent_Ocarina took a bunch of Brawl screenshots specifically in poses similar to that of SSBU screenshots.

Uh, you're kinda proving my point with those comparisons. It looks "better" but it does not look even CLOSE to a generational difference. It looks like what I would expect from an early-gen and late-gen game on the same hardware. Again, obviously not considering raw image quality. Size them both down to eliminate the Wii-SD-uggo factor and the difference is not nearly as paramount.

And I am not "trolling" here people, do not be idiots. I'm honestly shocked to be getting as much pushback as I am, Smash Bros was up there with DKCR at this year's E3 as "yeesh looks like the Wii game in HD." Are we really gonna pretend this impresses as much now as SSBB did when it was revealed?

So should I call your eye doctor, or do you have their number on speed dial?
 
Like, Link's tunic and chainmail in Brawl are a PS2-quality texture. His hair is a solid mass. Bowser's spines are hexagons. The lighting is flat and clearly inferior. Any kind of detail is painted on without any kind of normal maps. The poly count is a fraction of what it is in SSBU.

"Early and late-gen quality difference" describes Melee and Brawl, not this.
 
Are the completely identical positioning of the characters and everything a coincidence or?

No, someone posed them on purpose for comparison.

Christ, guys, forget it. Go back to your circle jerk.

Well, you have to understand the jump between SSB64 to Melee are way different to comparing to SSBB to SSB4 under the circumstance.

I didn't meant to be jerk, if I'm then I'm sorry.
 
Uncharted 1: http://0.tqn.com/d/playstation/1/0/P/9/UnchartedDrakesFortuneamazonruins.jpg

Uncharted 3: http://www.takuchat.com/wp-content/uploads/2013/04/uncharted3drakesdecepwx5kv.jpg

You're gonna tell me the difference from Brawl to Wii U is bigger than this?

I mean if you're gonna compare huge zoom-ins of characters that usually take up about a 15th of the height of your screen, you're gonna see plenty of differences. But the actual gameplay footage of the SSBU? With the context of the stage, zoomed out, in normal play? This is not "oh wow, next-gen smash bros."
 

Uh... yes. Very, very emphatically yes.

I mean if you're gonna compare huge zoom-ins of characters that usually take up about a 15th of the height of your screen, you're gonna see plenty of differences. But the actual gameplay footage of the SSBU? With the context of the stage, zoomed out, in normal play? This is not "oh wow, next-gen smash bros."

The stages are far more detailed too. The lighting is far better.

The very first time I saw it on the stream I could tell it was next-gen.


And the point of the zoom-ins was because of people saying that it was the exact same quality assets, but simply running at a higher resolution, which is bull.
 
Uncharted 1: http://0.tqn.com/d/playstation/1/0/P/9/UnchartedDrakesFortuneamazonruins.jpg

Uncharted 3: http://www.takuchat.com/wp-content/uploads/2013/04/uncharted3drakesdecepwx5kv.jpg

You're gonna tell me the difference from Brawl to Wii U is bigger than this?

I mean if you're gonna compare huge zoom-ins of characters that usually take up about a 15th of the height of your screen, you're gonna see plenty of differences. But the actual gameplay footage of the SSBU? With the context of the stage, zoomed out, in normal play? This is not "oh wow, next-gen smash bros."
Weren't you leaving?
 
Uh, you're kinda proving my point with those comparisons. It looks "better" but it does not look even CLOSE to a generational difference. It looks like what I would expect from an early-gen and late-gen game on the same hardware. Again, obviously not considering raw image quality. Size them both down to eliminate the Wii-SD-uggo factor and the difference is not nearly as paramount.

And I am not "trolling" here people, do not be idiots. I'm honestly shocked to be getting as much pushback as I am, Smash Bros was up there with DKCR at this year's E3 as "yeesh looks like the Wii game in HD." Are we really gonna pretend this impresses as much now as SSBB did when it was revealed?



You have a pretty wild definition of "infinite." Sorry for not Internet bandwagoning, though.

Eh, I get what you're saying, but it seems to me that Sakurai and company are deliberately choosing to go with a visual style that refines rather than re-hauls the original art style and that's why you're dissatisfied. I'm not sure what you want in terms of a "generational difference." The lighting, texture detail, everything, it's moved much closer to the fighting action figure motif that was set with the original Smash Bros. If you're wanting the game to look like a generation beyond PS360 on par with XB1/PS4 well I have unfortunate news for ya...
 
