Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

I'm not liking very much this daily-screenshot teasing. It really doesn't very much for me.
Dojo updates were always exciting and I eagerly awaited for any single one. What's the purpose of so many pictures of things we've already seen?
 
I'm not liking very much this daily-screenshot teasing. It really doesn't very much for me.
Dojo updates were always exciting and I eagerly awaited for any single one. What's the purpose of so many pictures of things we've already seen?

what's the purpose of previews at all
 
I hate the yellow devil and all his devilish successors.

I'm all for less spoilers leading to more surprises but unless the game gets a worldwide release we all know that the majority of us would delve into spoiler town as soon as possible, I hope SSB4 doesn't continue the tradition of PAL versions taking infinitely longer to release.
 
Siiigh... I wish Mega Man 8's style was more appreciated.

Rflp_00153.png


I feel it was the most faithful representation of his actual concept art.Why did MM9 and 10 have to reestablish 8-bit as his most widely recognized form? Now it's what people in general seem to associate him with most, followed secondly with the bad localized box art. But it's a dumb meme and we recovered from that, tell me this look wouldn't be widely recognizable and iconic:

megaandco.jpg
 
PokéKong;67434886 said:
Siiigh... I wish Mega Man 8's style was more appreciated.

Rflp_00153.png


I feel it was the most faithful representation of his actual concept art.Why did MM9 and 10 have to reestablish 8-bit as his most widely recognized form? Now it's what people in general seem to associate him with most, followed secondly with the bad localized box art. But it's a dumb meme and we recovered from that, tell me this look wouldn't be widely recognizable and iconic:

megaandco.jpg

Not that I dislike what they're using Smash, but I do in fact love Mega Man 8's artstyle as well. Well, It's also my second favorite classic Mega Man game.
 
Yeah, I was hoping they'd have a different roster, outside the staples, and that you could unlock both on both by connecting them. However, it seems that's not the case, which is sad.

How is buying two really similar version to get all the characters better than having all the characters in one version? Pokemon's seriously brainwashed you :P
Anyway, Sakurai already confirmed that the 3DS version will have a customizable character (I bet it's Miis) which you will be able to transfer to the Wii U version, so don't be sad.

''It’ll be possible, in fact, on the 3DS version there’ll be a certain degree of character customisation. You can have your own personalised character that you’ll then be able to take over and move onto the Wii U version and play.''
 
PokéKong;67434886 said:
Siiigh... I wish Mega Man 8's style was more appreciated.

To be fair, Green Devil is the only Devil incarnation that completely changed the boss. Instead of the boss just spreading himself into tiny pieces and flying across the screen just to re-assemble, you just open up the goo and hit the core.
 
How is buying two really similar version to get all the characters better than having all the characters in one version? Pokemon's seriously brainwashed you :P
Anyway, Sakurai already confirmed that the 3DS version will have a customizable character (I bet it's Miis) which you will be able to transfer to the Wii U version, so don't be sad.

''It’ll be possible, in fact, on the 3DS version there’ll be a certain degree of character customisation. You can have your own personalised character that you’ll then be able to take over and move onto the Wii U version and play.''

Wouldn't say brainwashed :p It'd just be an interesting thing, have the games completely different but give you a cool bonus if you have both.
 
Welllllp, guess I was wrong. Seems like it's more or less confirmed as a stage hazard. Hopefully only an obstruction and not something that damages on hit (unless its parts are moving back and forth)
 
PokéKong;67434886 said:
I feel it was the most faithful representation of his actual concept art.Why did MM9 and 10 have to reestablish 8-bit as his most widely recognized form? Now it's what people in general seem to associate him with most, followed secondly with the bad localized box art.

Well, considering MM8 didn't really sell well anywhere and MM&B bombed the one time it finally left Japan, 9 and 10 probably didn't "reestablish" anything, just reaffirmed the status quo.

To be fair, Green Devil is the only Devil incarnation that completely changed the boss. Instead of the boss just spreading himself into tiny pieces and flying across the screen just to re-assemble, you just open up the goo and hit the core.

The MM8 variation is true to form, with a few extra attacks thrown in the mix.
 
How is buying two really similar version to get all the characters better than having all the characters in one version? Pokemon's seriously brainwashed you :P
Anyway, Sakurai already confirmed that the 3DS version will have a customizable character (I bet it's Miis) which you will be able to transfer to the Wii U version, so don't be sad.

