Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Lol, discussing terrible Sonic music can lead to hours upon hours of lulz.

I wonder how Smash will play with the Wii U Pro Controller, I'm kind of excited to learn a new control scheme. I have a Wii U, but don't have that controller. I've held it before though, really nice. I need to get one to tinker around with.

Jump = A and X buttons
Smash = B Button
Special = Y Button
 
I played Brawl on a Classic Controller for the first time a couple weeks back, and it was not pleasant. After decades of

X-----Y
---A
B

switching to a

---Y
X-----A
---B

layout completely threw off my game. I performed better switching from the Classic Controller to the sideways Wii Remote!
 
Even though I doubt it will happen, I sort of hope that HAL and only HAL does the music for this game, just like they did in Melee, which had awesome music. HAL is actually my second favorite developer when it comes to music (after Game Freak), so I'd love to see that happen.

I didn't like most of the music in Brawl like a lot of others do. I think of Melee - Brawl as quality - quantity.


I like to think of Smash Bros. as a Kirby game in disguise, which it kind of is in a few ways.
 
I played Brawl on a Classic Controller for the first time a couple weeks back, and it was not pleasant. After decades of

X-----Y
---A
B

switching to a

---Y
X-----A
---B

layout completely threw off my game. I performed better switching from the Classic Controller to the sideways Wii Remote!

lol. On both those diagrams you have X and Y switched :P
 
You guys should listen to the vocal version.

Really cool for Nintendo to do this, especially for such a niche series.

If they can use junk like the DK Rap, Mona Pizza, Ashley's Song, and several version of a soothing vocal song from Pikmin commercials, they can most certainly put this or one of the other uplifting vocal Mother songs in SSB.
 
Lurking this thread since the first page, but since the topic is music right now:

This song really gets you pumped in the morning if you set your alarm clock witch it:

Boss Battle 1 (Brawl)
(yes, another Main Theme remix!)

And I really hope they go all out on Mega Man remixes or even original 8-bit tunes.
So many great songs ...
 
"So please keep in mind that the game is still in development and the visuals are not yet final" - Sakurai

How much of a difference should we expect from the E3 demo and the final product? If Sakurai made it a point to say that I am lead to believe there will be some noticeable differences. That is exciting to me, I already think the game looks beautiful, and yet it has been noted by the developer that there is room for improvement. I just wanted to see other peoples opinions on this, I haven't really seen it discussed much on here.

If they change Fox for the adventure model, I'm happy. If they work more in the scenarios for them don't looks like Wii in HD, then I will have nothing to complaim about the graphics.
 
If they change Fox for the adventure model, I'm happy. If they work more in the scenarios for them don't looks like Wii in HD, then I will have nothing to complaim about the graphics.

I think it's possible that they're still using SFX and animations from Brawl as placeholders for now, but the models look like they're all new, so I don't think they're likely to change Fox's model entirely.
 
Even though I doubt it will happen, I sort of hope that HAL and only HAL does the music for this game, just like they did in Melee, which had awesome music. HAL is actually my second favorite developer when it comes to music (after Game Freak), so I'd love to see that happen.

I didn't like most of the music in Brawl like a lot of others do. I think of Melee - Brawl as quality - quantity.



I like to think of Smash Bros. as a Kirby game in disguise, which it kind of is in a few ways.

Nah, Brawl was absurdly good as a soundtrack.
 
Lurking this thread since the first page, but since the topic is music right now:

This song really gets you pumped in the morning if you set your alarm clock witch it:

Boss Battle 1 (Brawl)
(yes, another Main Theme remix!)

And I really hope they go all out on Mega Man remixes or even original 8-bit tunes.
So many great songs ...

Personally I'll take this original any day.

Yeah, I'm looking forward to those MM remixes too. I don't even like the classic series much but I have to admit the music is superb.
 
"So please keep in mind that the game is still in development and the visuals are not yet final" - Sakurai

How much of a difference should we expect from the E3 demo and the final product? If Sakurai made it a point to say that I am lead to believe there will be some noticeable differences. That is exciting to me, I already think the game looks beautiful, and yet it has been noted by the developer that there is room for improvement. I just wanted to see other peoples opinions on this, I haven't really seen it discussed much on here.

I doubt we'll see a drastic departure from what's already been shown, outside of general improvements as the engine matures. Though I wouldn't be surprised if a lot of the animations and poses aren't final, especially when it comes to facial expression on Pikachu, for instance, since he's got the exact same face in a lot of shots and in Melee/Brawl he was much more expressive.


I feel bad for never realizing this.
 
Brawl had around...18 remixes of the main theme and I'm sure I missed some lol. I admit final destination has the best version.
 
