Super Mario 3D World for Wii U

Which is weird because 3D Land was more inspired by SMB3, and 3D World is clearly inspired by SMB2. Going at this rate, we are going to get Super Mario 3D Galaxy and have it be inspired by the original Super Mario Bros.

So it would be Super Mario Galaxy with Nes-esque graphics, style & colours, clouds that look like bushes, and wall jumps only work if your height is a multiple of 8
 
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Where does this come from? I have never seen the ghost house in this game before!
 
Do we have any info if this game is gonna have a HUB world or a is it going to feature a world map or something different?
 
What have we seen so far that indicates great level design? The demo levels were completely devoid of challenge from either enemies or platforming scenarios. It was like the players were just running carefree toward the flag, hopping up one perfectly squared box to the next until they reach it. I'm not doubting that most of the creative stuff is being saved for the full release, but none of the demo levels showcased anything up to the standards set by other Mario games in the level design department.

I'm sure they picked the most challenging levels for a demo meant to be accessible and there wasn't a trailer showing off more ideas.

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Remember when the first demo of Super Mario Galaxy was Luigi's Purple Coins?

If you probably noticed from watching footage of people playing it at E3, games journalists are pretty bad when they play E3 Mario demos. I remember the E3 demo of 3D Land and journalists not realizing there was a run button. In one video a journalist couldn't make a jump because he wasn't running and he decided to just quit the level. I remember an E3 demo of Mario Galaxy showcasing Honeyhive Galaxy and a journalist couldn't figure out you needed to be Bee Mario to walk on flowers, and that's like one of the least challenging levels in the game.

Fake edit: found the Bee Mario one: http://www.youtube.com/watch?v=uSQ55YbHrV4
God, it's worse than I remember. This is why demos have to be lowest common denominator as possible.

At least the demo levels for this game had platforming. The E3 demos of Mario Galaxy... not so much.

Where does this come from? I have never seen the ghost house in this game before!
I made that gif from the Mario 3D World developer direct, but the footage is also in the trailer for the game. The dev direct has even more footage.

E3 Trailer
Developer Direct
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...
Ignoring that 3D isn't necessary, there's nothing stopping the Wii U from outputting a 3D image. Whether the HDMI port signals the TV "hey this is 3D!" or not is another question, but there's nothing stopping it from outputting 3D (half screens, or interlaced, etc.) and having the user manually switch the TV to 3D mode. I think Assassin's Creed 3 even had a 3D option already.
Well I was too hoping a revolutionary new mario. I was too hoping to see something that would make my jaw hit the ground like the first time I saw Galaxy in trailers. This game is not it, and to be honest I don't like multiplayer Mario, but 3D Land is one of the best mario's I ever played and this game looks really really fun. OK, if it was on 3DS would be perfect for me, but guess what, it isn't and this probably will not break the game.

I guess people should see that being frustated by the trailers doesn't make the game bad. Wind Waker is the proof of that. Let's be realistic here. The new Mario probably will not bring what galaxy brought because it is based in a game that already exists (3D Land), but the game in wich it is based is an AMAZING game. So this game will be good even if you don't want it to be.

Thinking about it, is better that way because it means they have more time to make a astonishing new one and that will happen for sure. So get this as a suggar while we wait for the dessert.
Yeah I think the 3D Land aesthetic just doesn't lend itself well to just looking at compared to Galaxy...I remember 3D Land looking boring before, but actually playing it was another story completely, I loved the gameplay.
no. 3D Land (and now 3D World) were a mix of the classic 2D games and the 3D mario games. When Mario gets hit he gets small, unlike Galaxy or whatever where he loses a piece of his health bar. I am guessing they went with "Land" because it was on a handheld, like Super Mario Land. They are calling this one world because of Super Mario World, I am guessing.

Which is weird because 3D Land was more inspired by SMB3, and 3D World is clearly inspired by SMB2. Going at this rate, we are going to get Super Mario 3D Galaxy and have it be inspired by the original Super Mario Bros.
I figured it's all a throwback to the old names, that's what it reminded me of when 3D Land was announced, and then 3D World. I await Super Mario 3D Island for Yoshi's return. edit-for anyone keeping track, 2015 is Yoshi's 25th anniversary.
 
It's going to be amusing watching GAF change its mind about this game.

GAF reaction during game announcement : "This is not the game I wanted! It's fucking Super Mario 3D Land HD with local multilplayer. It looks so uninspiring."

