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Fighting Games Weekly | July 15-21 | Post-EVO Pillow Talk

Will any TOs actually spend $40 over $15 though.
I wish we had more costumes on streams.
I think it'll probably be more common for TOs to just sell their old discs and buy the new one when it drops rather than buy the DLC expansion. I know that's what many did for SSF4 -> SSF4AE.

Doesn't flocker have a team with strider on anchor instead of hawkeye? I believe he pulled it out before and did pretty well with it. That and I don't understand why in some games when he as down to hawkeye versus akuma and akuma had no meter, he didnt go for the chip setups with triple piercing and triple arrow or is that only an xfactor thing
If there was one questionable move I saw him make (or not make, as it were), it would be not using Gimlet on reaction to every Akuma demon flip. Akuma can't block during that at all.
 
Everyone knows that Wesker's launcher is safe on block, people don't seem to realize that both Storm and Doom's launchers are just as safe. -1. Almost impossible to punish.

I'll just throw Doom launcher out there when I see Vergil or Wesker teleport on the ground, and I think I've been punished once by Mustang kick because I did the launcher late. Otherwise: Completely safe.
 
The only game that Infiltration looked weak in was the match against Tokido but then I search youtube and found this:

http://www.youtube.com/watch?v=cjXxAqtEZtM

One month after EVO2012. Tokido is Infiltration's demon. Another strange thing is that Infiltration can dismantle Xian but Tokido gets bodied but Tokido can body Pr Rog while Infiltration struggles in that match up.

ya, it is strange. Personal demons I guess. It's just so hard for me to accept when he bodied everyone last year and again at SF25th, and at nearly every other tournament throughout the year.



Would like to see some FT10 matches at the Capcom Cup. Infil v PRrog FT10 and Infil v Diago Ryu mirror FT10
 
I think it'll probably be more common for TOs to just sell their old discs and buy the new one when it drops rather than buy the DLC expansion. I know that's what many did for SSF4 -> SSF4AE.

But the value of AE now's much less than what Super was when AE came out.
I mean, you can get a brand new copy for $15.
 
On an unrelated note, I wish most big 'gaming' sites got people who know shit about fighting games and tourneys to do their EVO write-ups or generally fightan relevant news.

I wish there was a general awareness for events beyond FGC drama, Nintendo being silly or donation drives.
 
On an unrelated note, I wish most big 'gaming' sites got people who know shit about fighting games and tourneys to do their EVO write-ups or generally fightan relevant news.

I wish there was a general awareness for events beyond FGC drama, Nintendo being silly or donation drives.

Gootecks and Slasher are doing it for Gamespot.
 
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Has there already been a discussion about how KI looks worse now than it did when I first saw it?


ENDLESS FUCKING COMBO BREAKS....

I've been fucking telling everyone it's 2d DoA but nooo I get constant NO IT'S NOT

Edit: KDZ is right though, he was clearly better than the rest. A better player mixed with a super good character = those results
 
I've been fucking telling everyone it's 2d DoA but nooo I get constant NO IT'S NOT

Edit: KDZ is right though, he was clearly better than the rest. A better player mixed with a super good character = those results

His Superman mixups were crazy. Gotta hand it to him.
 
I've been fucking telling everyone it's 2d DoA but nooo I get constant NO IT'S NOT
When did DoA get combo breakers? Honest question.

On an unrelated note, I wish most big 'gaming' sites got people who know shit about fighting games and tourneys to do their EVO write-ups or generally fightan relevant news.

I wish there was a general awareness for events beyond FGC drama, Nintendo being silly or donation drives.
I would love to work as a FGC reporter full time, haha.
 
His Superman mixups were crazy. Gotta hand it to him.

Yup, he was just playing the match up. If you are in a position where you can zone lantern do it as he's a bitch to get in on, but once they were close he went crazy with mix ups
When did DoA get combo breakers? Honest question.
I'm not 100% sure, but I believe it was in 4 when you could start to do counters in the middle of hitstun.

I just say 2d doa as the major reason most people hate the game that actually played it is that reason there and well makes sense for a reference point.
 
Yipes made way further than Nemo, like WAY further, he even eliminated RayRay, so, besides losing to a PW, he made a pretty legit EVO
When I say Yipes tier I mean the person is GODLIKE in casual long sets or MMs. In that tier I would include people like Bee, Fanatiq, Bum who can beat even the gods or come damn close to it. Nemo went 14-15 against Justin and straight up bodied all the other gods in long sets.

The gods tier is purely for tournament results. Right now Nemo is no where close to that tier, he has to at least win a major in the US for us to start having that conversation seriously.
 
When I say Yipes tier I mean the person is GODLIKE in casual long sets or MMs. In that tier I would include people like Bee, Fanatiq, Bum who can beat even the gods or come damn close to it. Nemo went 14-15 against Justin and straight up bodied all the other gods in long sets.

The gods tier is purely for tournament results. Right now Nemo is no where close to that tier, he has to at least win a major in the US for us to start having that conversation seriously.

Yea I wish bee did better, probably my favorite player to watch b/c of how well he plays
 
Yup, he was just playing the match up. If you are in a position where you can zone lantern do it as he's a bitch to get in on, but once they were close he went crazy with mix ups

I'm not 100% sure, but I believe it was in 4 when you could start to do counters in the middle of hitstun.

I just say 2d doa as the major reason most people hate the game that actually played it is that reason there.
Damn, and I even played 4 for a day and didn't realize it!
 
I was off put by the frequency of combo breakers in the exhibition.

Then Marvel came on and I began to appreciate them.

Two opposite ends of the spectrum that are both not great.

Like all things in fighting games, developers should strive for balance.
 