I think it's possible that they're still using SFX and animations from Brawl as placeholders for now, but the models look like they're all new, so I don't think they're likely to change Fox's model entirely.

Yes, I figure that. Sad, because I don't know a single person that like that strange model.
 
Man I really like the Smash 4 trailer music. It's epic but it's still light and fancy-free unlike the somewhat ponderous Brawl music (which is epic in a different, grandoise kind of way)
 
So in my infinite love of trying to predict the roster, I categorized each previous character into five categories:

Type A - Major Protagonists: These are playable characters that have starred in at least two games prior to inclusion in SSB. Type A characters by and far represent the largest slice of the roster, and Type A characters are the most likely to make SSBU/3D

Type B - Major Antagonists: These are recurring, primary antagonist characters. This is the second most likely group to be included, but is the smallest pool of characters to choose from.

Type C - Minor Protagonists: These are playable character leads that have only starred in a single game.

Type D - Major Support Characters: Characters that play a large, repeating support role in their series, but have no starring roles.

Type E - Minor Miscellaneous Characters: These consists primarily of Pokemon, and a alt costume for Mario. If Sheik weren't part of the Zelda character, he would have ended up here (a one-off minor character).

JIwdtdM.png

So to guess the majority of the Newcomers, I'd be looking for Type A characters (Little Mac, Dixie Kong, Isaac, Mii), and any major remaining Type B characters (Ridley, K. Rool). A lot of fan favorite choices unfortunately would be Type E characters, and the least likely to make the cut.
 
Type B - Major Antagonists: These are recurring, primary antagonist characters. This is the second most likely group to be included, but is the smallest pool of characters to choose from.

Mewtwo's never been an antagonist, except in one movie. That particular Mewtwo from the movie ended up having a change of heart and became a protagonist later on. Based on your classifications, he'd actually fit into E rather than B.

But he's too popular to be considered a throwaway character, especially among the older sector of the Pokemon fanbase. The classifications work for pretty much everything BUT Pokemon.
 
Why would you do that?
Member
(Today, 02:29 PM)
I actually agree with him to an extent. Brawl's soundtrack wasn't bad by any means, and certainly had a larger selection to work with, but I really liked the orchestrated music in Melee - the orchestration in Brawl felt kinda synthy and fake, in comparison (barring the tracks taken directly from Melee, which were generally left alone - with some exceptions, such as the not-orchestrated Brinstar Depths having the drums redone, poorly IMO).

Compare the Zelda theme in Melee to it in Brawl, for instance; it's probably the most egregious example.
 
Not a major recurring character, no starring roles?

I think Jiggs was added in due to being a recurring character during the first few seasons of the Pokémon anime. Probably stayed due to Sakurai wanting it to stay.

Lucario is a recurring Pokémon in the anime and starrted in its own movie. Pretty significant merchandising, it's pretty popular.

Pokémon can't really be classified on this kind of list. You would have to look at their popularity/relevance. And even then, there is Jigglypuff which doesn't really show up in the anime, merchandising, and movies, but it will most likely stay in SSB4.
 
In regards to my post, the Pokemon are the hardest to place since they're all technically equal (except Pikachu), so I went with my gut. My first choice was to put them in a Type F (Pokemon) but that felt inelegant. We're better off ignoring the Pokemon, as their selection seems mostly random/the least influenced by Sakurai of the roster.
 
I really like Break The Targets' theme from Melee. Wasn't really a fan of Brawl's...
Somehow I forgot about this themes existence, what a fantastic little track.

Oh, right, the Looney Tunes remix.
Well, i'll never hear it any other way now.

You guys should listen to the vocal version.

Really cool for Nintendo to do this, especially for such a niche series.
I haven't heard this in years, the second musical nostalgia bomb for me in this post.

For no reason i'm going to mention that the Mother 3 Love Theme was my favourite remix in Brawl.
Using the jauntier version from the start of Mother 3 helps it fit the brawling action more while also throwing in a nod to the standard slower version before the loop.
 
Mewtwo's never been an antagonist, except in one movie. That particular Mewtwo from the movie ended up having a change of heart and became a protagonist later on. Based on your classifications, he'd actually fit into E rather than B.

But he's too popular to be considered a throwaway character, especially among the older sector of the Pokemon fanbase. The classifications work for pretty much everything BUT Pokemon.

Mewtwo was pretty much the "ultimate boss/challenge" in Pokemon Red & Blue. He wasn't a villain or anything, but I think "antagonist" fits him. Either way, Pokemon is special since things like anime, movies and marketing apparently are relevant for character choice, unlike other series which are based directly on their games.
 
why is jiggy and lucario in E?