GaF reaction later this year: "Holy shit, this game is great!"
 
If you probably noticed from watching footage of people playing it at E3, games journalists are pretty bad when they play E3 Mario demos. I remember the E3 demo of 3D Land and journalists not realizing there was a run button. In one video a journalist couldn't make a jump because he wasn't running and he decided to just quit the level. I remember an E3 demo of Mario Galaxy showcasing Honeyhive Galaxy and a journalist couldn't figure out you needed to be Bee Mario to walk on flowers, and that's like one of the least challenging levels in the game.

I secretly judge people who don't know there is a run button, or know and don't use it for some reason. Specially when they call themselves gamers or something. And specially in 2D Marios.
 
The whole point of 3D land was the use of the... 3D. It's probably been asked many times, but can the WiiU produce 3D just like the PS360? That'd make the game interesting.

But if that feature is lacking, I don't really see the point of that game...

yep, the art style only made sense for 3D. Equally, the game design that was lacking the overall narrative of a 64 or Galaxy made sense on a handheld - playing a bunch of random parcours in short bursts was addictive and fun on the 3DS. Doesn't come close to a proper home console experience though.
Obviously, it's also easy to make such a plain graphical style look ,,crisp'' and whatnot in HD, but then you see dolphin shots of Galaxy with it's highly superior art direction and I feel the urge to weep lol. Judging by the new (not very convincing) main theme, the soundtrack will also be as lacklustre as 3D Land and hence a complete step backwards after Galaxy.

While the major problem is still that this game is a complete rehash (plus multiplayer ''finally'' in three deeee hurrr) and Galaxy 3 would have been also disappointing, that one would have at least had the right priorities for a home console game :/
 
Ignoring that 3D isn't necessary, there's nothing stopping the Wii U from outputting a 3D image. Whether the HDMI port signals the TV "hey this is 3D!" or not is another question, but there's nothing stopping it from outputting 3D (half screens, or interlaced, etc.) and having the user manually switch the TV to 3D mode. I think Assassin's Creed 3 even had a 3D option already.

Yeah I think the 3D Land aesthetic just doesn't lend itself well to just looking at compared to Galaxy...I remember 3D Land looking boring before, but actually playing it was another story completely, I loved the gameplay.

I figured it's all a throwback to the old names, that's what it reminded me of when 3D Land was announced, and then 3D World. I await Super Mario 3D Island for Yoshi's return. edit-for anyone keeping track, 2015 is Yoshi's 25th anniversary.

Dude, idk how to tell you, but.. There is a 3DS Yoshi title. Yoshi's New Island or whatever. It looks like a butthole. Just.. buttholes.
 
Mario fans are slowly beginning to be as difficult to please as Zelda fans.

This is what happens when you have a 20+ year franchise that has gone in a dozen different directions over the years, and everyone seems to favor one particular branch over the others. You can ask ten Sonic fans what their dream Sonic game would be, you'd get 10 different answers.

Something like Half-Life with comparatively MUCH smaller amount of games and gameplay styles, you ask me and lots of other HL fans what 3 should be, it probably something very similar to the first two games and it's respective expansions.
 
I secretly judge people who don't know there is a run button, or know and don't use it for some reason. Specially when they call themselves gamers or something. And specially in 2D Marios.

I could sorta understand since that was the first 3D Mario to have a run button, but how can you not check for one when Mario is running that slowly? How do you not test every button when playing something new? Did they just think the level was broken and the jump was impossible to make?
 
I could sorta understand since that was the first 3D Mario to have a run button, but how can you not check for one when Mario is running that slowly? How do you not test every button when playing something new? Did they just think the level was broken and the jump was impossible to make?
Just wait for the same thing to happen again with 3D World. Or for some reviews to highlight the all-new addition of a run button to 3D Mario.
 
yep, the art style only made sense for 3D.

What am I reading here? An artstyle that only makes sense for 3D? OK.

Equally, the game design that was lacking the overall narrative of a 64 or Galaxy made sense on a handheld - playing a bunch of random parcours in short bursts was addictive and fun on the 3DS.

I'm guessing that the many games with a story on the 3DS should not have a story.

Doesn't come close to a proper home console experience though.

I'm guessing you didn't really enjoy SMG2 which admittedly had more of a story than 3D Land, but it was essentially the same.

Obviously, it's also easy to make such a plain graphical style look ,,crisp'' and whatnot in HD, but then you see dolphin shots of Galaxy with it's highly superior art direction and I feel the urge to weep lol.

