People in FF 14 ARR beta, is it worth the $22 on GMG?

Don't forget that there is a monthly fee.

It is much improved, but I'm still not sure if it will be enough. Check out the Beta 3 thread for tons of impressions.
 
Eh its the game and one month. You ll get your money worth for that price. I got it too for 18 euro after playing the beta since it was cheap. not sure about the sub though.
 
Yup.
Whatever it will be worth the fee for the subsequent months, we'll see, though.
 
Yeah, for that price, you're getting the game and one free month, so for that price it's definitely worth it even if you don't intend to play any longer than that. It's a great game now, though, IMO.
 
I've had a lot of fun with the beta, but compared to a lot of the folks in the beta thread I just don't think I'm as discerning. Also, I have a few friends that I play with which I think always makes a difference in online games, but if that $22 includes a free month I'd pull the trigger.
 
I think it's so-so. If you enjoyed wow, swtor, or FFXI then you will probably enjoy it. But I don't think it is going to set the world on fire either.
 
Figure this is the best place to ask:

If I pre-order the game from Amazon/GMG do they send you a code for the early access?
 
Yes. It is. It's fantastic.

Believe in him:
8495485881_64d72553fc_b.jpg
 
It's alright. If you like the traditional fetch-quests and ordinary group content. Nothing really new and innovative, but it's a solid traditional MMO.

I personally can't see myself playing more than a month after I get it - imo it's not worth a sub. The story is alright so far, but suffering along the side-quests to level up is (as in most MMOs) a chore.

Akihiko Yoshida helps.
 
Yeah $22 is worth playing it for a month just to see some legit Final Fantasy goodness. You can ride a chocobo around in this game at least. The cutscenes and story are surprisingly very good despite being an MMO.
 
So is this game as solo friendly as WOW is these days, or does it try to get it's players to work together?

Yes, you can basically solo most of the way, at least in the beta. However - there are a few story missions that require you to party up, as well as the usual dungeons, etc.
 
Yes, you can basically solo most of the way, at least in the beta. However - there are a few story missions that require you to party up, as well as the usual dungeons, etc.
Is there as least some benefit to partying up in a group? Is the solo combat more difficult than WOW?
 
It's not particularly outstanding or innovative. In fact, I think it's middle-of-the-field in most aspects. If you have played WoW and FFXI and wished for both to have an illegitimate child, well, there you go.

There's some good music.

For me, 20 bucks is "entertainment spending money" and I'd simply buy it and see what the fuzz is about. If you're on the lookout for an MMO to waste some time you could choose worse.

Account management is kind of a PITA though.

Personally, I won't pay a monthly fee for that. I'll happily use up whatever time I get for getting fooled into buying the first version, but after that I'll just return to EVE or RO2 or GW2 or...

YMMV.
 
I try to like it, but the game is just so ugly and it runs like shit on my computer, even though my comp aint that bad (gtx 580 1,5gb, i7 3,4 ghz). I don't know what's up.

So for me, right now, nope.
 
Yes. Buy 2 copies.

Is there as least some benefit to partying up in a group? Is the solo combat more difficult than WOW?

I haven't done the maths and 1-15 is basically the tutorial which I haven't gotten far beyond, but they do have these EXP chains. Basically if you kill stuff, you have a set time limit to kill other stuff for a bonus. I imagine if you have several people this bonus would make up the deficit and you would get things done easier and faster. Don't hold me on that though.
 
It's not innovative, but it's a solid game and very pretty. It definitely has a unique feel to it, though that isn't like most western or Korean MMORPGs. I'd definitely recommend giving it a try at that price.
 
I've played the first three hours and I think I'm hooked. I still have to mess around for a bit more, but it seems I'll get this even if only for 1 month included in the price of the game.
 
If you just want to play it to experience as much as possible within 1 month of playing then it's probably worth it. I really don't think it's worth a sub though.
 
I'm in the beta currently and I think it's decent enough. 22 bucks isn't bad if you want to try it out.

The main thing to be concerned about is the subscription fee. Let' see how it shapes up in phase 4 and the initial launch. Based on the first 20 or so levels and seeing the general direction the game is heading I would say it most definitely is NOT worth the price. It doesn't seem like this game will offer anything better (and at the moment lots of stuff isn't even up to par) then games like Neverwinter Nights Online, Guild Wars 2 and myriad of other free to play (well, some of those you have to buy first) games.

It has that FF charm and I suppose that's worth something. I'm like really hoping what they have shown in phase 3 is just a gigantic tutorial and after level 30 things really get interesting.
 
Tried the beta for a few hours as my first MMO.

It looks nice, very Final Fantasy 12 like, but the gameplay was mostly fetch quests and kill this many of that monster, over and over.

Had fun with it for what it was but won't be spending any money on it come final release.
 
If this game is worth it, we won't know until we see how good the endgame is... and how it evolves.

The endgame is everything, really
 
I often reminisce about my (short) time with FFXI so everytime I see it on GMG I'm tempted. Not enough to ignore the subscription fee, but still tempted.
 
