Poker Face
Member
edit: never mind, guess it's not?
Hey IGN, the banner on the main page is linked to part 1. Fix your shit pls
Hey IGN, the banner on the main page is linked to part 1. Fix your shit pls
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.
Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!
Huh? They said it'd be up 7:07am PDT.
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.
Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!
Wow, 80+ posts in the thread and the worst I get is two people complaining about the interview being broken into three parts? On NeoGAF??? Hehe, I really should bookmark this thread and come back to it whenever I'm having a bad day.
Anyway, thanks to everyone for the kind words. This really was an interview that I'd been trying to get for the entire 10+ years I've been in this business and covering Bungie. I couldn't ask Jason about everything -- I was lucky enough to get a bit over an hour with him, but that's not nearly enough to make up for 11+ years of Jason Jones silence -- but I'm glad you all enjoyed part 1.
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!
I'm with him. It's like the people who try to use military lingo in Modern Warfare. "Uh, we got a tango scoping charlie." "Tangos at your six!" When, "I'll go first" is more natural than "Let me take point" I roll my eyes.
Part 2 is up... Interesting that they are aiming for a Teen rating with Destiny. Activision probably wants it so it's easier to market or sell to younger kids.
I wonder how many folks at Bungie played or still actively played Halo 4?
That was Microsoft's reasoning and it's shitty. Millions of people are going to buy the next Call of Duty game on each platform Destiny is targeting. That is a huge amount of potential exposure for a beta, and given Bungie's success with previous public betas, a huge marketing opportunity for the new franchise. That's one side of the coin. The other side is you have Bungie fans who might not be interested in the latest Call of Duty buying it just to play Destiny early.If they do decide to go that route, it would make more sense to include the beta with a new IP ie Crackdown for Halo 3 beta or Bulletstorm for Gears 3 beta.
You have no indication that the weapons are less effective when not using ADS (like in Call of Duty), in fact, to the contrary, the demo suggests this is not the case. Destiny is its own game and your snide comment is entirely superficial.So will Jason Jones remove ADS a day before the game goes gold?
To this day I still maintain the Halo games should have been Teen rated. That is to say the content as it exists is a T rating to me personally, not M rating.
"Son of a gun!"Indeed.
Hey Ryan,
Did you by any chance talk about what framerate they are targeting on PS4/Xbone?
Damn, can't wait.In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
I played and beat Halo 3, Halo Reach and Halo 4, and I'm just now realizing that I've never actually played a single game from Jason Jones. I'm very excited that my first Jones game will be Destiny.![]()
And to those two posters who complained about this being broken into three parts, I'll say what I said on Twitter to those same complaints: we have data that shows beyond a shadow of a doubt that if I posted the entire 4,500+ word interview in one article -- whether on one page or making it multiple pages -- that an astoundingly small percentage of people would read even half of it, let alone the whole thing. That's why it's broken up -- I want people to read everything Jason had to say!
Agreed, been saying it for years.To this day I still maintain the Halo games should have been Teen rated. That is to say the content as it exists is a T rating to me personally, not M rating.
Oh, I really hope that's a substantive tease. Although I don't see him saying much.In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
Well could you? It seems impossible for outsiders to get in touch with anyone from bungie who has some say. Much obligedNo, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer(i.e. it's all about him).
In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer(i.e. it's all about him).
In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
That's a weird attitude. "Just make our games and keep your opinions to yourself!"Not a Halo fan, but I like this guy already. Just doing his job and keeping a low profile, none of that twitter bullshit opinions.
“No, the rendering… It was able to render things like Minecraft, but it was… It was trying to find its place. Halo had a time in the desert as well,” he explains, meaning that it was trying to find its identity. “The best thing we can do is just look at the build… I don’t even know if we have one anymore. It was cool. There were big castles and you could knock them down with trebuchets. Knocking holes in the wall, and dudes would come out.”
He tries to explain more clearly. “This game was going between RTS and… It’s hard to even describe. It was trying to find out what it was, and it hadn’t. It made it very clear at several junctures, ‘Well, should we put all the resources on the team behind Halo, or should we keep working on this game?’ Eventually we made the decision that it was Halo. The team just went away, or the project went away. The people are still here.”
Destiny Public Beta access for people who purchase Call of Duty: Ghosts.
No, sorry. I figured I could ask anyone at Bungie a little technical detail like that. I asked Jason Jones questions that only Jason Jones could answer(i.e. it's all about him).
In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.