Subjective, but I do like the Galaxy games' art direction too, but it lacks detail that 3D World has which can be seen just by looking at the grass. 3D World seems more detailed and crisp.

Judging by the new (not very convincing) main theme, the soundtrack will also be as lacklustre as 3D Land and hence a complete step backwards after Galaxy.

The soundtrack reminds me more of SM64. I don't think it will really have a soundtrack really comparable to the Galaxy games due to the setting. The Galaxy games had space and was all epic. It was really nice. 3D World is down to earth Mushroom Kingdom.

While the major problem is still that this game is a complete rehash (plus multiplayer ''finally'' in three deeee hurrr) and Galaxy 3 would have been also disappointing, that one would have at least had the right priorities for a home console game :/

Keep using that rehash to make your argument really stupid. And then trying to downplay multiplayer lol. And then "right" priorities lol. Reeks of "lol handheld" gaming.
 
Mario fans are slowly beginning to be as difficult to please as Zelda fans.

The age of Mario representing the bleeding edge of gameplay innovation and ambition is over, the sooner people can accept that the sooner we can all be happy with wherever th series goes from here.

But even then I don't think it's that hard to please the fanbase. Just look at the comments in the thread for the new Mario Kart, that game doesn't seem to be doing anything special but it's loaded with the typical hyperbole.
 
What am I reading here? An artstyle that only makes sense for 3D? OK.

The plain, blocky designs served the 3D effect. Copying something like the more ,,complex'' Galaxy wouldn't have looked as good on the 3DS.

I'm guessing you didn't really enjoy SMG2 which admittedly had more of a story than 3D Land, but it was essentially the same.

Indeed. Well, it was a great level pack, but the Wii hardware already had it's necessary milestone with the first Galaxy.

The soundtrack reminds me more of SM64. I don't think it will really have a soundtrack really comparable to the Galaxy games due to the setting. The Galaxy games had space and was all epic. It was really nice. 3D World is down to earth Mushroom Kingdom.

Fair enough, but if they wouldn't just re-use the down-to-earth setting from 3D Land, we might have gotten another OST like Galaxy.

Keep using that rehash to make your argument really stupid. And then trying to downplay multiplayer lol. And then "right" priorities lol. Reeks of "lol handheld" gaming.

3DS is my favorite platform currently, but handheld games (should) simply have different game design philosophies than home console games. If you literally make handheld platforms that only offer ,,home console experiences in the palm of your hand'' you'll have failing machines like the PSP/Vita. Vice versa it makes equally little sense. This isn't downtalking handheld gaming, certain games are just only/better suited for one of the two gaming styles. 3D Land was perfectly tailored to the 3DS, but even with some tweaking it will not replace the experience that a Galaxy brought.
 
3DS is my favorite platform currently, but handheld games (should) simply have different game design philosophies than home console games. If you literally make handheld platforms that only offer ,,home console experiences in the palm of your hand'' you'll have failing machines like the PSP/Vita. Vice versa it makes equally little sense. This isn't downtalking handheld gaming, certain games are just only/better suited for one of the two gaming styles. 3D Land was perfectly tailored to the 3DS, but even with some tweaking it will not replace the experience that a Galaxy brought.

The thing is, 3D World is already more 'complex' than 3D Land, in certain senses, that I think speaks to different design philosophies.

We know it has more complex boss fights and the water dragon level in World is unlike anything in 3D Land either, unless I have forgotten completely. Even the Ghost Houses seem to be more actual mansions/rooms and not just floating platforms.

I think the overall presentation of 3D World, too, will be 'more' than its handheld predecessor, but that certainly remains to be seen.
 
It's going to be amusing watching GAF change its mind about this game.

GAF reaction during game announcement : "This is not the game I wanted! It's fucking Super Mario 3D Land HD with local multilplayer. It looks so uninspiring."

GaF reaction later this year: "Holy shit, this game is great!"

To be fair, I don't think many (if any?) GAFers are actively saying "holy hell this game looks BAD and will be no fun at all." But they are allowed to say that it's not the style of 3-D Mario game they were hoping for. You can still enjoy a game and feel disappointed about its style or scope. If this game somehow manages to make me eat my words and winds up being my favorite Mario game ever, then more power to it and I'd be happy to be wrong about the direction the franchise has steered of late.
 
The age of Mario representing the bleeding edge of gameplay innovation and ambition is over, the sooner people can accept that the sooner we can all be happy with wherever th series goes from here.

