Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Can anyone explain to me how the Melee intro didn't completely destroy the size argument ages ago? Same with NES Ridley.
 
I could see Ridley fitting in what with Charizard being a thing.

That said I'm pretty surprised how widely popular the notion of him being in Smash Bros truly is. I never thought he'd be that much of a sought out character. I can understand it on the virtue of there not being any other good Metroid reps.
 
Sakurai wanted Ridley in as a boss for SSE, that's the reason.

And he seems to prefer recent versions of characters, as seen with Samus getting Other M armor.
 
I could see Ridley fitting in what with Charizard being a thing.

That said I'm pretty surprised how widely popular the notion of him being in Smash Bros truly is. I never thought he'd be that much of a sought out character. I can understand it on the virtue of there not being any other good Metroid reps.

He's only wanted badly because of the he's too big argument.
 
We have just over 300 responses so far in case anyone was wondering

Wow. Surveymonkey is only letting me see the results of the first 100 responses. Well at least it's a decent sample size. I will be posting the results shortly

I'm curious with full result but let me guess surveymonkey asked for money to see full results?
 
Can anyone explain to me how the Melee intro didn't completely destroy the size argument ages ago? Same with NES Ridley.

Because that's an oversized purple chicken and not Ridley? Ridley is a space dragon thing that's several times bigger than Samus. Shrinking him so he could fit as a fighter would completely ruin him. And don't bring up Olimar and Pikmin because all the respective characters from that universe are scaled accordingly, so it's not weird.

Bringing up NES Ridley is ridiculous and shows how desperate Ridley fans are; he was represented that way due to the technical limitations. Not to mention that Samus is not based on her NES design, so why would Ridley be, considering how consistent Smash is?
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ZSS cemented that Samus is based on the newer games and Ridley is huge in them. You are never getting him unless his official design changes. Period.
 
New IGN article

http://www.ign.com/articles/2013/07/03/creating-super-smash-bros-for-wii-u-and-3ds

Basically a lot of "it's early in development...really early"

Thanks for the link.

On the topic of the roster, Sakurai noted that the 3DS version of the game, with its hardware’s technical limitations, would likely keep the volume of the roster in check, though no characters had been cut so far, and any determination to that effect is a ways away. Which characters ultimately are included will be the result of careful consideration, ranging from which fighters have unique characteristics, equally representing franchises and how signature traits carry over well from previous games like Brawl. Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS.

I'm wondering if Sakurai said Ice Climbers, but now we have a clear idea of what the problems are with the 3DS version.

“We’re planning for a level of customization to some degree and in some form,” Sakurai acknowledged. “It’s not completely decided at this point. But it’s very important to point out that we do this in a careful way that doesn’t affect the strength and balance of the characters. One thing we’d like to do is to be able to customize the direction of attacks. But not give characters a stronger jump or a stronger or weaker attack. You can consider customizations like that possible.”

Looks like the direction of attacks will be predetermined? I thought that feature was pretty cool in Brawl since you can influence where the side smash would face.
 
I know people love Ridley, and if he makes it into the game that's great. But as a fan of metroid, all the possible ways I can think of that he could be incorporated as a character don't sound particularly appealing.

If he's shrunk, that kind of takes away his imposing nature. If he's still big, that just looks weird. I'm just skeptical that he could be done well, but this series has surprised me before.

I still want Issac, but I think that ship has sailed, honestly. Would have made sense 5 years ago, but now I think it'd lack relevance.

I dunno about the "imposing nature" argument. I mean, at the time of Bowser's first appearance, the last game he was in portrayed him as pretty intimidating and several times Mario's size. This was his theme music. It was before it got ridiculous with Sunshine. Then again, I'm not much of a Metroid fan.
 
New IGN article

http://www.ign.com/articles/2013/07/03/creating-super-smash-bros-for-wii-u-and-3ds

Basically a lot of "it's early in development...really early"

Well, It's not that early in development but I think they are using that as an excuse to not reveal much.

I like how he mention that character haven't got cut yet but they will getting there when they needed to.

I'm wondering if Sakurai said Ice Climbers, but now we have a clear idea of what the problems are with the 3DS version.

I'm concerned about Ice Climbers, Olimar and futuer characters that might lose their potential movesets.
 
Wow that interview really gave me a bad vibe. I really will take a lot of time to get those out the door. I wouldn't mind a delay to 2015 for a more polished game.
 
