been thinking of getting back into tf2 so this is welcomed.
I wouldn't recommend jumping in right away. TF2 is held together with paper and spit at this point, an update like this will probably break it for a bit.
Uh that's a completely legitimate tactic. The Engie can repair the tele entrance from the exit and if the entrance is at spawn (like it should be) then there should be a someone coming through the spawn to deal with the spy anyway.
Explain. I play daily and have no issues. Game is fine.
No I mean when spies use dead ringer (or any other watch really but dead ringer is easier) to run all the way to enemy spawn and sap the teleporters. It's a huge douche move that engies can't fight against. A pyro has to stay at spawn the entire game to prevent it from happening which is highly unrealistic.
pyro blast should be reduced to compensate for continual spy neutering, i'd say one or two blows until it's empty. this way you need to use a skilled blast or two instead of spamming with up to ten plus ammo to burn.
Two new community maps (congrats, ScoropioUprising!), updates to most of the old maps, and tweaks to a buttload of weapons, plus who-knows what else will be in the patch.
This looks like it's gonna be awesome.
With the new gold star submission system? You bet there will be.
I've had spies that run in and just sit on the fucking turret and just continually sap it under fire of three guys. This piece of shit needs to be nerfed into the ground and nerfed hard.
Thankfully a good majority of the spies are skilless dipshits so I can set down the now useless TPs as sap bait in the accessways to my turret, get some warning, get the shotgun hit and start their 6.5 second cooldown before they actually get near the sentry.
Or I just play medic because fuck playing eng having to deal with this shit.
Put immune to fire while cloaked and immune to fire for 5 seconds while disguised on the watch if you have to. Anything is better than invulnerable tanks.
I need a shooter to play to keep my skills sharp until Titanfall.
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I've had spies that run in and just sit on the fucking turret and just continually sap it under fire of three guys. This piece of shit needs to be nerfed into the ground and nerfed hard.
Thankfully a good majority of the spies are skilless dipshits so I can set down the now useless TPs as sap bait in the accessways to my turret, get some warning, get the shotgun hit and start their 6.5 second cooldown before they actually get near the sentry.
Or I just play medic because fuck playing eng having to deal with this shit.
I don't understand why Valve can't just make teleporter entrances invincible? What's the point of making them so vulnerable? It breaks the game for everyone when an engy can't defend the teleporter entrance and the rest of the team has to walk a long way just because of 1 annoying spy.
Luckily for you Titanfall looks like Call of Duty so skill will likely be optional.
I don't understand why Valve can't just make teleporter entrances invincible? What's the point of making them so vulnerable? It breaks the game for everyone when an engy can't defend the teleporter entrance and the rest of the team has to walk a long way just because of 1 annoying spy.
I don't understand why Valve can't just make teleporter entrances invincible?.
Wait, those are Scorpio's maps, NX? Holy fuck, I haven't heard from him in forever.
Oh, the bitching about the noob ringer nerf should be good.
engi can defend an entrance by wrenching the exit, it repairs both ends. as a matter of fact a spy can stand sapping an entrance for the entire match without destroying it if the engi is doing the exit at the same time, the spy would need to start shooting/knifing it, which the engi can also repair faster then damage is given. no need to further castrate the spy class, it's without a doubt the highest finesse/artisan in the game as is.
Well for one it would make matches about 80% shorter as everyone would guard the exit and the rest of the team would teleport to the end of the map instantly throughout the entire match.
All it takes is literally 3 seconds for a spy to sap, then shoot with pistol, blow it up and run off. It's a cunt move that engies can't fight against. Sometimes people don't come out of the spawn soon enough to get rid of the spy. Not a legitimate tactic at all, just as bad as demos sticky jumping to spawn. When I play spy I make it a point to never do that because I know how much of a bitch move it is, because I play engy a lot too and know it's impossible to combat.
Uh no, they can't sap camp under fire. They can't do anything while cloaked.I've had spies that run in and just sit on the fucking turret and just continually sap it under fire of three guys. This piece of shit needs to be nerfed into the ground and nerfed hard.
The bolded isn't true, saps will eventually destroy a tele within like 10 seconds even if you're constantly wrenching it. While it's likely someone will spawn by then and take out the spy, it isn't guaranteed, and an engineer needs that time to be able to defend his sentry/dispenser.
