Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Monster Hunter's creators expressly forbid the franchise from being used in Marvel vs Capcom for characters, why would they have a different opinion here?

Nintendo seems to be enjoying a lot of Monster Hunter exclusivity these days, especially with the huge deal of MH4 being 3DS-exclusive. Figure it could be beneficial to both franchises. Besides that, though, a boy can dream, can't he?
 
Who's to say they haven't updated mario? They shouldn't just replace moves or characters because there's a newer thing out, FLUDD is an interesting move, it just needs to actually be useful and not OP/UP and, honestly, we can't tell that yet.

FLUDD should just be an item this go around, not part of Mario's moveset.
 
Their reasoning had nothing to do with perceived game quality.

Specifically, they did not want a generic "Hunter" playable character because they did not want there to be a generic default hunter for people to latch onto.

I guess I can understand that, but didn't they do that when they only made certain hunter armor sets into action figures? If you take a quick look online, most options to purchase are for Rathalos and Lagiacrus-clad hunters. They also put a Lagi-clad hunter on the cover of MH3U, wouldn't that isolate him somehow as an "iconic" hunter?

Just hoping against hope, y'know.
 
Their reasoning had nothing to do with perceived game quality.

Specifically, they did not want a generic "Hunter" playable character because they did not want there to be a generic default hunter for people to latch onto.

Okay, so allow the skin of the Monster Hunter to be changed to different armour & weapons, which all do the same damage but look considerably different, avoiding there being one "Hunter" character in particular.
 
Their reasoning had nothing to do with perceived game quality.

Specifically, they did not want a generic "Hunter" playable character because they did not want there to be a generic default hunter for people to latch onto.

I would've suggested a monster character, then. Play as one of the monsters who has special moves that involve other monsters.

Or, use a felyne. They even have their own spin-off series in Japan.
 
I would've suggested a monster character, then. Play as one of the monsters who has special moves that involve other monsters.

Or, use a felyne. They even have their own spin-off series in Japan.

Felyne isn't a bad suggestion. Especially considering the rather huge role they're playing in MH4, it would be oddly appropriate. And a felyne might fit in better with the cute-ish cast of SSB.
 
I don't care how late I am to this party, but I'm watching competitive smash videos for the first time because of the evo hubbub and the good ice climbers players are basically the most amazing thing I've ever seen. They shall be my main in smash 4 unless they wind up absolute garbage-tier.
 
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A question, should gliding return or should it be removed?

Have we seen Pit use it yet? Don't really care too much aside from being broken for some characters, so I can see it being toned down, but not removed.

What needs to be removed is some of the bullshit like tether moves (Ivysaur, Zero Suit Samus, Olimar are all victims) and dumb stuff that does nothing useful like crawling (already back) and "push" moves like Squirtle's watergun and Mario's Fludd (confirmed to be back sadly, such a waste of a new move inspired by Galaxy).
 
I'm hating the attitude of "Wii U ver will be gimped due to 3DS".

It will not. Sakurai will easily work around it. Have you not seen the accurate sized gifs for the 3DS version? Looks great.

Wii U won't be gimped. Look how good the 3DS one is in motion.

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I know motion won't address roster concerns, but it will be fine.
 
This might be because i haven't touched any smash games in a good long while, but the 3ds one seems a tad on the floaty side. I hope the physics will be the same, since SmashU seems just right.
 
You don't need that many matches to iron out statistical deviations. There are plenty of tournament structures that have been used to deal with that exact issue, such as the Swiss system. Besides, I am still not talking about competitive tournaments with my arguments. I have little expectation that the competitive Smash scene is going to change based off my opinions.

I just finished addressing that exact scenario. That scenario is a) statistically unbiased (it doesn't favor either player, and even if one player benefits that benefit will even out over multiple matches) and b) rather uncommon. That exact event isn't skill based, but it is the only scenario I have seen someone put forward that doesn't involve player skill. The existence of that possible event doesn't preclude player skill from determining the winner of the contest, either.

Wait, then what are you talking about with this if not the competitive scene, then? What's the point of playing additional matches under your rules to "prove" skill when not under a tournament setting? Just play for fun in that case, not to be more skillful.

Incidentally, I definitely wouldn't feel skillful if I won a match simply because my opponent accidentally jabbed a Bob-omb that spawned right in front of them. That's just dumb luck, and no amount of matches will change that. It would be more like the game beat my opponent instead of me.
 
ACNL is 30fps

I could've sworn Sakurai is one of those devs who goes for 60fps but I'm not sure

yeah i'm certain he wants it, its clearly been a nintendo goal too demonstrated by MK7 and that, but it hinges on how much they have to sacrifice i suppose.

30fps would kill the 3DS version for me, just knowing there was a 60fps one out there
 
yeah i'm certain he wants it, its clearly been a nintendo goal too demonstrated by MK7 and that, but it hinges on how much they have to sacrifice i suppose.

30fps would kill the 3DS version for me, just knowing there was a 60fps one out there

60fps could easily happen. MH3U ran in 60fps with 3D off and 60fps at times with it on, and that was very detailed.