I was off put by the frequency of combo breakers in the exhibition.

Then Marvel came on and I began to appreciate them.

Two opposite ends of the spectrum that are both not great.

Like all things in fighting games, developers should strive for balance.
Shorter combos are the answer. No need for combo breakers.
 
Damn, and I even played 4 for a day and didn't realize it!

Well unlike KI3 which just locks you out for a bit of being able to do a combo breaker if you mess up, you can keep doing it in doa, except that every time you fuck up it's pretty much asking for you to be thrown for a ton of bonus damage.
 
In KI it seems like half the game is comboing (mainly combo selection/mix ups), combo breaking (figuring out which combo they are using) and counter breaking. Counter breaking basically puts the ball back in the offenders court although I am a bit curious as to how it works exactly. If its like chicken in Tekken then meh.

I won't judge until I at least get some hands on.
 
Shorter combos are the answer. No need for combo breakers.

Yes, that would work.

I still think the idea behind the MK9 breakers was interesting. A player choice, between your offensive options (EX, Super) or defensive (combo breaker).

The problem being defense was the better choice so much so, so much of the time.

Perhaps defensive meter uses should cost more than the offensive ones (mainly referring to the uselessness of most supers in MK/Injustice).
 
Shorter combos are the answer. No need for combo breakers.

KI combos have reverse scaling. The individual hits increase in damage the longer you keep it up. The whole game is guess which version of a combo I'm doing.

Combos drop off unless you spend meter, which is like an intentional version of the DHC glitch.
 
In KI it seems like half the game is comboing (mainly combo selection/mix ups), combo breaking (figuring out which combo they are using) and counter breaking. Counter breaking basically puts the ball back in the offenders court although I am a bit curious as to how it works exactly. If its like chicken in Tekken then meh.

I won't judge until I at least get some hands on.
I don't really get counter breaking. If you just have to guess your opponent's combo breaker input, which someone said earlier, then wouldn't you always just guess your own combo input so you can't be combo broken? Even if it's limited by meter or something, that seems pretty lame.

Yes, that would work.

I still think the idea behind the MK9 breakers was interesting. A player choice, between your offensive options (EX, Super) or defensive (combo breaker).

The problem being defense was the better choice so much so, so much of the time.

Perhaps defensive meter uses should cost more than the offensive ones (mainly referring to the uselessness of most supers in MK/Injustice).
I don't dislike combo breakers inherently, I just know they aren't for Marvel. TvC, which is like a Marvel Lite, showed how dangerous they can be. Basically, it makes only a small difference for a character like Hulk or Haggar, while it's game-breaking for characters like Phoenix and Zero. Combo breakers in a versus game always favor pixie characters; they need to retain their fragility.
 
I don't really get counter breaking. If you just have to guess your opponent's combo breaker input, which someone said earlier, then wouldn't you always just guess your own combo input so you can't be combo broken? Even if it's limited by meter or something, that seems pretty lame.

The counter breakers are just guessing if they are breaking now or not.
 
I don't really get counter breaking. If you just have to guess your opponent's combo breaker input, which someone said earlier, then wouldn't you always just guess your own combo input so you can't be combo broken? Even if it's limited by meter or something, that seems pretty lame.
Its more about WHEN you expect the combo break to happen. That's why I said I want to know more. If you can react to the combo breaker then that would make combo breakers useless... unless the counter breaker doesn't lead into much which just seems like shittiness all around to me. I hope Max does another breakdown video, I don't want to go through the archives again and experience that fake hype again.
 
Its more about WHEN you expect the combo break to happen. That's why I said I want to know more. If you can react to the combo breaker then that would make combo breakers useless... unless the counter breaker doesn't lead into much which just seems like shittiness all around to me. I hope Max does another breakdown video, I don't want to go through the archives again and experience that fake hype again.
So it's like a TAC counter counter, lol.
 
Yup, he was just playing the match up. If you are in a position where you can zone lantern do it as he's a bitch to get in on, but once they were close he went crazy with mix ups

I'm not 100% sure, but I believe it was in 4 when you could start to do counters in the middle of hitstun.

I just say 2d doa as the major reason most people hate the game that actually played it is that reason there and well makes sense for a reference point.

I know you could do them during hitstun at least from 2 on, no idea from 1. Think in 1 they were just parries though. It's possible that I'm wrong but that's how I remember it.
 
A Burst system would be nice. Thats all. They had it in Tvc. If they can resell sfxt to sf4 players. They can resell tvc systems.

Also that trailer was weird. Why did they only show normals?
I just explained why that would be bad for Marvel, though. It was bad for TvC, too.
 
A Burst system would be nice. Thats all. They had it in Tvc. If they can resell sfxt to sf4 players. They can resell tvc systems.

Also that trailer was weird. Why did they only show normals?
TvC's Mega Crash is questionable. There are reasons why nobody used supers in that game.

The only reason why Mega Crash worked was because something had to be put in place to keep Baroque in check. That game had some of the strangest meter management.
 
I wish I could have seen more GAFfers. Only managed to get in with four.

I guess if I can make it out next year, I'll just have to organize the meet up myself.

SolarKnight, shouta, Killa Sasa, Ravidrath, it was cool seeing y'all.

Everybody else, stay free, lol

I had no idea who from GAF was at EVO aside from shouta, ravid, smed, and SF gaf.
 
Shorter combos are the answer. No need for combo breakers.
This isn't KI then, the game is all about long ass combos as a reward for mixing you inputs up so your opponent couldn't guess what combo you were doing. Basically they break it by pressing the same button you do.

It's rock paper scissors with long ass combos. That's always been KI
 
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