Making entrances invincible (or allow them built in spawn) wouldn't castrate spies, they can do everything they want everywhere else (including tele exits). It would only castrate shitty asshole players who can't win legitimately so they rush to an entrance to camp. I don't know how players who do this don't feel bad while doing it, like it's such an easy shitty thing to do it's almost a win button unless your team is really really awful.
No way, in pubs it's almost impossible to get the team to care about the tele entrance, so they definitely don't give a shit about the exit if there's a level 3 protecting it. People don't seem to care much about protecting engineers in general. Sometimes teams play as teams but not enough. And it's much worse if you're not using a mic as half the people in servers don't seem to understand how to read text.
One person being able to hinder an entire team by rushing to enemy spawn is just way too easy right now and shouldn't be allowed.
Uh no, they can't sap camp under fire. They can't do anything while cloaked.
It definitely isn't the case. You can easily try it. You can keep sapping something until it breaks unless there are 2 people repairing it.well from my experience the engi can knock off the sapper with ease, the problem is running out of metal to repair it.
Only thing you can use while cloaked is the disguise kit.You sure? Because I was in ctf_sawmill tonight and a spy was sitting on top of my sentry killing it while me and two pyros were laying into him.
It definitely isn't the case. You can easily try it. You can keep sapping something until it breaks unless there are 2 people repairing it.
Seriously, it's not a broken tactic because you're a sitting duck while doing it, and you're right next to the respawn area. The only relatively safe place to do this is on Goldrush Stage C. Spies can just equip IW, stand on the white wall, keep sapping from there, then cloak whenever someone is around. Spies can also stand on top of the chain-link fences, which is less obvious. Anyone with some experience will just sweep the area with a Pyro. Spy dead, takes 10-15 seconds to respawn, takes another 20 seconds to get back. In that time Pyro's been fighting.
Only thing you can use while cloaked is the disguise kit.
You used to be able to taunt kill while cloaked but they patched it out years ago. There was a brief period where DR Spies jumped in front of sentry nests then taunted.
There was also a thing with the normal cloak where you could uncloak-taunt-recloak really fast, and if you did it right you could kill a sentry or engineer that way. I miss it.You used to be able to taunt kill while cloaked but they patched it out years ago. There was a brief period where DR Spies jumped in front of sentry nests then taunted.
80% Spies use the Dead Ringer
God damn.
Dead Ringer is so easy to spot and deal with if you are in anyways competent. The regular watch is still the most dangerous setup for a Spy.
Dead Ringer is so easy to spot and deal with if you are in anyways competent. The regular watch is still the most dangerous setup for a Spy.
Kuro!1. Fuck douche ringer spies.
They can take advantage of metal placement to run around with minimal damage. I've always been of the opinion that if you're caught, then you shouldn't need to rely on a broken item to save you.
2. Fuck sentry jumping
I hope these patches fix these shitty exploits. Gorge was fixed and then unfixed. Engineers are bad enough with the wrangler with jumping but to also give the sentry a health boost is insane. Change it so that the health buff is still there but if an engie has the wrangler he MUST use it to fire the sentry so there is no longer an auto target if you have it equipped. And remove sentry jumping.
3. Fuck the market gardener
Hit detection is off. Promotes useless soldiers jumping around and darling instead of contributing.
4. Item set bonuses
I got no problem for the changes but the reduce cloak sound shouldn't work with the douche ringer.
5. Fix the huntsman
2nd worse item in the game behind the douche ringer. Bullshit hit detection and plenty of times I would get two or three shots in and they stand around charging their bloody arrow to kill with one shot.
I can understand your gripes, but I want to point out that the shotgun does 50% more damage at point blank than the Pomson and has the near the same potential damage at long range (unfortunately, the fact that it has a pellet spread means it'll always do less). Distant random crits is more or less an issue with almost every projectile weapon.It's still bullshit because it does shotgun-esq damage up close while still having a 30+ hp long range attack, and can also still get crits at distance. I've died in one shot from an engineer on the other side of the map as a Scout because he's just spamming the fucking thing.
The Pomson is the weapon of choice of spawn camping engies, the worst subhuman scum in video game history. If it's going to do long range damage, it shouldn't have a high close range damage, plus the hit box for the shot is huge.
Kuro!Promotes a shit style of play more like.
Plenty of times I've been victim to a panic draw and fire and lucky headshot. Fuck the cuntsman.