So after seeing Toma's mention of Evilot a few posts up, I decided to check it out. Man, oh man, am I glad I did.
Pardon?
Evilot:
So after seeing Toma's mention of Evilot a few posts up, I decided to check it out. Man, oh man, am I glad I did.
You're looking at a lane-style (ala Plants vs. Zombies) Tower Defense title that mashes in Triple Town-like elements where you can line up similar units to morph them into more powerful units. For example, line up three rats either horizontally or vertically to create a giant rat. Line up three giant rats to get a wererat. Line up 3? wererats to call the Pied Piper who will arrive like a Guardian Force straight out of Final Fantasy to wipe the board clear of enemies (and turn monsters into rat cards that you can use to place more rat units!)
It's a ridonkulous amount of fun. I've only played the first 9 levels so far, but if it holds up I'll probably make an OT for it.
The atmosphere and art oozes charm and you can tell a lot of love went into it. It may lack a little in polish, but I'm enjoying it a ton so far. Definitely worth the 187円 ($2.00) price tag.
So, UnEpic is worth it? I honestly can't get a read on whether I'd like it or not.
Btw, did anyone play Nowhere?
When will NOWHERE be released?
Short answer: when it's done. Long answer: turning a game into something amazing takes care and above all, time. As NOWHERE is developed independently, we can afford the luxury of being able to release the game whenever we feel like it. That said, we estimate the beta release for somewhere around 2014, with the final game arriving early 2015.
Wait, that's playable? I only saw the video of it on IndieDB.
![]()
Oh, you mean early alpha? I don't like playing early versions of games and this one costs 15 Euros, and I just read this off their actual website:
So, I can wait XD
Voting!
I was afraid people wouldn't like the minimal cel-shaded look. And to clarify, the name is purely inspired by the region in Dante's Inferno. Not the Spawn character (or the heavy metal band, apparently).
I was afraid people wouldn't like the minimal cel-shaded look. And to clarify, the name is purely inspired by the region in Dante's Inferno. Not the Spawn character (or the heavy metal band, apparently).
I was afraid people wouldn't like the minimal cel-shaded look. And to clarify, the name is purely inspired by the region in Dante's Inferno. Not the Spawn character (or the heavy metal band, apparently).
It looks sooooo good. I think it also has a bit to do with the fact that we havent seen too many 3D celshaded games lately, so you definitely should capitalize on that style because its certainly your strongest selling point atm. Also make some/more Gifs.
Grip says a lot of interesting things about horror game design, and I agree with most of it. I fear he sometimes pushes narrative and immersion a bit too strongly over gameplay, but generally I like the proverbial cut of his jib. He definitely has a good point in enemy design: high intensity encounters, but low frequency. Solid way of making the player very frightened of enemies, without making them predictable or death frustratingly common.And you might be interested in discussion on player failures in games: http://notgames.org/forum/index.php?PHPSESSID=572c43a059513f80dba6c21eb8bb4846&topic=754.0.
Thomas Grip the creator of Amnesia wrote a few things on this problem in the context of horror games. There is more on his twitter account, if you find it helpful in your work.
Great stuff came out of Ludum dare this year. I also really liked "Gods will be watching" even if it wasn't in the list.
Hm? I just played the demo during the last few days and have never commented on it. You mentioning it was as good a reason as anyIt creeped me out how normal things can look VERY creepy just by being warped a bit, I was somewhat expecting to have someone walking behind me all the time.
I do have several ideas for a hypothetical next project (FYI imagine Silent Hill x Kentucky Route Zero).
Malebolgia is taking the rather standard route: If you die, you get reset at the latest checkpoint.
I do have several ideas for a hypothetical next project (FYI imagine Silent Hill x Kentucky Route Zero). And this one would involve "player death" also as a narrative instrument, where you can basically complete the game, even by dying at every enemy encounter. But that's a loooong way off, if ever.
HNNNNNGGGG
Someone said Kentucky Route Zero!
Act II last scene spoiler![]()
I still have no clue how they pulled that off. It's an amazing visual effect.
Routine
So, UnEpic is worth it? I honestly can't get a read on whether I'd like it or not.
8-12 hours depending on how you go about it. I'm surprised it's taken you this long to play it!
![]()
Hard Reset, That's what the menus were reminding me of!That looks really cool, loving all the odd crude computer interfaces and distorted robot noises. More games need usable in-world computers. Hard Reset gave me a taste for them.
My most anticipated horror game, then comes Amnesia 2 and others.
Mines still Among the Sleep. I was a very imaginative child so something about a game which explores the potential horror that children can experience really resonates with me. Although Routine still looks potentially amazing and Amnesia 2 should be a juggernaut. It's a good time to be a fan of the games which go boo.
Guys, would you be interested in trying Chess the Gathering? If so, PM me your email address.
Just understood how it works, thanks for the invite! Also, its by the Virus named Tom devs :-o
You know have the power to invite others.![]()
Can I just do it once when I set it up or later whenever I want to? I currently have the "Make an access for the game and invite others" screen open and I am waiting for someone to tell me his mail address.
Did you play already? Whats your opinion?
You can do it several times, do not worry.
I am still struggling to remember the rules, but I will give it a try soon.
Sure, it is just that I am a bit busy this week.
Rooks Keep
Chess + Melee Arena game.
Loving just about everything about it, from the combat, to the graphics and amount of customization in it. Feels like Rune and UT all over to me. Gamepad/LAN/Mod/Mapping support, it's all there and it's all polished. For instance if you want to play with a gamepad you just press a button on the gamepad, and the GUI instantly changes to fit the gamepad, press a mouse button and your back to Keyboard and Mouse controls with the GUI again being adjusted. On a Technical level it's hard to fault this game.
Little Inferno
It has charm, and you get to burn stuff and watch interesting stuff happens. Just an interesting way to pass the time. Still wondering where those 30 minutes went...
Crazy Hotel
Tried the Alpha, and was pretty impressed, also has an unique charm to it. I just like how the characters are drawn, how they move and the cartoonish moments.
The "puzzle" of the demo was extremely well thought off (and creative), the ending also made me giggle.
Swapper
Does this game even need an introduction?
In case this is your voting post, neither Crazy Hotel, nor Rooks Keep were up for Voting this month. See post 666 for this months voting list.
Ok Crazy Hotel, lots of references to demo in-game, forgot it was alpha. My bad.
Although shouldn't Rooks Keep count, it's actually been released this month, think the June 14th already, June 19th on Desura.
Or do you start at middle of month or something, just assumed it would be there when I read games released during June.
I decided to give every game the 30 days of spotlight before each voting, meaning that games released during a month are usually being put in the thread that comes after. Crazy Hotel will be in the next thread too.
That kinda makes sense. Thx for the explanation.
Guys, would you be interested in trying Chess the Gathering? If so, PM me your email address.
I've also given it a download, looks rather interesting and I've got a lot of time for the Virus Names Tom dev. Rather surprised I got a steam version so soon, I know there are other alpha games on steam but none seem this early in development, so good on Valve. Should have PMed you email and steam name.
Toma has a copy too. Hopefully, we will understand the rules and give the prototype a go. Maybe next week for me.