So here's a question for everyone, which is more confusing/needlessly convuleted?
Metal Gear Solid or Kingdom Hearts?
At least with MGS, everything could be explained with nanobots.
Riku=Nanomachines.
So here's a question for everyone, which is more confusing/needlessly convuleted?
Metal Gear Solid or Kingdom Hearts?
At least with MGS, everything could be explained with nanobots.
if you think the story is confusing then you might want to steer clear of any subject matter that has any particular weight to it.
anyway, the only "confusing" thing was how the gummy ship shit made its way into the first game. KH2 is an amazing game just because it got rid of that whole system.
Well, if you are discussing stuff with people who disagree with you with the sentiment that the people across the fence are stupid, unintelligent people (that "can't possibly handle stuff "with any particular weight") then I don't even know what to say.
KH series can do a lot of good though, simplifying its multi-branching-everywhere storyline. Wrap it up neatly.
But KH2 did have Gummy Ships. Unless you mean the changes they made to it made it better. Honestly the entire Gummy Ship mechanic in KH2 could be a game on its own.
Well, if you are discussing stuff with people who disagree with you with the sentiment that the people across the fence are stupid, unintelligent people (that "can't possibly handle stuff with any particular weight") then I don't even know what to say.
Some dude named Master Xehanort wants to unlock the power of Kingdom Hearts, the supposed power source of all worlds in the universe, and to do so he believes he needs an item called the X-Blade. The X-Blade was the ultimate weapon and a special type of sword known as a Keyblade -- something only few people can wield. Many Keyblade wielders fought over the X-Blade long ago, and the conflict nearly destroyed everything -- the world, once whole, split into various smaller worlds scattered about. In the aftermath, the remaining Keyblade Wielders vowed to protect the worlds from falling into darkness.
Over the course of each game, Master Xenhanort, or one of his spawn/alter egos (Ansem, Seeker of Darkness, Xemnas, Apprentice Xehanort, Young Xehanort), has sought to obtain Kingdom Hearts through forging the X-Blade or some other means (like trying to use a group of people known as Organization XIII). Warriors of light known as Keyblade Wielders (Sora, Riku, Aqua, Terra, Ventus, Kairi, Mickey, etc) have stopped the villain at every turn so far.
However, despite thwarting Master Xehanort's plot, through the magic of time travel nothing that happened in any game prior to Dream Drop Distance (the latest game) matters too much. Time travel allows Xehanort to gather various incarnations of himself scattered across the timeline to form a new Organization XIII to confront the Keyblade Wielders in Kingdom Hearts III. The resulting battle, according to Master Xehanort, will produce the perfect conditions to forge the X-Blade, allowing him to finally gain access to Kingdom Hearts.
That's about as simple of an explanation as you can get. It gets convoluted when you try to start explaning who everyone is (Sora/Roxas/Ventus/Xion, Kairi/Namine, DiZ/Ansem the Wise/Ansem SoD, Master Xehanort/Young Xehanort/Apprentice Xehanort/Terra-Xehanort, Organization XIII member allegiances and motives, etc). Or how the hell time travel works. Or how Keyblades work and why certain people wield keyblades.
Gametrailers to the rescue!
Might I also say that Xenhanort is incredibly dumb name.
For what it is worth, KH3 pretty much has to do this if it wants it to be a conclusion.
However, despite thwarting Master Xehanort's plot, through the magic of time travel nothing that happened in any game prior to Dream Drop Distance (the latest game) matters too much.
Well...I think that Kingdom Hearts is just a collection of bad anime tropes and "make it up as we go" storytelling. I mean doesn't "Ansem" refer to like 4 or 5 different characters? Come on, it's not some complex misunderstood masterpiece. It's just a convoluted jumble of ideas. They wrote something, left some loose ends, they use the inbetween games to try and explain the loose ends but also add original story to keep the fans happy, but then those original things need explaining.
Anyways, ignoring the "3" part for the moment, what number is this game actually if we take account all the numerous non-numbered Kingdom Heart games available across various platforms?