''It’ll be possible, in fact, on the 3DS version there’ll be a certain degree of character customisation. You can have your own personalised character that you’ll then be able to take over and move onto the Wii U version and play.''
Thinking about it, while realistically there'd be far too many factors to worry about being able to play as your New Leaf avatars via Villager in SSB4 would be super neat. Hope his recolors at least let you play as the different faces and their respective girl versions so I can get something close enough to BAM HAM TOWN's mayor.
 
There was some interview where Sakurai said most fans associate 8-bit Mega Man with Nintendo, so he wanted to use that for his basis.

So stick a 2D sprite in the game if that's what they want. The Mega Man they're using is redundantly filtered through various perceptions, it is a 3D reinterpretation of a 2D sprite based on concept art. There are definitive images that exist of what Mega Man looked like in those days and this isn't it, it's a completely new Mega Man which no one could identify as something they've seen before.

It's like if they thought people most recognize the NES versions of Mario characters so they made Luigi's model nothing but a color swap of Mario.
 
PokéKong;67462031 said:
So stick a 2D sprite in the game if that's what they want. The Mega Man they're using is redundantly filtered through various perceptions, it is a 3D reinterpretation of a 2D sprite based on concept art. There are definitive images that exist of what Mega Man looked like in those days and this isn't it, it's a completely new Mega Man which no one could identify as something they've seen before.

It's like if they thought people most recognize the NES versions of Mario characters so they made Luigi's model nothing but a color swap of Mario.
SMB2 Luigi?

Though really, I still don't get your point. The NES sprites of the Mario cast isn't what people recognize the most for those characters. The NES sprite for Mega Man is what most people identify with when it comes to that character, possibly moreso than any other video game character besides Pac-Man.
 
PokéKong;67462031 said:
So stick a 2D sprite in the game if that's what they want. The Mega Man they're using is redundantly filtered through various perceptions, it is a 3D reinterpretation of a 2D sprite based on concept art. There are definitive images that exist of what Mega Man looked like in those days and this isn't it, it's a completely new Mega Man which no one could identify as something they've seen before.

It's like if they thought people most recognize the NES versions of Mario characters so they made Luigi's model nothing but a color swap of Mario.

o.O You're being awfully pessimistic about it. I don't think anyone looked at the Smash version of Mega Man and didn't immediately think it was based off the NES versions. I think he looks fantastic. I'm sorry you don't enjoy it :(
 
PokéKong;67462031 said:
So stick a 2D sprite in the game if that's what they want. The Mega Man they're using is redundantly filtered through various perceptions, it is a 3D reinterpretation of a 2D sprite based on concept art. There are definitive images that exist of what Mega Man looked like in those days and this isn't it, it's a completely new Mega Man which no one could identify as something they've seen before.

It's like if they thought people most recognize the NES versions of Mario characters so they made Luigi's model nothing but a color swap of Mario.

Nah bro, you crazy.
 
PokéKong;67462031 said:
So stick a 2D sprite in the game if that's what they want. The Mega Man they're using is redundantly filtered through various perceptions, it is a 3D reinterpretation of a 2D sprite based on concept art. There are definitive images that exist of what Mega Man looked like in those days and this isn't it, it's a completely new Mega Man which no one could identify as something they've seen before.

It's like if they thought people most recognize the NES versions of Mario characters so they made Luigi's model nothing but a color swap of Mario.

Considering Megaman was in a coffin prior to this reveal, I'm not really going to complain about his representation. It's actually quite ingenious. I'm more concerned about his Megabuster being his standard attack.
 
So I bought Smash Bros 64 for Virtual Console and that game is still amazing (I've had the original since it came out but I had extra Wii points so I figured why not). I unlocked all the characters again last night, and now I'm trying to get item switch. Smash 64 is still 100x better than Brawl and it's as fun as Melee. People playing it for the first time now might be disappointed with lack of side b, less characters and stages, but the gameplay is still great.

Here's to hoping Smash 4 will be as good as Melee or 64, please, Sakurai?
 
Wow that Yellow Devil picture is fantastic. I'm going to go with him being a boss. As a stage hazard and assuming he has his abilities from MM1, I'd think he would be a little too much to deal with. Especially if it's a 4 player match with items going everywhere.
 