But even then I don't think it's that hard to please the fanbase. Just look at the comments in the thread for the new Mario Kart, that game doesn't seem to be doing anything special but it's loaded with the typical hyperbole.

oh no the mario kart fans are pleased. how dare they. also, 3d mario fans might be pleased as well. stop, the sooner you can accept that mario sucks the sooner you'll be pleased. at least make some points about the games rather then just being upset at people liking things

It's going to be amusing watching GAF change its mind about this game.

GAF reaction during game announcement : "This is not the game I wanted! It's fucking Super Mario 3D Land HD with local multilplayer. It looks so uninspiring."

GaF reaction later this year: "Holy shit, this game is great!"

same shit with donkey kong. wait till the game comes out and it becomes the best 2d platformer of all time. it's just how it works with nintendo games, their games are never what you expect them to be so it takes a little bit for acceptance to hit.
 
To be fair, I don't think many (if any?) GAFers are actively saying "holy hell this game looks BAD and will be no fun at all." But they are allowed to say that it's not the style of 3-D Mario game they were hoping for. You can still enjoy a game and feel disappointed about its style or scope. If this game somehow manages to make me eat my words and winds up being my favorite Mario game ever, then more power to it and I'd be happy to be wrong about the direction the franchise has steered of late.

qtf.
 
oh no the mario kart fans are pleased. how dare they. also, 3d mario fans might be pleased as well. stop, the sooner you can accept that mario sucks the sooner you'll be pleased. at least make some points about the games rather then just being upset at people liking things

Who said anything about either game being bad or "Sucking"? I used Mario Kart as an example because it's a game which doesn't really add anything new to the formula but was well received by it's fanbase. Similarly, if this game played more to the fanbase's existing expectations it would have a better reception too.
 
Fake edit: found the Bee Mario one: http://www.youtube.com/watch?v=uSQ55YbHrV4
God, it's worse than I remember. This is why demos have to be lowest common denominator as possible.

Jesus.. I usually don't judge people and their gaming skills because some are not into specific genres but God he sucked big time.
That demo was painful to watch...

In other news, all those videos are making me want to play Galaxy again for the 6th time :O
 
Regarding Mario Kart 8, it seems people are just wowed by the graphics the most it seems with MK8. It does look good, but I can't help but feel some people are turning back on what they said about Transformed being better than MK when it seems the mechanics didn't change. Anti-gravity only adds to the course design.

The plain, blocky designs served the 3D effect. Copying something like the more ,,complex'' Galaxy wouldn't have looked as good on the 3DS.

The blocky design didn't really serve the 3D effect. Only a few levels did. Not sure how you're saying Galaxy is complex. SM64 and SMS were complex due to the non-linear nature of most of the levels.

Indeed. Well, it was a great level pack, but the Wii hardware already had it's necessary milestone with the first Galaxy.

I guess that is a fair point, but your argument is that the "home console experience" shouldn't consist of what SMG2 had, which I don't believe at all.

Fair enough, but if they wouldn't just re-use the down-to-earth setting from 3D Land, we might have gotten another OST like Galaxy.

Maybe, maybe not. Can you think of something that is grand and epic like space? The OST has to fit what is going on. The main theme sounds relaxing and seems to fit 2-1 really well. Like how the main theme for the Galaxy games set the mood you are going for a grand epic adventure. It totally fit. Of course it is another thing to say you prefer that grand epic OST. I know I do, but that doesn't make the 3D Land, SM64, and SMS OSTs bad, they are enjoyable.

3DS is my favorite platform currently, but handheld games (should) simply have different game design philosophies than home console games. If you literally make handheld platforms that only offer ,,home console experiences in the palm of your hand'' you'll have failing machines like the PSP/Vita. Vice versa it makes equally little sense. This isn't downtalking handheld gaming, certain games are just only/better suited for one of the two gaming styles. 3D Land was perfectly tailored to the 3DS, but even with some tweaking it will not replace the experience that a Galaxy brought.

And I don't buy that one bit. The Vita is failing due to the lack of compelling games, just like the Wii U. The Wii U isn't failing because Nintendo are putting "handheld games" on it, and vice versa for the Vita. The PSP is another issue. It was doing outstanding for its first year, but the DS hit its stride and the piracy became a huge issue for the PSP.

The argument is then further flawed when the 3DS is getting console ports: SSFIV3D, OoT3D, SF643D, MGS3D, DKCR3D, and etc. Then there are the ports that go from 3DS to home consoles like MH3U and RE:R.

