What about the Assault Rife?
or yeah, that gun became useless.
Good
What about the Assault Rife?
or yeah, that gun became useless.
Urk bring back the Friday weekly updates please. The new QA sessions kinda blow compared to the updates from the past. I can't be the only one who thinks this either.
Jones did PR for Halo. He introduced it at MacWorld on stage alongside Steve Jobs. In this case, though, McCaffrey had been interested in talking to Jones for a pretty long time, and with Jones at E3, the opportunity finally presented itself.
(Jones did tell us that we only get to use him once for PR, so I'm totally not counting this!)
Well, you did manage to get him on stage at the Sony conference...
NOOOOOOO JONES!
You know, re-watching the e3 presentation after seeing the direct-feed, you can see all the mistakes and rough edges, but it really is awesome Jason came out for this reveal, and it's also awesome that they did everything live right there. Bravo, guys.
Well, you did manage to get him on stage at the Sony conference...
wait Jones was the one out there on stage at the Destiny/Sony showing?
wait Jones was the one out there on stage at the Destiny/Sony showing?
That was all Staten!
I just said he was on stage!![]()
Now we all have to wait another eleven years, dammit.
The pistol is a skeleton key that unlocks the credits on Legendary difficulty.
The Pistol hate was stupid and because of the hate they changed Halo for the worst. The weapon balance was perfect in Halo 1. Pistol was a jack of all trades master of none weapon. Sniper beat it long range and the shotgun beat it in close combat. The only people that cried about the pistol or people who got styled on by a guy pistol dancing.
Most everything was at its most powerful in CE. Rockets had huge splash, shotgun had range, vehicles would literally kill you at the slightest tap, grenade had a huge radius and frags could also instakill.Or some of us wanted rounds that were more than Team SWAT in Halo 1 just under a guise of deathmatch balance.
AKA: There's other weapons in the game but why use them when the pistol outclasses nearly all of them easily and handily.
It needed to be nerfed, and the whiners about the nerf can't see why.
This is a 3 part interview. Part 2 will be released Monday, and part 3 on Tuesday.
Sorry IGN. I can't be bothered with stunts like this.
Or some of us wanted rounds that were more than Team SWAT in Halo 1 just under a guise of deathmatch balance.
AKA: There's other weapons in the game but why use them when the pistol outclasses nearly all of them easily and handily.
It needed to be nerfed, and the whiners about the nerf can't see why.
Shotgun, sniper and rocket launcher were still really useful in their own niche. And with stun added to the plasma pistol in Halo 2 (or 3, can't really remember), that weapon would have been useful as well
(Jones did tell us that we only get to use him once for PR, so I'm totally not counting this!)
Or some of us wanted rounds that were more than Team SWAT in Halo 1 just under a guise of deathmatch balance.
AKA: There's other weapons in the game but why use them when the pistol outclasses nearly all of them easily and handily.
It needed to be nerfed, and the whiners about the nerf can't see why.
The sniper was more dominant than the pistol when in the right hands. Sniper was one shot kill in the upper chest or above. From my experience the pistol only dominated midrange fights. Shotgun destroyed pistol in close quarters. The Pistol was always over blown imo and learning how to move around and jump and shoot cut down its effectiveness in close battles, especially against the ar or rocket launcher which had some weird properties, especially when you jump and fire it. Also learning how fast bullets can be shot from the pistol can help you better throw off a guy's aim.
Oh Myth, if only they still had the rights to that and the drive to actually make it.
Not me, I'd prefer one interview split into different pages if need be.
I don't understand why he's so reclusive though? I can understand if it's because of genuine shyness or social anxiety but he seems comfortable with press and being on stage when he needs to be.
Sorry IGN. I can't be bothered with stunts like this.
Not me, I'd prefer one interview split into different pages if need be.
I don't understand why he's so reclusive though? I can understand if it's because of genuine shyness or social anxiety but he seems comfortable with press and being on stage when he needs to be.
Reading Frankie's weekly updates in the lead up to Halo 3 were the best.
ugh that video
"I'll take point." *groans*
if i was playing co-op and someone said "i'll take point" i'd defriend them instantly
Ones that stop right after the introduction so they can milk every penny out of them?I'd love more interviews like this at IGN.
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.
Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!
ugh that video
"I'll take point." *groans*
if i was playing co-op and someone said "i'll take point" i'd defriend them instantly
Destiny Public Beta access for people who purchase Call of Duty: Ghosts.
So where is part 2?
I think IGN is on the West Coast so its only like 7:30 am there. Might have to wait a bit.
Why is that? Pretty common lingo....
Thanks for your great work. I don't mind it being split.Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.
Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!