Fighting Games Weekly | July 1-7 | Heel turns, shattered dreams, broken cages

I still remember when you announced your departure from EMP on Spooky's stream. It was so serious and this was back when the FGC really had nothing. I forgot where I was going with this.

Art seemed paranoid when he made that announcement. He wanted to know what kind of control did Triforce have over him.
 
What people do their with money is their own business but it's still a wtf to me.

We can talk all day about the big picture here but like I said it's their own business.

I personally prefer to help people who I think deserves it.
 
so i mentioned before doing a character bounty where if i a certain character is played in top 8 or 4, the player gets a bonus.

would that be a feasible idea?
 
Dahbomb, quit hating on Logan he's still A class in our hearts and is still stupid with Rapid Slash assist
LMAO! I am not even hating on Logan, he's still top 10 but to say silly stuff like "nerfing Missiles would make the game into derp rushdown" is fucking stupid. It in fact would make armor teams much more viable along with Haggar teams which wreck Wolverine and rushdown. The only thing that nerfing Missiles will do is make the game 100x more playable. Crimsonspider has and always will be a scumbag Hidden Missiles user/defender.


so i mentioned before doing a character bounty where if i a certain character is played in top 8 or 4, the player gets a bonus.

would that be a feasible idea?
Already been done, Jebailey put out a bounty on Phoenix Wright making top 8 at EVO. Didn't happen but at least we got MODOK and Captain America in top 8!
 
The only characters with no options are the heavies with low mobility like Haggar and Hulk. Every other character has some way to get around Soul Fists forever. Which is why Morrigan does not need nerfs.

ChrisG just demonstrates how inadequate most Marvel players are beyond their gimmicks and setups. The game has not forced people to focus on fundamentals thus far.
the best part about that is Chris' team forces you to focus on fundamentals
Just skimmed the last couple of pages and I see that some people are finally getting it. Missiles, Foot Dive knockdown time and TAC infies in general are stupid though.
 
I wish there were more FG players on pc master race :(

My only problem with PC gaming is that it's not as good for local multiplayer imo, which my friends and I do a lot of. Sure it's possible on PC but you got two people for one monitor which most likely isn't as large as a TV and couch for two or more people. It's a different experience really and I just prefer the couch and TV method. One day when the steambox becomes a more affordable thing (if it's even out yet, and I'd guess it won't exactly be cheap on day 1, then again what console is) I'll jump on that, because it allows for pc gaming with the TV and couch enviornment.
 
I don't get the argument of fundamentals. Can people really say that Justin loses to ChrisG because he is not a fundamentally sound player? Yeah I can see that applying to numerous other players who play recklessly or try to throw coins but that is not Justin's play style at all. Out of all the teams that Justin has ever fought, no other team gives him the amount of trouble that ChrisG's team does.

Unless you want to argue that ChrisG has superior fundamentals to Justin Wong. Or that Justin Wong simply loses because his team is not strong enough to defeat Chris'.
 
I don't get the argument of fundamentals. Can people really say that Justin loses to ChrisG because he is not a fundamentally sound player? Yeah I can see that applying to numerous other players who play recklessly or try to throw coins but that is not Justin's play style at all. Out of all the teams that Justin has ever fought, no other team gives him the amount of trouble that ChrisG's team does.

Unless you want to argue that ChrisG has superior fundamentals to Justin Wong. Or that Justin Wong simply loses because his team is not strong enough to defeat Chris'.
That'll do it. JWong is fundamentally one of the strongest players in the genre so he'd definitely be a worthy opponent.
 
I don't get the argument of fundamentals. Can people really say that Justin loses to ChrisG because he is not a fundamentally sound player? Yeah I can see that applying to numerous other players who play recklessly or try to throw coins but that is not Justin's play style at all. Out of all the teams that Justin has ever fought, no other team gives him the amount of trouble that ChrisG's team does.

Unless you want to argue that ChrisG has superior fundamentals to Justin Wong. Or that Justin Wong simply loses because his team is not strong enough to defeat Chris'.

