The Witcher 2 getting full combat rebalance mod with new animations and big changes

Added Gadwall potion recipy to Geralt's starting inventory. Previously it was only obtainable by unlocking Witcher Secrets skill in Alchemy tree - shouldn't be a requirement for items needed in quests.
I was using the mod with an existing save around half way through the game and got to the part of the game in Roche's path where the Gadwall potion is required to proceed with the story. It seems if you use an existing save then it's completely unobtainable as that "Witcher Secrets" skill doesn't appear on the tree, nor is it sold by the merchant even if you disable the mod. You're basically unable to play any further after that, but it'll be fine if the mod update just adds it into your inventory.
 
Long shot but does anyone have the Gif of Geralt looking into the telescope? It had a funny caption too, don't remember what.
 
Dark is harder than Hard. Dark is Insane Difficulty without the perma death and plus a few extra craftable weapons. Although crafting those weapons can potentially make it easier than Hard difficulty.

I did Dark difficulty on my first playthrough and still found the game to be easy for the most part, so I ended up crafting the special armor sets but not actually using them in combat. Someone I know told me they believed Dark was as hard as Hard but with the added bonuses. I thought I might as well just play on Hard for my second playthrough if it was the same. I guess I'll be doing Dark again. Too bad you can't turn off the bonuses. It's not really a big deal since you can just ignore them, but they kinda play on my gamer's OCD a bit. I know that probably sounds weird.
 
I like the changes but I guess I'll have to wait till the bugs get sorted out this week. Loaded up my most recent save, can't throw bombs while moving around without getting stuck in an animation. It doesn't end till something hits me, pretty much instant death on dark mode with multiple enemies haha.
 
Came here to ask how do I know for certain if the mod is working/activated because I had taken a break and I didn't remember how the combat was before. But I guess that woman's missing face being the mod's work pretty much confirms I have it set up right lol. It was right in that Council part that I took the break.

Might be placebo but the combat does feel snappier than I remember. And man what a stunning looking game.
 
Came here to ask how do I know for certain if the mod is working/activated because I had taken a break and I didn't remember how the combat was before. But I guess that woman's missing face being the mod's work pretty much confirms I have it set up right lol. It was right in that Council part that I took the break.

Press e to block. You should perform quen instead.
 
Press e to block. You should perform quen instead.
Ah! Yeah, was going crazy trying to figure out how to block (360 pad), the button it says on the tutorial kept casting a spell. Guess I'll wait a bit and see if they iron these things out.
 
Ah! Yeah, was going crazy trying to figure out how to block (360 pad), the button it says on the tutorial kept casting a spell. Guess I'll wait a bit and see if they iron these things out.
Yeah, blocking with the mod activated is just standing still. He does it automatically. Not sure if the tutorial knows that or not yet. They still have to fix the broken riposte section to finish the tutorial.
 
I know this is not exactly related to this mod, but I'm stuck on a mission and I'm not sure whether the mod is to blame.

I'm at Act 2 where I'm suppose to obtain the Gadwall potion. You're supposed to purchase the formula from Master Myron, but he doesn't have it in his inventory. Now I have no idea what to do as Google basically says he should have it and it's the main quest so I'm screwed.
 
I know this is not exactly related to this mod, but I'm stuck on a mission and I'm not sure whether the mod is to blame.

I'm at Act 2 where I'm suppose to obtain the Gadwall potion. You're supposed to purchase the formula from Master Myron, but he doesn't have it in his inventory. Now I have no idea what to do as Google basically says he should have it and it's the main quest so I'm screwed.
Yeah, it's the mod's fault. Originally Geralt got potions by buying or being given recipes.

In the mod he has a base set of recipes he knows, and the rest he learns by upgrading "Witcher's Secrets" in the alchemy tree. When the next version of the mod comes out they'll move Gadwall from the alchemy tree to his base recipes.
 
Yeah, it's the mod's fault. Originally Geralt got potions by buying or being given recipes.

In the mod he has a base set of recipes he knows, and the rest he learns by upgrading "Witcher's Secrets" in the alchemy tree. When the next version of the mod comes out they'll move Gadwall from the alchemy tree to his base recipes.

Thanks for that. Hopefully the next version fixes my problem.
 
Have all the bugs been ironed out? I just finished this game for the first time. Want to start over and do Roche's path with the mod.
 
EDIT: A couple updates from Flash:

Took few days off work to finish fixing the mod. I'm almost done, but I could really use a savegame from Act 3 Lilies and Vipers quest before the scribe and letter part and a savegame before headless Philippa, to test a potential workaround for Redkit bug. If anyone could upload these, it will speed up new version release.

Thank you very much for enormous feedback! I fixed everything I noticed on forums and more.

Edit:
Oh, and also a savegame from Act2 Henselt Camp before or during the arena quest to check Ves.

I'll release mod's source files shortly after new version. You'll be able to cut the mod to pieces and modify it to your liking.


Fixed in new version - Dethmold was dying from mage friendly fire, then he respawned and bugged out.
 
I'm at the tutorial on my first playthrough right now. Is it worth installing this mod and playing, or would it be better to just go through the game vanilla first?
 
I was using the mod with an existing save around half way through the game and got to the part of the game in Roche's path where the Gadwall potion is required to proceed with the story. It seems if you use an existing save then it's completely unobtainable as that "Witcher Secrets" skill doesn't appear on the tree, nor is it sold by the merchant even if you disable the mod. You're basically unable to play any further after that, but it'll be fine if the mod update just adds it into your inventory.

