guys
remember when you just enjoyed games without bitching about textures 6 months prior to release?
Haha, this is so true...

guys
remember when you just enjoyed games without bitching about textures 6 months prior to release?
No matter how strong your motivation is to paint this narrative, facts keep making your rehash statement ridiculously wrong.
- twice the framerate of the 3DS version, 60fps baby
- 4 player mode with a competitive layer in each stage
- 4 different characters with different running and jumping physics, far more ambitious than NSMB series multiplayer ever was
- the 4 characters can be played in single player with various challenges (Toad being for experts/speed runs)
- New cat power up with a deep move set + return of all time favorites (ie Kurobo shoe)
- Return of old time enemies, brand new enemies, and new twists on old enemies (Snow Pokeys)
- Ability to grab and throw items (we've saw a snow ball and a baseball as an example) as in SMB2
- Free Camera on 360 degrees + new vertical camera layer to see what's upper and below characters. Camera can be controlled with analog stick (and/or gyros)
- New gameplay mechanics with transparent pipes, controllable dinosaurs
- Ambitious boss battle
- return of Mario Galaxy moves set
- brand new move: a mid course boost when running
-discover secrets by tapping on the Gamepad.
All these differences in a mere 4 levels preview. Dat rehash.
It's not a port, but it's a direct sequel. Those of us hoping for something actually new (not just with "new" in the title) are going to be disappointed.
You use the word "return" three times in a list of features designed to show the game isn't a rehash. And you could've used it two more times if that's how you chose to describe the multiplayer and SMB2 characters.
But look at the other stuff you're trumpeting. 60 FPS? Is that what passes as a gameplay innovation these days? I'd rather have a more original game in 30FPS.
The optional 4 player mode that is entirely useless to a large swath of 3D Mario players (made moreso because Nintendo can't figure out how to put it online)?
4 different characters? Wow. It's like I was playing SMB2 only yesterday.
A new suit? Sure. It adds some new mechanics, but this is scraping the bottom of the barrel as far as differentiation goes. No previous 3D Mario debuting on a console had to point out a new suit, so you'd know it wasn't port.
This is a paltry list of gameplay tweaks. Not the brand new, mind-blowing Mario game that we're used to seeing on a new home console. The question shouldn't be why we're disappointed, the question should be why aren't you? Shouldn't this series have higher standards than "it's got a new suit"?
Did we know all Mario Galaxy's features at this point? Why is it alright to state a game is unimaginative/rehash at this point when we know practically nothing
It's the first 3D Mario to debut on a home console that is a direct sequel. We know a lot about the core gameplay mechanics, the level design, (boxy but more vertical), Mario's moves, etc.
It's daft to say we know "practically nothing." Nobody saw Galaxy 2 or NSMBU and said, "We have no clue how this will play!"
It's the first 3D Mario to debut on a home console that is a direct sequel. We know a lot about the core gameplay mechanics, the level design, (boxy but more vertical), Mario's moves, etc.
It's daft to say we know "practically nothing." Nobody saw Galaxy 2 or NSMBU and said, "We have no clue how this will play!"
Why on earth do people think some fictional "open world" Mario would be better than a series of tightly focused closed off levels?
Yet unlike the previous game, it features Mario carrying things that aren't shells. It features moves we've never heard of. Gameplay of previous games have also never been much of a change. Galaxy was still the same, just with planetary bodies and a camera that doesn't follow behind Mario all the time creating an illusion of difference.
The main problem is that a lot of people is saying that, because it is a sequel to 3D Land, it's a reash/small budget/uninteresting game
This is a game Nintendo is putting effort and new elements in, also if it's following 3D Land core mechanics. And it's quite safe (already judging from the demo) that some of the previous mechanics will be enanched in this 3D World episode.
Plus, other people are ditching it asking for Galaxy3, accusing this to be a reash while it's the "second" episode, rather than a third one (following Galaxy brand); and that they are also confusing the Galaxy scale and scope in terms of level size, calling it epic and explorative, while Galaxy was the first step into a more streamlined structure of levels (that was even more underlined in Galaxy 2, and 3D Land)
so I think that everyone is free to say his opinion, and of course those looking for an open world Mario will be disappointed, as the ones looking for something totally new.
Considering how Sunshin was open world and new, and how I didn't like it, while Galaxy 2 was a sequel and streamlined and I loved it a lot, I'm happy about this approach.
I think that the most important thing is not to indicate this game as a mediocre game just because it's not the Mario someone wanted (as DKCTropical Freeze is not a "low budget game", because it's not Metroid)
Well, opinions. Probably based on the "wow" factor Mario64 had.