Justin is obviously fundamentally sound, but he has his issues. His team and gameplan is extremely reliant on assists and when his opponents don't let themselves be locked down by Tatsu/Shopping Cart he tends to struggle. That's why when you saw him use Tatsu against PR Rog you know that he's in trouble; PR Rog knows how to deal with Tatsu very well and gets a ton of happy birthdays everytime he fights Justin's Tatsu team. Players like Moons and Rayray give Justin a lot of trouble too; look at how in CEO Rayray was punishing Tatsu with Ryu and managed to kill Justin's Wolvie almost everytime.

Chris G on the other hand knows how to play without his assists; he makes a ton of Doom and Vergil solo comebacks everytime. Justin makes Akuma comebacks too but not as consistently as he did in vanilla.

Also execution wise Chris G is extremely underrated and he actually drops few combos. While Justin keeps dropping drill claw into Fatal Claw.
 
Yep. A scumbag hidden missile defender here. Let's not nerf one of the assists that allow zoning to hell. Or you know, nerf it like FGTV wanted which was lower the tracking or increase the time in between them.

Hey, at least I am not a Derperine defender.

Who is the REAL REASON why Morridoom is still dominant.

Also Jwong doesn't take Marvel seriously. He gets as far as he does on natural talent.

And why he loses to Chris G. Chris G is just as good as Jwong but practices.

EDIT: Also, Dahbomb there will always be more Logans than Vergils and Zeroes due to Vergil's optimized combos and Zero's actually require finesse. And really, Hulk/Haggar blow up everyone at the beginning of the match. And did you just say Logan is more risk than Soul fist? You do realize one wrong input and you can die? Have you even tried the Soul Fist fly/unfly?
 
I've never had so much fun in a fighting game before GG, it's unreal! Something about the speed and Let's Rocking, I swear. Anyone getting "ready" for evo? I already got a battle station with snacks and a mini table that I can flip
 
Yep. A scumbag hidden missile defender here.
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"Willie hears ya. Willie don't care."
 
Doom Missiles encourages and supports stupid play. The dependence it creates can be silly, and it completely removes inherent risk in moves that should be risky.

The removal, or severe altering, of Doom missiles would inherently make Marvel 3 a better game.


Unless you want to argue that ChrisG has superior fundamentals to Justin Wong. Or that Justin Wong simply loses because his team is not strong enough to defeat Chris'.

ChrisG has phenomenal fundamentals. Anyone who argues otherwise is an idiot. It's even easier to see in his Wesker team play. Justin is probably better (and certainly when it comes to not cracking in clutch situations), but Justin's team is simply ass for the top level player that he is. On paper, Justin's team really shouldn't be strong enough to beat a lot of teams.
 
Doom Missiles encourages and supports stupid play. The dependence it creates can be silly, and it completely removes inherent risk in moves that should be risky.4

The removal, or severe altering, of Doom missiles would inherently make Marvel 3 a better game.
Honestly I would remove that or any Low/Overhead assist from the game and go from there.
 
I play X23. Please, keep calling Doom or any assist that likes to stay out there for 5 minutes.

edit: just don't have another zoner like Morrigan on point :x
 
I do agree it needs nerfing but if it gets too hard nerfed a large portion of zoning gameplay will become weak.

I just don't want it to go out due to the fact it allows several zoning gameplay to cover holes in there zoning.

Unless you want Dorm to be able to launch demons to cover the hole as a cancellation or Hawkeye to have pym arrows that allow him to cover the screen due to the speed, and teleports. Without it, too many zoners would become weak and it would become a rushdown fest.

I prefer to see variety in gameplay than just rushdown.

I mean, I think several grapplers still need buffs to inspire the fear.

And I think Phoenix needs a buff since Dark Phoenix brought in an unique gameplay style that is presently absent.

More variety in gameplay styles tend to lend to more practicing and more tech emerging.
 
Honestly I would remove that or any Low/Overhead assist from the game and go from there.

My unblockables. :(

No, but seriously. I would gladly take that trade.