Sakurai also elaborated on single-player plans this time around. Would something like Subspace Emissary return? “At the very least, we’re thinking of maybe not implementing that sort of single-player experience like Subspace Emissary, where you play through to a conclusion and you’re rewarded with something like a movie,” Sakurai said. “We found that if you wanted to see those movies, you could just go to the internet. That sort of thing loses its appeal as a reward for the player. I can’t say concretely, but we’re thinking about removing that sort of element and coming up with a way to provide a more rewarding single-player experience in which players will be rewarded in different ways.”

I guess Sakurai felt that the reward of completing the single player are the little short movies and since they can easily be accessed on the internet, they weren't really a reward. I can now somewhat see his reasoning behind his decision. Hope he puts a single player mode with a rewarding experience.

I'm concerned about Ice Climbers, Olimar and futuer characters that might lose their potential movesets.

I think they can modify Olimar so the Pikmin don't follow him. It would be easy to assign different Pikmin to different attacks.
 
I guess Sakurai felt that the reward of completing the single player are the little short movies and since they can easily be accessed on the internet, they weren't really a reward. I can now somewhat see his reasoning behind his decision. Hope he puts a single player mode with a rewarding experience.



I think they can modify Olimar so the Pikmin don't follow him. It would be easy to assign different Pikmin to different attacks.

If its alternate costumes he can do whatever he wants with the single player.
 
On the topic of the roster, Sakurai noted that the 3DS version of the game, with its hardware’s technical limitations, would likely keep the volume of the roster in check, though no characters had been cut so far, and any determination to that effect is a ways away. Which characters ultimately are included will be the result of careful consideration, ranging from which fighters have unique characteristics, equally representing franchises and how signature traits carry over well from previous games like Brawl. Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS.
Judging from the interview, I'm going to guess that a lot of the clone characters are getting cut.
 
That feeling about the Smash Bros. games still being very early in development seeped into every aspect of my conversation. Sakurai addressed every topic only with theoretical ideas, and few specifics. In the case of improving and adjusting the game’s online functionality, Sakurai noted that Nintendo had “significantly updated” its network, forming a “good base for what we’re going to do.” Still, the creative director couldn’t get into specific implementation details, though he did note his team has no plans for any sort of world ranking system. “We don’t want to have a type of situation where you have a ranking pyramid, and only the people at the very top can enjoy it. I think there are other unique ways to be able to implement a system where people can get satisfaction out of performing at a skill level relative to their peer group

Do I see what sounds like MK7 Communities? I hope so, that would be better than leaderboards IMO. SmashGAF Community go. I hope it is much more robust than MK7's though.
 
I do want a 3DS version, but not at the expense of cutting characters/Ice Climbers from the console version. I don't understand why this is a problem. Isn't the 3DS as powerful as a Gamecube?

Also:

Sakurai said:
We don’t want to have a type of situation where you have a ranking pyramid, and only the people at the very top can enjoy it. I think there are other unique ways to be able to implement a system where people can get satisfaction out of performing at a skill level relative to their peer group.

This isn't the first time we've heard this. Why does Nintendo think any kind of leaderboard means that other players cease having fun? Does Nintendo think a leaderboard is an OS-level application that pops up and tells players they suck when they turn on the Wii U?

I might've actually bought Nintendo Land if it had online, as the arcade nature of the games fits it well. It's a shame that even a more progressive employee like Sakurai is still as backwards as the rest of Nintendo when it comes to online.
 
I hope they bring back the Target smash minigame for each individual character as opposed to the 5 plain levels for everyone that was in Brawl. It was great having levels tuned specifically to each character and it helped show the player all of the range and individual moves of each character in a fun manner.
 
I hope they bring back the Target smash minigame for each individual character as opposed to the 5 plain levels for everyone that was in Brawl. It was great having levels tuned specifically to each character and it helped show the player all of the range and individual moves of each character in a fun manner.

Agreed. It was a great way to learn each character, it was one of the first things I'd do after unlocking them. Hopefully with no focus on SSE stuff they can add some of that back in.
 
This isn't the first time we've heard this. Why does Nintendo think any kind of leaderboard means that other players cease having fun? Does Nintendo think a leaderboard is an OS-level application that pops up and tells players they suck when they turn on the Wii U?

I might've actually bought Nintendo Land if it had online, as the arcade nature of the games fits it well. It's a shame that even a more progressive employee like Sakurai is still as backwards as the rest of Nintendo when it comes to online.

This is more of Sakurai's belief than Nintendo.

MK has leader boards, and so does a few other games from Nintendo. While Sakurai has said over and over he doesn't want them in Smash Bros.
 