I'm at the tutorial on my first playthrough right now. Is it worth installing this mod and playing, or would it be better to just go through the game vanilla first?
That's what I wanna know. I don't really wanna go through this thread in fear of spoilers so sorry if this has been mentioned. Isn't this mod just made by a rogue developer ... Is this officially endorsed by the company? I really wanna play the version the CPR wants me to play.
 
Fucking best developer I swear to god.

By far one of the best to come out this generation. Witcher 3 is going to be something very sepcial. I hope it gets all the exposure it deserves. They even release DLC for free. I personally think they should do a proper large DLC for W3 and charge for it, their content is so damn good, we should be supporting them for it.
 
That's what I wanna know. I don't really wanna go through this thread in fear of spoilers so sorry if this has been mentioned. Isn't this mod just made by a rogue developer ... Is this officially endorsed by the company? I really wanna play the version the CPR wants me to play.

Personally I enjoyed a lot the vanilla combat of TW2, but in the other end the mod makes it diferent, and IMO better. The thing is that the current release is kind of buggy, so I'm waiting a decent version to play again the game. And the "modder" isn't a nobody, is a modder who did a similar mod to TW1 and currently is a Combat Designer in CDProjekt, working in The Witcher 3 :D. In your case if you're going to play now the game I would play it vanilla and later replay it with the mod
 
Personally I enjoyed a lot the vanilla combat of TW2, but in the other end the mod makes it diferent, and IMO better. The thing is that the current release is kind of buggy, so I'm waiting a decent version to play again the game. And the "modder" isn't a nobody, is a modder who did a similar mod to TW1 and currently is a Combat Designer in CDProjekt, working in The Witcher 3 :D. In your case if you're going to play now the game I would play it vanilla and later replay it with the mod

Alright, thanks for the advice.
 
I will be starting Witcher 2 as soon as my computer comes back. As someone who has never played a Witcher game and is unfamiliar with the gameplay mechanics, do you recommend me getting this mod straight away or should I stick to the vanilla game during my first (only) playthrough?
 
So is the consensus to play the vanilla version for the first play through and then the mod after?

You can do that or just play with this mod straight away. This mod improves controls as well so I'm playing my first play through with is installed.

Question: I know that now blocking has been replaced by an active Quen sign, does this mean that the dedicated key to the quen sign is pretty much useless or does the old behavior of the quen sign still work using that key?
 
Question: I know that now blocking has been replaced by an active Quen sign, does this mean that the dedicated key to the quen sign is pretty much useless or does the old behavior of the quen sign still work using that key?

I think the block button in the mod is a "shortcut" to cast Quen directly, you can also select the Quen sign and use the cast button and you have the same effect, but I'm not 100% sure.

About the installation of 1.1 version, the installer doesn't have any option to overwrite a 1.0 installation, so I've had to uninstall the 1.0 mod before installing the version, to be safe anyway.
 
After messing around 30 minutes in the arena the mod feels good to play, I haven't found any bug (no T poses when Geralt uses a bomb) and the parry mechanic is refined and IMO just fine, because walk strafing doesn't work properly but now you can parry even running (with penalties of course). The new visual effects for Aard and Igni are decent enough, and the combat feels veeery good. And finally for 95% of the potions 1 hour duration. Later I'll start a new game and we'll see about the invisible heads bugs etc.. For anyone doubting, if there aren't major bugs in the history I think the mod is currently playable, and after 3 playthroughs of the game I would recommend that anyone new with the game should use it.

EDIT And by the way, the Skills effects are better described, and I like a lot that there are very Lore-friendly, and the timeframe for the Riposte mechanic is widened.
 
So, just picked this up on Steam

Am I reading it right that I won't have to install this mod because Steam does it automatically for you?
 
Steam doesn't install mods for you..

Great input, thanks.

REDkit said:
Steam copies of the game will be automatically patched to REDkit (Gamers' Edition). Gamers' Edition allows you to play mods created in REDkit, however, it does not include the editor. Do not install the REDkit patches downloaded from this website on your Steam copy of the game.

So then I just need to download the mod and then create the directory for it and go?
 
Great input, thanks.



So then I just need to download the mod and then create the directory for it and go?

The mod is an executable you just download it and click next 3 or 4 times. Then when you start the Witcher you go to mods and make sure the boxes are checked.
 
So then I just need to download the mod and then create the directory for it and go?

Steam will update the game to the latest version which has the REDKit support, so you don't have to worry about that (and also it will create automatically the mod directory in My Documents\Witcher 2\User Content). Also a little heads up, Steam doesn't "install mods for you", but for the games that support it you have the Workshop, a streamlined mod system integrated in Steam, and you have to choose the mods and "subscribe", and then Steam will download and update them automatically. And The Witcher 2 doesn't have Workshop support, so you will have to download it from the official site. Anyway the installer is very easy to use..
 
Steam will update the game to the latest version which has the REDKit support, so you don't have to worry about that (and also it will create automatically the mod directory in My Documents\Witcher 2\User Content). Also a little heads up, Steam doesn't "install mods for you", but for the games that support it you have the Workshop, a streamlined mod system integrated in Steam, and you have to choose the mods and "subscribe", and then Steam will download and update them automatically. And The Witcher 2 doesn't have Workshop support, so you will have to download it from the official site. Anyway the installer is very easy to use..

Just what I was looking for.

Thanks, duder
 
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