Super Mario 3D World for Wii U

Mario platformers games aren't really challenging for veterans who are just good at Mario platformers. You'll see/hear/read lots of people having difficulties with those games (as shown by media coverage of E3 games where people had a hard time).

The real challenge is to finish the levels in the fastest times possible and then there are the star coins or whatever you have to collect which aren't that challenging (to me). You're going to lose lives at times, but they aren't too difficult. I can really only speak for myself though.

Isn't that why 2d Mario games exist then? Not every game has to be playable for every single person. Some people will never truly get 3d gaming. And I feel like 8-10 million sales is perfectly acceptable. I feel like Nintendo is at their worst when overthinking things like this and leads them to make weird design decisions like in Other M

Other M was more Sakamoto and Team Ninja having their own ideas and then they combined them to get a jumbled mess.

People shitting on the galaxy games just to try and drive hype for World make come off as fanboy-ish or shill-ish. Maybe when 3d world actually comes out, and we see these amazing levels that are being theorized, yeah then we can re-evaluate Galaxies. Until then, Super Mario 3d World does not compare to SMG1&2 as a single player game.

I agree with the bolded.

Underlined is bull-ish.

EDIT: What I mean by that is we've barely seen anything and it seems perfectly playable as a single player game.
 
Yeah I've been hoping for multiplayer in 3d mario for a long time and the fact that peach is finally playable instead of another stupid toad is awesome. Of course the fact that there is no online is another annoying thing. I'm sure I'll enjoy this as a MP game.
 
I havn't played the 3D World Demo nor 3D Land so I can't say too much, but it does look like pretty fun platforming, albeit more focused on `gimmicks` (various suits+powerups) than the straight up platforming from the SMSS levels. Not to mention that it looks alot easier than the aforementioned SMSS levels, hopefully the difficulty curve gets a lot steeper.
3D Land is pretty much a full game of those Fludd-less levels, could stand to be harder but they're fun regardless. And has harder Luigi levels built in instead of separate DLC!
 
3D Land's difficulty curve is its biggest problem in my opinion. In the end it redeems itself since half the game provides a fair challenge, but it takes too long to get interesting.
That's what the 2nd playthrough is for. Most casual players play a much difficult game than "we" do, they barely can finish lol
 
Please tell me you're joking.

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Yes, I realize that this is an emulated screenshot, but the art assets and world design are what I'm referencing.

That is the biggest contiguous level in Galaxy and the grass level from E3 is probably around the same size. That's also one of very few levels that is designed Mario 64 style to some degree and one of the most boring levels in the game. It's a really good-looking level, but 3D World's levels look like they have more to do. Them reusing Honeyhive in a later hub was one of the biggest disappointments of Galaxy. Plus, in terms of art assets, 3D World looks a lot better. I mean:

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It's hard to convey in still pics, gifs, and low res videos, but the swaying grass, textures, lighting, etc. are all great.
 
3D Land is pretty much a full game of those Fludd-less levels, could stand to be harder but they're fun regardless. And has harder Luigi levels built in instead of separate DLC!

It's pretty much also the Bowser levels from SM64, which were all SM64 was supposed to be made up of at some point.
 
Do we have a confirmation as to how many worlds this game will have?

I will be pleased if they have a
  • Lava world
  • Snow world
  • Medieval world
  • Space world
    [*]Dinosaur world
  • Generic grassy world
  • Candy world
    [*]Giant world
  • Tiny world
    [*]Dark world
    [*]Ghost world
    [*]Pixel/Retro/8-bit world
    [*]Real/Pre-rendered/photo-realistic world a la Pikmin, but in a city like NYC.
 
But as far as I can tell, NSMBWii/U and 3D Land are, by the end, much harder than traditional Mario difficulty. Galaxy and Galaxy 2 are an absolute cakewalk.

Getting 120 stars in Galaxy 2 is pretty difficult. Difficult enough for me to not have them all, and I completed NSMBU 100%
 
Honestly, I love Nintendo but I kind of hope that the consumers vote with their wallets and these safe sequels see a steep drop in sales as compared to previous entries. I'm growing very tired of Nintendo's almost psychotic adherence to old ideas at this point. Everything since the New Mario series has been just way too safe and boring, and I mean that about all of their main franchises.

