Would you not say that Super Mario 3D World is somewhat like that? Seems to me it being pure platforming is what people are disliking here
Innovationless, actually.
Would you not say that Super Mario 3D World is somewhat like that? Seems to me it being pure platforming is what people are disliking here
I think an open-world 3D Mario set in Mushroom Kingdom is pretty much every fan's wet dream. It's also 99.99999% unlikely that it'll ever exist.
Would you not say that Super Mario 3D World is somewhat like that? Seems to me it being pure platforming is what people are disliking here
At this point I don't have any reason to believe that Super Mario 3D World is either more or less difficult to make than any other 3D Mario game. I'm sure it poses its own unique set of challenges.
My question is why you assume it's so much easier...
If you add up all the shines strictly from blue/red coins in that game it's some absurd number, like almost half. Never mind the uninspired shadow Mario challenges that have unfortunately crept their way into every new 3D Mario in recent memory.
3D Land isn't even 2 years old, this game's development clearly started afterwards and looks like it could have easily started as 3DS DLC. Maybe that's were this impression comes from? There's a reason everyone was excited for the first HD mainline Mario game since january and now most of the same media reports on the lacklustre Nintendo E3. goddamned Mario Kart looks more ambitious than 3D World. The overview of the first course comes closer to the expectations for EAD Tokyo's HD effort than this game. (Not even solely graphically, the whole gravity idea seems fresher than ,,But it has multiplayer and lots of shit from old games... in 3D!!!'') Which is pretty sad and makes such assumptions perfectly understandable.
3D Land isn't even 2 years old, this game's development clearly started afterwards and looks like it could have easily started as 3DS DLC.
The more I've slept on it, the less concerned I've become about this game. It'll be very solid and that's great.
The one thing I haven't come to terms with is (unless it's been mentioned in the previous 60 pages and I missed it) is what I imagine will be the likely exclusion of orchestrated music in favor of MIDI comps.
Someone please tell me I'm wrong, I want to be wrong.
You're most likely wrong, as Miyamoto said we should know more on the matter soon (and smiled) in an interview with IGN(?). If I remember correctly.
?! My curiosity has just peaked again. SMG 1+2 had the best OSTs last gen, true story.
PiquedAnd no, that's Xenoblade.
Man, can I borrow your 3DS? Sounds like it must have some crazy games if this could be DLC for it.
So you're just going against all evidence and testimony.
Ok sure.
Yeah, they're probably lying.
Innovationless, actually.
Exactly.First MP 3D Mario game says no?
Also, how can anyone say such a thing based on a handful of levels. We really dont know much about the depth of the game yet.
No, I mean your magic 3DS that can play games other 3DSes and Wiis couldn't play. It really doesn't have last gen port written anywhere. The level scale and complexity of the levels they showed at E3 were more than Mario Galaxy pulled of, and the amount of detail was very high. The game only shares art direction and some level design with 3D Land/Galaxy.Well, yes the 3DS is crazy and if the WiiU's lineup was even half as good or it finally, at it's third E3, had an outlook as good as the 3DS after it's very first E3, we wouldn't have a problem - even if Nintendo's Tokyo team is about to deliver their most unimpressive game yet.
Obviously, they polished it up. Just like Pikmin. Even though it's clearly not possible for the previous platforms anymore, doesn't change that both of those give off underwhelming impressions with ,,last gen up-port'' written all over it.
If it wasn't such an obvious rehash, it also really wouldn't matter if the graphics weren't top notch. Clearly, you can complain about some details like poor talking animations in Wonderful 101, but unlike 3D World, I instantly feel the effort and the care that went into the game whenever I see it. A complete novelty among pretty much all the other Nintendo WiiU games this year, which makes it the only one that makes me feel like it truly deserves to be bought and the purchase of a new console was worth it.
The level scale and complexity of the levels they showed at E3 were more than Mario Galaxy pulled of, and the amount of detail was very high. The game only shares art direction and some level design with 3D Land/Galaxy.
?! My curiosity has just peaked again. SMG 1+2 had the best OSTs last gen, true story.
Please tell me you're joking.
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Yes, I realize that this is an emulated screenshot, but the art assets and world design are what I'm referencing.
First MP 3D Mario game says no?
Please tell me you're joking.
![]()
Yes, I realize that this is an emulated screenshot, but the art assets and world design are what I'm referencing.
So you've seen all the levels in SM3DW?That world looks a lot more fun to platform in than 3D World.
There's more.Is there anything more to that level than what is being shown? Because the 2-1 demo from 3DW obliterates that in scale and platforming areas.
First MP 3D Mario game says no?
Also, how can anyone say such a thing based on a handful of levels. We really dont know much about the depth of the game yet.
Is there anything more to that level than what is being shown? Because the 2-1 demo from 3DW obliterates that in scale and platforming areas.
That world looks a lot more fun to platform in than 3D World.
There's more.
We already had multiplayer in Super Mario 64 DS. I would've actually preferred multiplayer in Super Mario Galaxy-like levels, though I also wouldn't want a third Galaxy game either.
Panic Nintendo isn't known for innovation and new ideas, they need to get out the games to bump the mediocre sales.
So are we fully expecting them to go the 3D Land route and make half of the game secret levels that are much harder than the original ones?