To me, as I stated before, a more streamlined structure like the one introduced by Galaxy (and enphasized by Galaxy 2 and 3D Land) is better. I like it more.
Why on earth do people think some fictional "open world" Mario would be better than a series of tightly focused closed off levels?
Because it's not more of the same kind of Mario people have been playing for 15 years
Neither is 3D World.
I loved Galaxy, but what was great at all about sling stars? They're essentially a version of that teleporting box in 3D Land that takes more time, and that you have to shake to activate.
Well, it's funny because 3D World is guilty to be "the same" and "not the same" at...the same time! ;p
Not just yourself, but this is a common argument in this thread by defenders.constantly amazes me how after being shown 5 levels - which will probably make up 5% of the entire game
that the game and company is lauded for losing its creativity, something something 'safe' etc.
mario games like this are pure joy.
its literally impossible to play a mario platformer, especially with 2+ players and not have a good time
Therein lies the question. It is almost certainly going to be a fantastic game, so why all the gripes about it not being "epic", or being a sequel, so why are we complaining? Why do we doubt EAD?
Not just yourself, but this is a common argument in this thread by defenders.
What you're really saying here is that you're basing your judgement on hope, whereas those who say it looks very dissapointing are basing their judgement on evidence.
"It will probably get a lot better" is no defence for what we've already been shown.
I only speak for myself, not people. "Rehash" is in degrees. This game is not a port. But as a direct sequel, it's the least interesting 3D Mario to ever debut on a home console. If you told me I'd be disappointed in the mainline 3D Mario before E3, I would've been shocked.
I'm not asking for Galaxy 3 (although I would've preferred it to this). I wanted something new. I don't know if they could've made open world work. I wasn't asking for anything specific except for "it feels new". That's their job to figure out how to get that done. But this definitely doesn't feel new to me.
I don't think the game will be "mediocre" either. It'll be fun. But I held this series to a higher standard than simply "fun." 3D Mario used to be something special. Now it's not. Now it's like 2D Mario.
And if we're digressing to Retro, my personal preference was:
something new > DKC > Metroid
Therein lies the question. It is almost certainly going to be a fantastic game, so why all the gripes about it not being "epic", or being a sequel, so why are we complaining? Why do we doubt EAD?
...because people were expecting it to be the AAA top tier blockbuster Mario that pushes the system technically, justifies the system and excites the core..like Mario Galaxy.
..but it's not. It seems like a very safe, low budget HD game..
..and once again they don't even go that litttle bit further to throw a bone to their core ...
...and have online multiplayer.
...because people were expecting it to be the AAA top tier blockbuster Mario that pushes the system technically, justifies the system and excites the core..like Mario Galaxy.
..but it's not. It seems like a very safe, low budget HD game..
..and once again they don't even go that litttle bit further to throw a bone to their core ...
...and have online multiplayer.
I'd have played Wii Sports, Nintendoland and new Super Mario Bros 10 times as much with an online mode.
It doesn't bode well for the future either..I won't be surprised if Wii Sports U is once again offline only.
People verbally masturbate with this phrase so much that I've forgotten it's meaning entirely. Please elaborate, how are they not throwing a bone to their precious hardcore audience?
I respect opinion, but once again this is the kind of comment I can't understand.
because it's not structured as you want, it's a cheap HD port of a 3ds game.
aaaaall right.
what about no?
it it built on Wii U hardware using its technology. It's not that because it's a sequel, they are using 3DS engine...the high resolution screen are simply very good, it's not that because of the lack of realistic texture, is another world compared to MarioKart8 (that everyone is loving for that, imho)
they already showed a lot of new elements developed from zero
they already showed use for the gamepad that at least is on par with Galaxy use of remote controller
they are developing a proper multiplayer aspect for the game, unlike galaxy (that had just that useless pointer-control for P2), but it's not online so even if it's way more articulated and complex compared to galaxy, it's somehow less important
..because they are not including online multiplayer. As an adult without children I find it damn hard to get anyone else to actively want to play a Mario platformer offline. I can just about get them to play Mario Kart now and again..and maybe Wii Sports/Nintendland at a party a few times a year....but that's about it
If it had online multiplayer I'd get vastly more use out of the game. Same with all these games that Nintendo puts no effort into putting online. I'd still be playting Wii Sports Resort today if they'd had online sword fighting tournaments.
Nintendo are putting more effort into getting their 3DS games online than the Wii U.
