Bungie Co-Founder gives interview for the first time in 11 years

Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.

Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.

And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!

In the generation of TL;DR I believe this

Also I clicked on a random Halo video on youtube and heard the music...fucking chills/goosebumps
 
Seeing Jason Jones in the theater room at E3 was like seeing a Unicorn or the Lochness monster. I'll see a Sasquatch before I see Jason Jones again.
 
Part 2 is up... Interesting that they are aiming for a Teen rating with Destiny. Activision probably wants it so it's easier to market or sell to younger kids.

I wonder how many folks at Bungie played or still actively played Halo 4?
 
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.

Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.

And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!

Hey Ryan,

Did you by any chance talk about what framerate they are targeting on PS4/Xbone?
 
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.

Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.

And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!

I understand it. Any chance we could get the full transcript of the interview after the individual stories run?
 
I'm with him. It's like the people who try to use military lingo in Modern Warfare. "Uh, we got a tango scoping charlie." "Tangos at your six!" When, "I'll go first" is more natural than "Let me take point" I roll my eyes.

Depends on your background I guess. Not to the extreme examples you posted, but tons of Military Vets, Police Officers, Deputies, etc use work lingo when playing games that it applies. CoD, Battlefield, ARMA, Socom, SWAT, Ghost Recon (old school), Rainbow 6, etc.

"I'll go first" certainly doesn't roll of some peoples tongues as easy as "taking point".
 
Huh.
“What we should have done was balance the power of those weapons with something like overheating or something like ammunition… I’ll stick with overheating. We should have balanced with overheating instead of with inaccuracy, because then you could have held back to line up a target and then pounded it, rather than experience now where you just hold down the trigger and you basically can’t hit it. You feel the opposite of empowerment. You feel disempowered."​
I wonder how this plays into ADS in Destiny. Personally, I feel "disempowered" as Jason put it whenever I have to use ADS in a game to aim accurately. It was one of the questions I asked after Bungie showed Destiny at Sony's E3 conference.
 
Part 2 is up... Interesting that they are aiming for a Teen rating with Destiny. Activision probably wants it so it's easier to market or sell to younger kids.

I wonder how many folks at Bungie played or still actively played Halo 4?

To this day I still maintain the Halo games should have been Teen rated. That is to say the content as it exists is a T rating to me personally, not M rating.
 
Part two was interesting as well.


The more I read, the more I respect Jason Jones and Bungie. ( I already consider them God tier, but this kind of insight really solidifies that in my mind)
 
If they do decide to go that route, it would make more sense to include the beta with a new IP ie Crackdown for Halo 3 beta or Bulletstorm for Gears 3 beta.
That was Microsoft's reasoning and it's shitty. Millions of people are going to buy the next Call of Duty game on each platform Destiny is targeting. That is a huge amount of potential exposure for a beta, and given Bungie's success with previous public betas, a huge marketing opportunity for the new franchise. That's one side of the coin. The other side is you have Bungie fans who might not be interested in the latest Call of Duty buying it just to play Destiny early.

Or they could just release the public beta as a free download. This is of course assuming that they will release one.

So will Jason Jones remove ADS a day before the game goes gold?
You have no indication that the weapons are less effective when not using ADS (like in Call of Duty), in fact, to the contrary, the demo suggests this is not the case. Destiny is its own game and your snide comment is entirely superficial.
 
Yeah, it doesn't seem to be that bad. There's quite a bit of bloom on the first weapon he's using, though, even when he's shooting it in pretty slow bursts. If they treat it similarly to how Bioshock Infinite it did I'd be fine with it I guess.

I will say that justifying mechanics because "it's its own thing" is a bit silly. I like not having ADS because of how it changes gameplay, not just because Halo doesn't have it and Bungie happened to create Halo games before Destiny. There's already an overabundance of shooters that use ADS anyway.
 
Hey Ryan,

Did you by any chance talk about what framerate they are targeting on PS4/Xbone?

No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer :-) (i.e. it's all about him).

In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
 
I played and beat Halo 3, Halo Reach and Halo 4, and I'm just now realizing that I've never actually played a single game from Jason Jones. I'm very excited that my first Jones game will be Destiny. :)

I strongly recommend you grab the original Halo on XBL.
 
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!


Ok, then, fair enough. Kudos on doing the right thing with the interview and screw the internet for being lazy TL:DR-assholes.
 
To this day I still maintain the Halo games should have been Teen rated. That is to say the content as it exists is a T rating to me personally, not M rating.
Agreed, been saying it for years.
Merely hypothetical, but a lot of fan chatter suggested that it was the ability to kill the marines that was one of the big ticket reasons that pushed it over to the M rating.

Interesting to see what blood effects & language, if any, make it into the game.
In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
Oh, I really hope that's a substantive tease. Although I don't see him saying much.
 
ADS in the demo seems to just be like a zoom function. There doesn't appear to be any loss of weapon accuracy at range without it, like there would be in other shooters. That's fine, but I still don't like ADS because I don't like the decreased move speed that usually comes with it. I prefer the run and gun style of Halo, scoped or unscoped.
 
I would prefer a full transcript of the interview instead of this interpretation thing he's doing. I can understand why some readers would prefer the shortened version but I feel like I'm not getting the full picture. When Jones is quoted he has a way of phrasing things in his own way. The average reader probably doesn't want to read stumbling sentences but I do.

Great catch though! 11 years...
 
No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer :-) (i.e. it's all about him).

In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
Well could you? It seems impossible for outsiders to get in touch with anyone from bungie who has some say. Much obliged
 
No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer :-) (i.e. it's all about him).

In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.

Can't wait.
 
I wish IGN would go back and update part one with a link to part two when it is ready, rather than making you go back to the homepage and look for it.

It is a great interview so far, the kind of thing you expect to read in EDGE. Proper, grown-up discussion about videogames and design and it is fascinating. More please.
 
Ryan, any chance you'll post the whole interview?

Part 3 is up,
http://www.ign.com/articles/2013/07...atest-tragedy?abthid=51dc19217746a9bb28000002


Phoenix sounds really interesting, and that level of technology in 2000 is really impressive. Too bad they didn't have the resources to figure out what it could be.

“No, the rendering… It was able to render things like Minecraft, but it was… It was trying to find its place. Halo had a time in the desert as well,” he explains, meaning that it was trying to find its identity. “The best thing we can do is just look at the build… I don’t even know if we have one anymore. It was cool. There were big castles and you could knock them down with trebuchets. Knocking holes in the wall, and dudes would come out.”

He tries to explain more clearly. “This game was going between RTS and… It’s hard to even describe. It was trying to find out what it was, and it hadn’t. It made it very clear at several junctures, ‘Well, should we put all the resources on the team behind Halo, or should we keep working on this game?’ Eventually we made the decision that it was Halo. The team just went away, or the project went away. The people are still here.”
 
No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer :-) (i.e. it's all about him).

In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.

As a reader, I appreciate that.

Fun interview, I respect the hell out of Jason Jones and Bungie.
 
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