2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

Then again, I ask, what do you do with that shot?

A. You have a 4k monitor. (you don't).
B. You plan to inspect the shots at 100%, in which case you at best are catching 50% of the image, and are thus ruining the intended, arguably much more important composition of the shot, in order to inspect what kind of AA the poster was able to run (wtf).
C. You plan to view it in a presentation fit to your screen, in which case you are likely degrading the shot rather than improving it. There is literally no way to get around positively or negatively effecting the aliasing of the image without having a 4k monitor. There is no neutrality of which you speak. Unless you're after option B, which seriously, why?



Interesting, and I like the graphics. Maybe do a more in depth thing on aliasing, including dx9 vs. dx11 differences, injectors etc, and post that up? If you're still bored :P
Just this would be cool too.

Ahh, new page and no image.
Uru:

uruexplorer_2013_06_22_21_16_12_846_by_roderickartist-d6a82qx.png


It stretches in 2.35:1 unfortunately, but it really really suits this game.



Well, the main reason I was able to do as much as I did was due to me being able to change the settings on the fly, and also not having to unpause the game to see the changes. if I were to add in injectors, it might affect the fact that all of the shots are the exact same. And due to that, dx9 vs. dx11 is out of the question for any games where the camera, character, or foliage moves.
 
Well, the main reason I was able to do as much as I did was due to me being able to change the settings on the fly, and also not having to unpause the game to see the changes. if I were to add in injectors, it might affect the fact that all of the shots are the exact same. And due to that, dx9 vs. dx11 is out of the question for any games where the camera, character, or foliage moves.

this is true.

Also, the AO diffence is quite interesting.
 
Anyways, I was bored, and wanted to see the difference between Tomb Raider at 4K with FXAA, and 4K with 2-4xSSAA. Found out some cool things, got bored and played with Photoshop, and am going to share my findings with you guys. Should this go in the compendium? I feel like I could use a guide sometimes to see how different things affect graphics in certain games.


Well, click the image to enlarge, or drag it into another tab to open separately. It's kind of big, but it's a JPEG. Around 4MB so not bad.

9113012230_b8cd27c476_o.jpg



Here are each of the screenshots, so you can open each in a new tab and quickly switch between them to see a huge difference in how the Ambient Occlusion works.

4K FXAA
4K 2xSSAA
4K 4xSSAA

Huh, did you do anything with SSAO in these shots? It's really weird how downsampling affects it.

Also, let me add one recommendation. When increasing the size of something to show the difference, you should increase the size by magnitudes of 100% (200% size, 300%, 400%, etc.) and increase the size using "Nearest Neighbor" resizing method.

When you increase the size using Bicubic Smoother (I'm assuming since that's the default Photoshop enlarging method) it resamples the image and doesn't really give an accurate representation of what the differences are because it resampled it. Under normal circumstances it's not big deal, but when you're trying to compare the difference in minute details "Nearest Neighbor" resizing, as long as it's a magnitude of 100%, will essentially just increase the pixel size. 200% turns every pixel into a square of 4 pixels of that same color.

Just a recommendation if you want to have a more accurate representation of the difference for when/if you toss it in the compendium.
 
Anyways, I was bored, and wanted to see the difference between Tomb Raider at 4K with FXAA, and 4K with 2-4xSSAA. Found out some cool things, got bored and played with Photoshop, and am going to share my findings with you guys. Should this go in the compendium? I feel like I could use a guide sometimes to see how different things affect graphics in certain games.

Well, click the image to enlarge, or drag it into another tab to open separately. It's kind of big, but it's a JPEG. Around 4MB so not bad.

9113012230_b8cd27c476_o.jpg


Here are each of the screenshots, so you can open each in a new tab and quickly switch between them to see a huge difference in how the Ambient Occlusion works.

4K FXAA
4K 2xSSAA
4K 4xSSAA

Interesting. The same thing happens in Sniper Elite and probably several other games too.

sniper_comparison_by_realghostvids-d6a97bk.jpg
 
Interesting. The same thing happens in Sniper Elite and probably several other games too.

sniper_comparison_by_realghostvids-d6a97bk.jpg

Wow, I hadn't realized AO could be tied to resolution. Sort of makes it redundant at 2160p in your example. AO is one thing that kills my GPU, if the benefit of using it at higher resolutions is negligible then I may as well disable it and get the FPS increase. I'll have to check this out in different games. Good information to know.
...

There's something about the crows that I really like.

9113816649_d3680cf13b_o_d.jpg

Crow Ninja

9113814963_fd3c57d286_o_d.jpg

Murder of Crows...coming at ya!
 
Are those arma 3 shots taken using the camera tool? And does the camera tool only work in editor mode?

Yes, they from the splendid camera mode.

I don't know about the second question, it seems that there should be a possibility to active the mode anywhere, using the command console or something like that, but i haven't tried.
 
The great thing about ENB AO is that you can set the spread and intensity yourself. So at large resolutions you can still have a very noticeable effect.
8789406005_48d04f1024_o.png

INFERNO

Wow.. All I can say...




Also, I'll be trying the effect of 4xSSAA with and without AO, so look forward to it.



As of enlarging, I really just grabbed the spot with a predefined circular marque tool and Ctrl+T transformed each to 500 cm compared to their original 250cm in PS. Didn't think about the effect PS would have on that...
 
More on the AO!!

So, at first it seems like when playing at 4K with 4xSSAA on, Ambient Occlusion makes barely any difference, right? Well, I disagree. It's there just a bit, bit it definitely makes a good difference.

Cave AO on
Cave AO off

Camp AO on
Camp AO off


My final thoughts on this are that if you can play at 4K with 4xSSAA and get a stable framerate, which I can't, then go for it. In my testing, at 4K AO only affects my framerate by 1-3 fps. In any event, I don't think that that number is enough to justify disabling it at all. If disabling AO affects your performance enough to merit doing so, then you either have terribad drivers or an old card, which I'd advise not to use to take screenshots with.


Also, since you can take screenshots from the pause menu in Tomb Raider, I'd advise to take shots by pausing and then changing the settings and then taking the shot. Then change back to normal settings.
 

The way you've set up AO, shadows and IL is a marvel to me. You've taken a totally different approach to Fallout screenshots (which is a good thing), and if I see too many of them, I'll start coming back to some of my earlier esthetic decisions. The clarity of your shots is almost diametrically opposed to my bloomy murk.
 
ibjxlyEfm0BQPY.png


Really good game, I enjoyed the whole way through.

Sorry if my IQ standards are lowered, but that's how I currently played the game at almost 60fps with my 7 year old setup (although updated the GPU).

If you want to see more, here is my album: Tomb Raider 2013

P.S. Spinazz... great contribution about the AO tied to resolution! Didn't even imagine that was like that. Now Durante's Fix make a little bit more sense!
 
9119699612_680fe39fb8_o.png







ibjxlyEfm0BQPY.png


Really good game, I enjoyed the whole way through.

Sorry if my IQ standards are lowered, but that's how I currently played the game at almost 60fps with my 7 year old setup (although updated the GPU).

If you want to see more, here is my album: Tomb Raider 2013

P.S. Spinazz... great contribution about the AO tied to resolution! Didn't even imagine that was like that. Now Durante's Fix make a little bit more sense!

Thanks, and....what fix?

Also, nice shots, but be sure to only post 6 shots 2 per post and 3 max consecutive posts.
 
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