3D Land was tailored for the 3DS, and even then you can see that the 3DS still limited the potential for 3D Land. The most notable thing is the pop in. I don't get what you mean by "replace the experience". My experience with SM64 didn't get replaced by any other future game, but I think Galaxy 2 is the best 3D Mario yet, let alone GOTF. How about you wait till you play 3D World and then judge the experience you will get out of that game? Or are you experiencing the game through the videos?
 
To be fair, I don't think many (if any?) GAFers are actively saying "holy hell this game looks BAD and will be no fun at all." But they are allowed to say that it's not the style of 3-D Mario game they were hoping for. You can still enjoy a game and feel disappointed about its style or scope. If this game somehow manages to make me eat my words and winds up being my favorite Mario game ever, then more power to it and I'd be happy to be wrong about the direction the franchise has steered of late.

Yeah there's definitely almost no one saying oh this game is definitely going to be shit or not a good quality solid platformer, but Nintendo doesn't seem like they're trying that hard to impress us anymore. It's pretty odd how the original Super Mario Galaxy reveal impressed us all with its concepts and proved what the Wii could do graphically, and what does this game do? Makes some people who played the first one go "yeah that'll probably keep me busy for a while"? Nintendo has gone from building a car to building a better horse carriage.
 
Who said anything about either game being bad or "Sucking"? I used Mario Kart as an example because it's a game which doesn't really add anything new to the formula but was well received by it's fanbase. Similarly, if this game played more to the fanbase's existing expectations it would have a better reception too.

Putting aside the "newness" of Mario Kart 8, this post and your earlier post seem to contradict each other. People would be happy with 3D Mario if they stopped expecting innovation, but would also be happier with the upcoming 3D Mario if it were more familiar (along the likes of Mario Kart games)? I can see a way to reconcile these points, but I don't think you're going in the direction I have in mind.

In any case, 3D Land was a pretty innovative little title. Before that, the Galaxy games really set the bar. Neither of these things were that long ago. Especially when 3D World isn't even out yet, I think it's rather early to be declaring the age of innovative and ambitious Mario to be over.
 
Who said anything about either game being bad or "Sucking"? I used Mario Kart as an example because it's a game which doesn't really add anything new to the formula but was well received by it's fanbase. Similarly, if this game played more to the fanbase's existing expectations it would have a better reception too.

right, i see now. your messages are hard to read because it's extremely unclear what point you're making. like when you bring up Mario Kart for your analogy, instead of saying "doesn't really add anything new to the formula but was well received by it's fanbase" you said "that game doesn't seem to be doing anything special but it's loaded with the typical hyperbole." those are two completely different sentences with different connotations. if you're making an analogy, the thing you bring up for a comparison has to represent the emotion you're trying to compare it to. so it comes off as both frustration that people are enjoying MK & Mario, and when you combine that with your opening statement it is just a funky read.
 
Mario fans are slowly beginning to be as difficult to please as Zelda fans.

I guess. I loved Super Mario 64, really enjoyed Sunshine and loved Galaxy. I liked Super Mario 3D Land but didn't love it, and frankly while I love the multiplayer aspect of world, i don't really like the 3D Land's play style as much as 64 or even Galaxy's style. Doesn't mean I won't like it, but I hope this isn't replacing the old blueprint for 3D Marios (but it probably will, which is why im personally not happy).
 
This is what I want from 3D Mario :(

Spoilers! vvvv

http://youtu.be/6wsMIBztpL8?t=15m37s

Play Super Mario 64 or Sunshine. :p

But seriously, there were galaxies in the SMG games that are bigger than that and has that "open-worldness"

Maybe I'm missing the joke, but how is this different from 3D world? It even has the same camera angles.

Not really. The camera angle is more dynamic and it isn't linear. SMG/2 has galaxies that are similar to Thwomp fortress in size and design.
 
To be fair, I don't think many (if any?) GAFers are actively saying "holy hell this game looks BAD and will be no fun at all." But they are allowed to say that it's not the style of 3-D Mario game they were hoping for. You can still enjoy a game and feel disappointed about its style or scope. If this game somehow manages to make me eat my words and winds up being my favorite Mario game ever, then more power to it and I'd be happy to be wrong about the direction the franchise has steered of late.