Nintendo needs to innovate again to earn my purchase, and hardly any of their upcoming games seem to be doing that at all.
Sigh, some Nintendo fans don't deserve EAD Tokyo goodness.
 
Looks like they took the Galaxy games, stripped away all the charm and originality, and tacked on a multiplayer mode that is more frustrating than fun.

What an epic disappointment. Nintendo has NSMBified their flagship franchise. :(
 
Well, yes the 3DS is crazy and if the WiiU's lineup was even half as good or it finally, at it's third E3, had an outlook as good as the 3DS after it's very first E3, we wouldn't have a problem - even if Nintendo's Tokyo team is about to deliver their most unimpressive game yet.
Obviously, they polished it up. Just like Pikmin. Even though it's clearly not possible for the previous platforms anymore, doesn't change that both of those give off underwhelming impressions with ,,last gen up-port'' written all over it.

If it wasn't such an obvious rehash, it also really wouldn't matter if the graphics weren't top notch. Clearly, you can complain about some details like poor talking animations in Wonderful 101, but unlike 3D World, I instantly feel the effort and the care that went into the game whenever I see it. A complete novelty among pretty much all the other Nintendo WiiU games this year, which makes it the only one that makes me feel like it truly deserves to be bought and the purchase of a new console was worth it.



I didn't hear too much in the dev Direct that would contradict any of this. ,,We've had the WiiU in mind during the 3D Land development'' basically sounds like we are dealing with a game that started from some 3DS leftovers not very long ago.

And clearly, Nintendo's people never lie! (meanwhile, we are still waiting for the promised WiiU launch window to end after 7 months, lol)

I love how you keep judging the whole game based on mere 5 levels.
Keep the good work.
 
Looks like they took the Galaxy games, stripped away all the charm and originality, and tacked on a multiplayer mode that is more frustrating than fun.

What an epic disappointment. Nintendo has NSMBified their flagship franchise. :(

How can you judge on charm and originality with only a few levels shown?

Besides what was shown looked fun as hell, with pretty original and charming situations.
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...
 
Looks like they took the Galaxy games, stripped away all the charm and originality, and tacked on a multiplayer mode that is more frustrating than fun.

What an epic disappointment. Nintendo has NSMBified their flagship franchise. :(

How is it frustrating?
 
Making a 4 player coop 3d platforming game vs single player involves compromises. As someone who plays SP only in mario games, I'm with you: SMG1&2 were pitch perfect for me.

People shitting on the galaxy games just to try and drive hype for World make come off as fanboy-ish or shill-ish. Maybe when 3d world actually comes out, and we see these amazing levels that are being theorized, yeah then we can re-evaluate Galaxies. Until then, Super Mario 3d World does not compare to SMG1&2 as a single player game.

Local coop on the other hand in SM3DW looks awesome.

No one is shitting on the Galaxy games (at least I didn't notice anyone), saying the Galaxy levels aren't open as many make them out to be for some reason, is not shitting on the game, just stating a fact.
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...

...Not really? You don't need 3D to even play 3D Land.
 
I love how most of the people who feel the need to say something against the game can't even articulate themselves well :lol
 
The more I see of this game, the less patient I become. I really want this now.

I don't think the whole point of 3D land was the use of the 3D, you could play without it, it still remained an excellent game.
Very much so. Some levels (or portions of 'em) had certain camera angles that were obviously meant to emphasize the 3D effect. But that's it. It's still an incredible, brilliant and fun game even with 3D off. Much like what I'm seeing so far in SM3DW.
 
The whole point of 3D land was the use of the... 3D.

No. They just said that with 3D it would be easier to move in 3D environment and they were right. There has been 3D Marios on home consoles without stereoscopic 3D before and it has worked before.
 
Do we have a confirmation as to how many worlds this game will have?

I will be pleased if they have a
  • Lava world
  • Snow world
  • Medieval world
  • Space world
    [*]Dinosaur world
  • Generic grassy world
  • Candy world
    [*]Giant world
  • Tiny world
    [*]Dark world
    [*]Ghost world
    [*]Pixel/Retro/8-bit world
    [*]Real/Pre-rendered/photo-realistic world a la Pikmin, but in a city like NYC.
It will most likely be like Mario 64/Galaxy/3D Land in that there won't be world themes. Level themes will be totally random and could be anything.