That world looks a lot more fun to platform in than 3D World.
Probably. I just hope they don't require us to hit the top of the flag pole in every level, beat the game with every character *and* get all the star coins to unlock some final level.
I've said this once, I'll say it again, 64 DS multiplayer had nothing to do with what's being done here. It was a versus mode, this is a single player "campaign" that can be fully played in co-op. No need to be disingenuous and say he only mentioned multiplayer, it's fairly obvious what people talk about when they say first 3D Mario with multiplayer.
No, 3D Land was very good... For a portable Mario game. There are much different expectations for a console 3D Mario game, which historically has tended to serve as a showcase for not only what the system can do but also the progression of 3D platforming as a genre. 3D World does not look like that type of game. It looks like an HD remaster of a portable game with multiplayer thrown in.I don't understand the hate for this TBH. This looks like the sweet spot between NSMB and SMG to me. Granted, I never played 3D Land so that's likely the problem. I was not the greatest fan (didn't hate, just didn't appreciate the camera or waggle) of SMG.
Regardless, this game looks fantastic to me and it's weird to see that everyone is down on it. Was 3D Land bad?
I don't understand the hate for this TBH. This looks like the sweet spot between NSMB and SMG to me. Granted, I never played 3D Land so that's likely the problem. I was not the greatest fan (didn't hate, just didn't appreciate the camera or waggle) of SMG.
Regardless, this game looks fantastic to me and it's weird to see that everyone is down on it. Was 3D Land bad?
Thinking of a concept and following through with it are two different things entirely. That's like saying "Yeah, I had the concept for an open-world game where you can do literally anything, but I scrapped it because of technical limitations and a lack of resources." Not trying to be snarky, but the idea of something and the actuality of it are never the same.I mean, Nintendo even had the concept of playing through the entire SM64 game with four players but scrapped it because of technical limitations
No, 3D Land was fantastic. A lot of people in this topic are disappointed because they think Nintendo is going to stick with the smaller levels and simpler designs of 3D Land, but that's absurd when you look at everything we've seen about the game so far, and think about how Nintendo had to use their resources to create an entirely new framework for 3D Land instead of being free to use all their time crafting unique, one-shot worlds.Regardless, this game looks fantastic to me and it's weird to see that everyone is down on it. Was 3D Land bad?
That's true, but it showed that multiplayer in a normal 3D Mario would also be possible and is not unheard of. I mean, Nintendo even had the concept of playing through the entire SM64 game with four players but scrapped it because of technical limitations.
Every single Mario since NSMBW has been challenging (even if 3D Land take a looong time to do so), I see no reason to think this one won't be.I need new footage of this game.
Please show off challenging levels next time. I don't want to lose hope.
I think the fact that EAD is basically saying "this is the game we've wanted to make, that we've *always* wanted to make" is something that people should really take more seriously. These are people at the very top of game design; these are people who seemingly never miss the mark for fun and unique ideas.
I'm sorry but if the game is really as easy as the levels shown here make out it will be a big disappointment. 3D Land being easy as shit until the 2nd half is not good gamedesign for me. Galaxy 2 was honestly perfect for me.
I'm sorry but if the game is really as easy as the levels shown here make out it will be a big disappointment. 3D Land being easy as shit until the 2nd half is not good gamedesign for me. Galaxy 2 was honestly perfect for me.
I think it's great that Nintendo is trying to accommodate the entire spectrum of gamers. The challenge was definitely there toward the end of 3D Land, and the gradual ramping up meant Nintendo could go farther than they normally do. I don't think people appreciate how massively difficult these games are for new gamers. I grew up on 2D Mario games, and even those were incredibly hard for me at the time.I'm sorry but if the game is really as easy as the levels shown here make out it will be a big disappointment. 3D Land being easy as shit until the 2nd half is not good gamedesign for me. Galaxy 2 was honestly perfect for me.
Galaxy 2 was a babby moad ez until world 6 though, and it wasn't until World S that I even saw a Game Over screen.
I think it's great that Nintendo is trying to accommodate the entire spectrum of gamers. The challenge was definitely there toward the end of 3D Land, and the gradual ramping up meant Nintendo could go farther than they normally do. I don't think people appreciate how massively difficult these games are for new gamers. I grew up on 2D Mario games, and even those were incredibly hard for me at the time.
The multiplayer in 64 DS consisted in players going around in open spaces running to get stars before the others, there was little in way of platforming and while fun for a while it wasn't very interesting. Designing these levels to accommodate both single and multiplayer is a very, very different design process and the fact that after 17 years they finally managed to reach their goal of designing a 3D Mario with co-op multiplayer is definitely worth of note.
I think it's not going over as a very big deal because in those 17 years, people that the 4-player mode would've appealed to no longer find it appealing. I know I couldn't convince my friends to come over and play a Mario game, but they now have kids of their own that might like it.
I'm sorry but if the game is really as easy as the levels shown here make out it will be a big disappointment. 3D Land being easy as shit until the 2nd half is not good gamedesign for me. Galaxy 2 was honestly perfect for me.
I don't doubt EAD Tokyo's talent to make a great game. Anyone who thinks this game will be actually bad is fooling themselves. I do think they are pushing the boundaries of making a game that appeal to everyone and sucking the difficultiy and some of the creativity along with it right out of the game