Oh, they already said that this is the last one in the series?
Hmm.
Anyways, ignoring the "3" part for the moment, what number is this game actually if we take account all the numerous non-numbered Kingdom Heart games available across various platforms?
9 if you count X[chi], the PC one coming soon.Ignoring remakes and ports? KHIII would be the eighth entry.
Well...I think that Kingdom Hearts is just a collection of bad anime tropes and "make it up as we go" storytelling. I mean doesn't "Ansem" refer to like 4 or 5 different characters? Come on, it's not some complex misunderstood masterpiece. It's just a convoluted jumble of ideas. They wrote something, left some loose ends, they use the inbetween games to try and explain the loose ends but also add original story to keep the fans happy, but then those original things need explaining.
No, they said it's the last one of the Xehanort Saga, the series will still live.
9 if you count X[chi], the PC one coming soon.
Oh, they already said that this is the last one in the series?
I love KH fans, but just like Nintendo has made up the Zelda Timeline as they went along, Nomura has made up the KH storyline as he went along. Don't care what the guy says in interviews, it's crystal clear some stuff was thought up after-the-fact and other stuff was ret-conned.
Ignoring remakes and ports? KHIII would be the eighth entry.
No, they said it's the last one of the Xehanort Saga, the series will still live.
9 if you count X[chi], the PC one coming soon.
When asked, Nomura said KHIII would be the last in the "Xehanort Saga" but he would like Sora's adventures to continue.
I love KH fans, but just like Nintendo has made up the Zelda Timeline as they went along, Nomura has made up the KH storyline as he went along. Don't care what the guy says in interviews, it's crystal clear some stuff was thought up after-the-fact and other stuff was ret-conned.
I've never had a problem following the story. Like at all. But then again I actually play the games and follow along unlike others who skip games and only read Wikipedia entries to try and keep up.
Exactly. I'm not saying anyone is dumb or bad for being invested in the story. If you like it, you like it. But let's be real...there is no way someone is plotting this stuff from square one. I think they take it a game at a time, and when the time comes, they fill in the gaps. This is something that happens it comics frequently, and you're seeing it here.
It takes a half an hour to explain the basic plot...
More so than another other series with a lot of games?
I will give you things can get retconned, or mentioned randomly, but I honestly don't see it.
Am I weird for being able to follow and remember the entire KH story as I experience it?
So here's a question for everyone, which is more confusing/needlessly convuleted?
Metal Gear Solid or Kingdom Hearts?
At least with MGS, everything could be explained with nanobots.
i wasn't necessarily saying it like that, although the inference might be there for some people. just more that if something like this is confusing that it might not be very enjoyable to watch other things that are multifaceted or mindfucky. its like how everyone says "Inception is such a mindfuck!" but i'm sitting there thinking that i just "get it" and nothing is really particularly mindfucking me about it.
The objection isn't that KH is mindfucking anyone. The objection is either that it (a) has twisted itself so many ways that important things like character, motivations, and stakes have become vague (and ineffective), or (b) that it is internally incoherent. Responding to these sorts of objections with, "Oh, did you not get it?" is presumptuous. The unspoken premise of the objection is that the player "got" all there was to get in the game. Now, you're welcome to ask anyone objecting to explain why they feel that way about the story, but suggesting they just don't like "multifaceted plots" misses the point of the objection entirely.
Some dude named Master Xehanort wants to unlock the power of Kingdom Hearts, the supposed power source of all worlds in the universe, and to do so he believes he needs an item called the X-Blade. The X-Blade was the ultimate weapon and a special type of sword known as a Keyblade -- something only few people can wield. Many Keyblade wielders fought over the X-Blade long ago, and the conflict nearly destroyed everything -- the world, once whole, split into various smaller worlds scattered about. In the aftermath, the remaining Keyblade Wielders vowed to protect the worlds from falling into darkness.