MK7 managed 60fps, 3D, online and 8 players, so it's certainly possible.
 
I really hope that stage representation isn't *only* handhelds on 3DS and *only* consoles on the Wii U. That would make each version feel like an incomplete half, something I really would rather not see happen. They should both be able to stand on their own, but only representing one half to Nintendo's history would prevent that.

Concerned about franchise stage representation on a couple franchises for each version in this regard as well. If this trend prevents us from getting an Uprising based Kid Icarus stage on the Wii U version, for instance, well, they can fuck right off.
 
yeah i'm certain he wants it, its clearly been a nintendo goal too demonstrated by MK7 and that, but it hinges on how much they have to sacrifice i suppose.

30fps would kill the 3DS version for me, just knowing there was a 60fps one out there

yeah but aside from MK7 and NSMB2(as far as I can tell)every other Nintendo release was 30fps

off the top of my head

Lego City was under 30fps
DKCR3D was 30fps
LoZ:OoT 3D was 30 fps
SM3DL was 30fps
ACNL was 30fps
KI:U was 60fps with some frame drops on crowded areas


I'm not to sure what to expect from Smash 4 on 3DS
 
The 3DS forcing U to gimp debate should end once we get a confirmation on the number of pikmin Olimar can use in the U version.
 
yeah but aside from MK7 and NSMB2(as far as I can tell)every other Nintendo release was 30fps

off the top of my head

Lego City was under 30fps
DKCR3D was 30fps
LoZ:OoT 3D was 30 fps
SM3DL was 30fps
ACNL was 30fps
KI:U was 60fps with some frame drops on crowded areas


I'm not to sure what to expect from Smash 4 on 3DS

AlttP2 is gonna be 60fps 3D. But obviously not yet released.
 
I really don't think people realize how much space is available on a 3DS cart, especially without the huge CGI cutscenes that took up so much space on Brawl's disc. Characters like Olimar might be trickier to implement due to screen size, but the size of the cart should be a non-issue.
Yup; my understanding is that while they can vary, 3DS carts come as large as 8 gigs, whereas Brawl (which had a TON of FMV scenes this new game probably won't) was roughly 7.5 gigs.

While there'll be definite technical limitations of the 3DS versions the Wii U won't have, I don't think hitting the storage capacity is one of them.

Uprising wasn't 60 fps... Or at lease It doesn't look like it is.
It isn't. Two out of three of the previous Smash games aimed for 60 frames though, so it's roughly 50/50 if Sakurai goes for that or not. I hope he does though, while the game looks great it doesn't seem to be pushing things *that* much harder than MK7 did (which had far 3D spaces and more characters to work with).
 
Yup; my understanding is that while they can vary, 3DS carts come as large as 8 gigs, whereas Brawl (which had a TON of FMV scenes this new game probably won't) was roughly 7.5 gigs.

While there'll be definite technical limitations of the 3DS versions the Wii U won't have, I don't think hitting the storage capacity is one of them.


It isn't. Two out of three of the previous Smash games aimed for 60 frames though, so it's roughly 50/50 if Sakurai goes for that or not. I hope he does though, while the game looks great it doesn't seem to be pushing things *that* much harder than MK7 did (which had far 3D spaces and more characters to work with).

i think sakurai will strive to maintain parity as much as he can between the two platforms.
 
Concerned about franchise stage representation on a couple franchises for each version in this regard as well. If this trend prevents us from getting an Uprising based Kid Icarus stage on the Wii U version, for instance, well, they can fuck right off.

There are still plenty of things to mine from the NES game...

I would rather see the 3DS game get an Uprising stage while the U version gets an NES based stage.
 
There are still plenty of things to mine from the NES game...

I would rather see the 3DS game get an Uprising stage while the U version gets an NES based stage.
As much as I love the NES game and love to decry Uprising's shortcomings as a Kid Icarus game, I love the environment designs of Uprising and, honestly, that appears to be how Sakurai envisions the universe, so, unless they make a deliberately retro level like 75m, I would think that a stage like "The Underworld" would still probably strongly resemble the place as it is depicted in Uprising.

I'd just really like to see some of the environments in Uprising in full HD glory. Like the Reaper Fortress:
Or the Underworld Castle:
 
Fair point.

I hope we get some damn ''Of Myth and Monsters'' tracks this time!
 
To me that article highlights my viewpoint on things pretty well. It's going to have less characters.

You do realize that when they talk about being unable to recreate character, they're talking about the entire series, right? Not just Brawl's? I don't see how it aligns with your viewpoint at all. They just need to avoid cutting characters, something that Sakurai says there that he's trying to avoid. I don't see how you can get from there that they're cutting Brawl characters. They aren't bringing back all the ones removed between Melee and Brawl, but he's trying to avoid removing Brawl characters.
 
I see 3DS getting a KI:U stage. In 3D that'd be outstanding.

All Sakurai has to do is essentially port one. I'd be happy if they have some more humour speech from Pit, Palutena and Hades in the background.
 
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