Isn't the 3DS as powerful as a Gamecube?
I'm guessing it's a storage space issues. 3DS version of Smash Bros. will be the first Smash game since the Nintendo 64 game to not have disc based storage, which will probably mean the 3DS version won't have as many collectibles as the console version either.
 
I'm guessing it's a storage space issues. 3DS version of Smash Bros. will be the first Smash game since the Nintendo 64 game to not have disc based storage, which will probably mean the 3DS version won't have as many collectibles as the console version either.

It has as much space as brawl did. Brawl could have fit a good bit more playable characters on to it's disk.
 
3DS anchor preventing the Wii U from exploring vast oceans.
 
3DS anchor preventing the Wii U from exploring vast oceans.

Only for the roster, which I never expected to be that big anyways given Sakurai's comments back in 2011.

The Wii U can go nuts on everything else:

I saw with the 3DS that it would be good for one flavor of the game, but there was also the other end, getting the grand scale what was possible with the Wii U. So with that in mind, we decided to go ahead and put the game on two platforms.”
 
I really don't like his fur. I much prefer his model from Tropical freeze.
Didn't they say they threw more money at Retro to basically just improve the fur. Kind of not surprising it has the better looking fur of the two.
 
This is more of Sakurai's belief than Nintendo.

MK has leader boards, and so does a few other games from Nintendo. While Sakurai has said over and over he doesn't want them in Smash Bros.

Could you actually view the leaderboards in MK? Or just see your own VR level and those you're in a lobby with? If you could see them, I never knew that actually.

And I seem to recall other Nintendo reps saying this, but maybe it just all blurs together with Nintendo's excuses for why games like Pikmin and Nintendo Land aren't online. I mean, I'm disappointed by the Mario 3D Land reveal, but since the game has a timer anyway, that seems like the perfect game for online leaderboards per stage. You could even have an "All Stages" official leaderboard for speedruns. That might actually save that game for me. But I'm sure the chances of that are slim to none.
 
Standard is 2GB, though I recall they upped it to 4GB for certain games.

Thank you! I hope Smash is one of those games. I can live with less trophies and a less expansive single player mode if they manage to get a really interesting roster both in casting and in length.

Too bad they couldn't store a bit more data, but I gess it would cut too much profit of the game if it was sold at 40€.
 
On the topic of the roster, Sakurai noted that the 3DS version of the game, with its hardware’s technical limitations, would likely keep the volume of the roster in check, though no characters had been cut so far, and any determination to that effect is a ways away.

Pony up fellas, looks like I win the roster challenge.

♪
 
I'm sure this has been said, but I'm really surprised at how awful this looks graphically, considering Melee and Brawl looked so solid for their respective hardware.
 
Thank you! I hope Smash is one of those games. I can live with less trophies and a less expansive single player mode if they manage to get a really interesting roster both in casting and in length.

Too bad they couldn't store a bit more data, but I guess it would cut too much profit of the game if it was sold at 40€.
Not sure if you saw my edit, but I corrected myself to state that the limit was upped to 8GBs. Standard tends to be 2GB, but the range is from 1 to 8GB.

Considering the amount of content, I'm gonna assume they're gonna go with a 8GB cart, perhaps a 4GB at the least.
 
Only for the roster, which I never expected to be that big anyways given Sakurai's comments back in 2011.

The Wii U can go nuts on everything else:

It's all fine and dandy until you see Popo without Nana and Olimar with one Pikmin. Hopefully this is an exaggeration, but all of his comments on the subject are a cause for concern, and the hardware limitations of the 3DS isn't even acknowledging the other potential problem of a split development focus turning time into a noose. Which is annoying because everything else he has to say is mostly positive in my opinion.
 
So he's basically saying there is a possibility for the 3DS version to not get the full roster if there are technical barriers that arise down the road?

If sanity prevails that's what will end up happening.

Sounds more like any holdback the 3ds goes through will affect the wii u version.

If insanity prevails that's what will end up happening.
 
Not sure if you saw my edit, but I corrected myself to state that the limit was upped to 8GBs. Standard tends to be 2GB, but the range is from 1 to 8GB.

Considering the amount of content, I'm gonna assume they're gonna go with a 8GB cart, perhaps a 4GB at the least.

Thank for the heads uo, I didn't see the edit.

8GB doesn't sound as bad. Brawl was like what, 9? Not much more that 8 that's for sure. I don't think there would be any problem if they do not put as much secondary content (trophies/songs/huge single player campaign/etc).
 
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