Have we seen any assist trophies yet? The footage and screenshots we've seen have been remarkably devoid of items, so I dunno. I'm kind of wondering if they're even in the current builds.
 
SMB2 Luigi?

Though really, I still don't get your point. The NES sprites of the Mario cast isn't what people recognize the most for those characters. The NES sprite for Mega Man is what most people identify with when it comes to that character, possibly moreso than any other video game character besides Pac-Man.

Okay it's just an example, I'm talking about foregoing taking a modern conventional approach to representing the characters in favor of interpreting a single constrained version of the character.
And whether or not the goal was to represent the NES version, they've ended up creating a new different thing, because even the most literal interpretations are subjective. With it's awkward in 3D robotic running cycle and emotionless blank stare and no voice at all, that may have been what one person who only played the NES games imagined when they saw it, but that was never what I assumed. It will probably turn out just fine and be a great character in the game, but the approach makes no sense to me, making a more generic Mega Man would've been equally recognized as being associated with the NES games in addition to all the other games, they didn't have to go for whatever people associate most with Nintendo, I think Mega Man himself is tangentially associated with Nintendo in general, so there's no reason to neglect his diverse history.
 
PokéKong;67473136 said:
Okay it's just an example, I'm talking about foregoing taking a modern conventional approach to representing the characters in favor of interpreting a single constrained version of the character.
And whether or not the goal was to represent the NES version, they've ended up creating a new different thing, because even the most literal interpretations are subjective. With it's awkward in 3D robotic running cycle and emotionless blank stare and no voice at all, that may have been what one person who only played the NES games imagined when they saw it, but that was never what I assumed. It will probably turn out just fine and be a great character in the game, but the approach makes no sense to me, making a more generic Mega Man would've been equally recognized as being associated with the NES games in addition to all the other games, they didn't have to go for whatever people associate most with Nintendo, I think Mega Man himself is tangentially associated with Nintendo in general, so there's no reason to neglect his diverse history.

If you saw the reactions to this Megaman and you can't find anyone other than you with this, their approach might be a correct decision. You don't like that they're basing Smash's Megaman from the NES games, and that's OK.
 
I think the problem's more with you than with the game, PokéKong. I haven't seen anyone else complain about Mega Man's appearance.
 
PokéKong;67473136 said:
Okay it's just an example, I'm talking about foregoing taking a modern conventional approach to representing the characters in favor of interpreting a single constrained version of the character.
And whether or not the goal was to represent the NES version, they've ended up creating a new different thing, because even the most literal interpretations are subjective. With it's awkward in 3D robotic running cycle and emotionless blank stare and no voice at all, that may have been what one person who only played the NES games imagined when they saw it, but that was never what I assumed. It will probably turn out just fine and be a great character in the game, but the approach makes no sense to me, making a more generic Mega Man would've been equally recognized as being associated with the NES games in addition to all the other games, they didn't have to go for whatever people associate most with Nintendo, I think Mega Man himself is tangentially associated with Nintendo in general, so there's no reason to neglect his diverse history.

I really don't get your points. Especially the "no reason to neglect his diverse history". How are they neglecting it? We don't even know how they are going to represent Mega Man throughout the game. There will be trophies and stuff that will represent Mega Man. Arguably, the NES Mega Man games are Mega Man's most important and the most iconic. Just because they used the NES sprites for reference, it doesn't really mean it won't get any other representation like through boss moves.

As for it not making sense, there is this:
971079_268305666642188_1979440543_n.jpg


It doesn't include the part where Mega Man switches hands when facing a different direction. Sakurai and the designers really paid attention to detail.

I guess it just goes down to you not liking it, but your points seem really weak.

EDIT: Here is a quote from Sakurai on a Famitsu column translated by Polygon:
Sakurai said:
For Mega Man as well, if all we cared about was who we could get in the game, then he would just have regular old punches and kicks, like how he largely does in the Marvel vs. Capcom series. But Mega Man’s most unique trait is how he gains new attacks from bosses. Working that fully into the game results in a more complete Mega Man that we can give you. That’s why he’s done up in NES-era proportions rather than something more realistic; that’s why he’s a little expressionless; that’s why his jumping and damage motions and the way he can fire the Mega Buster while walking are all what they are. It’s all in an effort to present the character.
 
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