Would be great in my opinion. But is that something that is currently happening? Is 3D World the once per generation 3D Mario game for Wii U? (even though Galaxy 2 broke that trend) Maybe. But who knows.![]()
When I talk about liking "sling stars", I mean the blue ones that you can drag Mario with using the pointer. They were used well in The Perfect Run, and I feel they still have untapped potential (much like Yoshi's pointer-based tongue).
I don't mean the orange shaking stars. Maybe I'm using the wrong term for the different stars.
Just a question, but doesn't your scenario suggest THREE 3D Mario games? What's to stop there being a third game in reality - a novel Wii U experience?Despite my relatively high enthusiasm for Super Mario 3D World when it comes to its gameplay (compared to many on Gaf at least) I also can't shake the feeling that they should have released this for the 3DS as a direct sequel Super Mario 3D Land instead.
That would have offered a more consistent Mario experience on that platform while opening them up for something entirly fresh for the Wii U,
I still find it funny that people call this a 'safe' game.
Based on all the bitching here, the choice is anything but safe.
That's why he said "here".GAF is not the general population.
What he's getting at is that it IS relatively 'safe', because the general public loved SM3DL and bought it in droves, so producing a sequel to that is 'safe', something familiar to the general public, that they liked.That's why he said "here".
It is new. And old. It is a Mario Best of. Certainly not a Mario Land rehash, which was the point of the member I was responding to. The facts I gave show it as it is.It's not a port, but it's a direct sequel. Those of us hoping for something actually new (not just with "new" in the title) are going to be disappointed.
You use the word "return" three times in a list of features designed to show the game isn't a rehash. And you could've used it two more times if that's how you chose to describe the multiplayer and SMB2 characters.
I can hardly believe I'm reading this. Listen people, 60fps, multiplayer support and having 4 different jumping characteristics (and new: different running speed) is nothing, because no matter how awesome this last feature is, it was partly done in another 2D game 20 years ago.But look at the other stuff you're trumpeting. 60 FPS? Is that what passes as a gameplay innovation these days? I'd rather have a more original game in 30FPS.
The optional 4 player mode that is entirely useless to a large swath of 3D Mario players (made moreso because Nintendo can't figure out how to put it online)?
4 different characters? Wow. It's like I was playing SMB2 only yesterday.
New suits have always been anticipated and discussed in Mario games. This one happens to be more ambitious than previous ones. Of course we shall discuss it.A new suit? Sure. It adds some new mechanics, but this is scraping the bottom of the barrel as far as differentiation goes. No previous 3D Mario debuting on a console had to point out a new suit so you'd know it wasn't port.
It has all Mario Galaxy move sets + a new running boost + ability to grab and throw things. It has more move sets than any previous 3D Mario game, with 4 different jumping mechanics. It extends camera control to new heights. This is your definition of paltry gameplay tweaks?This is a paltry list of gameplay tweaks.
Being among the top 10 posters in a >3000 posts thread for a game you have no interest in is weird enough. Your belief the whole internet thinks like you ("we're disappointed) is weird again. But the palm goes to your question about how people can be excited about this Mario. How can this be?!? Seriously.The question shouldn't be why we're disappointed, the question should be why aren't you?
4 levels preview, a full list of new features already unveiled. Reread the post you responded to, your narrative is erronous.Shouldn't this series have higher standards than "it's got a new suit"?
Therein lies the question. It is almost certainly going to be a fantastic game, so why all the gripes about it not being "epic", or being a sequel, so why are we complaining? Why do we doubt EAD?
Just a question, but doesn't your scenario suggest THREE 3D Mario games? What's to stop there being a third game in reality - a novel Wii U experience?
GAF is not the general population.
Because before this mess, this series has been more than ,,well at least it's gonna be fun''. Alongside that, it brought gameplay innovation and demonstrated what a new system is capable of. Sunshine was rushed, but still at least try to live up to the series' legacy. Now on their first HD hardware we get some souped up version of a ~1 year old 3DS game. And some multiplayer thrown in, clearly only because it has already worked with NSMB. This is some Call of Duty level of shit.
It's even worse, because outside of W101, Nintendo will not deliver a single game in the whole first year of the WiiU, that doesn't feel like it couldn't have been possible on previous hardware. This game is not only lacklustre on it's own, but also demonstrates the incompetence of the higher ups handling this console in general and foreshadows a grim future for the whole system. (If that wasn't already obvious enough after last year, but after this E3 it's pretty much confirmed)
Because before this mess, this series has been more than ,,well at least it's gonna be fun''. Alongside that, it brought gameplay innovation and demonstrated what a new system is capable of. Sunshine was rushed, but still at least try to live up to the series' legacy. Now on their first HD hardware we get some souped up version of a ~1 year old 3DS game. And some multiplayer thrown in, clearly only because it has already worked with NSMB. This is some Call of Duty level of shit.