Over the course of each game, Master Xenhanort, or one of his spawn/alter egos (Ansem, Seeker of Darkness, Xemnas, Apprentice Xehanort, Young Xehanort), has sought to obtain Kingdom Hearts through forging the X-Blade or some other means (like trying to use a group of people known as Organization XIII). Warriors of light known as Keyblade Wielders (Sora, Riku, Aqua, Terra, Ventus, Kairi, Mickey, etc) have stopped the villain at every turn so far.
However, despite thwarting Master Xehanort's plot, through the magic of time travel nothing that happened in any game prior to Dream Drop Distance (the latest game) matters too much. Time travel allows Xehanort to gather various incarnations of himself scattered across the timeline to form a new Organization XIII to confront the Keyblade Wielders in Kingdom Hearts III. The resulting battle, according to Master Xehanort, will produce the perfect conditions to forge the X-Blade, allowing him to finally gain access to Kingdom Hearts.
That's about as simple of an explanation as you can get. It gets convoluted when you try to start explaning who everyone is (Sora/Roxas/Ventus/Xion, Kairi/Namine, DiZ/Ansem the Wise/Ansem SoD, Master Xehanort/Young Xehanort/Apprentice Xehanort/Terra-Xehanort, Organization XIII member allegiances and motives, etc). Or how the hell time travel works. Or how Keyblades work and why certain people wield keyblades.
Of course its confusing.
I mean, the main character is like 8 different fucking people.
....Reading that summary, Kingdom Hearts really has a fascination with the letter X, huh.
The storyline does have that 'make it up as you go along' kind of feeling to it. People do seem to be emotionally invested in it though, so I guess it is successful in that sense.
The problem is that there have been way too many spinoffs made since 2. Since pretty much only the mainline entries actually advance the plot in any meaningful way, the spinoffs really do nothing but fill in lore and create more questions in the process. This means that 3 has a lot of explaining to do when it actually releases.
confused means you don't understand, but the plot elements are there -- you just didn't retain them.
The difference here is that Sats just doesn't seem to understand the storyline at all. He also mentions Halo was hard to follow. I played the first two games, I don't really see where that comes from either. Maybe he just doesn't have as much exposure to sci-fi stories and "intricate" plot telling like KH attempts to do.
When I played through KH and KH2, all it was was me putting the pieces together in my head as the story went along. Not everyone can do the same thing, I'm sure, and some things just don't stick as you're progressing along. I probably retained 95%, but Sats probably was in the low 30s, and that's why he is just confused at the end of the game
That's why Kingdom Hearts is a game and hasn't yet been a movie for little kids. You can only deliver something like this in a game form or as a book. The endless details are super boring otherwise. At the end of the day they are trying to motivate YOU to play the game.
More so than another other series with a lot of games?
I will give you things can get retconned, or mentioned randomly, but I honestly don't see it.
Am I weird for being able to follow and remember the entire KH story as I experience it?
nope.
just watch the recent Gametrailers.com video
The darkness (evil) and the light (good) in everyone's heart. The importance of memories and friendship. Courage. The connections between people, and the connections of Sora. If someone without a heart (soul) can be a person. Promises. Trust. Identity. Hmmm...Sounds a lot like Disney to me...
These themes cover the entire series.
None of the games you're referring to are "spin offs." A spin off game is something like Mario Party or Wario Ware, which use characters and assets from a main game to create something entirely different. Those games follow the same functions as the numbered Kingdom Hearts, and also fill in gaps or progress the story in some way. Although, you have cases like with re:coded where the progression is more like a nudge than actual movement. I think Kingdom Hearts 3 will just needs to reveal the stuff that the other games have set up for it. Doesn't necessarily need to explain anything...but maybe I am wrong and you have something in mind.
KH has so many side stories (and yes, they are side stories, hence none of them having mainline status, this is inarguable) that its fanbase is now split into factions who herald the games against one another. There are people claiming the handheld side stories have as much clout as the mainline titles and some even tout them as superior to the main games.
The KH fanbase doesn't really have "factions" and all generally agree with each other. Not much argument amongst the diehards.
Can't say the same about other series fanbases (looking at the FINAL FANTASY fanbase).