I do agree it needs nerfing but if it gets too hard nerfed a large portion of zoning gameplay will become weak.

I just don't want it to go out due to the fact it allows several zoning gameplay to cover holes in there zoning.

And I think Phoenix needs a buff since Dark Phoenix brought in an unique gameplay style that is presently absent.

Filling in gaps of zoners? Fine. I don't buy that once Hidden Missiles is removed that the game's zoning is now completely unplayable. The problem with Doom is that his Missile assist has TOO MUCH UTILITY. Combo breaker, double OTG, pressure string, zoning tool, anti-air, neutral assist. It doesn't just help zoners, it literally can complement any team.

I'd like to see far more changes to the bottom tier before Phoenix gets any sort of buff. I'm still not a fan of her mechanic.
 
I do agree it needs nerfing but if it gets too hard nerfed a large portion of zoning gameplay will become weak.

I just don't want it to go out due to the fact it allows several zoning gameplay to cover holes in there zoning.

Unless you want Dorm to be able to launch demons to cover the hole as a cancellation or Hawkeye to have pym arrows that allow him to cover the screen due to the speed, and teleports. Without it, too many zoners would become weak and it would become a rushdown fest.

or you could stop being lazy and learn to protect your assist/make smart assist calls

just a suggestion
 
I've never had so much fun in a fighting game before GG, it's unreal! Something about the speed and Let's Rocking, I swear. Anyone getting "ready" for evo? I already got a battle station with snacks and a mini table that I can flip
One of the GOATs. The sense of speed, the chaining system, the music, the character design and the stages. It is 90s heavy metal animu. You can't hate that. It helps that it is pretty fucking balanced and built to last. Fighting games aren't this robust nowadays.
Skullgirls is so much fun

#thisgameneedstolive

or just keep it in mind for when everyone quits Marvel after Evo.
Mahvel will never die. People would walk into a room infected with EVOLA virus for Mahvel before they sit down for a game of SG lol.

SG will be fine, though. They've got a fanatic fanbase.
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"Willie hears ya. Willie don't care."
I burst into laughter just by looking at the picture. This scene was great haha.
 
Huh? I wasn't referring to assist calling. I was referring to every zoner outside of Joe/Morrigan having openings in there projectiles which can be easily exploited without assists and allow for rushers to easily navigate and open you up. This isn't SF where using AA normals and projectiles can stop rushers due to the variable jump heights, and movement options.

I said nothing about assist calls.
 
Just started downloading the Skullgirls beta. Last I checked, my Madcatz Fightpad wouldn't work on the PC. I hope they fixed that.
 
Is it for the PS3? I had trouble using mine until I used a 360 controller emulator

It's one of the newer 360 Fightpads. The first SF4 Fightpads were completely compatible with PCs, but then something happened with the SSF4 Fightpads where they weren't recognized anymore.
 
Mahvel will never die. People would walk into a room infected with EVOLA virus for Mahvel before they sit down for a game of SG lol.

SG will be fine, though. They've got a fanatic fanbase.


True and I'm fine with that for marvel, though these days I always feel like I'm getting on the verge of being sick of watching it (not even 5% done with playing it, on the other hand.) Then something hype happens and I'm right back in there.

It'll be cool if SG gets a competitive revival. Too bad they can't just churn out 4 characters quickly and release them all at once. I think more characters would give it a good shot in the arm.
 
I was referring to every zoner outside of Joe/Morrigan having openings in there projectiles which can be easily exploited without assists and allow for rushers to easily navigate and open you up.
And those zoners can use Jam Session, Lariat, Drones and/or Vajra to cover their weak spots. Honestly speaking any zoner who NEEDS Hidden Missiles isn't that great to begin with... because rushdown characters are going to get in on that easily enough. Hidden Missiles does not negate Wolverine and Vergil play, they can get in on Missiles teams the problem is Hidden Missiles is overall just a dumb assist with a combo breaker property and overall too much utility. It absolutely crushes the neutral game and you have dumb stuff like Mag + Missiles, MorriDoom, Dorm + Missiles, Zero + Missiles and Vergil + Missiles non stop lock down. I am kind of surprised no one has put Viewtiful Joe plus Doom together yet.
 