It's even worse, because outside of W101, Nintendo will not deliver a single game in the whole first year of the WiiU, that doesn't feel like it couldn't have been possible on previous hardware. This game is not only lacklustre on it's own, but also demonstrates the incompetence of the higher ups handling this console in general and foreshadows a grim future for the whole system. (If that wasn't already obvious enough after last year, but after this E3 it's pretty much confirmed)
(I do wonder though if Nintendo really is developing an even more ambitious Wii U Mario game apart from 3D World. Not that I wouldn't be interested, but isn't that just a form of wishful thinking from the people that were disappointed in 3D World?)
If you aren't excited about the game, that is fine - but I think that is a really BIG step to insinuate that they have no idea what the best games are to develop for the system.
EAD Tokyo is setting the agenda, I believe, and everything they have touched has been great. There will probably be tons of things and ideas that never would have fit into the 3DS game, but even if it could have been an uglier Wii game - so what? This is only the second iteration on a theme two years later (much like Galaxy 2) and no where near "some Call of Duty level of shit."
Simmer down now...
Appealing to the masses and trying to push more consoles is a much smarter decision than trying to create a grand 3D Mario for the core. I can only hope this turns out like Call Of Duty because despite the rehashing and regurgitating, it satiates it's fans and it's very successful.
Isn't that like saying NSMB Wii was risky? It looks similar to the DS game, so why buy it? Obviously, NSMBW was a pretty safe game, and it sold a heap, leading to two more 'safe' sequels. That's what Nintendo is doing with the Wii U. Making sequels to successful games. Mario Kart, DKC, 3D World, they're all sequels to very popular games that offer a slight twist, but don't stray far from the formula. Whether you think that's a good business strategy or not, it's 'playing it safe', in that they're not changing it up too much.it could be risky in the general population, too.
it risks cannibalizing itself with the 3DS title, 3D Land. personally, i don't think nintendo has any risk whatsoever going up against the PS4/XB1. i think their biggest competition is themselves. they need to show why customers should purchase a Wii U over a 3DS. why purchase 3D World over 3D Land. why purchase DK:TF over DK:R 3D? why purchase NSMB:U over NSMB:2? for the average person, these games are going to look very familiar. add in things like Pokemon and Animal Crossing and it's very clear what the best value proposition is. the Wii and DS were two completely different beasts which had much different hit games. 3DS and Wii U? not so much at first glance, especially since it is so hard to communicate the value of the tablet controller. it requires a deeper understanding of the two platforms then most people who haven't bought them will take the time to understand.
the greatest asset the wii u has? the 4/5-player local multiplayer. they've gone and rooted the greatest difference their game has to its competition in a specific social behavior. nintendo needs people to visit each others houses to play games to get the full effect - that is a risky phenomenon. i don't personally see many of my friends visiting each others houses. thanks to stuff like facebook and smartphones, people tend to meet more out and about. it could play in reverse as well, with those technologies increasing the phenomenon. who knows, but it is certainly not safe. anyone calling these games safe doesn't understand what safe means.
Isn't that like saying NSMB Wii was risky? It looks similar to the DS game, so why buy it? Obviously, NSMBW was a pretty safe game, and it sold a heap, leading to two more 'safe' sequels. That's what Nintendo is doing with the Wii U. Making sequels to successful games. Mario Kart, DKC, 3D World, they're all sequels to very popular games that offer a slight twist, but don't stray far from the formula. Whether you think that's a good business strategy or not, it's 'playing it safe', in that they're not changing it up too much.
Ah ok, gotcha. I kinda agree actually. They need a 'system seller.' Something to make the console stand out, to give people a reason to buy it. I'm not sure 3D World will do that, since it's so similar to 3D Land. But I guess we'll see in December.by the time NSMB: Wii released, both the DS console and the Wii console had already reached their climax in sales. it didn't really change much. the two consoles were in completely different environments with completely different system sellers.
you wanted a Wii? you got your Smash Brothers, Mario Galaxy, and Wii Sports.
you wanted a DS? you got your Pokemon, NSMB, and Nintendogs
now the lines are being blurred. both platforms are getting the same games now. even Smash Brothers is coming to both platforms. it isn't the same business move they've done before. they're cannibalizing themselves. you mean risky in a creative sense. they aren't being very risky in a creative sense at all, which is risky in a business sense. that's the part that i'm talking about here.