I understand that, and they have a right to feel that way. Heck, even I admit Super Mario 3D World was fairly underwhelming when compared to Mario Galaxy's unveiling. For all we know, 3D World may very well be uninspiring, but its still too early too tell right now. Then again, the game may still prove to be largely uninspiring but a fun title nonetheless.
 
I understand that, and they have a right to feel that way. Heck, even I admit Super Mario 3D World was fairly underwhelming when compared to Mario Galaxy's unveiling. For all we know, 3D World may very well be uninspiring, but its still too early too tell right now. Then again, the game may still prove to be largely uninspiring but a fun title nonetheless.

This is sort of what I was getting at, and what I think a lot of people on GAF and beyond are dealing with at the moment. Super Mario 64 brought the revelation, I remember seeing the initial trailer for Super Mario Sunshine and you had Mario with this contraption thing, a bright tropical island city with this huge quacktapult thing tromping through it (which didn't even make it into the final game), so many questions raised. Galaxy did the same thing with its "holy shit he's running upside-down" and flying through space, showing off these various uses for the Wii remote for gathering star bits, activating sling stars, pull stars, those sticky launcher things, it all just called out "we've never done anything like this before."

The initial look at Mario 3D World just...doesn't seem to bring out that same feeling of wonder and newness. Gifs and impressions have lessened the skepticism to some degree, but I think even plenty of the game's most ardent supporters probably watched the trailer for the first time and immediately felt familiar with much of it. "Mario 3D Land in HD with NSMB-style multiplayer." That initial impression is going to take time to shake off, and even if the game is awesome it may not be what some of the more exploratory-minded Mario fans truly wished for out of their next-gen 3-D Mario.
 
my last comment bc i feel im repeating myself.

people are judging the game on things we have yet to really see the depths of.
 
my last comment bc i feel im repeating myself.

people are judging the game on things we have yet to really see the depths of.

But...that's the case for basically every game that hasn't been released yet, isn't it? Shall we shut down all game discussions until their OTs are put up?
 
my last comment bc i feel im repeating myself.

people are judging the game on things we have yet to really see the depths of.

That's kinda how this whole unreleased video game discussion works, dear. We judge the material we've seen and relate it to what we know.
 
The age of Mario representing the bleeding edge of gameplay innovation and ambition is over, the sooner people can accept that the sooner we can all be happy with wherever th series goes from here.

Funny I just played 3dLand not too long ago. And I'm pretty sure I haven't played a 3d co-op platformer before. Looks like we're still on track.
 
I've been away a few days (I know I did post above), but has there been any more talk about the fairy in this shot possibly being a Subcon Fairy from Super Mario Bros. 2? Has anything like the water dragon appeared in a Mario game before?

It's already been speculated on, and it kind of helps that the playable cast is the Mario Bros. 2 characters who retain all their original quirks (and my personal guess is that she's hiding in the Gamepad and is the reason you can uncover secret items and the like).

That specific water dragon is new, but Dorrie is a recurring character.
 
It's already been speculated on, and it kind of helps that the playable cast is the Mario Bros. 2 characters who retain all their original quirks (and my personal guess is that she's hiding in the Gamepad and is the reason you can uncover secret items and the like).

That specific water dragon is new, but Dorrie is a recurring character.

I just thought the connection was interesting with the characters being the same. It'd be interesting if she's in the GamePad, allowing the discovery of secrets. This is clearly the Mushroom Kingdom, though, so I wonder whether there is more to it, or if they just look similar. Perhaps that one/the species in general is related to the plot of the game in some way?

Although there are other, more obvious reasons, for there being mouse/rat enemies in the game, SMB2 also having rats is an interesting connection, too, I suppose.

I had forgotten about Dorrie, it's been too long since I played SM64. This new one takes much more of a design cue from Yoshi.

I'd also not realised that Fire Bros. and Spikes had never been in a 3D game before, like it had just never occured to me. Interesting that there seems to be a decent amount of brand new and "returning" enemies, as well as some twists (the Snow Pokeys are new, right?).
 
Weird how the dino has a real shadow whilst the rest of the cast has friggin' circular ones. What year is this? 1996?

Mario has a real shadow. Toads head is ginormous so his shadow is an oval, and peaches blouse is big too, obstructing everything else.

There aren't really cast shadows, and if they were in the game, the shadows would look much better overall.
 
Weird how the dino has a real shadow whilst the rest of the cast has friggin' circular ones. What year is this? 1996?

Mario's shadow isn't circular. Toad's is probably that way because his hat is wider than the rest of his body & Peach's is under her dress I assume.
 
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