Uncharted 1: http://0.tqn.com/d/playstation/1/0/P/9/UnchartedDrakesFortuneamazonruins.jpg

Uncharted 3: http://www.takuchat.com/wp-content/uploads/2013/04/uncharted3drakesdecepwx5kv.jpg

You're gonna tell me the difference from Brawl to Wii U is bigger than this?

I mean if you're gonna compare huge zoom-ins of characters that usually take up about a 15th of the height of your screen, you're gonna see plenty of differences. But the actual gameplay footage of the SSBU? With the context of the stage, zoomed out, in normal play? This is not "oh wow, next-gen smash bros."

That's some impressive change in lighting, I'll give you that.
 
Uh... yes. Very, very emphatically yes.

We're just gonna have to disagree there.

The stages are far more detailed too. The lighting is far better.

The very first time I saw it on the stream I could tell it was next-gen.

Sure, "HD Brawl" was hyperbole, it definitely looks better. But it just doesn't look like a generational jump to me. Xenoblade to X looks like a generational jump. DKCR to DKCR:TF looks like a generational jump if you isolate entirely to DK's model with the fur and ignore the rest. Mario Kart sure as hell looks like one. But this? It looks hella fuckin clean and sharp, but I'm just not feelin it.

Weren't you leaving?

Do you have anything to fucking add to this conversation?
 
While Tathanen's point does have merit, it's more so a matter of how "HD" can you go with Nintendo characters? Does anyone really want to see pours in Mario's skin? Maybe not, but for Tathanens argument, at least having real fur on Fox would be a start (was done on the GCN for SFA). All said and done I'm hoping that they do at least add more stuff to the mechanics of the game or at least replace previous characters with new ones to freshen up the movelists.
 
We're just gonna have to disagree there.

I can tell that ND upgraded their lighting model quite a bit, and that they got better at modeling and texturing, like all developers on the same level of hardware over time. But I can still tell that it's the same level of hardware.

With SSBU, it's obvious that it cannot possibly in a million years be on the same upgraded-GC hardware that basically got by on stylized games and that not even Nintendo could pull a decent-looking real widescreen screenshot from. I mean, most of Brawl's screenshots on the Dojo and even on Nintendo's press site were 4:3, because like a lot of Wii games it looks like blurry poo in anamorphic widescreen.
 
Screaming troll doesn't really help things.

Anywho, the IQ in the game looks incredible. 1080p/60fps smash bros is gonna be off the fucking chain.
 
We're just gonna have to disagree there.



Sure, "HD Brawl" was hyperbole, it definitely looks better. But it just doesn't look like a generational jump to me. Xenoblade to X looks like a generational jump. DKCR to DKCR:TF looks like a generational jump if you isolate entirely to DK's model with the fur and ignore the rest. Mario Kart sure as hell looks like one. But this? It looks hella fuckin clean and sharp, but I'm just not feelin it.



Do you have anything to fucking add to this conversation?

It's apparent that what you are looking for is not a conversation but for somebody to agree with you to affirm your opinion.
 
Eh, I get what you're saying, but it seems to me that Sakurai and company are deliberately choosing to go with a visual style that refines rather than re-hauls the original art style and that's why you're dissatisfied. I'm not sure what you want in terms of a "generational difference." The lighting, texture detail, everything, it's moved much closer to the fighting action figure motif that was set with the original Smash Bros. If you're wanting the game to look like a generation beyond PS360 on par with XB1/PS4 well I have unfortunate news for ya...

He explained it way better than I would. Basically he's right.

It's a reason why Sakurai went with cartoony visual style so that way all characters would look good and wouldn't feel out of place.

If you decided to go with a huge leap in the graphic and go with 360/PS3 vibe, then it's possible that characters wouldn't look that great and it might be very awkward to see characters standing there near other with some kind of conflicting arts.

It's quite important to find a right balance of colors and style to make it work for every characters in the game without feel something off.
 
It's quite important to find a right balance of colors and style to make it work for every characters in the game without feel something off.

Yeah, wasn't this a bit of a problem with Playstation All Stars?

Link's model still seems off to me for some reason, but beyond that god I love the textures and colours and it's all so delicious.
 
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