So far we have:
  • Grasslands
  • Snow
  • Beach/Water/River
  • Sky/cliffs
  • Fortress/Ruins
  • Desert
  • Underground
  • Mechanical fortress
  • Bowser Castle/Lava
  • Circus?
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...

3d Land was great with or without 3d, made little diff to my enjoyment.
 
Super Mario Brothers =/= 3D Mario


The same way NSMB is. The pause every time someone gets hit/collects an item. Other players blocking your path or bouncing off your head.

For a fraction of a second.

I played local co-op with my roommate in NSMB2 and we had crazy fun. Didn't laugh this hard in weeks.
 
marc^o^ said:
- twice the framerate of the 3DS version, 60fps baby
- 4 player mode with a competitive layer in each stage
- 4 different characters with different running and jumping physics, far more ambitious than NSMB series multiplayer ever was
- New cat power up with a deep move set + return of all time favorites: Frog, Kurobo shoe
- Return of old time enemies
- Ability to grab and throw items (we saw a snow ball example) as in SMB2
- Free Camera on 360 degrees + new vertical camera layer to see what's upper and below characters
- New gameplay mechanics with transparent pipes, controllable dinosaurs
- Ambitious boss battle
I forgot two more differences with 3D Land:
- return of Mario Galaxy move sets
- addition of a mid course boost when running

Also, the game has 4 characters that can be played in single player: and so it could just as well be called Toad 3D world, I'm sure most gamers will prefer Toad with his speedy mechanics. Records will be made with him, he's the star of this new Mario :)
 
I love how most of the people who feel the need to say something against the game can't even articulate themselves well :lol

Pretty much.

This game looks friggin AWESOME!. Cat suit parkore? 4 GOD DMAN PLAYERS in a 3D MARIO!? PEACH IS PLAYABLE!?! EVERYONE HAS UNIQUE SKILLS! (Toad seems to run faster, The bros keep their normal changes and Peach glides)?!?


This FLOORED me ... easily one of the best games from E3 for ME at least.
 
Well I was too hoping a revolutionary new mario. I was too hoping to see something that would make my jaw hit the ground like the first time I saw Galaxy in trailers. This game is not it, and to be honest I don't like multiplayer Mario, but 3D Land is one of the best mario's I ever played and this game looks really really fun. OK, if it was on 3DS would be perfect for me, but guess what, it isn't and this probably will not break the game.

I guess people should see that being frustated by the trailers doesn't make the game bad. Wind Waker is the proof of that. Let's be realistic here. The new Mario probably will not bring what galaxy brought because it is based in a game that already exists (3D Land), but the game in wich it is based is an AMAZING game. So this game will be good even if you don't want it to be.

Thinking about it, is better that way because it means they have more time to make a astonishing new one and that will happen for sure. So get this as a suggar while we wait for the dessert.
 
I can't believe some people in here are trying to argue that the art assets that we've seen so far from 3D World are better than those from Galaxy. They are basically just higher-resolution versions of the assets from the New Super Mario Bros. series! The character and enemy models, in particular, are pretty much exactly the same. Look at the Mario model in Galaxy. It's much more detailed and it utilizing much more attractive/advanced shaders too.

And the environments in 3D World look more like we're peering into a miniature, play-set version of the Mario universe. While that's not necessarily bad in its own right as an art style, I much prefer the more organic and detailed environments from Galaxy.
 
I want to see a Mario in a factory-type setting where Bowser creates all of the levels that Mario has to traverse to save Peach (or whatever BS story, doesn't matter). And so you have moving parts, and levels created on the fly, and there can be retro worlds with partially completed levels from previous Mario games.

Then add in the ability to create your own levels (works with the factory setting).

That would be fun.
 
I'm sorry but this game looks nothing like anything related to NSMB, when it comes to art and assets.

Mario is about level design and gameplay. This game looks to have great level design and gameplay.
 
I just wanted to say that the Frog Suit might not be in the game, according to Nintendo World Report:

In the original story below, we reported that the Frog Suit was making a return to Super Mario 3D World on the Wii U. While the Nintendo developers did mention the Frog Suit when presenting the game, it was only as part of a joke. The presenters were pointing out how Luigi looked like in the new Cat Suit (all green), how it reminded them of the Frog Suit, and how it would be funny if that was also part of the game.

So while the developers seem to have the Frog Suit in mind, eager amphibians will still need to wait for a full confirmation. Nintendo World Report will keep its eyes out for any developments as they hop onto the scene.