Popular as hell should be a catagory.

Also Mewtwo isn't really a primary antagonist, he doesn't appear much actually, if you think about jiggly puff and Lucario have had more screen time than mewtwo ever did.
 
I actually agree with him to an extent.

Oh don't get me wrong, I love the soundtracks to all 3 games.
But for instance, I'm not too big of a fan of some of the orchestrated themes in Melee because they just don't go well with the source material - Peach's Castle and Green Greens as orchestral remixes sounds pretty weird, and you can't do Brinstar without proper electronic beats (which is why I think Smash 64's Planet Zebes is the best remix, and Brawl's rock remix of Brinstar is just cheesy).

Brawl also has a huge selection of immensely great and underrated themes, stuff like With Mila's Divine Protection, Sector 1, Fire Field or Star Wolf's Theme always made me swoon, and even unique stuff like the Pictochat theme were really awesome.

That said, I got REALLY tired of the main theme of Brawl; it tries way too hard to be overly epic (aka typical Uematsu "main theme") and is EVERYWHERE.

My favorite of the series musicwise is still 64, though. Let's see if 4 can top that.
 
Mewtwo was pretty much the "ultimate boss/challenge" in Pokemon Red & Blue. He wasn't a villain or anything, but I think "antagonist" fits him.

I'd call him a bonus boss if anything. He wasn't any harder than the other legendaries in the game, and chances are you were saving the Master Ball for him.
 
I'd call him a bonus boss if anything. He wasn't any harder than the other legendaries in the game, and chances are you were saving the Master Ball for him.

Huh? Mewtwo was higher level than the other legendaries, had higher base stats, was psychic, which was the strongest type at the time, and only was unlocked after finishing the story.

Now, it's true that the Master Ball removes the whole issue, but he clearly wasn't the same as Zapdos or Articuno.
 
Huh? Mewtwo was higher level than the other legendaries, had higher base stats, was psychic, which was the strongest type at the time, and only was unlocked after finishing the story.

Now, it's true that the Master Ball removes the whole issue, but he clearly wasn't the same as Zapdos or Articuno.

And the motherfucker had infinite PP Recover, so kill yourself if you are trying to catch him sans-Master Ball.

Again, please pretend that the Pokemon aren't on the list, as they clearly don't fit any trends anyway and are at least partially picked by the Pokemon Company (basically the only thing that explains Lucario).

Just add a pokemon tier to the list.

Done. If I post it again, all the Pokemon ('cept Pikachu) will be moved to Type P
 
Mewtwo doesn't have any particular claim to fame over any other high-end legendary, such as Ho-oh, Groudon, Dialga, and so forth. He is ultimately associated with just the Generation 1 games. He might be relevant again with the new form, but we don't know anything at all about that form, or how it is used in Pokemon X/Y. As such, we can't make many assumptions.

I don't see any particular reason to list him separately from the other pokemon who have appeared in Smash Bros.

That tier list is pretty unusual too. Why is Metaknight listed in a supporting role, but Dedede is listed as an antagonist? They both pretty much share the same role: characters who oscillate between being Kirby's archenemies and his allies. They have both stared as the main villains in Kirby stories and were also playable ally characters in the most recent Kirby game.

I don't think separating characters into tiers or broad categories is particularly useful. I think it is more fruitful to consider two major factors:
1) How important is the franchise to Nintendo's history.
and 2) Who are the most iconic and representative characters of that franchise.

For example, The Legend of Zelda is easily one of Nintendo's top three franchises, and it's most iconic and recurring characters are the Triforce characters of Link, Zelda, and Ganon. Any characters past that starts getting into more game-specific roles.

Likewise, the Kirby franchise is pretty big, and Kirby, Dedede, and Metaknight are its most popular and recurring characters.

Of course, considering how good of a fit a character is for Smash Bros. is probably a consideration as well, but is definitely a flexible one.
 
Huh? Mewtwo was higher level than the other legendaries, had higher base stats, was psychic, which was the strongest type at the time, and only was unlocked after finishing the story.

Now, it's true that the Master Ball removes the whole issue, but he clearly wasn't the same as Zapdos or Articuno.

Legendaries are not important.
There are plenty of other legendaries you have to go though insane things to get them, and to be quite honest you in game you get them and then you cannot do shit with them.
And in the anime they come fuck shit up, fix shit then leave.


And the motherfucker had infinite PP Recover, so kill yourself if you are trying to catch him sans-Master Ball.

Again, please pretend that the Pokemon aren't on the list, as they clearly don't fit any trends anyway and are at least partially picked by the Pokemon Company (basically the only thing that explains Lucario).

You should just add, pokemans as a catagory.
 
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