Its more Final Fantasy than any Final Fantasy we've gotten this generation. Online FF titles (there are only two, but still) really only deliver community, aesthetically, and story wise. Its not really innovative, but it does exactly what it set out to do.

EDIT: The first 10-20 levels are so really are like a giant tutorial. Everyone complained about XIV 1.0 not giving players direction, so with 2.0, it seems they went far in the other direction.
 
Try to get in the beta or look at videos where the guy is playing the game not showing off small clips of flashy moves like that jobs trailer from SE. It will cost $20 but you will spend a lot of time trying to see what the big deal is about the game. If you find it to not be enjoyable, you would have spent $20 + time. Time is probably more expensive, you could be getting in some serious knitting time.

Edit: Yeah I was bored too, though I skipped and ignored story, like I do with every mmo so maybe that would have made me care enough to be interested in the grind. I also didn't craft so maybe that would have required me to do less leves, quests, and fighting to level up.
 
Yes. It is. It's fantastic.
8495485881_64d72553fc_b.jpg


Believe in him:

Just for this guy and his team, the crazy work they've done it's worth it. He deserves our trust. I do and I believe in him.

And yes as others said, after one free month, remember there's a monthly subscription.
 
Even if you aren't into MMO, in the first month you will be able to enjoy a well written classic FF story with great art and a charming detailed world to explore.

So yeah, for 22$ is a great game.

Yes. It is. It's fantastic.

Believe in him:

More FF savior than Itou and Tabata.
 
This is just the saddest thing. I never did end-game anything in FFXI and had a blast for 4 years.

Are there any notorious monsters in FFXIV? I liked hunting those though I'd like if it was a frequent pop or maybe a random leve quest so that it won't be monopolized like NMs in FFXI. Also the gear is all basic stuff like a f2p game from what I saw. There was nothing exciting or anything. Maybe it's because it's still in beta though.
 
Are there any notorious monsters in FFXIV? I liked hunting those, also the gear is all basic stuff like a f2p game from what I saw. There was nothing exciting or anything. Maybe it's because it's still in beta though.

Seems like NMs are just fate events now. They spawn, everyone sees them and you just rush em.

I don't think there are unique drops like Leaping Boots in this either. Just standard gear progression.
 
Seems like NMs are just fate events now. They spawn, everyone sees them and you just rush em.

I don't think there are unique drops like Leaping Boots in this either. Just standard gear progression.

Not everyone. Some FATE NMs spawn in strange off to the side places. One is a gigas with a crazy helm and scythe, spawns in some cave behind a small settlement.

jOYvUHoNbXi4r.png


Some do spawn in wide open areas where everyone can see/ rush em, but yeah i'm not sure if these drop special items. There are some that are planned to be large scale multi-phase battles though.

This is just the saddest thing. I never did end-game anything in FFXI and had a blast for 4 years.


Yeah I dont think end game is everything either. The journey there counts too. At any rate, I think the scenario quests could stand to be a little more interesting right off the bat, but then again i'm not sure when the major story events really start to happen.
 
Edit: ^ Oh snap, there are NMs????! niiiice, so I suppose the random loot drops will be from these. interesting.

Seems like NMs are just fate events now. They spawn, everyone sees them and you just rush em.

I don't think there are unique drops like Leaping Boots in this either. Just standard gear progression.

I remember when I first played ffxi, it was interesting just to explore. Fast forward 7 or so months later and I was farming Palborough Mines with friends, making a huge huge quadav train and have everyone open up and aoe everything, to reap the rewards together. Now in this game it seem like you just do missions and leves, however I don't know how dungeons are so maybe that's where the interesting stuff to keep you going and not be bored is.

If they are taking the random loot from monster kills out of the open world and putting them in instances I guess that will fix the FFXI situation where one group of people/botters/gil sellers would own valuable loot dropping mobs. Maybe for the full release things will be more clear.

Edit 2: However I would want to farm gear on my own as a option, not having to wait on people, play at a certain time, or have to be a certain class to be able to join in these things for pick up groups. With Tera I could do stuff that was behind group mission walls if I played careful enough, it also made it more engaging, I doubt that will be the case for FFXIV dungeons/group missions.
 
I remember when I first played ffxi, it was interesting just to explore. Fast forward 7 or so months later and I was farming Palborough Mines with friends, making a huge huge quadav train and have everyone open up and aoe everything, to reap the rewards together. Now in this game it seem like you just do missions and leves, however I don't know how dungeons are so maybe that's where the interesting stuff to keep you going and not be bored is.

If they are taking the random loot from monster kills out of the open world and putting them in instances I guess that will fix the FFXI situation where one group of people/botters/gil sellers would own valuable loot dropping mobs. Maybe for the full release things will be more clear.

Once you clear the Ifrit fight, the game pretty much shows you how you can expect to make progress through it. It's also why Yoshi said that Fates will be perfect for parties that want to grind out open world stuff. ;)
 
If you know other people that are going to play it? Sure.

The Beta was fairly fun but nobody I know were interested in playing.
 
I like it better on a console, it's a more relaxed experience playing from the living room or bedroom and using a controller. Not many MMOs are console-capable, so might as well take advantage.
 
Top Bottom