I am on mobile, so I can't properly link to the article. It is on their site, however.
 
I can't believe some people in here are trying to argue that the art assets that we've seen so far from 3D World are better than those from Galaxy. They are basically just higher-resolution versions of the assets from the New Super Mario Bros. series! The character and enemy models, in particular, are pretty much exactly the same. Look at the Mario model in Galaxy. It's much more detailed and it utilizing much more attractive/advanced shaders too.

The Mario model in Galaxy is essentially a higher resolution version of the same Mario model from other Mario games, just with a bunch of shiny lighting on the rims.

Mario Galaxy 1 and 2 look amazing for the hardware, but it's easy to completely break the game's look once you realize that like half the textures in the game (especially grass and dirt ones) have very little detail except for a dot pattern. Like, look at the Dolphin screenshot you posted up above. It's more "organically" shaped, but look at all the polygon edges and how if you ignore the dot pattern then the textures aren't very far removed from other Mario games.
 
I'm sorry but this game looks nothing like anything related to NSMB, when it comes to art and assets.

Mario is about level design and gameplay. This game looks to have great level design and gameplay.

What have we seen so far that indicates great level design? The demo levels were completely devoid of challenge from either enemies or platforming scenarios. It was like the players were just running carefree toward the flag, hopping up one perfectly squared box to the next until they reach it. I'm not doubting that most of the creative stuff is being saved for the full release, but none of the demo levels showcased anything up to the standards set by other Mario games in the level design department.
 
What have we seen so far that indicates great level design? The demo levels were completely devoid of challenge from either enemies or platforming scenarios. It was like the players were just running carefree toward the flag, hopping up one perfectly squared box to the next until they reach it. I'm not doubting that most of the creative stuff is being saved for the full release, but none of the demo levels showcased anything up to the standards set by other Mario games in the level design department.

How many levels have we seen? How many Mario games start out with challenging levels? Pretty much every single Mario game I've played in the storied history of the franchise comes with its fair share of challenging levels. Why on earth then would you assume that the entire game is going to be exactly like the very few levels we've seen? I mean come on.
 
I'm sorry but this game looks nothing like anything related to NSMB, when it comes to art and assets.

Mario is about level design and gameplay. This game looks to have great level design and gameplay.
I haven't seen anything in the game that says "great level design". I've seen completely simple levels that have taken new players under two minutes to complete.

I'm hoping they are just using that demo to show off the multiplayer mechanic, rather than to showcase how the game will play in the long haul.
 
I will gladly take this game, but was really hoping that this game would have some huge scope and scale.

I'm sure EAD Tokyo is gonna show off their chops big time though. I still expect world class game design out of this either way.
 
I haven't seen anything in the game that says "great level design". I've seen completely simple levels that have taken new players under two minutes to complete.

I'm hoping they are just using that demo to show off the multiplayer mechanic, rather than to showcase how the game will play in the long haul.

Well I explained this above. :p

How many Mario games exist that start simple and stay that way?
 
Mario platformers games aren't really challenging for veterans who are just good at Mario platformers. You'll see/hear/read lots of people having difficulties with those games (as shown by media coverage of E3 games where people had a hard time).

The real challenge is to finish the levels in the fastest times possible and then there are the star coins or whatever you have to collect which aren't that challenging (to me). You're going to lose lives at times, but they aren't too difficult. I can really only speak for myself though.

Yeah but that's artificial challenge so it doesn't count! The entire game should be difficult and we shouldn't have power ups that make it easier!
 
I just wanted to say that the Frog Suit might not be in the game, according to Nintendo World Report:



I am on mobile, so I can't properly link to the article. It is on their site, however.

It's weird though because I remember seeing something where they talked about the frog suit having a tongue attack that worked similarly to yoshi.
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...

no. 3D Land (and now 3D World) were a mix of the classic 2D games and the 3D mario games. When Mario gets hit he gets small, unlike Galaxy or whatever where he loses a piece of his health bar. I am guessing they went with "Land" because it was on a handheld, like Super Mario Land. They are calling this one world because of Super Mario World, I am guessing.

Which is weird because 3D Land was more inspired by SMB3, and 3D World is clearly inspired by SMB2. Going at this rate, we are going to get Super Mario 3D Galaxy and have it be inspired by the original Super Mario Bros.
 
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