Huh? I wasn't referring to assist calling. I was referring to every zoner outside of Joe/Morrigan having openings in there projectiles which can be easily exploited without assists and allow for rushers to easily navigate and open you up. This isn't SF where using AA normals and projectiles can stop rushers due to the variable jump heights, and movement options.

I said nothing about assist calls.

You claimed that zoning would die if Missiles were gone. Nobody wants them gone, just nerfed. You then said before in a previous post that Missiles "allow zoning." They alone don't allow zoning. Missiles getting removed if Doom gets hit wouldn't make Missiles die as an assist. It means people would have to learn to make smarter calls.

If we used your logic, nobody would ever use Sentinel Force as an assist. Oh wait...
 
And those zoners can use Jam Session, Lariat, Drones and/or Vajra to cover their weak spots. Honestly speaking any zoner who NEEDS Hidden Missiles isn't that great to begin with... because rushdown characters are going to get in on that easily enough. Hidden Missiles does not negate Wolverine and Vergil play, they can get in on Missiles teams the problem is Hidden Missiles is overall just a dumb assist with a combo breaker property and overall too much utility. It absolutely crushes the neutral game and you have dumb stuff like Mag + Missiles, MorriDoom, Dorm + Missiles, Zero + Missiles and Vergil + Missiles non stop lock down.

yeah, it just derpifies everything: zoning, rushdown, neutral game. it's even good on incoming.
 
Huh? I wasn't referring to assist calling. I was referring to every zoner outside of Joe/Morrigan having openings in there projectiles which can be easily exploited without assists and allow for rushers to easily navigate and open you up. This isn't SF where using AA normals and projectiles can stop rushers due to the variable jump heights, and movement options.

I said nothing about assist calls.

So you are saying buff Arthur?

I'm ok with this.
 
Dieminion... who uses a fully zoning team with an unoptimized Joe/Morrigan team gets job done without using Missiles. He completely zones out his opponent at times. DiosX zones out people with on point Doom and Drones. All Zero players zone with Jam Session, Flocker does it with Vajra or Hawkeye shots. Sexybeast uses on point Deadpool with Plasma Beam Doom, does very well in the zoning game.

Zoning exists without Missiles and is viable, Missiles just makes it absurd. Characters who need Missiles to be "viable" like let's say Arthur aren't good to begin with. A mid tier zoner like let's say Chris would much rather have Jam Session or Vajra than Missiles, he gets the job done without that assist. Hawkeye doesn't need Missiles, his problem is up close he needs Lariat and Rapid Slash. The characters who make the most out of Missiles are the ones who are running the game... unsurprisingly.
 
I forgot. How many zoners use Sentinel Force again? If I recall correctly that is more of a tool for those with unsafe blockstrings.

Also when did HM fire horizontally again? Hmmmm.....

Wait, so every zoner has a massive mix up and full TOD combo off a Hard knockdown? Didn't know that.

Also, Hawkeye without HM has a huge gap that is easily exploited and, he is one of the better zoners.

I mean, Task is the only zoner who actually gets a lot out of Sentinel Force.

And Strider fits more on a rushdown team. His DHC synergy with Zoners is lacking.


I mean, I guess every zoning team could just replace HM with Jam Session...

I mean it won't be like every other team won't be running it anyway...

TLDR: Sentinel Force is used more on unsafe blockstrings, has horizontal coverage so yeah. Strider really doesn't synergize well with zoning teams. Using Haggar means knowing if your first two die, you lose.

Just sounds really stupid. Oh well. Guess we could all play Jam session vs Jam Session 3....

EDIT: Look he posted VJoe who I said was an exception, Flocker who runs point Zero as an example(REALLY?), and the rest don't make an impact.

Well, I guess you can include Deadpool with Morrigan/Vjoe.
 
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